Commit Graph

169 Commits

Author SHA1 Message Date
Rainfey 4e6c59cfe5
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
Kara de36ebe2df
Don't double-dip survival intensity scaling (#25570) 2024-02-25 14:04:51 -08:00
deltanedas 683591ab04
criminal records revival (#22510) 2024-02-04 19:29:35 -04:00
Kara cc24ba6a31
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
themias 3933490962
Fix centcom cargo gifts (#24701) 2024-01-30 04:05:20 -07:00
Nemanja 21e77dffb0
Fix cargo product groups (#24212) 2024-01-20 14:47:08 +11:00
Nemanja 3e08fe07cd
clerical error station event (#23091) 2023-12-27 20:09:05 -07:00
LankLTE ed997dc5be
remove racism (#23039)
* Remove only 'species' is crew rules

* hit space one too many times
2023-12-27 23:30:24 +11:00
Nemanja 681f9a2c85
Ion law visuals (#22908) 2023-12-23 23:58:02 -07:00
chromiumboy 1de682e23f
Power monitoring console overhaul (#20927)
* Prototyping whole station wire map

* More prototyping

* Added icons for the different power distributors and toggleable cable displays

* Power cable layouts are now only sent to the client when the power monitor is open

* UI prototyping

* Power monitors can now see the sprites of distant entities, long entity names are truncated

* Updated how network devices are added to the player's PVS

* More feature prototypes

* Added source / load symbols

* Final prototype! Time to actually code it properly...

* Start of code clean up

* Continuing code clean up

* Fixed UI appearance

* Code clean up complete

* Removed unnecessary changes

* Updated how power values are calculated, added UI warnings for power sinks and power net checks

* Updated how power values are calculated again, added support for portable generators

* Removed unnecessary files

* Map beacons start toggled off, console map now works outside the station, fixed substation icon

* Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected

* Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap

* Updated the colors/positions of HV cables and SMESes to improve contrast

* Fixed SMES color in map legend

* Partially fixed auto-scrolling on device selection, made sublists alphabetical

* Changed how auto-scroll is handled

* Changed the font color of the console warning messages

* Reduced the font size of beacon labels

* Added the station name to the console

* Organized references

* Removed unwanted changes to RobustToolbox

* Fix merge conflict

* Fix merge conflict, maybe

* Fix merge conflict

* Updated outdated reference

* Fixed portable_generator.yml

* Implemented a number of requested changes, move bit masks to a shared component

* Navigate listings via the navmap

* First attempt at improving efficiency

* Second attempt at optimization, entity grouping added for solar panels

* Finished solar panel entity joining

* Finished major revisions, code clean up needed

* Finializing optimizations

* Made requested changes

* Bug fix, removed obsolete code

* Bug fixes

* Bug fixes

* STarted revisions

* Further revisions

* More revision

* Finalizing revisions. Need to make RT PR

* Code tidying

* More code tidying

* Trying to avoid merge conflicts

* Trying to avoid merge conflicts

* Removed use of PVS

* Improving efficiency

* Addressed a bunch of outstanding issues

* Clear old data on console refresh

* UI adjustments

* Made node comparison more robust. More devices can be combined into one entry

* Added missing component 'dirty'
2023-12-24 17:07:41 +11:00
metalgearsloth 269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth 5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth 9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
Nemanja 0670b56205
A return to foam (foam rework) (#20831) 2023-10-27 13:52:11 +11:00
deltanedas b9af991e04
Ion storm event (#20277)
* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-26 22:40:13 -04:00
DrSmugleaf f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
DrSmugleaf 5934c6728f
Replace all T : Component constraints with T : IComponent (#21073) 2023-10-17 19:42:47 -07:00
Leon Friedrich 00e274ea38
Add new entity spawn test & fix misc bugs (#19953) 2023-10-16 16:54:10 +11:00
DrSmugleaf 9bcf67753a
Replace string data fields with LocId where relevant (#20883) 2023-10-10 23:06:24 -04:00
metalgearsloth 3a196a1d09
Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
Nemanja 90605212fc
caninsert entitystorage tweaks (#20589) 2023-09-28 22:55:29 -05:00
csqrb 7bb3dd09c7
After killing all nuclear operatives, shuttle will be called instead of instant round end (#19850)
* ☢️🕵️💀🚫📄🚀

* 🚀📢📥📜

* 🔧🐛📢🚹🚉👑👑

* 😪

* 🧱

* 🚀🛬🕔➡️🕙

* ☢️⚙️🔵🔚🔨➡️🔵🔚⚙️

these commit names are literally evil who tf does this
2023-09-24 16:16:33 -04:00
Nemanja fdbadbe579
closet skeleton event (#19802) 2023-09-19 15:05:17 +10:00
deltanedas 24810d916b
ninja 2 electric boogaloo (#15534)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
DrSmugleaf 3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
deltanedas e65212ab90
better solar flare (#19189)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 16:39:35 -07:00
Moony 81e4668df3
Revert "Make power grid check event force APCs off (#17935)" (#18731)
This reverts commit d21e4a1d4e.
2023-08-06 13:39:48 -05:00
metalgearsloth b0b1597aad
Fix cargo gifts (#18449)
Some of the IDs were invalid and no typeserializer.
2023-07-30 12:53:54 -06:00
metalgearsloth d4a85afb88
Update GetComponents for IEnumerable (#18395) 2023-07-30 03:34:41 +10:00
deltanedas 88eaf7a772
dragon minor refactor and stuff (#18149)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-07-25 10:32:12 +10:00
Nemanja 946073f3d2
fix anomalies spawning on escape pods (#18225) 2023-07-23 13:57:13 +10:00
Slava0135 d21e4a1d4e
Make power grid check event force APCs off (#17935)
* replace query with enumerator

* remove unnecessary imports

* prevent from toggling APC during event

* all entity query i guess
2023-07-18 15:11:43 -06:00
Slava0135 839720b538
Fix vent critters spawn (#17833)
* VentCrittersRule scaling chance + spawn on station

* merge mouse migration and vent critters

* fix prototypes

* check if there is no valid locations
2023-07-09 13:25:05 -06:00
TemporalOroboros 3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Slava0135 41cf8cc554
add immovable rod event (#17278) 2023-07-02 09:40:07 -04:00
ShadowCommander dd7032a860
Mind ECS (#16826) 2023-06-19 04:33:19 +10:00
deltanedas b9f24b2681
expedition rewards (#16972)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-06-16 15:19:02 +10:00
Slava0135 34bdb773f9
Mass hallucinations event (#17321)
* paracusia component auto comp state

* it works

* rule component config
2023-06-15 00:45:50 -06:00
Tom Leys db81e59013
NanoTrasen might send Gifts to the station via Cargo (#16556)
* Rebase Cargo Gifts

* Remove Chaos values from gifts (for now)

* Translate CargoGifts, rename fields

* Fix gift errors, detect missing products

* Fix order Id, some crate IDs

* Fix get Station. Gifts for Sec, Med, Fire, spacing

* Minimum players for various gifts

# Conflicts:
#	Resources/Prototypes/GameRules/cargo_gifts.yml
2023-05-22 15:55:27 -06:00
Moony e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
deltanedas 76645a460c
lube 1984 (#15996) 2023-05-12 14:37:08 -04:00
metalgearsloth 0e81cb4319
Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
Nim 78f56a4369
Slimes and their habitats (#15379)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-01 18:21:39 +10:00
Nemanja 51506e3d30
Fix station events that use update loops (#15834) 2023-04-29 13:15:06 +10:00
Nemanja f028b35ce2
Fix loneops (#15874) 2023-04-29 13:14:15 +10:00
Nemanja 59349b1b9b
Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
metalgearsloth d3552dae00
Revert "Gamerule Entities" (#15724) 2023-04-24 16:21:05 +10:00
Nemanja 39cc02b8f9
Gamerule Entities (#15513) 2023-04-24 15:20:51 +10:00