* Use object-spaced bounding boxes for putting stuff in crates
* Use existing _lookup.GetAABB, different component
* PR edits updated
* Remove unused bits from around GetAABB
* Use GetAABBNoContainer
This reverts f391ff28 and implements an alternate messure where mice and other small animals can no longer infect people as zombies.
This is done through a component which if present cancels the check that would cause zombie components to be added on people that get infected due to a bite.
This still allows other special stuff that happens in that function that may affect already infected individuals.
This is a compromise between what's discussed in discord which would much rather see mice and other animals just die from the infection and people on github which would see no change happen.
Since bats can't go under doors it may not be necessary to make them non spreaders.
If someone disagrees please tell me to just add it back.
* Shoukou readjustments.
Changed volumetric gas pump to a normal gas pump on co2 recycler to prevent it from clogging up.
Changed piping in TEG for it to be more comfortable
Changed position of the freezer in atmos to cool down oxygen over air due to the heated oxygen from the recycler.
Spaced the cooling chamber in TEG better.
Added nitrogen canister to TEG.
Added a power monitoring next to CE's room
Replaced sofa in the middle of the map with plastic chairs
Made robotics bit more private with shutters on windows.
Got rid of EVA room near logistics to added maintance and expanded salvage's room
Redid robotix a bit by givin it more space and shufflin some machines around, also given curtains for private murder.
Fixes issue #487
Redone the entire bottom of medical, expanding it to include cryo.
Added cameras to: Robotics, detective's office, TEG, atmos's office, engineering's front, dojo, arrivals, corpsman's office, salvage's break room, loading bay in cargo, evacuation.
Medical's substation has been moved.
Exchanged one chem maker for a chemical vendor to let people choose what they want to use.
Exchanged training bomb CRATE with 2 training bombs due to how they would glitch into eachother as soon as you open the crate.
Added 3 riot helmets to the riot gears in light armoury.
Added ATV to cargo.
Removed selling square and computer in cargo
Added docking to salvage's walkway.
* Another adjustments to adjustments.
Gave salvage's outside a conveyor and gave them some light.
Readjusted pipes in cryo.
Moved air alarm in cloning to a better position
Added a singular air vent to evacuation.
Added conveyor's to cargo's loading bay.
Gave nanomed plus back into medical because I forgot
Gave a *proper* cargo shuttle console instead of a computer.
* Updates three maps
Musician airlocks, clown/mime lockers, custodian lockers in service rooms, sec/law maintenance hatches, space cleaner dispensers, other minor changes.
* Update edge.yml
* Corpsman getting a GPS into their locker.
>Implant tracker x 2 in locker
>Death and it shows coords
>Corpsman is GPS-less.
>Buh
* The obligatory noting on it
* Role accesses and starting equipment
changed some accesses, changed some equipment
* Update service_worker.yml
changed the service worker outfit
* comments
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Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Update asterisk.yml
added physics dampening to Asterisk station, helping immobilize it and keep it... station-ary.
* Update asterisk.yml
added meteor netting and a microwave board to botany.
* A small adjustment for shoukou.
Fixes mantis's room bein accesible by all epistemics.
Changes the location of the firewall closet.
(I would give this PR a day incase someone finds another thing to check unless someone is in a rush)
* Update shoukou.yml
named the lawyer fax
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
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Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Adjustments to pebble.
Remove spawn point for janitor to give a custodial closet [filled]
Removed a part of table in janitors room to give a sink.
Add a sink to kitchen
Adds siobian to mystagogues room
Replaces .45 magnum magazines and ammo boxes to 35 auto for the adjustments of drozds being now the weapon in pebble.
* Gave lawyer's office their own private door
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Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Bit of quality to shoukou.
Adds a siobhan toy on the front of epistemics
Adds a boxing bell in the abandoned ring in the maintenance
Adds renault toy in bridge's table next to disabler and stun baton
Adds atmos plushie who is now sitting on a chair in atmos
The fire extinguisher in cargo that was behind the cargo shuttle computer is now next to the logidrobe.
* Additional adjustments.
Gave TEG's burning chamber some blast doors for convenience.
Adjusted arrivals to be symmetrical.
Gave lawyer the lawdrobe.
* A small adjustment.
Added Igniter and a signaller to TEG room and linked both.
Added a canister of each: plasma, water vapour, oxygen to TEG room
Added a plasma table which the signaller resides on.
* Replaces lawyer's front door with lawyer's access door instead of brig.
Also the maint hatch (There is no need to do it to reporters since its already service)
* Updated reporter's room to have a maintenance hatch with service access.