Commit Graph

767 Commits

Author SHA1 Message Date
DrSmugleaf 3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
Nemanja 4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
metalgearsloth 789c5e0a2b
Add fultons (#18958) 2023-08-29 16:34:05 +10:00
DrSmugleaf 15c0211fb2
Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00
metalgearsloth 0b542098db
Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
Visne 9bd30d57ad
Remove obsolete PoolManager methods (#19499) 2023-08-25 12:13:11 +10:00
Visne 3c667b6f7e
Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
DrSmugleaf e42148f433
Fix missing toolshed command perms and tests (#19470) 2023-08-24 02:21:47 -07:00
Moony 3d3c9e3348
Toolshed part 2 (#18997)
* fixe

* Save work.

* Rune-aware parser.

* oogh

* pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests pass tests

* Publicizes a lot of common generic commands, so custom toolshed envs can include them.

* i think i might implode

* Tests.

* a

* b

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-23 16:03:41 -05:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich 89a287c1fd
Split PoolManager into separate classes. (#19370) 2023-08-22 22:14:01 +10:00
Leon Friedrich 1ec014cf39
Remove prototype ignore lists from some tests (#19366) 2023-08-21 21:08:12 -07:00
Arimah Greene 3e464cd1f0
Add CVar for customizing round restart time (#19136)
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
2023-08-16 04:36:50 +03:00
Nemanja 74f2ee1c60
add test for salvage map loading (#19017)
* add test for salvage map loading

* ouagh
2023-08-15 17:36:53 -04:00
Leon Friedrich cabc834e84
Fix combat action prediction (#19152)
* Fix action predictions

* Add ActionsAddedTest
2023-08-14 23:06:45 -06:00
Leon Friedrich ac4f496535
Fix HumanInventoryUniformSlotsTest (#19028) 2023-08-13 07:22:57 +10:00
Pieter-Jan Briers a242af506e
Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Leon Friedrich 6982f238e8
Add SaveLoadSavePrototype test (#18859) 2023-08-08 17:27:16 +10:00
Leon Friedrich 5cc5a8c82e
Validate that client prototypes are serializable (#18780) 2023-08-07 13:44:53 +10:00
Leon Friedrich 6a45d36457
Fix mind test issues (#18793) 2023-08-07 13:29:10 +10:00
Leon Friedrich 9af3c8862b
SandboxTest changes (#18595) 2023-08-07 07:15:09 +10:00
metalgearsloth 283b900eed
Another StationJobsTest fix (#18742) 2023-08-06 15:30:37 +10:00
metalgearsloth fa16497025
Fix StationJobsTest (#18741) 2023-08-06 15:12:01 +10:00
Leon Friedrich 28a5e32f5e
Add prototype serialization tests. (#18458)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-06 12:47:45 +10:00
Leon Friedrich 9c84108672
Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
Leon Friedrich d58786faf4
Remove PoolSettings.ExtraPrototypes option (#18678) 2023-08-05 14:16:48 +10:00
Leon Friedrich 6a19c1a0f6
Make some tests use the PoolSettings.InLobby option (#18677) 2023-08-05 12:10:46 +10:00
Leon Friedrich 9c2af43af6
Deduplicate & fix prediction reconciliation test (#18635) 2023-08-04 12:21:44 +10:00
Leon Friedrich f74c5861f4
Try fix test failures (#18620) 2023-08-04 06:34:51 +12:00
Leon Friedrich 5a9317027f
Warn on improperly disposed tests. (#18594) 2023-08-03 13:07:21 +10:00
Moony e2b22a4cd8
Toolshed (#17895)
* ogh

* i should save my work

* ogh

* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub

* expr parsing works

* awawa

* Saving work

* Improve APIs a bit all around, add shortcuts.

* awa

* awa

* AAAAAA

* save work

* Move shit to engine

* lord

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* a

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* bw

* Fix valueref up a bit, improve autocomplete for it.

* awa

* fix tests

* git shut up

* Arithmetic commands.

* parse improvements

* Update engine.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
Leon Friedrich 7ce68629bc
Make pardon command test non-destructive (#18518) 2023-08-02 10:57:11 +10:00
metalgearsloth c31c848afd
Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00
Leon Friedrich 5978c7f5b2
Fast recycle more tests (#18516) 2023-08-02 01:09:25 +10:00
Leon Friedrich 69c1676d9d
Add enum serialization test. (#18443) 2023-07-31 14:32:08 +10:00
Leon Friedrich 3e599e2306
Add missing CleanReturnAsync() to some tests. (#18471) 2023-07-31 13:57:52 +10:00
metalgearsloth c00601acfc
Cleanup metadata + xform on entitytest (#18396) 2023-07-30 20:29:33 +10:00
Vordenburg 49f3f07e30
Add pathfinding support for NPCs climbing tables (#17415) 2023-07-28 16:37:29 +10:00
metalgearsloth 83e3d614f0
Fix ItemSlots compiler warnings (#18226) 2023-07-23 14:48:00 +10:00
TemporalOroboros df1dcb74ac
Dewarns access (#16666)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-23 14:19:51 +10:00
Vera Aguilera Puerto 9243050e1a
Construction graph improvements (#17960) 2023-07-13 20:23:52 +10:00
metalgearsloth fbf1d476f2
Component ECS (#17991) 2023-07-13 20:20:46 +10:00
metalgearsloth e9d1e5ea1f
Remove mob crit states (#17850)
* Remove mob crit states

At least where it was just a dummy mob state. I'm lazy so this will buff mobs where they will remain active until their death state.

* Update Resources/Prototypes/Entities/Mobs/NPCs/behonker.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2023-07-08 13:44:01 -06:00
TemporalOroboros 3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
TemporalOroboros ba91023a85
Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-07-06 14:54:25 +10:00
metalgearsloth 3eb93988e5
Disposals refactor (#17803) 2023-07-06 13:39:34 +10:00
metalgearsloth 432e1288bd
Add constraint to InteractionTest Comp (#17765) 2023-07-01 23:05:06 +10:00
faint 2f85b5ea3c
Little NodeContainer ECS (#17702) 2023-06-28 21:28:38 +10:00
metalgearsloth 44a3db398b
Draw MapAtmosphere gasses (#17688) 2023-06-28 21:22:03 +10:00