MilenVolf
bfa43833d3
Replace obsolete Tile Access methods ( #32508 )
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* Replace obsolete SetTile
* Remove obsolete GetTileRef & GetAllTiles
* Forgor
* Apply suggested `GetMapOrInvalid`
2024-10-02 12:08:12 +01:00
DrSmugleaf
a1a62a23e0
Make pointing cooldown a cvar ( #30623 )
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* Make pointing cooldown a cvar
* Remove empty line
2024-08-09 18:24:29 +01:00
Plykiya
224f1de03e
Fix arrow pointing animation ( #30134 )
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Fixa the arrows
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:50:33 +01:00
Plykiya
1f8b8180e5
Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() ( #29993 )
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* Replace EntityCoordiates.InRange() with TransformSystem.InRange()
* nullspace
* I figured it out
* man I have no clue how client side sutff works
* please have mercy
* remove RadiationPulseOverlay changes
* nullspace
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:47:22 +01:00
Plykiya
ae0a69d769
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
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* Get rid of a bunch of obsolete usages
* position
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 17:47:21 +01:00
Plykiya
c17df36cf6
Remove obsolete VisibilitySystem functions ( #28610 )
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Remove obsolete visibility functions
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-08 20:17:17 +02:00
Tayrtahn
77abecef2a
Slightly emphasize popup when someone points at you ( #28152 )
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Slightly emphasize when someone points at you
2024-06-01 16:53:39 +02:00
Kara
c56db3b1a8
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
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* Resolve `'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'` in content
* build?
2024-05-18 13:58:34 +02:00
Tayrtahn
3dd5dcadc5
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
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* Purge calls to obsolete EntityCoordinates methods
* Pizza defruited; rerun those tests!
(cherry picked from commit f4cb02fb0ca385c858569c07c51afb0d24ade949)
2024-03-24 00:07:58 +01:00
LordCarve
f8ea31a192
Obsolete `Logger` cleanup for `EntitySystem`s part 2 ( #26159 )
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* Kill the static InRangeUnOccluded
* Adjusted 4 more EntitySystems that were missed.
(cherry picked from commit 7d275a4b5e4188db424cc417c609dced3f9aca89)
2024-03-17 15:11:33 +01:00
Krunklehorn
c12dacd966
Travelling pointing arrows, brains can no longer point ( #24864 )
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* Decoupled from gravity, constant animation time, manual networking, cubic interpolation
* Reduced overshoot
* Implemented PointAttemptEvent, reacts with mobstate & sleeping
* Brains can no longer point, PBs must be inside a chassis
* Removed chassis check, made callback more obvious
(cherry picked from commit d01d75073cc4179ca5e34cacccd2ca6387e2bf99)
2024-02-08 12:32:04 +01:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
DrSmugleaf
9cc8a7fc81
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Kara
c6310c3322
Kill `SharedUnoccludedExtensions` ( #20914 )
2023-10-14 22:07:16 +02:00
Nemanja
977d5d2ad5
Rat King Milsim + Buffs ( #20190 )
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* rat king update
* rummaging
* buuuuunnnnncccchhh of shit
* the last of it
* make rat servants not ghost roles
* pissma buff and cooldown
2023-09-27 21:59:12 +02:00
metalgearsloth
98cf505f9f
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00
metalgearsloth
0b542098db
Remove ghost compref ( #19478 )
2023-08-25 18:50:46 +10:00
Leon Friedrich
b03d9a90ab
Add support for client-side replays ( #17168 )
2023-06-19 03:23:31 +10:00
metalgearsloth
cd487b66e4
Content mapmanager query changes ( #16894 )
2023-05-28 23:22:44 +10:00
Nemanja
35645f0e3e
fix missing locale while pointing at tiles ( #13934 )
2023-02-04 22:02:24 -04:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Vordenburg
a88d437f52
Spawn PointingArrow with EntityCoordinates instead of MapCoordinates. ( #13133 )
2022-12-24 18:47:56 -06:00
Leon Friedrich
c3d2e93051
Validate client input for pointing ( #13115 )
2022-12-20 14:29:38 -08:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization ( #13066 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Chief-Engineer
b49762eae5
Add logs for pointing ( #12920 )
2022-12-09 12:18:13 +11:00
Leon Friedrich
6917b0fe17
Misc audio and related changes for replays ( #12578 )
2022-11-22 11:49:48 +11:00
metalgearsloth
14d48f4306
Pointing arrow changes ( #11097 )
2022-09-16 07:37:15 -07:00
metalgearsloth
9b84c1a9fd
Remove all but 1 IsIncapacitated ( #10661 )
2022-08-25 23:56:56 +10:00
Tomás Alves
8150808eaf
No pointing while sleeping ( #10626 )
2022-08-15 21:22:16 -07:00
Kara
2d5ec7f85c
Id[entity] 2.0 (real) ( #9612 )
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* starter API
* network ID cards
* Port more stuff from old identity
* Re-implement identity representation + name updating
* move
* proper name returning for `IdentityName`
* move everything important to server, give in to temptation
* shared / server / client split sadly. move ensure to shared and spawn to server
* identity update queueing + identityblocker
* fixes
* and just like that it's usable for admins
* huge identity pass
* pass dos
* jesus christ
* figs :D
* fuck u
* fix bad merge.
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00
Moony
130302a262
Adds twenty-one new smites, moves the explosion smite to the verb category. ( #8456 )
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* Adds seven new smites, moves the explosion smite to the verb category.
* adds even more smites.
* Even more smites, some messages for specific smites.
* Adds even more smites.
* Removes some junk, adds a smite that angers the pointing arrows.
* get rid of dumb component.
* Remove mistake from verb menu presentation.
* How did that happen?
* whoops
* c
* e
* fuck
* Loading...
* removes the BoM go away
* adds the funny kill sign. Fixes ghost smite.
* Move systems around.
* Adjust organ vomit.
* Adds a smite that turns people into an instrument, and one that removes their gravity.
* oops
* typo
Co-authored-by: Veritius <veritiusgaming@gmail.com>
2022-05-27 00:41:18 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Leon Friedrich
9ac2a44de1
Fix pointing in mapping mode ( #7624 )
2022-04-18 19:51:24 +10:00
Leon Friedrich
7549adf2f4
Reduce verb menu pop-in / rearranging ( #6611 )
2022-02-10 14:27:34 +11:00
Leon Friedrich
1c9ffdc78c
Replace VerbTypes with verb classes ( #6525 )
2022-02-10 13:30:59 +11:00
wrexbe
4571dca1eb
Tiles Name->ID, DisplayName->Name ( #5991 )
2022-01-04 17:26:07 -07:00
metalgearsloth
404accb18f
ECS visibility ( #5769 )
2021-12-29 05:12:28 +11:00
Leon Friedrich
f2d031934d
fix two pointing bugs ( #5766 )
2021-12-14 13:21:54 +11:00
DrSmugleaf
215cae5655
Fix more errors
2021-12-06 00:52:58 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8
Inline Name
2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00