Commit Graph

3319 Commits

Author SHA1 Message Date
kalane15 bb2aa2bfdb
Dropping stops examination (#19398)
Dropping stops examination (#19398)
2023-08-21 21:28:45 -07:00
Leon Friedrich 1ec014cf39
Remove prototype ignore lists from some tests (#19366) 2023-08-21 21:08:12 -07:00
Vordenburg 2cbe8609a3
Make lobby song update occur at round end (#19303) 2023-08-21 14:54:44 -04:00
metalgearsloth 824461ed94
Fix paused pickup animations lingering (#19325) 2023-08-20 15:50:23 +10:00
faint 9e3eb08f5d
RichTextLabelExt update (#19269) 2023-08-18 14:41:48 +10:00
Kara 1e65eea905
Fix some TEG code conventions (#19259) 2023-08-17 11:50:41 -07:00
chromiumboy a39fa80d58
Add lathe material ejection (#19218)
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)

* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI

* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-17 09:22:01 -08:00
Sailor b38685622e
Merge pull request #19223
* Change manifesto to manifest
2023-08-16 15:20:09 -07:00
Leon Friedrich be3fc7481e
Remove UI state enter/exit logic from DamageOverlayUi (#19149) 2023-08-14 23:10:55 -06:00
Leon Friedrich cabc834e84
Fix combat action prediction (#19152)
* Fix action predictions

* Add ActionsAddedTest
2023-08-14 23:06:45 -06:00
Kara cfccb5959a
Lavaland chasms (#19154) 2023-08-15 12:29:24 +10:00
DrSmugleaf d7344bde95
Fix editing a watchlist note temporarily making it appear as a low severity note (#19100)
* Fix editing a watchlist temporarily making it appear as a low severity note

* Change condition to check that the note type is anything other than note

* Revert "Change condition to check that the note type is anything other than note"

This reverts commit 5c12d89fe8b3547dc11b19bb04e980fe4e7bf206.

* Update Content.Client/Administration/UI/Notes/AdminNotesLine.xaml.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Check that the note type doesn't have a special icon instead

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-08-14 15:05:47 -06:00
DrSmugleaf 4cdbe11524
Make faded notes pop in on hover (#19101) 2023-08-14 15:03:53 -06:00
DrSmugleaf 9315a0fe81
Fix having to reopen ahelp and popped-out ahelp windows after rounds (#19102) 2023-08-14 15:03:35 -06:00
Kara ec02907446
Various bar-related fixes (#19126)
* Various bar-related fixes

* smartfwidge

* gumbo
2023-08-14 15:03:20 -06:00
Repo 40e1286606
Fix to allow no severity on messages and watchlists (#19125) 2023-08-14 12:50:33 -07:00
c4llv07e d7eb3bfb44
Pipe painter (now with airlock painter) (#19031)
* Add a pipe painting function to the airlock painter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Rename engineer painter to omnipainter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review changes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* fix migration duplicate

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-08-14 15:06:21 +03:00
DrSmugleaf 73158ec0f2
Require severity to be set when creating and editing notes (#19059) 2023-08-13 23:37:38 -04:00
DrSmugleaf 9094695a58
Fix new players added to admin logs always defaulting to selected (#19104) 2023-08-13 20:53:48 -05:00
Vordenburg 7582474f1a
Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
DrSmugleaf 17808a54ef
Fix debug error when opening the ahelp ui before joining a game (#19069) 2023-08-13 16:56:25 -07:00
DrSmugleaf 35d7656784
Add ahelp typing indicator for admins (#19060)
* Add ahelp typing indicator for admins

* Lower typing updates throttle from 3 seconds to 1

* Add stopping typing when sending a message

* Lower typing indicator timeout from 15 to 10 seconds
2023-08-13 18:03:17 -05:00
Leon Friedrich db33c5d916
Fix inventory UI not marking inputs as handled (#19097) 2023-08-13 14:55:17 -07:00
eoineoineoin 4ccc8a04be
Improve paper stamping experience (#17135) 2023-08-13 14:28:10 -04:00
Nemanja 812cceae9d
Borg tweaks (#19046)
* borg tweaks

* wahoo
2023-08-13 01:09:30 -06:00
TaralGit 8acac895fc
(Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
TemporalOroboros 3b02d461a2
Corrects for singularity distortion. (#13925) 2023-08-13 09:43:07 +10:00
Nemanja 98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers a242af506e
Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Pieter-Jan Briers 73996d17e4
Remove accidental using directives on transient dependencies. (#18999) 2023-08-11 16:56:40 -05:00
Errant 0b1dc34228
Nuke defuse qol (#18990) 2023-08-11 03:43:08 -07:00
Tom Leys 4a55a000cb
Add Fire-fighting remote for Fire-doors (#16189) 2023-08-11 02:29:33 -07:00
Nemanja be29cda183
make typing indicators 32x32 (#18976) 2023-08-10 23:10:29 -06:00
Nemanja 23ad53c1e0
make status icons unshaded (#18974) 2023-08-10 19:36:26 -05:00
metalgearsloth 0f917d22d7
Color flash effect fixes (#18952) 2023-08-10 10:44:52 -07:00
Kara baddcf1b26
Chain link fencing (#18956) 2023-08-11 00:16:25 +10:00
metalgearsloth 1f3a4bec1b
Fix marking color bands (#18934)
I'm not entirely sure what happens, I know it's markings being loaded from DB with the same ID as a prototype that was modified don't jive, but I'm not entirely sure if it's the best fix.
2023-08-09 21:34:01 -06:00
Ilya246 d3244b6049
copy-settings-to-all-similar for scrubbers and vents in air alarms (#18363) 2023-08-09 14:20:19 -04:00
metalgearsloth 1856d6aaa5
Add clothing toggle to character editor (#18903) 2023-08-08 23:26:33 -07:00
Slava0135 375f487d94
Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
chromiumboy 2df70799f8
Add access configurator (#18638)
The access configurator programs the access levels of any access reader. To use the access configurator, players must:

- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list

Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device

For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device

Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 10:30:46 -08:00
metalgearsloth 3b1e6d30e7
Remove GCQueue (#18820) 2023-08-07 11:27:46 -06:00
metalgearsloth a7b302bd3c
Fix crusher altfire (#18826) 2023-08-07 11:05:18 -06:00
metalgearsloth 51d7f180e0
Fix LoadPrototype admin button (#18802) 2023-08-07 11:02:38 -06:00
Leon Friedrich 5cc5a8c82e
Validate that client prototypes are serializable (#18780) 2023-08-07 13:44:53 +10:00
Morb d571cde1a3
Explicitly set float.Parse culture (#18778) 2023-08-06 14:23:13 -05:00
metalgearsloth aa8efc9a26
Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
Vordenburg 42ed9dd550
Improve Popup animation (#18721)
* Cap and slow Popup Y-distance

* Make Popup lifetime a function of text length
2023-08-05 16:26:15 -05:00
Phill101 600621e7ee
Crew manifest as a PDA cartridge program (#18498)
Co-authored-by: Phill101 <holypics4@gmail.com>
2023-08-05 10:37:08 +02:00
metalgearsloth ead47c541d
Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00