Commit Graph

2103 Commits

Author SHA1 Message Date
Vera Aguilera Puerto bf1fce006f Fix buckle not working 2021-05-22 13:53:51 +02:00
Swept 9dd2e9eeaa
Removes solution transfer verbs (#4048) 2021-05-21 23:36:16 +02:00
Swept 4ca854b142
Changes - name: in StorageFillComponent.cs to - id: (#4051)
* Changes all - name: fields to - id: fields to make more sense in StorageFillComponent.cs

* Fixes test
2021-05-21 23:30:03 +02:00
SweptWasTaken 9954764c58 Adds a light code comment to StorageFillComponent.cs 2021-05-21 11:56:15 -07:00
Swept 74d044a4a9
Adds more splat and tweaks PuddleComponent.cs (#3942)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-05-21 00:19:18 +00:00
scrato 80a864724b
Fixed 4014 (#4033)
Co-authored-by: Michael Will <will_m@outlook.de>
2021-05-20 14:58:28 +02:00
Vera Aguilera Puerto 3a27490c59
Material cleanup (#4025)
* work

* more work
2021-05-20 10:37:34 +02:00
20kdc efc5fac7ec
Fix dropping an item on a translated grid (#4027) 2021-05-19 19:26:01 +02:00
Vera Aguilera Puerto 92b01d6a7c
Makes a few deletes queued. (#4015) 2021-05-17 13:14:28 +02:00
ShadowCommander 7b00489b1f
Fix clicking a locker while inside of said locker (#3965)
* Fix clicking a locker while inside of said locker

Actually fixes #1535

* Address reviews

* Add test

* Clean up test
2021-05-17 02:31:10 -07:00
ShadowCommander b907c54470
Fix kitchen spike (#4008)
* Fix kitchen spike

* Add fluent localization

* Add newline

* Prevent things that are not dead from being spiked
2021-05-17 11:12:17 +02:00
Vera Aguilera Puerto dc03f1f545
AnchorableComponent light cleanup. (#4009)
* Remove awful commands

* Unanchoring is a word.

* Fix disposal tests....

* Slight anchorable cleanup
2021-05-16 22:33:21 +02:00
20kdc f6a2daffa9
Objectives all use a consistent definition of "dead" defined in Mind now. DieCondition is no longer inverted. (#4006)
More brain fixes, mainly
2021-05-15 17:46:55 +02:00
20kdc 438b60310d
Various Paper adjustments (#3993)
* Various Paper adjustments

+ can now have prefilled text
+ cleaned up paper sprite layering a bit,
+ adds an AME manual as a test but doesn't put it anywhere
+ Paper cannot write arbitrary Examine markup

* Paper component doesn't show text on examine anymore
2021-05-15 17:43:19 +02:00
Pieter-Jan Briers 26c2d9f479 Remove usages of physics anchored from content 2021-05-13 02:13:12 +02:00
Pieter-Jan Briers 251df93b71 Remove usages of AnchoredChangedMessage.
It was a component message which is now deprecated.
2021-05-13 02:05:46 +02:00
20kdc 23bc33a7aa
`drainallbatteries` - a command for testing low-power conditions (#3983) 2021-05-13 01:12:36 +02:00
20kdc 3476d1de5b
Fixes KillPersonCondition considering brains "alive" (#3985) 2021-05-13 01:11:26 +02:00
20kdc e0f7ca7740
Little component to make batteries examinable. (#3982) 2021-05-13 01:10:57 +02:00
Vera Aguilera Puerto f0c1efed9b Footstep SFX are played on entity coordinates, instead of following the entity.
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
Vera Aguilera Puerto 722087f92a Melee arc effects are only sent to players inside PVS. 2021-05-12 14:47:56 +02:00
Vera Aguilera Puerto 462cddf860
Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
ShadowCommander c2d66723a3
Cloning rework (#3808)
* Fix cloning

* Fix cloning after clone dies and remove unneeded code

* Fix ignored

Co-authored-by: Silver <silvertorch5@gmail.com>
2021-05-11 16:16:08 -07:00
Alex Evgrashin bf94e37730
Fix anchoring? Maybe? (#3974) 2021-05-12 00:16:48 +02:00
Pieter-Jan Briers 4e89ba560e Add basic example NL entity localizations.
Make secret stash use fluent in one spot as example.
2021-05-11 23:13:43 +02:00
Vera Aguilera Puerto 9c3c81e8d8 Fix radio messages not being sent and messages not being escaped. 2021-05-11 12:17:47 +02:00
ShadowCommander 4780179058
Global ghost hearing (#3954)
* Add global hearing for ghosts

* Fix speech bubbles breaking when out of PVS
2021-05-11 18:37:40 +10:00
20kdc 743a12750c
Pull controller manages velocity better than it did before. (#3945) 2021-05-11 18:32:11 +10:00
Vera Aguilera Puerto 0be8437645 Update ResearchSystem to not use IEntityQuery. 2021-05-10 20:46:34 +02:00
Vera Aguilera Puerto 3e0eb22921 Update RemoveExtraComponents command to not use IEntityQuery. 2021-05-10 20:36:16 +02:00
Paul ffdf1d17fe when the transform 2021-05-09 22:36:19 +02:00
Paul c136755df2 dropping with random rotation on unintentional drop, dropping with reset rotation on intentional 2021-05-09 10:09:14 +02:00
ShadowCommander 7c42a5d305
Fix moving items dropping them on the ground for a tick 2021-05-08 17:19:32 -07:00
ShadowCommander 31844fa88e
Fix thrown breakables (#3944)
* Fix bottles and lights being parented to player

* Fix item pickup animation
2021-05-08 20:27:20 +02:00
Vera Aguilera Puerto 2c5102b85d HandsComponent now validates coordinates before attempting to drop. 2021-05-08 03:49:34 +02:00
Vera Aguilera Puerto 62a4145681 FoodComponent trash prototype ID is now validated by the YAML linter. 2021-05-08 03:44:19 +02:00
Vera Aguilera Puerto e3a2847200 Makes some mind methods log. 2021-05-08 03:37:24 +02:00
Vera Aguilera Puerto 35fc0a2e8a Fix SolutionAreaEffectSystem exception when the collection is modified. 2021-05-08 03:26:07 +02:00
Vera Aguilera Puerto 5f65c12d2f Fix puddle overflow exception on space. 2021-05-08 03:18:57 +02:00
Vera Aguilera Puerto 7f868455bc Fix RCD incorrect prototype ID for walls.
This code seriously needs refactoring and cleanup.
2021-05-08 03:11:11 +02:00
Vera Aguilera Puerto 5ae8894c83 Fix RCD exception when being used in spess.
This does not fix the actual functionality, it just checks whether the click location is not space. This needs to be fixed in the future to work in space.
2021-05-08 02:57:13 +02:00
Alex Evgrashin 9857f8197c
Pulling change entity rotation (#3890)
* Moved rotatable to shared

* Pullable change rotation

* Applied review

* Update Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-05-05 13:29:26 +10:00
DrSmugleaf ad3b7fe97d
Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Vera Aguilera Puerto 85f3871536 Fire extinguisher now applies an impulse to the user when used in space. 2021-05-04 13:37:36 +02:00
Vera Aguilera Puerto 4854062c15 Vapor no longer throws exception in space.
Fixes #3895
2021-05-04 13:37:36 +02:00
Swept 6376e60b78
Massive Food PR (#3436)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-03 13:17:22 +02:00
Pieter-Jan Briers 186563edd0 Suspicion doesn't check antag preferences anymore. 2021-05-01 23:56:17 +02:00
Acruid 00e01d51fd
SnapGridComponent Removal (#3884)
* Removed SnapGridOffset, there is only center now.

* SnapGridComponent methods are now static.

* Removed SnapGridComponent.OnPositionChanged.

* Refactored static functions off SnapGridComponent to MapGrid.
Refactored away usages of SnapGridComponent.Position.

* Added Transform.Anchored for checking if an entity is a tile entity.
More refactoring for static MapGrid functions.

* Static snapgrid methods on MapGrid are no longer static.

* Add setter to ITransformComponent.Anchored.
Removed direct references to SnapGridComponent from content.

* Grid functions now deal with EntityUids instead of SnapGridComponents.
Began renaming public API functions from SnapGrid to Anchor.

* Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset.

* Update engine submodule to v0.4.46.
2021-04-28 10:49:37 -07:00
metalgearsloth fa2360ee02
Footsteps cleanup (#3840)
* Disable footsteps in space

* Just clean up footsteps
2021-04-21 20:14:40 +10:00
Visne 75a8833b2c
Add AdvertiseComponent and add it to vending machines (#3756)
* WIP AdvertiseComponent

* Add AdvertiseComponent and add it to vending machines

* Add snacks.yml

* Capitalise C in cigarette machine

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Server/GameObjects/Components/AdvertiseComponent.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Fix most problems

* Add localisation + exception for illegal prototype values

* Add ads for smart fridge, discount dan's, youtool and mining

* Oops

* Fix style

* Make dependencies local

* Remove some ads, increase wait

* Increase wait, allow full initial wait width

* Fix error

* Update sovietsoda.ftl

* Update sovietsoda.ftl

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-04-21 20:00:14 +10:00