Roudenn
650d588fdd
Grappling gun's ReelRate can be changed ( #30493 )
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* Grappling gun ReelRate can be changed
Moves ReelRate constant from SharedGrapplingGunSystem to GrapplingGunComponent, so it's Reel speed can be changed.
* Add coment + remove redudant
2024-08-09 18:14:53 +01:00
Nemanja
bacd52c991
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
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* ok basic shit
* second part
* pretend it isn't real it can't hurt you.
* 👁️ 👁️
* shadowcommander review
2024-06-01 18:00:07 +02:00
Nemanja
7a8c81f71d
Grappling fixes ( #23709 )
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(cherry picked from commit c9b700a2d4ea7e25cfa014bf83720258bb43cae9)
2024-01-26 22:10:57 +01:00
AJCM-git
6b7e8b4f5b
UseDelay + ItemCooldown merge ( #22502 )
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(cherry picked from commit 9c522c8b19f7a6f6b396c66342413572a22d7845)
2024-01-26 21:32:09 +01:00
metalgearsloth
b1ee2d48ff
Unrevert audio ( #21330 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
3eb93988e5
Disposals refactor ( #17803 )
2023-07-06 13:39:34 +10:00
metalgearsloth
552fbb0585
Adds grappling gun ( #16662 )
2023-05-27 14:15:15 +10:00