Nikolai Korolev
fd3dd359bd
Upgrade Github actions in Workfows to node20
2025-03-23 16:59:13 +00:00
ScarKy0
d4bad2dde9
Chemistry bottle cleanup ( #35911 )
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* init
* clean
* god save me
* fuck relic
* i HATE HATE HATE relic
* make it stop
* please make it stop
* CEASE
* PLEASE
* Revert "PLEASE"
This reverts commit 47d34f3c1e657adf869d84a5349f9c18fc33bfea.
* Revert "CEASE"
This reverts commit 147ab6697807b98e24b0e1ee05571a1995f3c41c.
* Revert "please make it stop"
This reverts commit f2a4f63e5f5b017f2b4ad3511e8c77700abed58b.
* Revert "make it stop"
This reverts commit b10c6344bd9e9e3f1989b29fc46a8de7829e382e.
* Revert "i HATE HATE HATE relic"
This reverts commit a05d60c0055fa003f7746be7aec2ebf4acd6e136.
* Revert "fuck relic"
This reverts commit e44f3368bc8aa5938095dc5a60e9390fbaf8aba3.
2025-03-23 16:59:13 +00:00
Tayrtahn
0df4732375
Fix migrations not being applied to PostMapInitTest ( #35933 )
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* Fix migrations not being applied to PostMapInitTest
* formatting
* Raise the event outside the loop so it only happens once
2025-03-23 16:59:12 +00:00
PJBot
7228744d1a
Automatic changelog update
2025-03-23 16:59:12 +00:00
RedBookcase
5aa5990857
Fixed some unintended salvage changes. ( #36013 )
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* Fixed some unintended salvage changes.
* Update Resources/Prototypes/Entities/Objects/Tools/handheld_mass_scanner.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-23 16:59:12 +00:00
PJBot
fe08529277
Automatic changelog update
2025-03-23 16:59:11 +00:00
Boaz1111
17d0540d5b
unrevivable lets you be cloned again ( #36008 )
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weh
2025-03-23 16:59:11 +00:00
PJBot
965fea4507
Automatic changelog update
2025-03-23 16:59:11 +00:00
metalgearsloth
87ccd79770
Fix alerts mispredict + log spam ( #36004 )
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tstalker alerted me to it and noticed the classic case of shallow copies.
2025-03-23 16:59:10 +00:00
YoungThug
40cb76facb
Prisoner Jumpsuit Description ( #36005 )
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* PrisonerJumpsuitFix
* Update jumpskirts.yml
2025-03-23 16:59:10 +00:00
SlamBamActionman
07994fb630
Remove serverside StandingStateSystem ( #35999 )
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Refactor system
2025-03-23 16:59:07 +00:00
Killerqu00
e84cfd55e6
Hover examine buttons ( #35206 )
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* hover examine verbs (not aligned to the left yet)
* handle click hovers and align them to the left
* revert contrabandsystem changes (this is for another PR)
* add support for markup tags
2025-03-23 16:21:14 +00:00
PJBot
f2f1c0fdae
Automatic changelog update
2025-03-23 16:21:14 +00:00
SlamBamActionman
a9689456ae
Add antag notice to admin chat alerts ( #35994 )
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Add antag notice to admin chat pop-ups
2025-03-23 16:21:13 +00:00
YoungThug
bbfdbce065
Arachnid Jensen Googles Fix. ( #35987 )
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pleasespeedmerge
2025-03-23 16:21:13 +00:00
beck-thompson
53d4749754
Predict pipe anchoring and unanchroing ( #35977 )
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* yay prediction
* Added cool popups
* bruh
* this is better!
2025-03-23 16:21:13 +00:00
PJBot
ca0a6ec7c7
Automatic changelog update
2025-03-23 16:21:13 +00:00
āda
97abea11f4
Recolor some machine boards ( #35715 )
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* recolor
* Revert for easier review
This reverts commit 20709a6e1f1ac9c99cb030ee56156c8ed4bcc291.
* spacing
* colors
* Revert "spacing"
This reverts commit 92d2d4fc6ee918d13cc8f1f82ce720b94e25d4a8.
2025-03-23 16:21:12 +00:00
TeenSarlacc
49a10ac287
Add a crate with foam force weapons to the cargo catalog ( #35824 )
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* made up a nice lil crate
* changed rifle count to 4, added to cargo console
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Co-authored-by: TeenSarlacc <baddiepro123@gmail.com>
2025-03-23 16:19:06 +00:00
PJBot
3083f2fc66
Automatic changelog update
2025-03-23 16:19:06 +00:00
Tiniest Shark
4f40b400ba
Grenade + Throwable Inhands ( #35974 )
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* Added inhands to grenades, bolas, ninja stars, and some bombs.
* whoops bolas were wrong hands
* Couple more quick fixes whoops
2025-03-23 16:19:06 +00:00
ArtisticRoomba
28f71d6caf
Fix thermoregulation ( #35981 )
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* fix thermoregulation
* req
2025-03-23 16:19:06 +00:00
PJBot
6be67457a4
Automatic changelog update
2025-03-23 16:19:05 +00:00
Moomoobeef
6f26de2412
Redid Singularity Generator Sprite ( #31500 )
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changed singularity generator sprite
2025-03-23 16:19:05 +00:00
Dakota
72200dd577
feat: Ghost Role Button only turns red when new ghost roles are added ( #35970 )
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* feat: Ghost Role Button only turns red when new ghost roles are added
* fix: Make _prevNumberRoles private
2025-03-23 16:19:05 +00:00
PJBot
14e5a2ab4c
Automatic changelog update
2025-03-23 16:18:35 +00:00
K-Dynamic
2bd9d7cadf
dragon ai faction fix ( #35578 )
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* dragon ai faction fix
* xeno faction
2025-03-23 16:18:35 +00:00
PJBot
35cbbb888e
Automatic changelog update
2025-03-23 16:18:35 +00:00
SlamBamActionman
5f25a4126d
Add stamina and mob damage playtest modifiers ( #35599 )
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* Add stamina and mob damage playtest modifiers
* Fix typo
* Add FTL
* Review fixes
* Update Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-23 16:18:35 +00:00
PJBot
5e38d86917
Automatic changelog update
2025-03-23 16:18:35 +00:00
slarticodefast
c96f788455
Fix thermal regulation ( #35971 )
2025-03-23 16:18:34 +00:00
PJBot
1991019b7a
Automatic changelog update
2025-03-23 16:17:28 +00:00
SonicHDC
d4f50a52d5
More coat zips! ( #35029 )
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* Update meta.json
* Sprites Exp
* Update meta.json
* More zips for coats
2025-03-23 16:17:18 +00:00
PJBot
5f982b589f
Automatic changelog update
2025-03-23 16:17:18 +00:00
Tayrtahn
017a865c3a
Fix erased paper sprites looking written ( #35967 )
2025-03-23 16:17:18 +00:00
Tayrtahn
c0c525278e
Validate some SpeciesPrototype fields ( #35965 )
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* Convert SpeciesPrototype strings to ProtoIds
* Simplify protoman indexing calls
2025-03-23 16:17:17 +00:00
Tayrtahn
0aa1fe7017
Fix wrong assert message in DeviceLinkingTest ( #35964 )
2025-03-23 16:17:17 +00:00
PJBot
80b3a6142f
Automatic changelog update
2025-03-23 16:17:16 +00:00
SlamBamActionman
e4e238f7b0
"New player" admin logging improvements ( #35961 )
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* Initial commit
* Adjust a whoooole bunch of logs
* Also spears
* Track going crit
* Review fix
* Review fixes
2025-03-23 16:17:16 +00:00
Ed
0fc95ea0de
vox inhands displacements ( #35947 )
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vox inhands
2025-03-23 16:16:10 +00:00
PJBot
e17d70e30a
Automatic changelog update
2025-03-23 16:15:56 +00:00
Tobias Berger
0612257f2f
Fix LatheMenu DefaultProductionAmount getting ignored ( #35951 )
2025-03-23 16:15:56 +00:00
PJBot
19e0481b43
Automatic changelog update
2025-03-23 16:15:37 +00:00
psykana
ecbd1a1ea6
C4 helmet unequip delay ( #35922 )
2025-03-23 16:15:23 +00:00
metalgearsloth
8850b504cc
Sloth's subfloor vismask adventure ( #35347 )
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* Add a subfloor vismask
Significantly cuts down on sent entity count.
* More optimisations
* Fix command
* Fixes
* namespace cleanup
* Review
* Vismasks
* Content update
* Bandaid
* awewa
* Revert these
* reh
* Update Content.Shared/SubFloor/TrayScannerComponent.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-23 16:15:07 +00:00
paige404
b0cf069a32
Fix broken layer hiding on clothes with multiple equipment slots ( #34080 )
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* Fix broken layer hiding on clothes with multiple equipment slots
* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.
* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage
* Fix the delayed snout bug
* Misc cleanup
* Make `bool permanent` implicit from SlotFlags
any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.
* Split into separate system
Too much pasta
* Remove (hopefully unnecessary) refresh
* Fisk mask networking
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* Keep old behaviour, use clearer names?
I'm just guessing at what this was meant to do
* english
* Separate slot name & flag
* dirty = true
* fix comment
* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr
* Only set mask toggled if DisableOnFold is true
* FoldableClothingSystem fixes
* fix bandana state
* Better comment
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-03-23 16:14:04 +00:00
claustro305
1ca1226a7b
Fixed Wizard Thrust ( #35948 )
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fixed wizard thruster
2025-03-23 16:11:21 +00:00
Ed
d43517d67b
Support separate displacement maps for left and right hand ( #35820 )
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* Update HandsSystem.cs
* Update HandsComponent.cs
2025-03-23 16:11:21 +00:00
PJBot
2af7359273
Automatic changelog update
2025-03-23 16:11:20 +00:00
SeamLesss
be98994d6d
Medical Item In-Hand Sprites ( #34984 )
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* Bruizepack fix and Gauze
* tourniquet sprites added
* medipen sprites
* bodybag sprites
* handheld crew moniter sprites
* implanter sprites
* rollerbed sprites
* health analyzer sprite
* bloodpack sprite
* small rollerbed change
* attributuions + spacing fix
* fixed?
* RAAAAAGH ITS DONE
* actually good code
* Update Resources/Textures/Objects/Specific/Medical/handheldcrewmonitor.rsi/meta.json
* Update Resources/Textures/Objects/Specific/Medical/healthanalyzer.rsi/meta.json
2025-03-23 16:11:20 +00:00