Commit Graph
15 Commits
Author SHA1 Message Date
VasilisandNemanja 411ffc9b9d Do not wake up NPC if there is still a mind attached. (#27651)
* Do not wake up NPC if there is still a mind attached.

This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that.

* Zombies become AI anyway

* Update Content.Server/NPC/Systems/NPCSystem.cs

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-18 13:52:56 +02:00
Ed 0016a29544 Killer tomatoes (#26053)
* make tomatoes

* many friends! many mommies

* finish

* renaming system

* fix

* Update miscellaneous.yml

* Update Content.Server/NPC/Systems/NPCImpritingBehaviourSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* N

* deleete exception?

* merge conflict fix

* fix?

* fuck you

* sloth fixes

* fixess?

* fix

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Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit f3a97fc0c5)
2024-04-21 22:56:29 +02:00
Pieter-Jan Briers ccea85136b Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

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Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17)
2024-02-18 23:02:29 +01:00
Leon Friedrich 1465c02a77 Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
Morb f657e29547 Disable SSD indicator for NPC (#20027)
* Make ActiveNPCComponent shared

* Check if entity have ActiveNPC component

* Make networked

* Fix path

* fix
2023-09-27 21:59:12 +02:00
metalgearsloth 7dbd8f8b7a Add TryGetNpc (#19553) 2023-08-26 13:45:29 +10:00
DrSmugleaf 321986d5cc Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547) 2023-08-25 14:52:23 -07:00
metalgearsloth b5afb96bbd Remove HTN ComponentReference (#19480) 2023-08-25 17:05:21 +10:00
metalgearsloth c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00
deltanedasanddeltanedas 5c98b350a2 megafauna elimination mission and fish salv faction (#16720)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-25 22:23:20 +10:00
metalgearsloth fda607b2f6 Fix NPC awake assert (#15783) 2023-04-25 22:33:13 +10:00
JezithyrandDrSmugleaf eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Pieter-Jan Briers 55c61b9c35 Config presets system. (#12824) 2022-12-16 23:26:24 +01:00
metalgearsloth 4db3b30dc1 Sleep NPCs on attach (#12014) 2022-10-19 10:07:44 +11:00
metalgearslothandmetalgearsloth 0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00