Commit Graph

4549 Commits

Author SHA1 Message Date
Errant cc55e98a6d Admin Options tab (#35543)
* admin options tab initial

* make admin tab only visible to admins
2025-03-01 14:44:44 +00:00
Sparlight be41cb85d2 Add species-specific code for ToggleableLightVisuals (#35482) 2025-03-01 14:31:31 +00:00
pathetic meowmeow 125422f7b6 Make escape key work as expected with multiple open inventories (#35040) 2025-03-01 14:31:31 +00:00
noirogen a0312c3cf2 Adds new speech bubble opacity sliders to the accessibility menu. (#35346)
* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.

* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.

* Changes text and speaker default opacity to 100%, as it was before.

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 14:31:30 +00:00
Errant e406aae58b Make the version watermark less annoying (#35484)
* make version watermark less annoying

* skreee
2025-03-01 14:29:13 +00:00
Winkarst ef2eb88624 Cleanup: Make ``EyeCursorOffsetSystem`` sealed (#35481)
Cleanup
2025-03-01 14:29:13 +00:00
Winkarst 737d8322d3 Cleanup: Fix field naming rule violation in ``GhostComponent`` (#35454)
* Fix

* Update Content.Shared/Ghost/GhostComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 14:20:25 +00:00
Winkarst fee6257d12 Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``FlatpackSystem`` (#35457)
* Cleanup

* Update
2025-03-01 14:20:25 +00:00
Winkarst 1cc1fe5b21 Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``ChemistryGuideDataSystem`` (#35456)
* Cleanup

* Update
2025-03-01 14:20:14 +00:00
Pieter-Jan Briers 11d7546672 Fix bogus AdminNameOverlay Rider error (#35432) 2025-03-01 14:18:26 +00:00
Errant c27b2caed0 version watermark (#35284)
* version watermark

* force version watermarks on vulture
2025-03-01 14:16:33 +00:00
pathetic meowmeow db337881f0 Add a tertiary header parser to the guidebook document parser (#35315) 2025-03-01 14:16:19 +00:00
pathetic meowmeow c30d280931 Use new engine APIs for setting the scroll target of views (#35401) 2025-03-01 14:16:19 +00:00
pathetic meowmeow 8be34fb771 Add microwave recipes to the guidebook (#34105) 2025-03-01 14:16:19 +00:00
metalgearsloth a7bd7c4ebc Sentry review (#35424)
Co-authored-by: chromiumboy <chromium.boy@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
2025-03-01 14:13:56 +00:00
metalgearsloth 67e26aa153 Fix window positions not saving (#35055)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-03-01 14:13:07 +00:00
pathetic meowmeow 48adc62773 Refactor audio system to send collection IDs over the network (#33610) 2025-03-01 14:13:07 +00:00
metalgearsloth aa5572237c Roof data rework (#35388) 2025-03-01 14:12:40 +00:00
GrownSamoyedDog d50a7925c3 Fixed Guidebook Sorting / Ordering (#34960)
* fixed all yml and cs

* Subjective Rearranging

* fixed my accidentally removed xml endline

* Accidentally included for a different PR

* Added .ThenBy and cleaned up newplayer.yml
2025-03-01 14:11:32 +00:00
Winkarst 5375091d1c New Feature: Admin Only messages in AHelp (#35283)
* Feature

* Update

* Update

* Update

* Update Resources/Locale/en-US/administration/bwoink.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Yes

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-03-01 14:08:36 +00:00
Pieter-Jan Briers ba54784390 Comment out broken guidebook test speech code (#35398)
This code blatantly doesn't work and causes compile failures with https://github.com/space-wizards/RobustToolbox/pull/5540. It's only used for testing purposes, so we're just removing it.

Basically taken from https://github.com/space-wizards/space-station-14/pull/33610 in another PR, so I can merge this first separately.
2025-03-01 14:07:39 +00:00
metalgearsloth b83718e5d1 Minor SpriteFade stuff (#35385) 2025-03-01 14:05:42 +00:00
Errant 43ac91ef0f Merge stable into master (#35340) 2025-03-01 13:57:18 +00:00
metalgearsloth d8009437d4 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-03-01 13:55:20 +00:00
metalgearsloth 047215cc93 Remove storage hotbar GUI bandaid (#35054)
* Remove storage hotbar GUI bandaid

With BUI deferred opens it also happened to fix this issue which is nice.

* Update Content.Client/Storage/StorageBoundUserInterface.cs
2025-03-01 13:54:05 +00:00
Kyle Tyo 5d2ef861e0 Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-03-01 13:53:30 +00:00
Sigil 5d833b2e33 Added a component that lets ranged weapons make melee attacks. (#29484) 2025-03-01 13:53:20 +00:00
Absotively 0479936c5e Make CharacterPickerButton the same height for dwarves as for non-dwarves (#35297)
Character picker button height equality for dwarves
2025-03-01 13:42:31 +00:00
Cooper Wallace 3c13a626a9 Wizard Recall shows Disappearing text at Coordinate (#35272)
* Add prediction for coordinate based popups

* Remove use of deprecated EntityCoordinates.ToMap

* RecallItem displays disppearing text at entity coordinates

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Popups/SharedPopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add ItemRecall message for witnesses

* Update Content.Shared/ItemRecall/SharedItemRecallSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Locale/en-US/item-recall/item-recall.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix namespace issues

* Fix Loc string

* Dont fixstuff tired..

* Prefix THE

* Filter around the entity, and remove recipient if needed

* Alphabetical imports

* Update Content.Client/Popups/PopupSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixup

* Better handling.

---------

Co-authored-by: Cooper Wallace <CooperWallace@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 13:40:07 +00:00
lzk 7d5c00cb3f Small loadout window improvement (#35171)
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-01 13:36:43 +00:00
Kyle Tyo b4349895fc Fix build ghosts not being placeable on a new round. (#35097) 2025-03-01 13:36:43 +00:00
SlamBamActionman e773d33e31 Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit

* Add universal modifier for all damage/heals, make guidebooks work.

* help text
2025-03-01 13:35:33 +00:00
metalgearsloth 1f355142b8 General storage fixes (#34845)
* Fix storage stars

* Fix some more storage bugs

- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.

* milon is a furry
2025-03-01 13:31:09 +00:00
Leon Friedrich c4238b51dc Fix hitscan visuals (#34515)
* Fix hitscan visuals

* remove unnecessary changes

* rename `mapDirection`
2025-03-01 13:28:01 +00:00
metalgearsloth 7ed401cbff Uncomment blur (#35213)
Was used for debug but stable now.
2025-03-01 13:28:01 +00:00
metalgearsloth f9992e645e Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207)
* Apply RoofOverlay per-grid not per-map

* Fix light render scales
2025-03-01 13:27:50 +00:00
metalgearsloth 9c7766c9bd Add planet lighting (#32522)
* Implements a Dynamic Lighting System on maps.

* Edit: the night should be a little bit brighter and blue now.

* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.

* Edit: The offset is now serverside, this makes the time accurate in all situations.

* Removing ununsed import

* Minor tweaks

* Tweak in time precision

* Minor tweak + Unused import removed

* Edit: apparently RealTime is better for what I'm looking for

* Fix: Now the time is calculated correctly.

* Minor tweaks

* Adds condition for when the light should be updated

* Add planet lighting

* she

* close-ish

* c

* bittersweat

* Fixes

* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"

This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.

* Europa and day-night

* weh

* rooves working

* Clean

* Remove Europa

* Fixes

* fix

* Update

* Fix caves

* Update for engine

* Add sun shadows (planet lighting v2)

For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.

* Documentation

* a

* Fixes

* Move blur to an overlay

* Slughands

* Fixes

* Remove v2 work

* Finalise

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Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
2025-03-01 13:18:06 +00:00
Kyle Tyo 441a891ede move a colon to the localization string (#35192)
* move the colon to the localization string

* remove a redundancy

* beck suggested this per how its done elsewhere.

* comply with requested changes.
2025-03-01 13:17:08 +00:00
Plykiya f6a87cb00b Predicted dice rolls (#34863)
* Predicted dice rolls

* Removed server-side dice system, make Shared no longer abstract, move visual code to client-side system

* cleanup

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-01 13:16:50 +00:00
Milon 935a4efe52 add missing base calls to several BUIs (#35124) 2025-03-01 12:53:20 +00:00
Saphire Lattice ce653e4564 Use screen local north for buckling/unbuckling layering, plus #31625 (#33447)
* Fix sprite layering upon strapping/unstrapping

* switch from strap to buckle events

* Use screen-local North for the checks instead

Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.

---------

Co-authored-by: themias <themias5@gmail.com>
2025-03-01 12:53:20 +00:00
ActiveMammmoth 48fc402186 Wizard Staff of Animation (#34649) 2025-03-01 12:53:19 +00:00
metalgearsloth ce37839fc2 Add loadout names (#31303)
* Add loadout names

Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.

* the box

* Spawning cherry pick

* Fix nit

* revert

* Final cleanup

* Real

* Name UI fix

* Migrations

* a

* Review

* Re-run migrations

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-03-01 12:46:20 +00:00
TemporalOroboros 3f07580073 Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-03-01 12:44:03 +00:00
SpaceManiac e655b9d1e2 Fix 38 non-obsolete warnings (#33794) 2025-03-01 12:44:03 +00:00
TemporalOroboros 2da9c02a52 Purge uses of TransformComponent.GetWorldPositionRotation... variants (#34942) 2025-03-01 12:38:15 +00:00
TemporalOroboros 242865a73d Purges uses of TransformComponent.WorldRotation (#34946) 2025-03-01 12:38:15 +00:00
ShadowCommander 445cba7836 Replace DoorVisuals.Powered with PowerDeviceVisuals.Powered (#34646) 2025-03-01 12:38:15 +00:00
pathetic meowmeow 4bfd53fc66 Don't force-show storage windows when their contents change (#35048) 2025-03-01 12:38:14 +00:00
SpaceManiac b91fb287cf Fix character menu button not untoggling when window closes (#33712) 2025-03-01 12:38:14 +00:00