Commit Graph
5254 Commits
Author SHA1 Message Date
InsoPLandArtisticRoomba 973e404751 Bugfix of Heat distortion shader (#43397)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* init, works

* move method around

* renames and split

* renames

* heatblur

* cleanup

* more docs

* resource cache

* No dynamic perlin noise generation [no fun allowed] and new blur softening method

* magic numbers and rename

* misc cleanup

* removed init values because display compat mode broken

* misc cleanup

* bugfix

* fix

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-06-29 12:44:17 +02:00
Chris V. 6795e26843 Lathe Menu Title Enhancement (#43392)
* DefaultWindow -> FancyWindow, use SetInfoFromEntity

* code smell fix
2026-06-29 12:44:17 +02:00
InsoPLandArtisticRoomba 58a5a0469f Heat distortion shader (#42973)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* init, works

* move method around

* renames and split

* renames

* heatblur

* cleanup

* more docs

* resource cache

* No dynamic perlin noise generation [no fun allowed] and new blur softening method

* magic numbers and rename

* misc cleanup

* removed init values because display compat mode broken

* misc cleanup

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-06-29 12:44:16 +02:00
Marchyandslarticodefast 02e9751013 "Reduce motion of visual effects" now works for blood loss effect (#41878)
* "Reduce motion of visual effects" now works for blood loss effect

* Improve strenght

* Make motion less strong

* Stop motion effect

* cleanup and rebalancing

* fix warning

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-06-29 12:44:16 +02:00
slarticodefastandArtisticRoomba 79e519696b cleanup GasPrototype and some other atmos code (#43318)
* cleanup

* fix some localizations

* fix typo

* review and test fix

* rename

* minus one

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-06-29 12:44:16 +02:00
Tayrtahn c32b082254 Remove [Virtual] from some classes that shouldn't have it (#43347)
* Remove [Virtual] from some classes that shouldn't have it

* Back to virtual with you
2026-06-29 12:44:15 +02:00
slarticodefast aad63f460b Fix melee attack sprite rotations (#43307)
fix melee rotation
2026-06-29 12:44:12 +02:00
c7077a388c Predict reagent grinder (#42815)
* prediction!!!

* fixes

* fixes and add debug logs

* fix prediction and cleanup

* raise event on client + comp access

* reapply power state changes

* Update Content.Client/Kitchen/EntitySystems/ReagentGrinderSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Content.Shared/Kitchen/Components/ReagentGrinderComponent.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* comments and prefilled grinder protos

* t

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-06-29 12:44:09 +02:00
Coryler 5388e869e4 Fix mroe Build Errors and move Weather Damage into _DV 2026-06-29 12:44:08 +02:00
Coryler 17e5bb87ab Fix Build Errors 2026-06-29 12:44:07 +02:00
Coryler 5e7c4ec6e0 Remove DV FeedbackPopup, due to the upstream one 2026-06-29 12:44:07 +02:00
Coryler 7b939bfd28 Fix files for upmerge changes. Notably Nubnody and Damagaeable 2026-06-29 12:44:06 +02:00
a667530e18 Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834)
* - rework a bunch of cargo orders to not send a crate with just one thing
  - instead sends the item, wrapped
- add ability for cargo orders to wrap the item ordered in parcel wrap
- cargo order name and descriptions are now localization strings, but still 99.99% of the time just get that info from the entity they're spawning
- small refactor to how cargo orders move around in cargo code so that the actual order proto is kept around longer
- small rework to certain restock cargo orders to halve the cost and number of items received in one order

* oop

* Suffering

* Arbitrary containers for cargo products

* I ran the tests locally and they passed, github please rerun :)

* massage Slarti's work into this.
Mainly by taking the API wrapping ability out back with the rifle q-q

* testfail fake

* wow `_applyingState` is useful, I wonder where I should've been using that in other PRs before :^)

* pr comments

* tfw the hook doesn't update the submodule

* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs

Co-authored-by: āda <ss.adasts@gmail.com>

* PR comments

* fixies

* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs

* Update Content.Shared/ParcelWrap/Systems/ParcelWrappingSystem.WrappedParcel.cs

* fix wrapped parcel entity name + audio

* Actually read PR comments

* Apply suggestions from code review

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

---------

Co-authored-by: āda <ss.adasts@gmail.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2026-06-29 12:44:06 +02:00
Tayrtahn cad016ccef Move ID card name/title length limit to server (#43237)
* Validate string lengths serverside

* Organize usings

* Remove clientside check

* Also remove the cvar caching in the UI

It's one dictionary call, Michael. What could it cost?
2026-06-29 12:44:06 +02:00
ee62de4c20 Refactor: Gas tile overlay split (#42881)
* yeah

* split2

* well

* cleanup

* docs fix

* Dependency cleanup

* Update Content.Client/Atmos/EntitySystems/GasTileFireOverlaySystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileVisibleGasOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileVisibleGasOverlay.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* yup

* modifying a lot anyways

* other cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-06-29 12:44:06 +02:00
InsoPLandArtisticRoomba 8e6ab360e2 CachedResources for GasTileDangerousTemperatureOverlay (#43032)
* init

* minifix

* that is nullable

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-06-29 12:44:05 +02:00
733d479425 Move a metric fuckton of AtmosphereSystem to Shared. (#42989)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* docs updates and misc changes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-06-29 12:44:04 +02:00
Velken 6195c9982a [Fix] Silicon Ion Law Scramble Text (#43229)
scramble noises
2026-06-29 12:44:04 +02:00
slarticodefast de82d72c34 Revert "Support for melee weapon user overrides" (#43106)
Revert "Support for melee weapon user overrides (#39633)"

This reverts commit 18149dbb3b.
2026-06-29 12:44:04 +02:00
ArtisticRoomba 86c4c900eb Atmos YAML-defined gas flammability, flammability API (#43165)
* atmos masked flammability/API

* on that oomba pac

* yuuup

* resolve todo and review

* rename
2026-06-29 12:44:03 +02:00
4186c8caa2 Weather entities (#41427)
* weather status effect entities

* proto port + fixes

* Update weather.yml

* fix visuals

* Update SharedWeatherSystem.cs

* Update SharedWeatherSystem.cs

* Update WeatherSystem.cs

* Thanks Slarti, thats a much better

* Update WeatherSystem.cs

* Update StencilOverlay.Weather.cs

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.Weather.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Revise weather command help descriptions

Updated weather command help texts for clarity.

* Merge branch 'master' into ed-14-11-2025-weather-entities

* Tayrtahn review apply

* fixes and cleanup

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-06-29 12:44:02 +02:00
pathetic meowmeow f889c9f817 Initial decoupling pass on Damageable (#43103)
* Initial decoupling pass on Damageable

* ope

* e

* mroaw

* ok sure on the medibot thing

* no medibot bounds

* okidooks

* arcryox era

* cryox moment
2026-06-29 12:44:01 +02:00
neomoth d4ef9dc0c6 Small tippy fix + msg toolshed additions (#43082)
* why is this not how it worked already fml

* better tippy checking
2026-06-29 12:44:01 +02:00
Shegare b28568d2da HTNComponent from SharedNPCSystem (#42750)
* init

* move system

* doc
2026-06-29 12:44:01 +02:00
Pok 74c336597d Support for melee weapon user overrides (#39633)
* redefining-using-melee-weapons

* animation bug fix

* review

* fix merge
2026-06-29 12:44:00 +02:00
B_Kirill c845c99680 Fix AtmosDebugOverlay being always active (#43073)
* Fix AtmosDebugOverlay being always active

* review
2026-06-29 12:44:00 +02:00
Patrik Caes-Sayrs 3b9db7359b Fixed redundant bar sign windows (#42960)
Fixed redundant bar signs

* Fixes the extra bar sign popups bug introduced in #42364
by making BarSignBUI use CreateWindow

* Fixes bar signs placed from Entity Spawn Window
2026-06-29 12:43:56 +02:00
pathetic meowmeow 662e9883a4 Make DamageSpecifier serializable (#43049)
* pt1 damageable refactor

* fixes

* thusd unused

* sparse damagespecifiers

* fix thongs

* aaaaaa

* fix tests

* de-crash
2026-06-29 12:43:56 +02:00
korczoczek 6e91ec0e36 Fix repeated Localization warnings when viewing the Power Monitoring Console (#43037)
no double work
2026-06-29 12:43:55 +02:00
Moony f421221a00 Non-obsoletion warnings as errors in Release. (#42983)
* Non-obsoletion warnings as errors in Release.

* Add two other obsoletions related to collection expressions.
These are not present in the codebase, but may become so in the future.

* Exempt NU1903 so the project can't mysteriously stop building.

* Fix some FULL_RELEASE mistakes.

* diff fix

* Resharper caught this one. Note to self: Wire up resharper to CI in another PR.
2026-06-29 12:43:54 +02:00
slarticodefastandScarKy0 31d6da207a Show fuckrules usage to admins (#42988)
* fuck rules

* extreme

* update comment

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-06-29 12:43:53 +02:00
Princess CheeseballsandPrincess Cheeseballs 89f1f96f6d Fix Flares dying after 10 seconds. (#42765)
asdas

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-06-29 12:43:52 +02:00
B_Kirill 4db7a5eb52 Cleanup warnings: CS0114, CS0414, CS9107 (#42859)
* Cleanup warnings: CS0114, CS0414, CS9107

* I shouldn't trust IDE autocorrection
2026-06-29 12:43:51 +02:00
Coryler 84bf9e4e87 Moved DV Traits into the right file 2026-06-29 12:43:50 +02:00
portfiend f279c9abeb Split HumanoidProfileEditor.xaml.cs into separate files (#42715)
* separate humanoid profile editor into different files

* move this to the rest of the fields
2026-06-29 12:43:50 +02:00
InsoPLandArtisticRoomba 43e8ac5dde Thermal vision overlay for admins (#42812)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* admin button

* cleanup

* sandoboxenabled

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-06-29 12:43:50 +02:00
pathetic meowmeow ee17a544d2 Documents all the public APIs for Nubody & markings code (#42857) 2026-06-29 12:43:49 +02:00
InsoPLandArtisticRoomba 0ccccc8227 Optical thermal scanner implementation (#42613)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* cleanup

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-06-29 12:43:48 +02:00
pathetic meowmeow 1edf6bdf27 Only rebuild organ markings when sex or group has changed (#42782) 2026-06-29 12:43:47 +02:00
pathetic meowmeow 429b710875 Fix markings colour setting (#42771) 2026-06-29 12:43:46 +02:00
pathetic meowmeowandPrincess Cheeseballs 05f04b9189 Clean up Marking data structure, add tests for Zombie transformation (#42756)
* Clean up Marking data structure, add tests for Zombie transformation

* empty

* AAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-06-29 12:43:46 +02:00
Absotively 3d9c2bc891 Gas device power switches use switch buttons (#42619)
* Switch button for gas filter power

* Switch button for gas mixer power

* Switch button for gas pump power

* Switch button for thermomachine power

* Switch button for space heater power

* Remove redundant switch labels
2026-06-29 12:43:45 +02:00
Samuka 2ca299985c Sent fax now tells where it was sent from (#41108)
* Make fax tell where the fax is from

* make the line shorter

* localization

* fix fax machine not knowing where the fax is from

* fix popup saying PeerSelector

* name is now get from the known fax list

* shorter to fit in more papers

* send the sender not the destination

* add time to info displayed

* nuke [ViewVariables(VVAccess.ReadWrite)]

* update submodule

* use RoundDuration() instead

* ops, this was needed
2026-06-29 12:43:45 +02:00
SlamBamActionmanandslarticodefast 53fcd12147 Add Cyborg crew indicator (#37038)
* Initial commit

* Include uncertain crew and make it work for AI

* Add new definition to Silicon Rules 8

* Update based on review

* Remove Cluwne from job list

* ProtoIdify

* Update and also make monkey/corgi show IDs

* Remove unnecessary property

* Remove redundant code

* Carrrrd

* cleanup

* Nicer code

* Update to fix the spawn bug + agent ID

* Fix new icons

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-06-29 12:43:44 +02:00
pathetic meowmeow b81a0c7a85 Drop ICharacterProfile/ICharacterAppearance interfaces (#42661) 2026-06-29 12:43:42 +02:00
abb13de3dd Move character preview handling into a specialized control (#41252)
* Move character preview handling into a specialized control

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>

* Restore job name that I accidentally removed from character picker buttons

* Just resolve dependencies the standard way

---------

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-06-29 12:43:42 +02:00
Winkarst-cpu 8028412480 Fix: Make vote call button toggable (#42450)
Fix
2026-06-29 12:43:42 +02:00
B_Kirill a9e654b9cb Improve sandbox window toggle buttons state handling (#42281) 2026-06-29 12:43:41 +02:00
SlamBamActionman ddeea645ef Add an option for hold-to-attack in settings (#42596)
* Initial commit

* Separate ranged and melee

* Move to controls tab
2026-06-29 12:43:40 +02:00
B_Kirill e9f5ae611b Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-06-29 12:43:39 +02:00