Commit Graph

36638 Commits

Author SHA1 Message Date
PJBot 1c5cc8812e Automatic changelog update 2023-11-19 22:03:31 +01:00
metalgearsloth 9dd9d35417 Reduce space music grid range (#21630)
Don't want it to play if they're on a single spaced tile but 10 is probably overkill.
2023-11-19 22:03:31 +01:00
PJBot d11a2f8aa8 Automatic changelog update 2023-11-19 22:03:31 +01:00
themias b016948618 List antags in custody in round end screen (#21566)
* List antags in custody in round end screen

* Only show the message for traitors
2023-11-19 22:03:30 +01:00
deltanedas 574bc26862 fix egg debug assert (#21628)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-19 22:03:30 +01:00
PJBot fa953fab10 Automatic changelog update 2023-11-19 22:03:30 +01:00
Nim 0147b39a71 Space Sharkminnow (#20658)
* sharkminnow

* fix

* salvage
2023-11-19 22:03:30 +01:00
PJBot 0b476b5bcb Automatic changelog update 2023-11-19 22:03:30 +01:00
Ed 0a7a63dd33 Thief stuff: Gloves, Spy Crew Monitor, Invisible Crate, Toy (#21551)
* add some stuff

* finish pack

* Update encryption_keys.yml

* revert secret channels

* revert spy key

* add spy crew monitor

* add invisible crate

* add void cloak
2023-11-19 22:03:30 +01:00
PJBot a4356b3ca9 Automatic changelog update 2023-11-19 22:03:29 +01:00
Leon Friedrich 7c81a8517a fix implant action icon bug (#21597) 2023-11-19 22:03:29 +01:00
PJBot a64f04715b Automatic changelog update 2023-11-19 22:03:29 +01:00
Whisper 4dbbd68af4 update death squad role description for more universal uses. (#21611)
* update death squad role description for more universal uses.

* caps

* replace security glasses with sechud so they can see eachother
2023-11-19 22:03:01 +01:00
Vasilis 652abd9518 Puppy Ian. Awwww (And a puppy crate) (#21508)
* Awwww

* May as well add a crate

* forgor

* Im dumb

* Ok im done being dumb

* You monster...
2023-11-19 21:59:51 +01:00
PJBot e7754124f6 Automatic changelog update 2023-11-19 21:59:51 +01:00
deltanedas 7a6e93270b egg rework (#21606)
* egg and raw egg

* add DamageEntity

* boiling and exploding eggs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-19 21:59:51 +01:00
Chronophylos 26986c6c7d convert license.txt to attributions.yml in Voice/Human (#21591)
* convert license.txt to attributions.yml

* fix licenses identifiers

* fix license identifer (again)

* move incomplete attribution back
2023-11-19 21:59:51 +01:00
Chronophylos a6419ba26f Convert other attributions in Resources/Audio (#21609)
* convert some attributions

* use commit as source

* use preferred copyright

* update source with commit link

* convert more attributions

* finish Audio/Effects

* convert attributions

* convert attributions in Audio/Effects/Diseases

* renamed to attributions.yml

* convert attributions in Audio/Effects/Lightning

* convert attributions in Audio/Effects/PowerSink

* convert attributions in Audio/Effects/Shuttle

* convert attributions in Audio/Effects/Weather

* convert attributions in Audio/Magic

* convert attributions in Audio/Voice/Reptilian

* fix missing source field

* use note in copyright field instead of SPDX style License Reference for Custom licenses
2023-11-19 21:59:51 +01:00
PJBot 9d504ebc0f Automatic changelog update 2023-11-19 21:59:50 +01:00
DoubleRiceEddiedd cc25bb45eb Make cornmeal actually obtainable by botany (#21622)
* Change the corn seed chemical to make it actually givs cornmeal

* Balance cornmeal and nutrient production.
2023-11-19 21:59:50 +01:00
DeltaV-Bot faef0c3d1d Automatic Changelog Update (#459) 2023-11-19 06:10:56 +00:00
Colin-Tel 19af5445c0
Update Asterisk & map protos (#459)
asterisk qol changes, made asterisk and shoukou 60 player maps
2023-11-19 00:10:32 -06:00
Colin-Tel 658120de7e
Hotfix Shoukou (#451)
* Update shoukou.yml

added missing air scrubber to barkeep's room
added missing mass-media console to reporter's room
thinned the wall for the grav gen and adjusted the floor in it
moved some things around in MG's office and the locker room
moved some lights at the TEG room

* Update shoukou.yml

Add missing ore processor
2023-11-17 22:05:20 -06:00
Velcroboy f9e47ba0fd
Map Edits (#452)
* Map Edits

* No Idea how that happened

---------

Co-authored-by: Jeff <>
2023-11-17 22:05:08 -06:00
Velcroboy 0bf0478889
Map Edits (#448)
Co-authored-by: Jeff <>
2023-11-17 18:13:07 -06:00
DeltaV-Bot 98072083b5 Automatic Changelog Update (#450) 2023-11-17 23:57:11 +00:00
Colin-Tel dbb125094e
Update head_of_personnel.yml (#450) 2023-11-17 23:56:56 +00:00
Haltell 82d03b3ad5
Edgemos improvments (#446)
* Update CODEOWNERS

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>

* Update CODEOWNERS

Attempt number 2

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>

* Edgemos Update

Some minor changes to the atmospherics section on Edge:
- Replaced Combat Gloves with Insulated Gloves
- Replaced input vents with injectors
- Changed plasma pipe colour
- Moved suit storage units into the locker room
- Atmospherics' wardrobe moved to the corner
- Moved rack, steel, and thermomachine board in place of the old suit storage units
- Moved thermomachines so that they are properly oriented, and not on top of pipes
- Linked button to blast doors
- Linked remote signaler to igniter
- Coloured all pipes in atmospherics
- Named most devices in atmospherics

On top of this a fax machine has been added to the following areas:
- Chief engineer's room
- Engineering front desk

- Glow sticks have been moved into the engineering locker room, and have been replaced with a fax machine

* Update CODEOWNERS

* Update edge.yml

description to follow

* Update edge.yml

Added notice board

---------

Signed-off-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-11-17 18:45:00 +00:00
DeltaV-Bot 830d774ce0 Automatic Changelog Update (#445) 2023-11-16 09:49:39 +00:00
Colin-Tel 38151865ab
Gameplay adjustments (#445)
Lowered chances of midround zombies by way of increasing the amount of time a round has to go on before it's possible.
Adjusted secret weights, increased rev chances because of the recent change to the max amount of headrevs, and lowered the chance of roundstart zombies based on player feedback.
2023-11-16 09:49:23 +00:00
DeltaV-Bot 47621971ae Automatic Changelog Update (#385) 2023-11-15 18:41:16 +00:00
Fluffiest Floofers bad35e181a
Energy Guns (#385)
* gee

* forgor comments

* licence for audio

* Update equipped-BELT.png

* Makes the sprite change but shitcode

Because shitcode makes everyone happy

* it only got two of them firemodes lets not lie

* We can name this appropriately now

* Apply 3 suggestions from code review

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>

* update sources

* Energy Gun + more firemodes

its still energygun only

---------

Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2023-11-15 19:41:00 +01:00
Velcroboy a7620a69c1
Map Edits (#443)
Co-authored-by: Jeff <>
2023-11-14 19:01:15 -06:00
DeltaV-Bot c3bd80383c Automatic Changelog Update (#310) 2023-11-15 01:00:43 +00:00
Adrian16199 bf341228c3
Shoukou from Nyanotrasen. (#310)
* Shoukou from Nyanotrasen.

Adds Shoko to the rebase.

TO-DO: Ensure that everything is actualy in order in the uh... (reads paper) 79.... thousand lines of yml.
Make it work.

* Updating it to the "acceptable state"

Incase i need to go back if i frick it up.

* Updated the map a bit.

* Changed Shoko further.

* Final changes to departments.

* Final changes to Shoukou, ready to be reviewed.

* Whoops, Now its done~

* Changed the requested things.

* Gave logistics working telecoms.

* Update shoukou.yml

* .

* Added finer details.

* Adjusted alot.

Adjusted pipes in new department places.
Adjusted fire alarms.
Adjusted mistakes of mine.
Fixed the the ingame map.

* Added shutters to lawyers office for private talks.

* Updates

* Adjustments (check desc)

Adjusted cables in salvage's room so they are not under the damn wall while also chaging normal wall for reinforced one.
Added tiles under cargo's substation, LO's office, CE's office.
Got rid of tiny fan in salvage's airlock and atmo's TEG burn chamber.
Added airlocks to cargo.
Made more room in cargo's loading bay.
Expanded doors and added blast doors for cargo shuttle's entrance.
Exchanged some windows in LO's office to reinforced walls and added shutters.
Changed switche's location of detective's office shutters
Added MV cables in security so prisoners have actual power.
Fire alarm has been moved 2 tiles to right and reconnected in command's meeting room.
Moved some engineering hardsuits to the back
The atmos fax should have been named.... hopefully.
Did the obligatory tilewindows, tilewalls, fixrotations,fixgridatmos commands

* Adjustments part 2

Added light at the end of extension of shuttle.
Repaired conveyor belts in cargo.
Exchanged corpsman locker filled to corpsman filled with hardsuit.
Added tiny fan and reversed airlocks in cargo to actualy be able to dock.
Changed the entire area which used to be a side kitchen with eating area and flipping it. Added a window where now resides eating area that looks upon cargo's shuttle.
Changed food in command to be more consistent
Adjusted arrival docks to be more closer aka 5 tiles between eachother instead of 7 so that shuttle can dock properly incase the evac gets destroyed.

* Added mystagogue hardsuit locker.

A quick fix.

* Adjustments to adjustments.

Shady cigs instead of vendomat in the new eating area.
Removed a light on a window.
Added a glass firelock in the new side kitchen and linked it.
Readjusted docking in cargo for cargo's shuttle.
Changed location of the salvage shuttle CONSOLE to be nearby of the magnet.
Got rid of the conveyor belt since there really is no point for it to be there anymore, replaced the airtight with an another door and firelock that was linked.
Adjusted LV cable so it doesnt go thro a wall and reaches the autolathe and airlock doors that have been placed for cargo shuttle
Changed location of the magnet.
(God im tired and depressed, not specificly from this. Hope you are having a fantastic day whoever is reading this)

* Updated SMES's and Substations names.

Updated name of substations near service, in engineering, nearby of epistemics., in command, both security substations, Camera's one, medicals, logistics, upper solars.
Updated SMES's name in engineering of AME, in TEG, on both solars.
Removed 6 MV cables in security because they were causin 2 substations to be connected to eachother

* Anchored the station

Any bump will be meaningless as the station holds still as the big station it is.

---------

Signed-off-by: Adrian16199 <144424013+Adrian16199@users.noreply.github.com>
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-11-14 19:00:27 -06:00
Colin-Tel 5041618fbc
Replaces Vectors with Drozds (#441) 2023-11-13 17:36:17 -06:00
DeltaV-Bot ca97ffbea7 Automatic Changelog Update (#339) 2023-11-13 22:42:25 +00:00
Bakke 7b0c061177
Add the bionic syrinx implant (#339)
* Add the bionic syrinx implant

* Make syrinx implant nonfunctional for non-harpies

* Deconflict syrinx with voice mask

* Don't allow non-harpies to inject a bionic syrinx

* Use the new implant whitelist for syrinx instead

* Add an action icon to the syrinx voicemask

* Remove now-obsolete syrinx implant error messages

* Move syrinx popups to player and to clientside
2023-11-13 16:42:08 -06:00
Debug 14471a7278
Merge pull request #437 from DebugOk/Wizmerge-12/11
Merge wizden up to 12/11
2023-11-13 21:35:36 +01:00
DeltaV-Bot 206537a076 Automatic Changelog Update (#438) 2023-11-13 00:42:32 +00:00
Colin-Tel 1f63cdd480
Hotfix hive (#438)
replaces AI room manually-activated generator with an RTG
2023-11-13 00:42:17 +00:00
Debug 6900f3e930 Fix linter errors 2023-11-12 23:12:39 +01:00
Debug d1d0a85f5f Partially merge some required changes
0c329ed661
2023-11-12 21:48:52 +01:00
Debug c1d09ebbe1 Update DispelPowerSystem.cs 2023-11-12 21:06:05 +01:00
Debug c7153b3730 Update NotJobsRequirementSystem.cs 2023-11-12 21:05:57 +01:00
Debug 534295fa6e Deepfryer missing import 2023-11-12 21:05:49 +01:00
Debug 819e752dae Sync WD changelog 2023-11-12 21:01:57 +01:00
Debug 8ce78f2573 Add todo 2023-11-12 21:00:20 +01:00
Leon Friedrich 47c29e0d39 Update engine to v179.0.0 (#21615) 2023-11-12 20:58:56 +01:00
Leon Friedrich 6601803365 Fix ghost FOV bug (#21614) 2023-11-12 20:58:56 +01:00