Commit Graph

72 Commits

Author SHA1 Message Date
metalgearsloth 6bf24e748b
Revert "Predicted footstep sounds" (#7068) 2022-03-11 14:56:43 +11:00
metalgearsloth f1e6a352a8
Predicted footstep sounds (#7060) 2022-03-11 12:48:03 +11:00
Radrark 401ccfba0a
Tweak shuttle movement (#6468)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-07 16:03:53 +11:00
Leon Friedrich c95516e5b2
Revert "Explosion refactor TEST MERG (#6995)" (#7005) 2022-03-06 04:02:34 +11:00
Pieter-Jan Briers 950ead9b47 Introduce artificial delay into SQLite on DEBUG.
This makes SQLite DB ops properly asynchronous (instead of synchronously completing tasks). This makes them more consistent with postgres and means that any deadlock bugs introduced the next time somebody does .Result will be caught on SQLite too.
2022-03-04 23:55:35 +01:00
Pieter-Jan Briers 2c721226d6 Revert "Revert "Load Maps on Round Start, not Round Restart v3 (#6989)" (#6990)"
This reverts commit 4aa65b6708.

Fixed the deadlock bug on postgres.
2022-03-04 23:53:44 +01:00
Moony 4a466f4927
Explosion refactor TEST MERG (#6995)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
Moony 4aa65b6708
Revert "Load Maps on Round Start, not Round Restart v3 (#6989)" (#6990)
This reverts commit 9ab3bb5811.
2022-03-04 11:42:55 -06:00
Vera Aguilera Puerto 9ab3bb5811
Load Maps on Round Start, not Round Restart v3 (#6989)
* Load Maps on Round Start, not Round Restart

* Fix admin log test.
It assumed maps/grids existed during pre-round, wihch is not a valid assumption anymore after this PR.

* Shutdown server if round fails to start 5 times.

* Fix bugs with round starting flag.

* Make StartRound not async, synchronously get new round ID from DB.

* Handle StationId.Invalid in PickBestAvailableJob
Instead of crashing, return null.
SpawnPlayer will handle this by making the player an observer or returning them to the lobby.
2022-03-04 11:32:33 -06:00
Moony 255865b7b7
Revert "Load Maps on Round Start, not Round Restart. Shut down server if Round fails to Start 5 times. (#6977)" (#6980)
This reverts commit 4098f7fd9b.
2022-03-03 13:34:16 -06:00
Vera Aguilera Puerto 4098f7fd9b
Load Maps on Round Start, not Round Restart. Shut down server if Round fails to Start 5 times. (#6977) 2022-03-03 12:15:15 -07:00
metalgearsloth 834b2e4d58
Disable pushing (#6760) 2022-03-03 13:32:03 +11:00
Vera Aguilera Puerto cf3b3d5c17
Lowers atmos tickrate down to 15 TPS by default. (#6721) 2022-02-15 22:04:34 +11:00
Pancake 35eb6f8576
Add CVars for vote timers. (#6519)
* Update VoteManager.DefaultVotes.cs

Quick fix to lower map vote time to 90sec.

* Change to CVars
2022-02-06 23:26:19 -06:00
Rane 01a522160d
Disabled 'stay alive' objective, reduced probabilities of steal and die (#6247)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-01-31 01:19:27 +11:00
Sam Weaver adddd2fac6
FIXED: Chemistry JSON dump tool and companion GitHub Action (#6222)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-01-18 14:44:22 -07:00
Moony 5fd45fc82a
Revert "Chemistry JSON dump tool and companion GitHub Action (#6134)" (#6217)
This reverts commit 40e2e78e0f.
2022-01-17 16:06:19 -06:00
Sam Weaver 40e2e78e0f
Chemistry JSON dump tool and companion GitHub Action (#6134)
* fuck

* oh boy

* Sorted every chem into guide groups

* WHY ARE YOU NOT ABSTRACT

* removes the target thing in favor of simply generating everything.

* eee

* Add group for med

* Update wiki JSON generation to use System.Text.Json

* Fix error on shutdown during wiki JSON generation

* First pass at automatic wiki workflow

* Add a temporary workaround while the build is continuing to give errors

* Update workflow to reference correct API url, track dependency.

* Compile wiki actions into one job rather than two

* Update page name to reference editable page

* Add other JSON file and parameterize root page path

* A few steps closer to using `System.Text.Json` to serialize properly

* Revert System.Text.Json and return to Newtonsoft.Json.

* Revert the revert. Return to System.Text.Json.

This reverts commit a5ea98dfdcfab3f605ac4d82d3b110f099324308.

* Add and register UniversalJsonConverter class.

* Narrow triggers for update-wiki GitHub action.

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2022-01-17 13:50:02 -06:00
Vera Aguilera Puerto daef343c2c
Fires now play a sound effect. (#6138) 2022-01-14 01:18:17 +11:00
Morbo 62221d7b92
Add LOOC and change OOC color (#5841) 2022-01-12 00:29:55 +11:00
mirrorcult af785f873f
Optional server whitelists (#5979) 2022-01-05 00:37:06 +11:00
ShadowCommander be6cb75122
Add a wait time for the rules popup (#5823)
* Create new rules popup

* Implement accept and quit buttons

* Add rules accept timer

Forces the player to read the rules by making them wait.

Speed reading the rules took me just under 45 seconds which means it'll take longer than that if someone's reading this for the first time.

* Fix info rules header

* Change _rulesPopup to local variable
2021-12-24 17:32:33 -08:00
wrexbe 40278353d3
Salvage (#5686)
Co-authored-by: 20kdc <asdd2808@gmail.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-23 13:14:01 +01:00
Paul Ritter 1b028c5ff7
adds ahelp relay (#5837) 2021-12-22 13:34:09 +01:00
Vera Aguilera Puerto f4d8ec1b35
Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
Paul Ritter 75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true (#5855) 2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto 8831d08229
Refactor Game Modes (#5819) 2021-12-21 18:56:47 +01:00
ShadowCommander 2e141347ed
Fix ServerId CVar not getting replicated to the server (#5793)
* Fix ServerId CVar not getting replicated to the server

* Fix state check
2021-12-15 22:54:04 -08:00
ShadowCommander b3a4e3f557
Show rules on first connection (#5715)
* Implement showing rules on first connection

* Clean up RulesManager

* Change changelog and rules unread to use CVars

* Fix missing change

* Rename InfoWindow to RulesAndInfoWindow

* Change default server.id to unknown

* Fix invalid file contents and getting CVar
2021-12-09 14:22:49 -08:00
metalgearsloth 5d63411113
NPC wake / sleep cleanup (#5679) 2021-12-05 14:08:35 +11:00
Paul Ritter e4defccd33
Revert "Salvage 0.1" (#5684) 2021-12-03 23:42:38 +01:00
20kdc 0205846ab2
Salvage 0.1 (#5662) 2021-12-03 23:24:19 +01:00
Moony 4cd09c23f5
Removes smilies from existence. (kinda) (#5649) 2021-12-03 01:49:19 +01:00
Moony 21f9a62655
adds a debug map config, debugstation. (#5633)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2021-12-01 11:43:44 +01:00
pointer-to-null d0b40fae4b
Implemented toggleable FPS counter. (#5409)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-30 22:31:13 +11:00
Moony 3601416f72
Adjust traitor balance a bit (#5601) 2021-11-28 16:25:10 -07:00
DrSmugleaf 1638498273 Add CCVar to enable and disable admin logs 2021-11-26 00:11:25 +01:00
DrSmugleaf 25ed516eb0 Fix admin log crash in the lobby
Add test
Fixes https://github.com/space-wizards/space-station-14/issues/5504
2021-11-24 18:53:55 +01:00
Moony 47a7b0706d
Makes the lobby 2 minutes and 30 sec long. (#5500) 2021-11-24 10:52:07 +01:00
20kdc a2b7982c37
Add variables to prevent voting of various kinds (#5361)
* Add a way to disable voting for maximum authoritarianism

* Allow disabling specific vote types via cvars

* Migrate standard-vote-to-cvar dictionary to being static
2021-11-23 10:03:04 -07:00
Moony e5aa94d517
Re-enables events. They've been off for long enough when they function perfectly. (#5458) 2021-11-22 15:33:30 -07:00
DrSmugleaf c3fe5909ad THE RETURN OF THE KING
This reverts commit c18d07538a.
2021-11-22 19:08:27 +01:00
DrSmugleaf c18d07538a Revert "Admin logs (#5419)"
This reverts commit 319aec109d.
2021-11-22 18:55:17 +01:00
Javier Guardia Fernández 319aec109d
Admin logs (#5419)
* Add admin logging, models, migrations

* Add logging damage changes

* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API

* Change admin log get method names

* Fix the name again

* Minute amount of reorganization

* Reset Postgres db snapshot

* Reset Sqlite db snapshot

* Make AdminLog have a composite primary key of round, id

* Minute cleanup

* Change admin system to do a type check instead of index check

* Make admin logs use C# 10 interpolated string handlers

* Implement UI on its own window
Custom controls
Searching
Add admin log converters

* Implement limits into the query

* Change logs to be put into an OutputPanel instead for text wrapping

* Add log <-> player m2m relationship back

* UI improvements, make text wrap, add separators

* Remove entity prefix from damaged log

* Add explicit m2m model, fix any players filter

* Add debug command to test bulk adding logs

* Admin logs now just kinda go

* Add histogram for database update time

* Make admin log system update run every 5 seconds

* Add a cap to the log queue and a metric for how many times it has been reached

* Add metric for logs sent in a round

* Make cvars out of admin logs queue send delay and cap

* Merge fixes

* Reset some changes

* Add test for adding and getting a single log

* Add tests for bulk adding logs

* Add test for querying logs

* Add CallerArgumentExpression to LogStringHandler methods and test

* Improve UI, fix SQLite, add searching by round

* Add entities to admin logs

* Move distinct after orderby

* Add migrations

* ef core eat my ass

* Add cvar for client logs batch size

* Sort logs from newest to oldest by default

* Merge fixes

* Reorganize tests and add one for date ordering

* Add note to log types to not change their numeric values

* Add impacts to logs, better UI filtering

* Make log add callable from shared for convenience

* Get current round id directly from game ticker

* Revert namespace change for DamageableSystem
2021-11-22 18:49:26 +01:00
Moony eb6d24abd0
Makes map vote and roundstart smart about player count. (#5418)
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.

* a typo

* Address reviews.

* Localized.
2021-11-20 11:32:07 -07:00
moonheart08 40c3261665
Soft player cap that lets in only admins. (#5227)
* Soft player cap that lets in only admins.

* Update Content.Server/Connection/ConnectionManager.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/Connection/ConnectionManager.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-11-09 10:44:39 +01:00
Pieter-Jan Briers 151d62b792 Enable HWID bans again by default. 2021-11-04 00:28:09 +01:00
Leon Friedrich 49296e33a0
Refactor Context Menus and make them use XAML & stylesheets (#4768)
* XAML verb menu

* fix ghost FOV

* spacing

* rename missed "ContextMenu"->"EntityMenu" instances

* move visibility checks to verb system

* update comment

* Remove CanSeeContainerCheck

* use ScrollContainer measure option

* MaxWidth / texxt line wrapping

* verb category default

Now when you click on a verb category, it should default to running the first member of that category.

This makes it much more convenient to eject/insert when there is only a single option

* only apply style to first verb category entry

* Use new visibility flags

* FoV -> Fov

* Revert "only apply style to first verb category entry"

This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.

* make all entity menu visibility checks clientside

* Fix empty unbuckle category

* fix merge
2021-10-27 22:21:19 -07:00
metalgearsloth 0f513f64fb
Rotate DefaultGrid on round start (#4957)
* Rotate DefaultGrid on round start

Not ideal long-term but good for bugspotting short-term.

* Fix buckle test

Because gridtraversal was being triggered the pos was being fucked when moving back

* Fix buckle

* Buckle offset
2021-10-25 15:22:57 +11:00
Pieter-Jan Briers 3d19a991d8
Show held item next to cursor (option). (#4658)
* Show held item next to cursor (option).

* UI scale

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-10-22 13:26:02 +11:00