Commit Graph

368 Commits

Author SHA1 Message Date
drakewill-CRL 7cf04dcb20
Use archived gas mixture in gas exchange comparison (#32088)
The comparison for doing gas exchange used current and not archived
moles. This could lead to update order-dependent gas spreading effects.

To fix this, convert TileAtmosphere's MolesArchived and
TemperatureArchived to a AirArchived, and use that in the comparison
method.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-09-29 22:14:07 -07:00
nikthechampiongr a5840b925b
Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
Winkarst c2a201d998
Make fire leave burnt decals on the tiles (#31939)
* Make fire leave burnt decals on the tiles

* License

* Yes

* Update

* Spelling error

* Prototypes reload support

* To array
2024-09-19 10:23:50 +10:00
TurboTracker 4b357a370b
Removal of Maxcaps via cvar (#31437)
* Comment out gastank explosion trigger

* CVAR creation

* Blank line between method + toml update

* I fucking hate VistualStudio

* change bool logic into float

* cat dancing.gif

* Adjust some minor nits

* Update Content.Server/Atmos/EntitySystems/GasTankSystem.cs

Co-authored-by: Partmedia <kevinz5000@gmail.com>

* Un-hardcode unused initial cached CVar value

* Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-11 00:05:12 +02:00
Ilya246 447e9c247d
fix flammable reagents deigniting you (#31930)
fix
2024-09-07 17:44:58 -06:00
Mervill 05d29c8479
Fix CS0642 - Possible mistaken empty statement (#31740) 2024-09-02 13:02:16 +02:00
deltanedas 608a179626 Add Vox atmosphere marker, vents, and air alarms 2024-08-24 14:21:59 -07:00
Mervill c561ff1b4a
Replace obsolete map function in AtmosphereSystem (#31252) 2024-08-20 23:30:46 -07:00
Mervill 2e3365793c
Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace
2024-08-15 10:45:13 -04:00
Mervill b8d10a3f5e
Add verbose (client predicted!) examine text to Gas Miners (#30480)
* add verbose examine text to gas miners so their behaviour can be understood

* no need for these to be properties

* use an enum instead of two booleans for the miner state

* require the gas miner to be anchored in order to not be disabled

* xmldoc

* pr feedback

* file-scope namespace

* it's to late to hide my transgressions in a rebase

* turns out the normal examine distance is totally fine for this
2024-08-08 12:14:31 +10:00
Nemanja ce97225c2d
Replace IClickAlert with events (#30728)
* Replace IAlertClick with events

* whoop

* eek!
2024-08-07 15:15:35 +10:00
Plykiya a87efd7d01
Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029)
* GET WORLD POSITON, ROTATION

* Missing parentheses

* ui system depndency

* the issue

* Unused

* Let the function do the transform

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-06 21:02:01 +10:00
Plykiya b7aa97e203
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993)
* Replace EntityCoordiates.InRange() with TransformSystem.InRange()

* nullspace

* I figured it out

* man I have no clue how client side sutff works

* please have mercy

* remove RadiationPulseOverlay changes

* nullspace

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:25:51 +02:00
Plykiya c94c72785d
Updates GasTankSystem and InternalsSystem to not use Component.Owner (#29934)
* blah, setup

* Updates GasTankSystem and InternalsSystem to not use Component.Owner

* squish the diff

* Fixa the rest

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 21:44:45 +10:00
Nemanja 748e5831e8
Add moon boots (#29009) 2024-06-14 20:43:23 -07:00
Plykiya dec1c281a8
Internals are kept on as long as any breathing tool is on (#28595) 2024-06-06 03:01:45 -04:00
Nemanja a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Leon Friedrich 54337911d3
Only auto-enable internals when necessary (#28248)
* Only auto-enable internals when necessary

* Add toxic gas check

* Rename Any -> AnyPositive
2024-05-31 12:28:11 +10:00
metalgearsloth 962a1192bd
Block gas analyzer updates if the UI doesn't open (#28376)
Fixes the gas analyzer UI coming up when used with a target.
2024-05-29 10:19:06 -08:00
Nemanja 44b93e68ee
Prevent stacking pipes (#28308)
* prevent stacking pipes

* access

* notafet review

* notafet review pt. 2

* not the actual fix
2024-05-27 16:37:27 -06:00
Ed afb1acab10
Fix candles (firestack fading) (#28139)
Update FlammableSystem.cs
2024-05-25 16:22:34 -04:00
Nemanja 8a95cb186c
Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Leon Friedrich 0f6e1196d8
Use non-generic `TryComp()` for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
deltanedas bad5367479
fire troll fix (#28034)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-14 16:47:00 -07:00
deltanedas 4b2193a8a0
fix fire spread round removal (#27986)
* fix a resolve debug assert

* rewrite fire spread

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-13 17:49:44 -04:00
Leon Friedrich 1f03111ff8
Change some `EntityQueryEnumerator` to `AllEntityQuery` (#27969) 2024-05-13 15:11:49 +10:00
Kara 1596e04d0f
Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
deltanedas cd92046966
make fire not burn through hardsuits (#27161)
* add FireProtection system and event

* minor optimisation + make flammable use fire protection event

* add fire protection values to some things, nerf firesuit heat resistance

* bruh

* unrevert laser nerfs, make elite hardsuit fully fireproof

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:12:48 -07:00
Leon Friedrich fd9894164f
Fix Gas Analyzers not opening (#27610) 2024-05-02 16:00:01 +10:00
metalgearsloth 7ba228732d
Optimise navmaps significantly (#27528)
* Optimise navmaps significantly

- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.

* weh

* review

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-02 10:18:38 +10:00
Jezithyr 6869adfa78
Move GasMixture to shared (#27480)
* Moved GasMixture to shared

* Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed.

* The most powerful webedit in history
2024-04-30 14:31:05 -07:00
Leon Friedrich 3c154abb5b
Content changes for engine exception tolerance PR (#27455)
* Content changes for engine exception tolerance PR

* Poke tests
2024-04-29 18:43:15 +10:00
metalgearsloth 5896e68752
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00
Whisper eee056eaf0
lower max firestacks to 10, refactor flammable (#27159)
* lower max firestacks to 10, refactor flammable

* fix

* uncap fire stack damage, lower fire stack damage
2024-04-23 21:30:01 +10:00
deltanedas fcf5057b61
make fire spreading scale with mass (#27202)
* make fire spreading scale with mass

* realer

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-22 01:42:26 -07:00
Leon Friedrich 6ec40900ef
Fix fixgridatmos command (#27113) 2024-04-18 19:39:38 -07:00
chromiumboy 009d06d978
Navmap rework (#26713)
* Optimized the drawing of lines and tracked entities

* Optimized nav map updating and added thin wall support

* Added support for thin doors

* Removed floor tile seams, more line drawing optimizations

* Fixed split grids not updating correctly

* Cleaned up NavMapControl code

* Fix nav map header

* Converted nav map updates from system network messages to delta-states

* Addressed review comments

* Fixed timing issue where NavMapSystem would update before AirtightSystem did
2024-04-17 12:59:31 -05:00
slarticodefast 5a5efa11cf
Show volume on the gas analyzer (#25720)
The gas analyzer now shows the volume of pipes, tanks, canisters and the environment.

Adjust gas analyzers so that the volume and number of moles shown corresponds to only the scanned element, e.g. a canister or single pipe in a pipenet.
2024-04-17 09:42:24 -08:00
Leon Friedrich d2bee7ec91
Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly
2024-03-31 16:45:40 -04:00
Leon Friedrich 888a3bda51
Atmos device performance improvements (#26493)
* Atmos device performance improvements

* AtmosDirection perf improvements

* Fix errors

* Add GasTileOverlayComponent arguments

* Make excite no longer invalidate a tile
2024-03-30 15:17:53 +11:00
Leon Friedrich bb5ca720fc
Split GasTileOverlaySystem update over two ticks (#26542)
Split GasTileOverlaySystem update over ticks
2024-03-30 13:34:55 +11:00
Jake Huxell 59e46aab93
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Leon Friedrich 77e029d4ca
Remove atmos method events (#26402)
* Remove HasAtmosphereMethodEvent

* Remove GetTileMixturesMethodEvent

* Remove GetTileMixtureMethodEvent

* Remove GetAdjacentTilesMethodEvent

* Add TileMixtureEnumerator

* Remove GetAdjacentTileMixturesMethodEvent

* Remove IsTileSpaceMethodEvent

* Remove HotspotExposeMethodEvent

* Remove pipe net method events

* Remove device method events

* Use Entity<T>

* Misc fixes

* A

* Theres probably a few more of these

* Fix other resolve errors
2024-03-28 13:22:19 +11:00
Leon Friedrich fdb4a61487
Fix atmos NaN error (#26441)
* Fix atmos NAN error

* Remove redundant yaml entries
2024-03-26 15:44:56 +11:00
Tayrtahn 964c6d54ca
Code cleanup: Purge obsoleted SharedPhysicsSystem methods (#26287)
Updated calls to SharedPhysicsSystem methods
2024-03-25 17:37:25 +11:00
Leon Friedrich ec761114ea
Run `fixgridatmos` for cargo & emergency shuttle (#26382)
Fix cargo & emergency shuttle
2024-03-25 03:17:56 +11:00
Leon Friedrich 18a35e7e83
Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
Tayrtahn f4cb02fb0c
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
* Purge calls to obsolete EntityCoordinates methods

* Pizza defruited; rerun those tests!
2024-03-21 12:59:56 +11:00
Tayrtahn 4a83c36585
Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00
Pieter-Jan Briers db81438d30
Fix barotrauma pressure protection (#26236)
Oops

In #26217 I re-organized the logic for the calculation. Part of that was moving the logic for GetFeltLowPressure and GetFeltHighPressure to be done before we actually check the hazard thresholds. What I didn't realize is that, with how our pressure protection is set up, these functions can return values so extreme they rebound into the other category.

For example, according to the math, when you're wearing a hardsuit in a low-pressure environment you have "felt" pressure of 1000 kPa. Yeah that's not right.

Now these functions clamp their result to OneAtmosphere, in the appropriate direction (101.3 kPa).

Fixes #26234
2024-03-18 17:46:31 +01:00