Commit Graph

18 Commits

Author SHA1 Message Date
pathetic meowmeow 5a0e0524ca
Make reagent dispensers gridinv-based instead of pseudo-listinv (#34205)
This simplifies the code and makes the experience of examining contents
easier without the reagent dispenser UI, as well as adding the possibility
for dispensers to have items of heterogeneous sizes in them, which would
allow configuring reagent dispensers to accept smaller containers such
as beakers or vials in order to allow for more types of smaller quantities
of reagents, or other flexibilities brought by using a standard storage
component.
2025-05-09 23:49:05 -04:00
Pieter-Jan Briers ffe130b38d
Battery (SMES/substation) interface (#36386)
* Add ENERGYWATTHOURS() loc function

Takes in joules (energy), displays as watt-hours.

* Add simple OnOffButton control

* Re-add Inset style class

This was sloppily removed at some point?? Whatever, I need it.

* Add helper functions for setting title/guidebook IDs on FancyWindow

Reagent dispenser uses these, more in the next commits.

* Add BuiPredictionState helper

This enables me to implement coarse prediction manually in the battery UI.

Basically it's a local buffer of predicted inputs that can easily be replayed against future BUI states from the server.

* Add input coalescing infrastructure

I ran into the following problem: Robust's Slider control absolutely *spams* input events, to such a degree that it actually causes issues for the networking layer if directly passed through. For something like a slider, we just need to send the most recent value.

There is no good way for us to handle this in the control itself, as it *really* needs to happen in PreEngine. For simplicity reasons (for BUIs) I came to the conclusion it's best if it's there, as it's *before* any new states from the server can be applied. We can't just do this in Update() or something on the control as the timing just doesn't line up.

I made a content system, BuiPreTickUpdateSystem, that runs in the ModRunLevel.PreEngine phase to achieve this. It runs a method on a new IBuiPreTickUpdate interface on all open BUIs. They can then implement their own coalescing logic.

In the simplest case, this coalescing logic can just be "save the last value, and if we have any new value since the last update, send an input event." This is what the new InputCoalescer<T> type is for.

Adding new coalescing logic should be possible in the future, of course. It's all just small helpers.

* Battery interface

This adds a proper interface to batteries (SMES/substation). Players can turn IO on and off, and they can change charge and discharge rate. There's also a ton of numbers and stuff. It looks great.

This actually enables charge and discharge rates to be changed for these devices. The settings for both have been set between 5kW and 150kW.

* Oops, forgot to remove these style class defs.
2025-04-27 21:08:34 +10:00
metalgearsloth edb05e36bb
Reapply "Remove some BUI boilerplate" (#30214) (#30219)
* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be3.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
2024-07-21 14:48:13 +10:00
Nemanja cb0ba66be3
Revert "Remove some BUI boilerplate" (#30214)
Revert "Remove some BUI boilerplate (#28399)"

This reverts commit cbf329a82d.
2024-07-20 20:42:27 -04:00
metalgearsloth cbf329a82d
Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-07-20 15:40:16 +10:00
ike709 af4c6373f6
Adds Support for Guidebook Buttons in UIs (#27891)
* Adds Support for Guidebook Buttons in UIs

* read it from the component

* the code is perfect

* moony review

---------

Co-authored-by: ike709 <ike709@github.com>
2024-05-10 22:21:18 -04:00
Brandon Li 98b2a79e77
Reagent dispenser UI (#27831)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
2024-05-09 19:37:03 -07:00
Kevin Zheng 9394a26245
Add limited-reagent dispensers (#23907)
* Add limited-reagent dispensers

* Add empty versions for all dispensers

* Fix lint

* Set initial window size so all buttons are visible

* Simplify logic, add parenthesis

* Use localized name for initial labels

* Adjust button style

* Avoid touching items before MapInit

* Remove pre-labeling

* Reduce diff

* Clean up YAML

* Fix test

* Really fix test

* Document

* Adjust based on review

* Add labels for obnoxiously long bottles

---------

Co-authored-by: AWF <you@example.com>
2024-01-17 16:43:48 -05:00
TemporalOroboros 3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
0x6273 0c24f8b69b
ReagentDispenser ECS (#11418) 2022-10-03 17:57:32 -07:00
Leon Friedrich 921e2ee57d
BUI changes required for Engine PR (#10608) 2022-08-21 03:38:30 +10:00
metalgearsloth 45bd1edd5b
Revert "Update submodule to 0.34.0.0 (#10356)" (#10359) 2022-08-06 16:48:21 +10:00
Leon Friedrich e06ea56eb2
Content BUI changes for engine PR (#10308) 2022-08-06 14:59:02 +10:00
Leon Friedrich 80699543d9
Make grinder use item slots (& misc eject-button changes) (#7197) 2022-03-27 21:03:03 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Ygg01 03b1fed47d
Change ChemMaster 4000 UI to use XAML UI (#5025) 2021-10-27 09:22:02 +02:00
Galactic Chimp 392b820796
Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00