Commit Graph

74 Commits

Author SHA1 Message Date
metalgearsloth 2d873a2cf2
Add static "IsPowered" method (#8434)
* Add static "IsPowered" method

* Use IsPowered in more places

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-05-26 17:36:12 -07:00
themias 764a2a5046
Microwave was stuck in busy state on some BeingMicrowavedEvents (#8381) 2022-05-23 12:39:52 -07:00
Kara 2273b58fbe
Entities gib when being microwaved (#8144) 2022-05-14 14:04:45 +10:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
wrexbe 61d147aea9
Fixing warnings (#8131) 2022-05-13 15:35:13 +10:00
wrexbe 16ad873688
Move disarmed event (#8130) 2022-05-13 15:30:30 +10:00
wrexbe 089e40a061
Convert suicide to ecs (#8091)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-12 22:05:16 +10:00
Alex Evgrashin 50ae467c76
Remove IDestroyAct, IBreakAct (#7876) 2022-05-02 15:43:25 -07:00
Leon Friedrich 6997bd83b2
Save seed data in components and remove the seed-database (#7499) 2022-04-16 15:32:35 +10:00
Rane 70a26bf0c2
Elimate most IInteractUsing (#7481) 2022-04-15 14:20:20 -07:00
mirrorcult 2d610ebb52
Move spawning collections of `EntitySpawnEntry` out of `StorageSystem`, make `Butcherable` use it (#7305)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-28 09:58:13 -07:00
Leon Friedrich 80699543d9
Make grinder use item slots (& misc eject-button changes) (#7197) 2022-03-27 21:03:03 -07:00
Leon Friedrich 8e46b8040e
Update butchering popups (#7196) 2022-03-19 19:25:18 +01:00
Leon Friedrich bfd95c493b
hands ECS (#7081) 2022-03-17 18:13:31 +11:00
Rane 926e36d81d
Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)
* Chem master

* Drone support for handhelds

* Vending machines, scanners

* Cloners, R&D computers

* make research a little less sussy

* Unfuck wires

* PA control computer

* Unfuck merge

* Clean up git gore for good

* Disposals

* Microwaves

* paper

* Magic mirror

* More vendors for drones

* Solar computer whitelist

* EFR review updates
2022-03-12 11:26:06 -07:00
mirrorcult 903dabf0db
Jumpsuit butchering and gauze crafting (#6787)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-01 14:38:39 +11:00
Kara D 6eea261d74
butcher canreach
fixes #6900
2022-02-26 18:00:38 -07:00
mirrorcult 676ca21b5f
Add knife butchering and blood gibbing (#6770) 2022-02-18 15:57:42 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
mirrorcult 9adfde9ee3
Microwave rework (#6470) 2022-02-13 11:53:54 +11:00
wrexbe 17db0775c8
Auto comp (#6416) 2022-02-02 14:35:40 +11:00
wrexbe cea1b21832
Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-01-21 10:38:35 +01:00
Michael Phillips 5ddd3a8022
Fixed issue with beaker not displaying liquid content after grind (#5960) 2021-12-30 19:12:37 -07:00
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
FoLoKe 83114de0e4
Moves spike to ECS (#5706) 2021-12-26 13:32:01 +11:00
Vera Aguilera Puerto 684cb76173 Bunch more resolves removed. 2021-12-08 17:17:12 +01:00
Vera Aguilera Puerto c57b07a4d0 Goes in-game now 2021-12-06 15:34:46 +01:00
metalgearsloth 525297c5fe A bunch of AttachedEntity bullshit 2021-12-06 15:39:46 +11:00
DrSmugleaf ab9d0cc6d8 Fix errors 2021-12-05 21:02:04 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto 0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto 88141ae6b8 Inline one TryGetComponent overload 2021-12-03 12:17:57 +01:00
Vera Aguilera Puerto b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto 70bbd8c502 Inline Prototype 2021-12-03 11:18:05 +01:00
Vera Aguilera Puerto 5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
Acruid fa0ec5cbd9
AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Javier Guardia Fernández f5b11d6af8
Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
Javier Guardia Fernández ec9e65951c
Remove IHandsComponent and ISharedHandsComponent (#5218)
* Remove IHandsComponent and ISharedHandsComponent

* Copy the documentation from the interfaces

* Revert "Copy the documentation from the interfaces"

This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86.

* Perform a minute amount of cleanup
2021-11-08 15:08:24 +01:00
mirrorcult 3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
* Damage units

* sum ext method
2021-11-03 16:48:03 -07:00
Ygg01 8c81312c0c
Extractible tweak - Allow grinding and juicing (#5112) 2021-11-02 15:20:14 +11:00
Ygg01 fc5fa67a56
Refactor Resolve and IEntity in SolutionContainerSystem (#5083)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 12:03:23 +11:00
Ygg01 b2aca94586
Refactor Solution from Shared -> Server (#5078)
* Move entity solution entity systems to shared

* Move SolutionComponents to Server

* Fix namespaces

* Remove Networked Component.

* Fixes

* Add components to ignore list
2021-10-29 23:40:15 +11:00
Vera Aguilera Puerto b904efb942
Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
metalgearsloth 07303e7a4b Remove some more unused fields 2021-10-13 17:38:20 +11:00
20kdc eb82dd3dae
Fix #4070, Visualizer Edition (#4730)
* Transform the Cloning Pod visualizer into a generic enum visualizer for simple cases like it

...I find it helpful at times like these to remind myself that our true enemy is
code. Code is what makes our programs run and generally is required for all of
these machinations to function in any way at all...

* Give the kitchen/meat spike a visualizer

* GenericEnumVisualizer: Byteify enums, switch to TryGetComponent for sprite
2021-10-02 16:43:47 -07:00