Commit Graph

119 Commits

Author SHA1 Message Date
PopGamer46 d708a150e1
Fixes bolt lights of previously unpowered bolted doors (#33063)
fix
2024-10-31 22:04:08 -04:00
deltanedas b11fdd5f0b
network airlock AutoClose (#32124)
* network airlock AutoClose

* least stupid language

* great language

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-14 10:51:51 +10:00
metalgearsloth a89d4c750b
Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
Cojoke b57174007c
Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Partmedia 8112063a8b
Add air alarm hysteresis (#29223)
Add firelock hysteresis
2024-06-23 01:22:17 +10:00
ShadowCommander 789453adf0
Make firelock warning light not require power and add a PointLight (#29024)
* Add a PointLight to firelocks when warnings are active

* Remove power requirement for lights
2024-06-15 11:17:16 -04:00
Nemanja a1a8f04036
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
ShadowCommander e4f1201b4c
Add pressure and temperature warning text to firelocks (#28341) 2024-05-28 10:59:13 -04:00
nikthechampiongr b2ca9b6a9c
Fix firelock prediction issues with periodic pulses of closing lights (#28227)
* Fix firelock prediction issues with periodic pulses of closing lights

For some reason this function was setting a time for the next state
which was triggering the door system to try to close the firelock.
This does not happen serverside because the function only fires from an
event called clientside apparently.
It appears to be an attempt to stop firelocks from closing instantly
that did not function properly, and I cannot discern any other purpose.
As such I have removed it.

* Remove redundant serverside check

This became redundant with commit 439a87f2
2024-05-24 16:44:42 +02:00
nikthechampiongr df8b9a659e
Firelock improvements part 1 (#26582)
* Change prying system and pryunpoweredcomp to allow for custom time modifiers

This will be useful if I go the route of making firelocks pryable when
unpowered instead of just being able to open and close instantly when
unpowered.

* Make firelocks properly predicted

Shared system made. Since atmos checks can only be done on the server we
just have it set relevant bools on the component and then dirty it.
Ditched atmos checks on trying to open, they now only happen whenever
firelocks are updated.

* Make firelocks pryable without a crowbar

While this usually would only allow you to do this when a door is
unpowered, firelocks do not have the airlock component which actually
does that check. As such firelocks will always allow you to pry them
open/closed by hand.

* Clean up System. Change update interval to be based on ticks. Move as much as possible to shared

* Make firelocks unable to emergency close for 2 seconds after being pried open

* Clean up

* More cleanup

* Reorganize SharedFirelockSystem methods to match Initialize order

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-05-22 04:16:20 -07:00
Nemanja ce0a51fc29
Predict doors and airlocks (#25419)
* predict doors and airlocks

* prying, too

* ack

* eek
2024-02-23 10:01:31 +11:00
Kot bedccf8e31
Allow opening doors mid-deny animation, if you have the access (#24969)
Allow opening doors mid-deny animation, if you have access ofc
2024-02-05 18:31:21 -05:00
nikthechampiongr 9bebdf5706
Fix improper prediction on unpryable doors (#24738)
Fix improper prediction on unpryable doors.

Entities that had CanPry to false on their components would get
improperly predicted as pryable on the client because the check was only
preformed on the server. Same problem existed for welded doors. Moved
the check from server to shared.
2024-01-30 13:03:15 -05:00
themias 7c22a1cc59
Increase zombie prying time for bolted doors (#23383) 2024-01-03 17:41:39 -07:00
Leon Friedrich f308adffaf
Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
nikthechampiongr 8f181b4534
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM

* typo fix

* addressing review
2023-10-26 22:26:52 -04:00
DrSmugleaf f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
chromiumboy 7d20aefc0a
Fix opening wire panels without WiresPanelSecurityComponent (#20798) 2023-10-06 13:26:02 -08:00
chromiumboy acc9c8940b
Use construction graphs for hacking protections (#20265) 2023-10-05 19:15:03 -08:00
chromiumboy 149c494972
Fix powered door prying popup (#20669) 2023-10-01 22:27:29 -08:00
DrSmugleaf a44fa86b68
Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
nikthechampiongr 5ff79120e6
EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-28 21:34:21 +10:00
chromiumboy 3753fed920
Fix adding/removing airlock protections via welding (#19926) 2023-09-13 21:54:49 -08:00
deltanedas 24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
metalgearsloth db1ff07821
Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
Tom Leys 4a55a000cb
Add Fire-fighting remote for Fire-doors (#16189) 2023-08-11 02:29:33 -07:00
chromiumboy 636819f4e3
Hacking protections for airlocks (#18894)
* Adds the ability to better protect to the internal wiring of airlocks
- Achieved by opening the maintenance panel, adding either steel or plasteel to the airlock, then welding the plate in place
- To access the wiring, the plating must be cut with a welder and then pried out with a crowbar

* Code revisions
- Cleaned up the code
- Cutting the security grille can now shock you
- Atmospherics and Security dept airlocks start with a medium level of protection (a welded steel plate)
- Command dept airlocks start with a high level of protection (a welded plasteel plate and electrified security grille)

* Code revision
- Accounted for a potentially null string

* Update Content.Server/Construction/Completions/AttemptElectrocute.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Adjusted scope

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update Content.Shared/Wires/SharedWiresSystem.cs

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>

* Update ChangeWiresPanelSecurityLevel.cs

Removed get / setter and added [ValidatePrototypeId] attribute

* Update ChangeWiresPanelSecurityLevel.cs

Set security level to "Level0" as the default

* Update airlock.yml

Removed 'super max' level of security

* Update WiresPanelSecurityLevelPrototype.cs

* Update WiresSystem.cs

Added check for WiresAccessible to OnInteractUsing

* Update AttemptElectrocute.cs

File scoped namespace

* Update ChangeWiresPanelSecurityLevel.cs

File scoped namespace

* Update AirlockSystem.cs

File scoped namespace

* Update SharedWiresSystem.cs

Removed boiler plate 'OnGetState' and 'OnHandleState'

* Update WiresPanelComponent.cs

Implemented AutoGenerateComponentState

* Removed unnecessary usage references

* use TryCloseAll when wires not accessible

* minor changes to AttemmptElectrocute

* lets try all 7 levels

* fix indent in airlock graph

* fix indent 2

---------

Co-authored-by: Slava0135 <40753025+Slava0135@users.noreply.github.com>
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-10 11:33:03 +03:00
Leon Friedrich f2bfdd8e17
Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
metalgearsloth b67209cb24
Revert "Door opening tweaks" (#17395) 2023-06-17 12:09:49 +10:00
Chief-Engineer bfa5ce44d4
add airlock pry logs (#17377) 2023-06-16 20:58:29 +10:00
metalgearsloth c24c6e93ec
Door opening tweaks (#16799) 2023-06-13 20:30:04 +10:00
Tom Leys a196756124
Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
Tom Leys 9fce417662
Firelocks only open on click (not close) (#16516) 2023-05-16 23:37:37 -07:00
Leon Friedrich 2bd5fb3736
Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
Kevin Zheng 4e5adc2b86
Add interlocking airlocks (#14177)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:49:11 +10:00
Julian Giebel 6ebd784cb6
Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
Tom Leys 79eeefd813
Fix firelock lights for hot / pressurized rooms (#15892) 2023-05-06 15:54:36 +10:00
Slava0135 c47ec40c43
prevent from prying blast doors (#16077) 2023-05-05 23:16:23 +10:00
metalgearsloth e780c6a98a
Fix NPC door prying (#15605) 2023-04-21 15:05:29 +10:00
Nemanja 31851e5468
[Entity] Brig Timers (#15285)
* brigtimer

* ok

* TextScreen w timer implementation

* second commit

* working brig timer

* signal timers near completion

* soon done

* removed licenses, fixes noRotation on screens, minor edits

* no message

* no message

* removed my last todos

* removed csproj.rej??

* missed a thing with .yml and tests

* fix tests

* Update base_structureairlocks.yml

* timespan type serialize

* activation turned into comp

* sloth review

* Update timer.yml

* small changes

---------

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com>
2023-04-19 01:47:01 -06:00
keronshb ac87effca0
[Revert] Reverts Ninja (#15516)
* Revert "[Antag] add space ninja as midround antag (#14069)"

This reverts commit c1cda0dbf8.

* Revert "[Fix] move ninja objectives into NinjaRole (#15490)"

This reverts commit 251f429fb3.
2023-04-19 01:43:09 -06:00
deltanedas c1cda0dbf8
[Antag] add space ninja as midround antag (#14069)
* start of space ninja midround antag

* suit has powercell, can be upgraded only (not replaced with equal or worse battery)

* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks

* 💀

* add basic suit power display that uses stamina rsi

* add draining apc/sub/smes - no wires yet

* add research downloading

* ninja starts implanted, move some stuff to yaml

* add Automated field to OnUseTimerTrigger

* implement spider charge and objective

* fix client crash when taking suit off, some refactor

* add survive condition and tweak locale

* add comms console icon for objective

* add calling in a threat - currently revenant and dragon

* combine all glove abilities

* locale

* spark sounds when draining, refactoring

* toggle is actually toggle now

* prevent crash if disabling stealth with outline

* add antag ctrl for ninja, hopefully show greentext

* fix greentext and some other things

* disabling gloves if taken off or suit taken off

* basic energy katana, change ninja loadout

* recallable katana, refactoring

* start of dash - not done yet

* katana dashing ability

* merge upstream + compiling, make AutomatedTimer its own component

* docs and stuff

* partial refactor of glove abilities, still need to move handling

* make dooremaggedevent by ref

* move bunch of stuff to shared - broken

* clean ninja antag verb

* doc

* mark rule config fields as required

* fix client crash

* wip systems refactor

* big refactor of systems

* fuck

* make TryDoElectrocution callable from shared

* finish refactoring?

* no guns

* start with internals on

* clean up glove abilities, add range check

* create soap, in place of ninja throwing stars

* add emp suit ability

* able to eat chefs stolen food in space

* stuff, tell client when un/cloaked but there is bug with gloves

* fix prediction breaking gloves on client

* ninja soap despawns after a minute

* ninja spawns outside the station now, with gps + station coords to navigate

* add cooldown to stun ability

* cant use glove abilities in combat mode

* require empty hand to use glove abilities

* use ghost role spawner

* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* some review changes

* show powercell charge on examine

* new is needed

* address some reviews

* ninja starts with jetpack, i hope

* partial feedback

* uhh

* pro

* remove pirate from threats list

* use doafter refactor

* pro i gave skeleton jetpack

* some stuff

* use auto gen state

* mr handy

* use EntityQueryEnumerator

* cleanup

* spider charge target anti-troll

* mmmmmm

---------

Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-04-17 01:33:27 -06:00
Leon Friedrich 19277a2276
More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Slava0135 d03ca61da1
Telecom server panel check (#14523) 2023-03-23 20:09:45 -04:00
keronshb 9ebb452a3c
DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Visne 5a5a3afbb1
Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Morb 9874ce5f48
Update bolt light after bolts fall (#13636) 2023-01-21 12:33:11 -04:00
Nemanja d87d8f2886
predict emag and make blessed record struct events (#13623) 2023-01-22 02:12:45 +11:00
Visne c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth 2873a830bd
ECS airlocks (#13500) 2023-01-17 11:44:32 -07:00