Commit Graph

20 Commits

Author SHA1 Message Date
keronshb 19c8082c0d Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-05-18 15:33:20 +01:00
SlamBamActionman e4e238f7b0 "New player" admin logging improvements (#35961)
* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes
2025-03-23 16:17:16 +00:00
slarticodefast a2cdf5a113 UseInHandEvent cleanup (#35231) 2025-03-01 13:36:43 +00:00
icekot8 fe16eb1cd4
hand teleport portals now may start in the same grid. (#28556) 2024-06-08 20:16:59 +02:00
Moony 56be0e1ee8
Handheld teleporter portals now must start on the same grid. (#28423)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2024-06-01 17:54:42 +02:00
nikthechampiongr ad5628777b
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments

(cherry picked from commit 362d56981fd7654f6ebec36f16cc8fabdd04b6a7)
2024-03-24 00:03:28 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
metalgearsloth c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
DrSmugleaf 3f3ba6ac62
Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
metalgearsloth 0b542098db
Remove ghost compref (#19478) 2023-08-25 18:50:46 +10:00
Kara 2e86f4c556
Portal sprite & behavior tweaks (#19179)
* Portal repalette

* Portal traversal verb + anchoring

* map restriction

* optional max distance checks if we decide to have them later

* lower pointlight energy slightly hopefully makes it less garish
2023-08-15 14:56:14 -06:00
Vordenburg 796d818bba
Check Deleted instead of null for HandTeleporter (#18260) 2023-07-24 14:21:44 -06:00
ShadowCommander dd7032a860
Mind ECS (#16826) 2023-06-19 04:33:19 +10:00
Leon Friedrich 19277a2276
More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
Leon Friedrich 4d71b1b81e
Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
ShadowCommander bfc4da9377
Mind ecs (#14412) 2023-03-26 14:31:13 -04:00
keronshb 9ebb452a3c
DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
Chief-Engineer 061d4de1e4
Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
Kara 5eacde3da7
Hand teleporter / portal tweaks (#13305) 2023-01-02 23:53:16 -08:00
Kara c821ca71aa
Portals & hand teleporter (#13266)
* basic system with portals & linked ents

* hand tele sprites, no impl

* hand tele and teleportation works

* fancy it up

* oog

* special case projectiles

* predict portal-to-portal teleportation

* this stuff

* check nullspace

* sloth

* give to rd instead

* i guess this can probably happen

* docs
2023-01-02 19:58:25 -06:00