Commit Graph

45 Commits

Author SHA1 Message Date
TsjipTsjip 869947e694 Log enrichment: Explosion damage to players (#29762)
* Log enrichment: Explosion damage to players

* Update Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Revert to total damage variant only, currently serialised as string.

* Make this its own log type.

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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-08-09 19:17:07 +01:00
Leon Friedrich f93bc2853a Add more storage admin logs & fix some interaction validation (#30725) 2024-08-09 18:58:36 +01:00
Pieter-Jan Briers 2114817108
Add InteractUsing admin logs. (#29514)
Apparently we did not have these.
2024-07-25 01:51:01 +02:00
Pieter-Jan Briers 01ecd1d28b
Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-07-25 00:38:40 +02:00
keronshb 6b5daf9de7
Adds logging for refunds (#26274)
LGTM

(cherry picked from commit 85f4b43db1c0256e6d4c48a01558e8cc0a883ada)
2024-03-24 00:03:35 +01:00
nikthechampiongr 92f3c54915
Add logs to recycler gibbing and broadcasting. (#26008)
* Add logs to things

* Make the message log be saved as msg because I forgor before.

* Log fails when getting an entity that doesn't exist

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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
(cherry picked from commit 2b8415b378c181fd0222cdf7f4d005a70ebe8044)
2024-03-17 14:54:26 +01:00
Trevor Day 90c75efd9a
Add admin logs for thermomachines (#24056)
(cherry picked from commit 7a84f9e2038d4f0d9c776a4e1a91b83a4997a43e)
2024-01-26 22:37:18 +01:00
Debug 18f0af1f68
Implement gridinv, proper (#703)
* Implement gridinv, 1500 squashed commits :elp:

* Me when

* Linter errors

* Fix katana belts
2024-01-21 19:58:28 +01:00
Pieter-Jan Briers 72d87072df Basic rate limiting for chat messages (#21907) 2023-12-02 19:06:09 +01:00
PHCodes 93c3b03b11
Psionics (#44)
* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* Update RobustToolbox

* rebased

* Revert "Update RobustToolbox"

This reverts commit c0cf35d03f.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit c4dc828df7.

* Update RobustToolbox

* Psionics

It's a ton of stuff relating to the basic Psionics system and all the powers.

I'm saving this as a bit of a sanity check before moving forward.

Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Some final psionic cleanup.

The last batch of content.

* rebased

* Cleaned up everything with the word 'Psionic' on it.

Got the psionic chat working. Got some other stuff working

* Broken Commit

With these changes in place, the unit does not work. Recording them so i don't lose my work.

* Brings it All Together.

Dawn of the final Commit. Rebase completed.

* Update RobustToolbox

* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.

* Delete ghost_roles.yml

Duplicate.

* Update familiars.yml

* Update familiars.yml

* Update GlimmerReactiveSystem.cs

* Makes tinfoil hats craftable.

* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.

* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.

* Update special.yml

* Added #nyanotrasen code or //Nyanotrasen code to many, many files.

* Properly fixes comments.

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-08 20:07:53 +02:00
Chief-Engineer 335e0230f2
Add placement logs (#18709)
* add placement logs

* add tile log type

* add support for spawn command

a little janky because the log message isn't entirely accurate when it's the result of a command use

* move method to ActorSystem.cs

* switch to TryGet and outs instead of multiple returns
2023-08-14 23:11:54 -06:00
Chief-Engineer 72607f3066
add device linking logs (#17555) 2023-06-27 21:03:39 -04:00
Chief-Engineer 8174f08340
add singularity and field generator logs (#16889) 2023-05-28 20:25:54 +10:00
HerCoyote23 e45dd96af9
Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
Chief-Engineer a0ea580260
Add vote logs (#14139)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-02-17 01:29:44 +01:00
Chief-Engineer 061d4de1e4
Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
Leon Friedrich b20b4b11cc
Wire action cleanup (#13496) 2023-01-21 10:51:02 +11:00
Nemanja 9cd0c11870
Anomalies (#13371) 2023-01-16 21:05:20 -08:00
Chief-Engineer 19241f55ba
Add prayer logs (#13362)
* hijack unused log type I accidentally introduced

* add subtle message logs

* add prayer logs

* fix missing parameter
2023-01-11 02:15:47 -06:00
Chief-Engineer 1ceff51a69
Add mind and ghost logs (#13306) 2023-01-03 22:49:15 -08:00
Chief-Engineer 0907989e94
Add DisposalUnit logs (#13309) 2023-01-03 22:45:35 -08:00
Chief-Engineer 5eadce16ec
Add present logs (#13144)
* add logs for SpawnItemsOnUse

* add logs for RandomGift

* add and use EntitySpawn log type
2022-12-24 18:59:49 -06:00
Chief-Engineer 388d186fc7
Add stamina logs (#12921) 2022-12-12 15:21:15 +11:00
Júlio César Ueti 137e79ee4c
Adds logging to stripping and construction starting (#11952) 2022-10-16 17:32:00 +11:00
Jacob Tong fe1880062b
Add logs to lattice cutting (#10956) 2022-08-31 23:52:24 -07:00
Nemanja 2152914acc
Generalized Store System (#10201) 2022-08-16 21:34:25 -07:00
Moony 96ae4da9bd
Add a log to cut cables. How did this not exist before? (#9780) 2022-07-16 21:50:57 -05:00
Kara 2d5ec7f85c
Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00
metalgearsloth ed6e07e941
Log kitchen spikings (#9284)
Easier to find.
2022-06-29 07:55:59 -05:00
metalgearsloth 521ed99766
Evac shuttle (#8931)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-26 15:20:45 +10:00
DrSmugleaf e563b0b7e1
Add admin logs for anchoring/unanchoring (#7274) 2022-03-25 14:10:43 -07:00
Leon Friedrich 1b0e7ae0f5
Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00
metalgearsloth bba096f1a4
RCD logs (#7208)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-03-23 13:02:49 +11:00
Leon Friedrich ff7d4ed9f6
Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00
Leon Friedrich 49ae383f06
Revert "Actions Rework" (#6888) 2022-02-25 16:55:18 +11:00
Leon Friedrich 5ac5dd6a64
Actions Rework (#6791)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00
Rane 8049a709e6
Emags (#6738) 2022-02-17 19:43:24 -07:00
metalgearsloth a1b67bc505
Chat adminlogs (#6209) 2022-01-18 19:35:31 -07:00
ShadowCommander 951a810fad
Log GhostRole takeovers (#6089)
* Log GhostRole takeovers

* Remove entity word
2022-01-09 19:54:36 -06:00
Paul 7757b94333 adds a few logitems & bumps bullethit to high/extreme, depending on if a player was hit 2021-12-20 15:17:40 +01:00
Moony 7bc656bf4d
Add atmos device logs (#5743) 2021-12-10 19:23:18 +01:00
Leon Friedrich ae65418c52
Remove radiation & explosion damage logs. Add better explosion-trigger logs (#5689) 2021-12-05 13:34:32 +11:00
Leon Friedrich 49a5696fd6
Add Syringe DoAfter (#5658)
* syringe do after

* fix spacing

* delay and log tweaks

* Apply suggestions from code review

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* clean up comments

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-12-04 03:33:21 -08:00
Leon Friedrich d0c5d72d47
Forcefeed DoAfters, again. (#5582) 2021-11-29 14:27:15 +11:00
Pieter-Jan Briers 64861ff034
Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00