Commit Graph

36638 Commits

Author SHA1 Message Date
Vera Aguilera Puerto f12cec3f98 Fix construction DoAfter results not setting current edge index.
Fixes #5061
2021-10-28 11:21:55 +02:00
Vera Aguilera Puerto f840db0458 Fix bug which allowed you to build machines for free by taking the board out and putting it in again. 2021-10-28 11:07:33 +02:00
Saphire Lattice 1e7a3ff191
Fix morgue picking up pipes (#5045) 2021-10-27 23:09:10 -07:00
PJBot 6067122abc Automatic changelog update 2021-10-28 01:22:22 -04:00
Leon Friedrich 49296e33a0
Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
2021-10-27 22:21:19 -07:00
PJBot 224952110e Automatic changelog update 2021-10-27 22:37:12 -04:00
Alex Evgrashin 2cb35fab3c
Fix light replacer and move it to ECS (#5053)
* Fixed broken replacer prototype

* Light replacer ECS
2021-10-28 13:36:09 +11:00
Visne a23a182946
MicrowaveMenu to XAML UI (#4988)
* Rename and create files

* MicrowaveMenu to XAML UI

* Improve code 😪

* Restart tests

* Restart tests

* Remove unused imports

* Remove duplicate localization string, set MinWidth so string fits

* Improve code and localization

* Update Content.Client/Kitchen/UI/MicrowaveBoundUserInterface.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-10-27 14:59:53 -07:00
Flipp Syder e29e058f8c
Restores missing pronouns. Oops! (#5051) 2021-10-27 20:50:12 +02:00
Visne c67160ae19
Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
PJBot bd4ab219e3 Automatic changelog update 2021-10-27 11:45:33 -04:00
20kdc bf48a42b6f
Give the Engi-Vend insulated gloves (only one machine in engineering) (#5049)
This is because engineers end up not having enough insulated gloves to go around.
Kinda bad.
2021-10-27 17:44:31 +02:00
PJBot 16618fa186 Automatic changelog update 2021-10-27 06:55:16 -04:00
Julian Giebel 5b74811f28
Add high pressure machine frame rsi (#4950)
Implement Disposal machine construction graph and recepie
Restore eris disposal unit

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-10-27 21:54:12 +11:00
metalgearsloth a12eb29464
Convert sus events to eventbus (#5044) 2021-10-27 10:53:10 +02:00
metalgearsloth 3b508b041b Remove some unused fields again-ing 2021-10-27 19:43:57 +11:00
PJBot 3833389481 Automatic changelog update 2021-10-27 04:33:09 -04:00
20kdc 687427d324
Lower Saltern generator power to balance things out (#4749)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-10-27 10:32:06 +02:00
PJBot ee05f64b4c Automatic changelog update 2021-10-27 04:28:28 -04:00
Pieter-Jan Briers 3e46b5f7b7 Update submodule 2021-10-27 10:27:31 +02:00
metalgearsloth f320c6dd8f
Fix storage closing bounds on rotated grids (#5033) 2021-10-27 10:27:25 +02:00
Ygg01 14b401f9b3
Puddle refactor 2: Spillastic boogaloo (#4784)
* Refactor PuddleComponent

* Move puddle effects into separate RSIs

Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs

* Fix YAML for puddles

* Fix issues sloth pointed out.

* Ensure Puddle Component are properly added when spawned

* Remove unnecessary method init puddle with starting maxVolume

* Addressed ElectroSr comments

* Add Resolves

* Try fix error in ensureSolution

* Puddle unanchoring

* Address some issues with puddles

* Fix continue -> return
2021-10-27 19:24:18 +11:00
Ygg01 03b1fed47d
Change ChemMaster 4000 UI to use XAML UI (#5025) 2021-10-27 09:22:02 +02:00
PJBot 0862e5ae5a Automatic changelog update 2021-10-27 03:13:40 -04:00
Saphire Lattice 0da8a5b9d0
Fix trashbags picking up atmos entities that are anchored (#5035) 2021-10-27 18:12:36 +11:00
Visne ae2f9fb83a
CrayonWindow to XAML UI (#4987)
* Create and rename files

* CrayonWindow to XAML
2021-10-26 20:35:46 -07:00
PJBot 4bef8d3dde Automatic changelog update 2021-10-26 21:32:25 -04:00
ShadowCommander 3d0881cefd
Fix speech bubble (#5042)
* Fix speech bubble position when eye rotated

* Fix speech bubble size jitter when floating up
2021-10-27 12:31:22 +11:00
PJBot acf5f178e5 Automatic changelog update 2021-10-26 21:24:46 -04:00
Alex Evgrashin 6e00104260
Powered light ECS (#5028)
* Brrrr ECS

* Create lit on powered system

* Light bulb ECS

* Finishing porting to ECS

* Minor touches

* Removed events

* Removed old comments

* Fixed test

* To popup system
2021-10-27 12:24:22 +11:00
20kdc 60b3ff59cf
Fix morgue rotation by using more EntityCoordinates (#5041) 2021-10-27 12:23:44 +11:00
PJBot fadb5818f6 Automatic changelog update 2021-10-26 19:30:17 -04:00
Vera Aguilera Puerto d2ffabdfd4 Fix ChangeEntity collection modified exception. 2021-10-27 01:29:10 +02:00
PJBot 5e68020ada Automatic changelog update 2021-10-26 10:39:06 -04:00
Vera Aguilera Puerto 189a5c7847
ConstructionGL2 Part 1: ECSification, events and steps. (#5017)
- Completely rewrited the `ConstructionComponent` logic to be ECS, *without* looking too much at the original implementation.
    - The original implementation was dirty and unmaintainable, whereas this new implementation is much cleaner, well-organized and maintainable. I've made sure to leave many comments around, explaining what everything does.
- Construction now has a framework for handling events other than `InteractUsing`.
    - This means that you can now have CGL steps for things other than inserting items, using tools...
- Construction no longer uses `async` everywhere for `DoAfter`s. Instead it uses events.
- Construction event handling occurs in the `ConstructionSystem` update tick, instead of on event handlers.
    - This ensures we can delete/modify entities without worrying about "collection modified while enumerating" exceptions.
    - This also means the construction update tick is where all the fun happens, meaning it'll show up on our metrics and give us an idea of how expensive it is/how much tick time is spent in construction.
- `IGraphCondition` and `IGraphAction` have been refactored to take in `EntityUid`, `IEntityManager`, and to not be async.
- Removes nested steps, as they made maintainability significantly worse, and nothing used them yet.
- This fixes #4892 and fixes #4857

Please note, this leaves many things unchanged, as my idea is to split this into multiple PRs. Some unchanged things:
- Initial construction code is the same. In the future, it'll probably use dummy entities.
- Client-side guided steps are the same. In the future, the server will generate the guided steps and send them to clients as needed, caching these in both the server and client to save cycles and bandwidth.
- No new construction graph steps... Yet! 👀
2021-10-26 16:38:03 +02:00
PJBot d70470b99b Automatic changelog update 2021-10-26 10:19:46 -04:00
metalgearsloth 27b50c9485
Sort construction graph recipes alphabetically (#5039) 2021-10-26 16:18:43 +02:00
PJBot 2fcb56f9be Automatic changelog update 2021-10-26 10:16:05 -04:00
metalgearsloth c98d6fbc56
Add test for construction start and target nodes (#5037)
* Add test for construction start and target nodes

* Adjust names

* Adjust message slightly

* Also add path test
2021-10-26 16:15:26 +02:00
20kdc 632a4bcd95
Apc and light construction partial fix (#5030)
* Fix APC placement type

* Fix wall tags.

* Change wall light placement to match how it actually is now

* Change spawn-entity wall light snap mode

Separate commit so it can be nixed out for JREV

* Default switch placement mode to SnapgridCenter
2021-10-26 16:15:02 +02:00
metalgearsloth 9c3a603e7e Use ActionBlockerSystem as a dependency on CGSystem 2021-10-27 01:07:19 +11:00
Julian Giebel d1a830cd74
Fix ApcPowerReceiverComponent deletion (#5031)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-25 21:55:00 +02:00
PJBot 3bbe8f7652 Automatic changelog update 2021-10-25 10:59:19 -04:00
20kdc c29b23eb64
Fix ChemMaster bottles not having contents (#5026) 2021-10-25 16:58:16 +02:00
PJBot 5fc101307d Automatic changelog update 2021-10-25 10:58:04 -04:00
Vera Aguilera Puerto cb2309b094 Add insulated gloves to saltern and a few closets/vending machines. 2021-10-25 16:56:54 +02:00
PJBot 35d0a7539d Automatic changelog update 2021-10-25 10:37:07 -04:00
ike709 ec92f4eef2
Adds stack splitting (#4981)
* Adds stack splitting

* Apply suggestions from code review

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-10-25 16:36:04 +02:00
moonheart08 debd22e19c
Add select (#5003) 2021-10-25 16:23:44 +02:00
PJBot 17e0362e06 Automatic changelog update 2021-10-25 10:22:59 -04:00