Commit Graph

97 Commits

Author SHA1 Message Date
Jezithyr 070af36c57
Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c.

(cherry picked from commit c15b0691ec452e543a3cc6894a28bb409dbc65f8)
2024-02-08 12:34:47 +01:00
metalgearsloth 7e7655b3c4
Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

(cherry picked from commit 0d8254b2a2891f8d5623c9878bd0e567d0c7fe3c)
2024-02-08 12:31:57 +01:00
Kara d4f1f1fdf5
Reduce throwing recoil further (#24759)
(cherry picked from commit e82964bbf44ce2e6b10c585090eec2dd0cd27237)
2024-02-08 12:03:00 +01:00
Kara 609b0b7421
Throwing item scaling animation + recoil (#24724)
(cherry picked from commit ef55039560814a98517552bd58493fc89a2a4812)
2024-02-08 11:57:27 +01:00
GreyMario 0fa31b334b
Pneumatic cannon accuracy buff (#23996)
make thrown item launchers stronger than hands more accurate

(cherry picked from commit 5962f6d6e9e8dcb79877eafd7e5d8b2dedcab872)
2024-01-26 22:35:07 +01:00
metalgearsloth c711014af6
Fix throwing asserts (#23562)
* Fix throwing bad regencontacts call

Throwing needs throwing out the window but this stops it causing problems with anomalies.

* Bandaid throwing

(cherry picked from commit 8b7bec2f1d3724bace4b5e9466a4908a582cf7cb)
2024-01-26 21:47:37 +01:00
Leon Friedrich f3e61795f4
Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs

* Add more helper methods

* remove submodule

* fix merge

* also fix DirtyAll()

* poke

(cherry picked from commit 35ba42af9ccbbe41e8a3e59b30f2799ef8ca4b8d)
2024-01-22 18:44:30 +01:00
KP 27d2da6fa2 Prevent pacified players from throwing dangerous stuff (#22268) 2023-12-16 19:56:01 +01:00
Henry 01fccca196 Disposals chute make it go splat (#20848)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-16 19:24:01 +01:00
Vyacheslav Kovalevsky e4ec612f62 Add gas tanks throw damage (#20035)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-12-16 19:13:50 +01:00
Chubbygummibear 8ceed8dee2 Fix thrown items not registering the tile they stop by colliding with a hard surface (#21107) 2023-11-19 22:07:43 +01:00
Justin Pfeifler 3dfb173bce Add Check For Gravity On Thrown Items (#21647) 2023-11-19 22:07:43 +01:00
JJ f06fc04768
Deep Fryer And Its Powers (#163)
* Deep Fryer And Its Powers

The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include:
1. Mixing Oil and Water at a certain temperature causes smoke.
2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing.
3. When an item is sliced, an event is triggered that other items can see.

* Update meal_recipes.yml

* Reworking the effects so they won't trigger on init.

* Create DeepFryerTest.cs

* Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway.

* Update DeepFryerSystem.cs
2023-10-18 23:57:10 +02:00
DrSmugleaf 9949469c1e Change ThrownItemComponent to be removed after flytime (#20700) 2023-10-08 19:58:55 +02:00
Kara b8f401d664 Bows & arrows (#19771) 2023-09-27 21:59:12 +02:00
metalgearsloth c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Visne c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
metalgearsloth 735626654a
Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth a13da27905
Throwing fixes (#18576)
* Throwing fixes

- Status should always be reset.
- ResetDynamics when I meant ResetMassData but didn't matter anyway.

* a
2023-08-14 19:49:59 -04:00
metalgearsloth 321f337572
Add spear embedding (#18578)
* Add spear embedding

* fuck this copy-paste

* Juicier

* the river
2023-08-04 02:56:39 -06:00
Slava0135 86f222be9f
Fix damaging thrown item phasing through walls (#18574) 2023-08-02 15:44:27 +03:00
Slava0135 e6159d8581
Damage other on hit player feedback (#18539) 2023-08-02 19:30:04 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Leon Friedrich 7a424e40fd
Add EntityUid fields to some physics events (#17055) 2023-06-02 22:20:09 +10:00
metalgearsloth 7aa0798644
Cap throwing scaling (#16923) 2023-05-29 17:11:54 +10:00
metalgearsloth cd487b66e4
Content mapmanager query changes (#16894) 2023-05-28 23:22:44 +10:00
metalgearsloth 4efb41aa58
Adds force-gun (#16561) 2023-05-19 17:10:31 +10:00
metalgearsloth 17f217a4a3
Fix throwing non-hard entities (#16389) 2023-05-13 23:45:59 +10:00
metalgearsloth d86294d547
Throwing tweaks (#16266)
- Cartridge bounds decreased.
- Throwing pushback scales based on entity mass.
2023-05-12 19:54:37 -04:00
Leon Friedrich 2bd5fb3736
Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
Leon Friedrich 8e05e26e6e
Prevent projectiles from being affected by TryThrow() (#16185) 2023-05-07 12:57:23 +10:00
DrSmugleaf b947856431
Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
metalgearsloth 1533e1b2b1
Give BaseItem a landing sound (#14504) 2023-03-11 19:26:01 +11:00
metalgearsloth 6c9ce79387
Add lava (#13438) 2023-01-17 11:25:32 -07:00
metalgearsloth bf79d76666
Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
metalgearsloth ab07944af8
Remove IPhysBody (#13297) 2023-01-03 17:45:18 +11:00
metalgearsloth 007b079330
Fix some comp dirty / appearance warnings (#13193)
* Fix some comp dirty / appearance warnings

* also dis
2022-12-27 17:58:53 +01:00
metalgearsloth f51248ecaa
Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth 78a4ab6eb2
Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
Júlio César Ueti ee969c9799
Adds even more important Admin Logging (#10268) 2022-08-08 09:21:56 +10:00
Rane 38a8a22e5a
Throwing event improvements (#10055) 2022-07-28 09:28:23 +10:00
metalgearsloth 2268fdd24b
Add gravitycomponent support to maps (#9857)
* Add gravitycomponent support to maps

The alert still needs fixing if you want planets.

* move
2022-07-18 19:49:52 +10:00
metalgearsloth b9e876ca92
The real movement refactor (#9645)
* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
2022-07-16 13:51:52 +10:00
metalgearsloth 4e16efc37f
Fix mob throwing (#9775) 2022-07-15 20:04:14 -07:00
metalgearsloth 5169ade3fd
Movement acceleration (#8969) 2022-06-23 12:13:22 +10:00
metalgearsloth 8905996cfc
Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
wrexbe 1e0babbd50
Make AdminLogsSystem an IoC manager (#8492)
* Make log not entity system

* Fixes
2022-05-28 23:41:17 -07:00
Jacob Tong f7363df19e
Fix thrown items colliding with non-hard entities (#8243)
* Fix pies colliding with non-hard(puddles)

* Fix thrown items colliding with tables
2022-05-18 12:24:58 +10:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00