Commit Graph

8 Commits

Author SHA1 Message Date
Tayrtahn 514e0d7e6a Cleanup more `SpriteComponent` warnings (part 2) (#37527)
* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem
2025-05-18 17:58:43 +01:00
J 46c2068be9 Explosions warnings cleanup (#36167)
* Explosions warnings cleanup

* Revert unnecessary change

* Cleaner Entity instantiation

* Remove conflicting changes with #36098
2025-05-18 16:30:25 +01:00
Leon Friedrich af90f6648e Fix light animations (#20263) 2023-09-27 21:59:12 +02:00
Vordenburg fb126d2044
Refactor TriggerSystem.Proximity (#17554) 2023-06-27 21:17:06 -04:00
Visne 5a5a3afbb1
Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Leon Friedrich 25b9e048e5
Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
2022-05-16 14:41:23 +10:00
mirrorcult b96cee4fd5
Convert ItemCabinet to use a VisualizerSystem (#6571) 2022-02-10 12:53:44 +11:00
metalgearsloth 310f6e14f1
Portable flasher tweaks (#6517) 2022-02-08 14:08:21 +11:00