Commit Graph

4106 Commits

Author SHA1 Message Date
Mr. 27 3981173a15
Zombie wideswing and misc fix (#26064)
* inital

* b

* Update MeleeWeaponComponent.cs

* Update Content.Shared/Zombies/ZombieComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-13 21:02:10 +11:00
veprolet ad6ac73f6f
Cycle injector transfer amount on alt. use (#25566)
* Add toggle verb for injector transfer amount

* Fix injector verb priority scalability

---------

Co-authored-by: veprolet <>
2024-03-13 21:00:45 +11:00
Vyacheslav Kovalevsky 0d0edbba4a
Fix cream pie bomb when eaten or sliced (#25928)
* fix bomb activation when eaten

* no swap / no eject

* activate when sliced
2024-03-13 19:36:08 +11:00
liltenhead 56ac86a5c1
Buff Zombie Infection (#25954)
* Infection chance

* Infection Damage
2024-03-12 14:44:08 -04:00
Arendian 60b9d89e4d
Criminal record hud icons (#25192)
* Security hud shows icon based on criminal record status

* Criminal status now linked to name instead of identity

* parole loc

* Test fix

* review changes

* Check station records instead of storing names on criminal record consoles.

* cleanup

* more cleanup

* review changes

* change outdated comments

* rename

* review changes

* remove event subscription

* replaced event with trycomp

* default value
2024-03-11 14:12:52 +11:00
Errant 84a07315dd
Species info in Guidebook and at chargen (#25844)
* guidebook pages defined

* species info button in character profile editor

* if current species has no guidebook page then open the parent page

* skrek

* destroying evidence of secret vox plot

* icon size adjustment, no icon if guidebook page for species does not exist

* finished pages

* additional info

* weh
2024-03-10 20:01:32 -07:00
metalgearsloth a41772a006
Shuttle map IFF tweaks (#25897)
- HideLabel just means it won't have its name / button drawn whereas Hide will block it completely.
2024-03-11 13:11:46 +11:00
nikthechampiongr b0ffed1607
Fix shield absorbing asphyxiation damage (#25972)
* Fix shield absorbing asphyxiation damage

Shields will no longer reduce damage on their user that they themselves
can't absorb.

* Update Content.Shared/Blocking/BlockingSystem.User.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-11 12:55:19 +11:00
nikthechampiongr deac5a6842
Fix misprediction of emergency access (#25973)
The EmergencyAccess bool on the AirlockComponent would not get synced to the client
2024-03-11 12:50:09 +11:00
LordCarve aafe815122
Obsolete `Logger` cleanup for `EntitySystem`s (#25941)
* Small obsolete Logger cleanup

* Fixed three EntitySystem logs that weren't doing it right.
2024-03-10 01:15:13 +01:00
Nemanja f3f4616c49
Add a toggle for colorblind friendly progress bar colors (#25318)
* Add a toggle for progress bar colors

* yeah this thing

* PJB review

* optimization
2024-03-09 12:43:19 +01:00
Plykiya 5cb48c922f
Syringes that spawn with content start in inject mode (#25881)
* Remove unnecessary datafield names, syringes with stuff in them start in inject mode

* No trash tag

* Remove ViewVariables since DataField has them implicitly

* Revert "No trash tag"

This reverts commit 2c42172653d2cc70d58bd5bedf61a880b939bf20.

* Get rid of tags entirely for PrefilledSyringes

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-03-09 11:19:03 +01:00
exincore 370a79fbc8
fix(emag): Emagging a lock properly unlocks the component (#25858)
* fix(emag): Emagging a lock properly unlocks the component

Fixes #24860

* fix(emag): Emagging a lock no longer duplicates the unlock sound
2024-03-06 18:23:16 +01:00
Tayrtahn 0738829510
Add SharedPopupSystem.PopupPredicted (#25811)
* Added SharedPopupSystem.PopupPredicted

* Documentation improvement
2024-03-06 02:59:05 +01:00
Tayrtahn f4976a3288
Add prediction to hand labeler labels (#25869)
Added prediction to labels
2024-03-06 12:33:28 +11:00
exincore 68bb57bbaf
Fixed Emag wiping door access without bolting open (#25836) 2024-03-05 18:20:38 +11:00
deltanedas 550612a37f
fishops nerf real (#25148)
* refactor ops

* inherit dna and fiber when fish hydrated

* :trollface:

* kid named finger

* :trollface:

* move rehydrating to shared :trollface:

* nobody noticed the popup being missing all this time

* method ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-05 14:13:50 +11:00
Ed ace8285440
Mineshaft (#25733)
* content

* catwalks

* fix fucking icons

* finish PR

* +1 room

* fix
2024-03-03 23:32:33 -07:00
Plykiya 4f7ff56e87
Syringe QoL improvements (#25480)
Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-03-04 01:07:11 -04:00
metalgearsloth 92872e546a
Fix FTLToDock (#25803)
* Fix FTLToDock

- Removed Enabled coz unneeded really.
- Fixed SetCoordinates call that got dumped at some point oop.

* Fix this docking check
2024-03-03 21:14:16 +11:00
metalgearsloth c5486873db
Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
Nemanja 9a795b35ad
patch QSI container issues (#25700)
* patch QSI exception

* fuck don't die
2024-03-03 17:45:26 +11:00
LordCarve 06d755a860
Make `ItemSlots` more verbose + AME proof of concept (#25779)
* Make itemslots more verbose with AME proof of concept.

* Remove unnecessary [DataField] strings and use null coalescing in whitelist checks.

* Change optional popup fields into LocId.
2024-03-03 16:37:34 +11:00
Tayrtahn 4943151111
Add prediction for puddle and spillable examines (#25794)
Prediction for puddle and spillable examines
2024-03-03 16:36:36 +11:00
Fildrance 4c87dcd3cb
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore)

* refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished.

* refactor: incapsulated info on current lobby track in simple record

* refactor: fixed inconsistent naming between song and soundtrack for lobbymusic

* refactor: xml-doc for LobbyPlaylistChangedEvent

* fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-03-02 15:40:04 -05:00
Errant ecd2d5a644
Alerts for breathing plasma/tritium (#24484)
* Alert autoremove v0

* Code cleanup and timing

* comment

* Tritium, code compression

* not resolving manually

* reduced lookups, new comp

* fix-fix yes

* use RemCompDeferred, handle OnUnpaused

* missed a todo

* entitysystem resolve

* remove unnecessary component updates

* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan

* Code cleanup

* comments

* combines AutoRemove input into Clear

* minor logic adjustment that does not really change anything but is less ambiguous
2024-03-03 01:07:05 +11:00
Krunklehorn c775410370
Weight based AreaInsert and Dumpable delay, a janitor qol tweak (#24899)
Weight based delay, retuned average, fixed comments
2024-03-03 00:57:44 +11:00
DrSmugleaf 30ccde0a47
Make the round end sound collection a cvar (#25741)
* Make the round end sound collection a cvar

* Fix comment

* Clarity
2024-03-01 21:08:48 +11:00
deltanedas ad3f3a5d36
make suicide actions require confirming (#24609)
* add ActionAttemptEvent

* add ConfirmableAction compsys

* make suicide actions confirmable

* use new trolling techniques

* better query and dirty them

* death

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-03-01 13:48:43 +11:00
Nemanja 2852483b5c
remove doorslam sound (#25737) 2024-03-01 11:58:52 +11:00
LordCarve c47391011d
Refactor AME to use ItemSlot for Fuel (#25558)
* Using wrench on AME doesn't first try to put it in.

* Refactor AME to use ItemSlot for fuel.

* Apparently these names want to match.
2024-02-29 16:44:28 -05:00
Rainfey 4e6c59cfe5
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
metalgearsloth 5425742617
Add anchorable flags (#25667)
Added it to cargo pallet and the ATS puter. Small steps. Also moved the log until the anchoring is actually confirmed to prevent dummy logs.
2024-02-28 17:00:12 -05:00
Menshin 9884351101
Add space heaters (#25250) 2024-02-28 10:27:29 -08:00
metalgearsloth fc0ff8fb31
Fix gun cycling ammo count update (#25635)
Doesn't update correctly when cycling.
2024-02-27 11:40:19 -05:00
metalgearsloth a9502be29e
Revert "Fix chat bubbles (#25643)" (#25645)
* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
2024-02-28 00:51:20 +11:00
metalgearsloth d204896bf5
Fix projectiles (#25636) 2024-02-28 00:04:32 +11:00
Krunklehorn 6485dd4f4d
Revert "Fix ItemSlots prediction" (#25610)
Revert "Fix ItemSlots prediction (#25552)"

This reverts commit ad29dbe302.
2024-02-27 23:32:16 +11:00
Julian Giebel 0752acdc2c
News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
TemporalOroboros f284b43ff6
Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00
LankLTE cc865c547b
Zombie Diona Fixes (#25404)
No reform, zombie nymphs
2024-02-26 16:31:37 -07:00
Whisper ff65cb7b0c
Whisper bleed update v3 (#25434)
* Whisper bleed update v3

* missed a few

* Add bleeding message to health analyzer.

* Fix bleed notification not updating.

* Apparently this either doesnt exist
2024-02-26 16:26:46 -07:00
Ed 7a5f81ddb4
Handheld Mass Scanner (#25526)
* handheld

* Update meta.json

* Update meta.json

* Update cargo.yml

* research

* add to borg

* bruh

* borg to T2

* fix
2024-02-26 16:19:51 -07:00
SlamBamActionman 3af2928a25
Add nose customization to humans & dwarves (#25557)
Initial commit
2024-02-26 16:15:04 -07:00
Whisper 74232f9831
handcuff replacements are faster to escape from (#25601)
makeshift handcuffs are easier to escape from
2024-02-26 16:05:16 -07:00
Pieter-Jan Briers e00f74505c
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
SlamBamActionman 485fb4cb65
Remove self-uncuff spam suicide, damage changes (#25161)
* Initial commit

* Remove damage from cuffs entirely

* Changed from Action uncuffing cooldown to UseDelay cooldown

* Minor merge conflict fix

* Edit the actual correct line

* Submodule fix
2024-02-26 13:41:20 +11:00
Pieter-Jan Briers 8d244f7b76
Character profile sanitization improvements (#25579)
Validate that job and antag prototypes can actually be set in character profiles, rather than just checking if the prototype exists.

Make preferences system just call existing validation code when loading prototype from database, instead of some hacked-together stuff.

Also I made the character profile validation logic take dependencies in via parameter because fuck resolves.
2024-02-26 13:36:38 +11:00
Tayrtahn 100ece2e20
Add a container display to dispenser UI (#25391)
* Implemented contents display for dispenser UI

* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Resolve the netent into a euid first

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-02-26 00:03:22 +01:00
metalgearsloth ad29dbe302
Fix ItemSlots prediction (#25552)
IDK what this arg is for but seems okay with guns. Without it it always thinks the insertion can work.
2024-02-25 12:22:43 -08:00