Commit Graph

155 Commits

Author SHA1 Message Date
Kevin Zheng 5ba034ad36
Add automatic emergency shuttle call (#12473)
* Add automatic emergency shuttle call

This adds a cvar shuttle.auto_call_time which is an integer N, that
calls the emergency shuttle automatically without intervention after N
minutes. This can be disabled by setting N to 0.

After a vote to extend, the shuttle will be called automatically every
shuttle.auto_call_extension_time minutes.

* Update Resources/Locale/en-US/round-end/round-end-system.ftl

Co-authored-by: theashtronaut <112137107+theashtronaut@users.noreply.github.com>

Co-authored-by: Moony <moony@hellomouse.net>
Co-authored-by: theashtronaut <112137107+theashtronaut@users.noreply.github.com>
2022-11-09 22:20:36 -06:00
Mervill 40b556d206
Refactor GameMapManager a bit (nukes mapforced) (#11513)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Closes https://github.com/space-wizards/space-station-14/issues/7192
Closes https://github.com/space-wizards/space-station-14/issues/6537
Closes https://github.com/space-wizards/space-station-14/issues/9579
2022-11-08 13:18:21 +11:00
theashtronaut 2856213c80
Add lobby music volume slider (#12153) 2022-11-04 11:15:37 +11:00
Rane 88186f2106
Map pool cvar (#12313)
* it just works

* nuke votable

* whoops
2022-11-01 20:17:35 -05:00
Kara 3fd226d9f0
Extended rework & ramping event scheduler (#11362) 2022-10-18 19:51:47 -07:00
Flipp Syder a3dafd88dc
Oldchat (#11913)
* attempt at moving MainViewport to UIWidget

* oldchat (prototype)

* separate oldchat and default ss14 HUD into their own files

* restores original default game screen logic and adds that logic into separated chat game screen

* hand reloading, several tweaks to port oldchat to main ss14 branch

oldchat is currently not selectable

* screen type cvar, gameplay state screen reloading/loading

* reload screen on ui layout cvar change

* fixes up basic reloading (HUD switching is still very bad)

* some UI widget reloading for main UI screen switching

* alert sync on screen change

* inventory reload

* hotbar margin fix

* chat bubbles above viewport

* whoops

* fixes ordering of speech bubble root

* should fix the chat focus issue (at least in-game, not lobby yet)

* should fix up the lobby/game chat focus

* fixes chat for lobby, turns lobby into a UI state

* viewport UI controller

* viewport ratio selection

* whoops

* adds the /tg/ widescreen ratio

* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion

* menu button reload

* unload menu buttons only from gameplay state shutdown

* bugfix

* character button fix

* adds config options for viewport width/UI layout

* variable naming changes, get or null instead of get to avoid exceptions

* moves entity system get into controller
2022-10-17 17:13:41 -05:00
Kara ff448d2778
Disable restart vote as hotfix (#11878) 2022-10-12 17:55:42 -07:00
Jezithyr 571dd4e6d5
Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00
Alex Evgrashin 7d882f22c9
Radiation rework (#10970) 2022-10-11 14:09:10 +11:00
metalgearsloth ca3f5bef59
Fix saltern cvar (again) (#11695) 2022-10-04 15:58:49 +11:00
metalgearsloth 600c0e3255
Fix a few warnings (#11576) 2022-10-04 14:24:19 +11:00
metalgearsloth f456ad911e
Pathfinder rework (#11452) 2022-09-30 14:39:48 +10:00
AJCM-git 03cc0508f3
Automatically TitleCase IC names (#10986) 2022-09-14 19:50:15 +10:00
Moony 85389dab55
no more MRP sandbox. (#11236)
goobye
2022-09-12 20:47:59 -05:00
Visne 0a3cf8325f
Add embeds to AHelp relay (#11184) 2022-09-11 08:43:38 -07:00
Flipp Syder 3cfa00e91c
Flavor profiles (#10991)
* flavor profiles

TODO: every single flavor! yeah!!!

* adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message

* multiple and single flavor messages

* start on flavor localization, multiple flavors in localized flavors

* flavor prototypes

* a few more flavors, descriptions on what each section of the flavor file should be doing

* localization for flavor profiles in drink/food system

* adds an event that allows a flavor profile list to be transformed base on the user entity

* raises it on the food entity too

* changes a field in flavor, adds some more flavors, starts adding flavor prototypes

* adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors'

* changes call ordering in flavorprofile, adds flavor to ignored components server-side

flavor is really just a popup message, and those are all processed server-side

* fixes where food tried to get the flavor of the user instead of the food

* single flavors will now get the localized string

* getting the flavor message now ensures that flavors are deduplicated

* makes flavor processing more strictly unique bu making everything hashsets

* yeah, that could just not have distinctby now

* adds flavorprofile directly to food base instead for generic food taste

* FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes

* flavorprofilesystem now broadcasts the flavor profile modification event

* adds more flavors to the flavor profile loc file

* skips a flavor, if the flavor string is null/empty

* adds some more flavors, adds generic medicine flavor to medicinal chemicals

* more food flavors, adds flavors to swallowing

* adds some cocktails to the set of flavor profiles

* regenerates flavor prototypes

* adds flavor type to all flavors, adds whitespace between variants

* adds more flavors, adds flavors to several chemicals and food items

this is the part that took the longest

* changes backup flavor message

* spelling mistake

* more flavors, and flavors on food

* readds all the type fields, whoops

* fixes localization strings for forcefeeding food/drink

* fixes multiple flavor profile

* adds flavor limit for flavors

* makes that fetch the cvardef instead
2022-09-08 18:14:49 -05:00
Flipp Syder 8cbcf2d640
Fixes reset propagation for atmospheric alarm receivers, adds CVar for fire alarm all access (#11020)
* adds a check for if a firelock is powered before auto-opening

* fixes issue where resets would not propagate properly

* adds cvar bound for fire alarm access (defaults to all access)
2022-09-05 18:15:50 -07:00
metalgearsloth 0286b88388
NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
Kara 42d146effa
Mapping autosaves (#10966) 2022-09-03 06:39:28 -07:00
TekuNut d946ed5009
NukeOps game rule tweaks (#10005)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-08-31 19:36:27 -07:00
Tomás Alves f8c18c0b41
SanitizeMessagePeriod: Add Period at the end of sentences (#10710)
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
2022-08-31 05:42:46 -07:00
Rane f36d278499
Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00
metalgearsloth 3fa666bd06
Snap to nearest cardinal on traversal (#10869) 2022-08-29 15:59:19 +10:00
metalgearsloth 5b42861539
Smooth docking traversal (#10822) 2022-08-29 15:05:53 +10:00
Pieter-Jan Briers 84e20049b8
Important fix for table climbing (#10803) 2022-08-25 23:41:37 +10:00
metalgearsloth 36ba197a25
Turn role timers on by default (#10552) 2022-08-13 14:14:56 +10:00
Pieter-Jan Briers cdae608e3c
Mark some CVars as CONFIDENTIAL. (#10468)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-10 15:42:31 +10:00
Flipp Syder 3d36a6e1f6
Station records (#8720)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-09 15:10:01 +10:00
Kara bbdb269b5f
Whitelist reason cvar + RP server whitelist reason (#10451) 2022-08-08 16:55:57 -07:00
Kara 1eb4dfb13f
Rules header cvar + RP server rules header (#10450) 2022-08-08 16:20:01 -07:00
Pieter-Jan Briers e852ada6c8
Play time tracking: Job timers 3: more titles: when the (#9978)
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00
Jessica M 2b6d20b393
Add an audio option to mute the round restart sound (#10258) 2022-08-03 17:43:54 -07:00
Anthemic 6f957bb87b
Increase players per traitor (#10216)
* Decrease traitor count

* Revert max traitor decrease

* Increase players per traitor to 10

Requested by mirror
2022-08-01 04:36:01 -05:00
metalgearsloth 7d779018b9
Make early launches a cvar (#10213)
Apparently our LRP playerbase sucks.
2022-08-01 03:26:25 -05:00
Rane b8be23004b
Latejoin traitors (#9783) 2022-07-28 17:59:45 -07:00
metalgearsloth 55692d4d71
Revert map PRs (#10079)
* Revert "Fix Saltern cvar (#10077)"

This reverts commit 0f0420eca9.

* Revert "Map ID fixes (Take 2) (#10075)"

This reverts commit c15e14676d.
2022-07-27 22:27:23 +10:00
metalgearsloth 0f0420eca9
Fix Saltern cvar (#10077) 2022-07-27 05:37:20 -05:00
Myctai 43ec284318
Fix some more "CentCom" instances (#9970) 2022-07-26 07:00:38 -07:00
Rane 5ad13e0637
Redirect dead player LOOC to deadchat (#10009) 2022-07-26 06:58:19 -07:00
Pancake 62fc083e1f
Update CCVars.cs (#10046) 2022-07-26 19:50:18 +10:00
metalgearsloth 0378a23790
Make shuttle brakes use thrusters and bandaid shuttle movement (#9826) 2022-07-17 19:36:08 +10:00
metalgearsloth b9e876ca92
The real movement refactor (#9645)
* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
2022-07-16 13:51:52 +10:00
Nemanja 836c0bb1c4
Zombie Mode [New Game Mode] (#8501)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-06 13:42:51 +10:00
Kara 69871ef73a
Experimental nukie changes (#9428) 2022-07-04 23:49:19 -07:00
ike709 0b86e0e953
Event Music & Nuke Countdown Song (#8597)
Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-04 16:29:38 +10:00
metalgearsloth da383cc029
Reduce shuttle transit time (#9397) 2022-07-04 15:14:04 +10:00
Moony 8e90bf46e9
Implements panic bunkering. (#9315)
* Implements panic bunkering.
Helps with raid management, esp with unknown accounts.

* adds an enable/disable command.
2022-07-01 22:46:37 +02:00
Kara 43b0f303c3
Lower shuttle time + recall turning point (#9328) 2022-07-01 13:40:36 -07:00
Moony efdc3bc7e0
Gimps the restart vote. (#9327)
* Disables the restart vote when admins are online.

* Gimps the restart vote so it requires 85% agreement.

* address rebiew
2022-07-01 02:52:20 -05:00
LittleBuilderJane 6325a10a43
Adds the Central Command outpost for Roundend and ERT to spawn at. (#9146)
* Adds Reach II

* Updated Reach II to work after refactor

* removing old map

* Adding the Central Command outpost

* Reachii isn't meant to be in here at all.

* updated possible error in .yml

* updating .yml

* Updated CentComm, fixed some issues like lighting.

* Imagine if we also docked at centcomm

* a

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-27 23:11:39 +10:00