Commit Graph

9 Commits

Author SHA1 Message Date
Tayrtahn b1ba6b5bb6
Arcade machine improvements (#24200)
* Give 'em something to talk about

* Wire panel visuals

* Wire graphics tweak

* More ads and thanks

* More ads for a noisy arcade

* New screen for space villain machines

* Implement EmitSoundIntervalComponent and a bunch of arcade noises

* Require power for sounds

* Allow earlier startup intervals

* Orange glow

* Audio attributions

* Include the PR link

* Replace EmitSoundInterval with expanded SpamEmitSound

* Remove pacman-themed arcade sounds

* Documentation good.

* Updated methods to use Entity<T>

* Refactored SpamEmitSound to get rid of accumulator and chance.

* Fixed prewarm logic

* Moved stuff to Shared

* Fix outdated YAML

* Better prediction, auto pause handling

* Make enable/disable reset the timer instead of trying to save it.
2024-03-28 17:28:45 +11:00
Pieter-Jan Briers e00f74505c
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich 6f76ae4720
Try fix time offset serialization issues (#17580) 2023-06-26 06:36:35 +10:00
metalgearsloth d6adf9880d
Nerf emitsoundoncollide (#16602) 2023-05-20 02:04:26 +10:00
metalgearsloth d51d74d934
Content fixes for timeoffsets (#15934) 2023-05-01 14:49:25 +10:00
metalgearsloth adf0cabf20
[tweak] Bump sound on collide velocity (#15806) 2023-04-26 00:52:57 -06:00
metalgearsloth 04830bf704
Add wallbonk sound to BaseItem (#15689)
Uses a chisel sound.
2023-04-23 13:42:09 -04:00
Kara 07360a4c95
`EmitSound` prediction (#13282) 2023-01-05 05:56:35 +11:00