In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.
The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)
This needs a refactor but at least the defect is fixed now.
(cherry picked from commit 2e7d23674ed315aa3cd36e5a744008900474c3fd)
* Raise `StationPostInitEvent` broadcast
* Basic variation pass handling
* standardize names + rule entities
* why does it work like that?
* add to defaults
* light break variation pass
* ent spawn entry
* move some stationevent utility functions to gamerule + add one for finding random tile on specified station
* forgot how statistics works
* powered light variation pass is good now
* station tile count function
* public method to ensure all solutions (for procedural use before mapinit)
* move gamerulesystem utility funcs to partial
* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit
* trash & puddle variation passes!
* oh yeah
* ehh lets live a little
* std
* utility for game rule check based on comp
* entprotoid the trash spawner oops
* generalize trash variation
* use added instead of started for secret rule
* random cleanup
* generic replacement variation system
* Wall rusting variation rule
* account for modifying while enumerating
* use localaabb
* fix test
* minor tweaks
* reinforced wall replacer + puddletweaker
(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
* Add admin log messages for gamerule addition and end
* Use EventRan end EventStopped LogTypes instead of new GameRule logtype
* Apply suggestions from code review
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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
(cherry picked from commit 25cde97d35bb0b00769d2447b90e52e84d2e34a4)
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
Update NukeopsRuleSystem.cs
Probably fix the double pick bug by removing the picked agent from the Operative list
(cherry picked from commit 7ff348f1bc0c47ab248b7251b80b5aa5f4714048)
* Fix Round Restarted Announcements not playing
Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.
Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.
* Remove the handling in ClientGameTicker.
* Pass in a specific filepass to broadcast.
* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert
(cherry picked from commit a9075e5d247e425d737ff334b67c2146a6869cc8)
* Revert "Removes Prisoner selection from maps (#262)"
This reverts commit d73f485fa2.
* Fix alwaysUseSpawner, add DesiredSpawnPointType
Prisoners are now forced to spawn in the prison again.
* Updated map prototypes for prisoner
Yaaay, we love confinement!
* Update asterisk.yml
Add a drain to the cell area :trollface:
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Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
* Add verb to spawn players on the spot
Apparently ss13 had it. Respawn for us will most of the time kick them to lobby to setup again but this just puts them in place so an admin can then SetOutfit or whatever.
* Add player cloning
* add ConvertedCount field to role
* make objectives roundend title logic reusable
* change rev system + use GetTitle
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Creates an operation name when Nukies spawn.
* Fixed each nukie getting a different name
* Fixed it again for real this time
* commit name
* Revert "fix (#20719)"
This reverts commit bfa301b53e1697a93e8ccff37fb254bfa0bd4d5a.
* Fixed it (for real this time it works now I swear)
* Update Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* shortened variable names
* moved a method
* typo fix
* rewrote the lists in alphabetical order
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>