Commit Graph

176 Commits

Author SHA1 Message Date
metalgearsloth 819ec6361d
Fix mice steering (#25965)
Thinks there's obstacles when there isn't.
2024-03-11 02:41:42 +11:00
metalgearsloth f819404f6d
NPC steering blending (#25666)
* NPC steering blending

Significantly more stable than using LastSteerDirection and also AntiStuck never got tripped locally when I was running around. I also left future notes for me to cleanup the pathfinder in future.

* Remove index
2024-02-28 17:41:15 +11:00
metalgearsloth a9502be29e
Revert "Fix chat bubbles (#25643)" (#25645)
* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
2024-02-28 00:51:20 +11:00
TemporalOroboros f284b43ff6
Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00
Pieter-Jan Briers e00f74505c
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Pieter-Jan Briers 68ce53ae17
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
Jezithyr c15b0691ec
Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2.
2024-02-03 10:32:30 -08:00
metalgearsloth 0d8254b2a2
Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
2024-02-03 14:36:09 +11:00
LordCarve 05a2e6b3a2
Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
LordCarve c77eb8691d
DamageSpecifier Total => GetTotal (#24160)
* DamageSpecifier [Obsolete] Total => GetTotal()

* Remove obsolete Total member from DamageSpecifier.
2024-01-21 18:59:14 -07:00
metalgearsloth 1f3a29c092
Entitylookup method renames (#23519) 2024-01-14 19:10:38 +11:00
deathride58 abfa9ff856
Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00
metalgearsloth f84cd9c48a
Pathfinding stuff (#23516)
Won't fix any crashes
2024-01-04 05:33:56 -07:00
AJCM-git 9c522c8b19
UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
Leon Friedrich 9bff44d141
Replace EntityUid parsing with NetEntity (#23474)
* Replace EntityUid parsing with NetEntity

* fix

* Other changes required for arch

* And anothher
2024-01-04 11:04:31 +11:00
778b 439d6ff44e
Fixed mice behavior of eating everything (#23322)
* Added precondition for EatTask

* Added Thirsty precondition for htn drink task

* Added start state for hungry and thirsty components

* Update nutrition.yml

* Fixed pascalcase's
2024-01-02 13:49:20 -05:00
TemporalOroboros d23c8d5c19
Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Emisse 938d6d9945
Revert "Solution Entities" (#23160)
Revert "Solution Entities (#21916)"

This reverts commit d75e743dd7.
2023-12-28 20:45:42 -07:00
TemporalOroboros d75e743dd7
Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
Leon Friedrich b6bd82caa6
Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events

* better constructors

* Maybe this fixes tests?
2023-12-23 01:13:45 +11:00
Kara 340c1782df
Broadcast MoveEvent -> C# event (#22689) 2023-12-19 12:23:25 +11:00
deltanedas 6496d99a32
medibot toctou gaming (#22608)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 15:22:19 -07:00
Leon Friedrich 9a3342d972
Remove uses of `TransformComponent.ChildEntities` (#22442)
* Make output of ChildEnumerator non-nullable

* Remove uses of ChildEntities

* poke tests

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-17 03:09:50 +11:00
deltanedas 47359cf70f
medibot fixes and refactoring (#21852)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 08:30:32 +11:00
metalgearsloth 7eaa5a81c3
Pool NPC entitylookup fields (#21806) 2023-12-06 18:30:57 +11:00
Chronophylos b8ded78305
Refactor NPCRetaliationSystem::Update to fix crash caused by Debug Assertion (#21785)
* refactor names for clarity

* remove check adding entity to deaggro queue twice

* merge loops

* remove unused queue

* add back check for terminating or deleted entities

* trigger workflow
2023-12-02 12:00:31 -05:00
metalgearsloth 269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth 64343c289d
Revert Arch testmerge 2 (#21901) 2023-11-26 14:20:07 +11:00
metalgearsloth 855ab4d129
Update submodule to 182.1.0 (#21900) 2023-11-26 13:53:54 +11:00
metalgearsloth d4bed09cdc
Revert the other arch changes (#21871) 2023-11-24 11:19:46 +11:00
metalgearsloth 93bd9972f1
Content arch (#20107)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-11-23 14:34:37 +11:00
metalgearsloth aa704eee81
Reduce NPC query allocations (#21421) 2023-11-14 23:50:04 +11:00
deltanedas 2c87c53ed1
hide medibot messages from chat and logs (#21468)
* support npc speech being hidden

* hide medibot messages

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 18:21:04 -07:00
DrSmugleaf 2d58d19b07
Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
metalgearsloth 5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth 9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich f308adffaf
Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
Leon Friedrich e685cb626b
Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
metalgearsloth a2bbda43cc
Revert "Update submodule to 172.0.0 (#21222)" (#21225) 2023-10-24 21:55:20 +11:00
Leon Friedrich 7ba0ea2926
IPlayerManager refactor (#21215) 2023-10-24 20:19:08 +11:00
DrSmugleaf f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
TemporalOroboros 0775ab6a14
Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-15 03:45:28 +11:00
metalgearsloth edbfef22d6
Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Nemanja 02df8cd263
Add mob retaliation (#19901) 2023-10-06 17:56:18 -07:00
nikthechampiongr 5ff79120e6
EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-28 21:34:21 +10:00
deltanedas b7cff81587
Openable refactor (#19750) 2023-09-22 22:10:04 -04:00
Nemanja f16ff3a2d9
Rat King Milsim + Buffs (#20190)
* rat king update

* rummaging

* buuuuunnnnncccchhh of shit

* the last of it

* make rat servants not ghost roles

* pissma buff and cooldown
2023-09-22 15:01:05 -05:00
metalgearsloth 7e4f755d7f
Suppress pathfinding debug assert (#20101) 2023-09-15 23:34:01 +10:00
Morb 8bcab77bc4
Disable SSD indicator for NPC (#20027)
* Make ActiveNPCComponent shared

* Check if entity have ActiveNPC component

* Make networked

* Fix path

* fix
2023-09-14 22:15:26 -04:00
metalgearsloth 5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00