Commit Graph

2898 Commits

Author SHA1 Message Date
Visne 62b87bc876
Remove black margin in separated HUD (#13724) 2023-02-28 08:11:38 -08:00
Chief-Engineer 8f402ee8ca
Add non-players button to log viewer (#14097)
* add include non-players button to log viewer

* breakout player filter check

* fix sending player logs with no players selected

* fix default not returning player logs, causing test issue
2023-02-28 08:09:35 -08:00
Nemanja a5b9cecc78
Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-26 23:44:30 +11:00
metalgearsloth 44fb8a9e2d
Fix rsi sprite access for verbs (#14284) 2023-02-26 18:48:57 +11:00
metalgearsloth 9c03ed805c
Don't play ambience for paused ents (#14269) 2023-02-26 04:19:31 +11:00
keronshb 9ebb452a3c
DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00
keronshb 9183412340
Merge pull request #14206 from 08A/fix-entity-group-menu
Fix entity group menu (right-click menu)
2023-02-23 19:27:15 -05:00
DrSmugleaf a13bdc0431
Fix AHelp window being recentered when opened through the verb (#14219) 2023-02-22 23:26:02 +11:00
Leon Friedrich a47529b0d5
Fix context menu scroll bar visibility (#14211) 2023-02-22 12:45:53 +11:00
metalgearsloth 2e25128770
Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
DrSmugleaf a11d82c479
Make admin ahelp window remember its last position (#14209) 2023-02-21 20:31:27 +01:00
Kevin Zheng 32b9a7b781
Add APC power meter (#14196) 2023-02-21 09:23:38 -06:00
Alexis Ehret 42e8bfb127
Refactor EntityMenuUIController.AddToUI 2023-02-21 15:08:42 +01:00
Alexis Ehret d060e1e9af
Fix entity group menu
Before this commit the entity submenu was always the submenu of the
first entity in the group. Now the submenu is uniq to the current entity
selected.
2023-02-21 14:13:05 +01:00
Moony cc0c516e02
Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-18 19:00:31 -06:00
Chief-Engineer e29a3874b8
add entity logs verb (#14170) 2023-02-18 19:00:17 -06:00
Leon Friedrich 75a559fa55
Update radio prefix parsing (#13777) 2023-02-19 04:27:56 +11:00
metalgearsloth 344238c0f1
Make NPC steering actually debuggable (#14142) 2023-02-17 12:30:10 +11:00
Chief-Engineer a0ea580260
Add vote logs (#14139)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-02-17 01:29:44 +01:00
Chief-Engineer 061d4de1e4
Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
TemporalOroboros 6b381f7304
Resolve PoweredLightVisualizer is Obsolete (#13891) 2023-02-16 00:10:41 -04:00
Julian Giebel 5e8e848d52
Content PR for RichText refactor (#13772)
* Fix examine system after formatted text refactor
Implement key bind markup tag

* Add font prototype definitions

* Update submodule.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-15 17:10:05 -06:00
TemporalOroboros 5b23048497
Resolves LightBulbVisualizer is Obsolete (#13889) 2023-02-13 23:43:51 -04:00
metalgearsloth bfbb1a689f
1 do_after for ore veins (#14083)
* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time

* Make mining destroy rocks with 1 hit

Having to click 3 times was pretty annoying.

* a
2023-02-13 15:32:09 +00:00
metalgearsloth c8f89eca60
ECS dragdrop (#12973)
* ECS dragdrop

No more excuses.

* AAAAAAAAAAAAAA

* kry

* events

* aaaaaaaaaa

* HUH

* Fix stripping

* aaaaaa

* spoike

* asease

* fix table vaulting

* ded

* rebiew

* aaaaaaaaaaaaa

* drag

* aeaeae

* weh
2023-02-13 13:29:34 +00:00
Vordenburg 4183b5f449
Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
keronshb 42745b1c6e
Conveyor Belt optimization and prediction (#12929)
* belt multithreading

* moves away from multithreading and changes setting awake directly to physics system method

* prediction for conveyors

* Fixes missing reference in FaxSystem

* Fixes oddities

* Adds networked to conveyor components

* Some more cleanup.

* reverts power change event

* Removes the event, fixes a file

* Should fix the rest of the weird additions

* More cleanup to fix extra files

* Fixes again

* fix

* fixes fax system

* Adds component state, cleans up the dependencies

* Checks for prediction

* Merge conflicts

* powa

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:20:39 +00:00
Leon Friedrich 236ce69062
rename GetOrNewWidget (#14079) 2023-02-13 06:33:53 +00:00
TemporalOroboros 69ba0ce120
Resolves EmergencyLightVisualizer is Obsolete (#13887)
* Split EmergencyLightVisualizer into Component/System pair

* Server ignore EmergencyLightVisualizer

* Update YAML

* Reviews

* small

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2023-02-13 01:45:51 +00:00
TemporalOroboros 00b310d83f
Resolves ReagentGrinderVisualizer is Obsolete (#13886)
* Split ReagentGrinderVisualizer into Component/System pair

* Update YAML

* Generic visualizer

* Update YAML

* Swap visuals

* Removes duplicate
2023-02-13 00:54:34 +00:00
Leon Friedrich 69b5562718
Rename IConsoleHost.RegisteredCommands (#14041) 2023-02-12 16:51:56 +00:00
Leon Friedrich 43f71aaee6
Rename cvars (#14001) 2023-02-12 16:51:21 +00:00
metalgearsloth f96fc1be41
Ore veins (#14011)
* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time
2023-02-12 12:40:57 +00:00
Nemanja ea66b7806a
predict itemcabinet (#14045) 2023-02-12 02:35:05 +00:00
metalgearsloth 37f432ca58
Procgen biomes (#13487)
* Planetmap tiles

Biomes etc etc

* a

* oop

* Chunk-based rendering

* funny

* Less allocations

* Fix overdraw

* Content tile edge support

Also updated grass to use it as a POC.

* Kindly revert

* Update for variant edges

* fixes

* Use fastnoise

* Remove redundant group

* a

* refactor a fair bit

* Prototype data instead

* tweaks

* a

* fix maths

* working

* a

* Slightly better empty support

* a

* flowers

* sounds

* lewd

* Networking

* more fixes

* better

* colours

* Some chunk loading

* Proper loading and unloading

* Better loading

* Fix parallax and movement sounds

* Anchoring support + decal setup

* Most of the way to load and unload

* Decal loading kinda werkin

* large trees

* started diffing

* a

* Variant support and deserts

* a

* snow

* agony, even

* working again

* todo

* a

* laba tiles

* aeiou

* a

# Conflicts:
#	Resources/Prototypes/Entities/Tiles/planet.yml
#	Resources/Prototypes/Tiles/planet.yml
#	Resources/Textures/Tiles/Planet/Lava/lava.rsi/meta.json

* laba

* Add lava

* Initial ignition

* triggers

* a

* a

* y

* Add basalt tiles

Did some unconventional things for the animation + rocks.

* fixies

* mergies

* promotion

* lava biome

* Lava planet start

* cleanup and more lava

* laba

* maccas

* biome stuf

* weh

* bongflicts

* aeaeae

* More fixes

* a

* these too
2023-02-12 02:15:09 +00:00
TemporalOroboros 23f1dc4643
Resolves SingularityVisualizer is Obsolete (#13906)
* Split SingularityVisualizer into Component/System pair

* Server ignore SingularityVisualizer

* Update YAML

* Move to SingularityComponent
2023-02-11 11:41:16 +00:00
metalgearsloth 2c751d5153
Add ItemStatus for mopping (#13745)
* Add ItemStatus for mopping

Big QOL feature

* a
2023-02-11 01:38:45 +00:00
TemporalOroboros 57275d97d3
Resolves RollerbedVisualizer is Obsolete (#13915)
* Split RollerbedVisualizer into Component/System pair

* Server ignore RollerbedVisualizer

* Update YAML

* GenericVisualizer

* Switch to unfolded layer

* Use visibility
2023-02-10 22:05:22 +00:00
TemporalOroboros bfedfd0abb
Resolves VaporVisualizer is Obsolete (#13882) 2023-02-07 16:46:49 -04:00
Nemanja 1b8c48180b
Anomaly Generator Tweaks (#13856) 2023-02-06 15:53:59 -04:00
AJCM-git 0685611e18
Fixes PDAs dissapearing when inhand (#13966) 2023-02-06 15:53:24 -04:00
TemporalOroboros eb388a3090
Resolves FoldableVisualizer is Obsolete (#13913) 2023-02-06 15:53:07 -04:00
Nemanja f450398df7
More anomalies (#13766) 2023-02-06 01:03:53 -04:00
jicksaw a008024b37
Airlock painter fixes (#13877)
fix undefined
2023-02-05 13:22:36 -07:00
Visne 11dbc2eabc
Move TabletopItemVisualizerSystem into TabletopSystem (#13921) 2023-02-05 13:02:49 -07:00
TemporalOroboros b95f4f474b
Resolves PDAVisualizer is Obsolete (#13896) 2023-02-05 14:34:54 -04:00
TemporalOroboros c398076620
Resolve ClustergrenadeVisualizer is Obsolete (#13890) 2023-02-05 14:33:29 -04:00
TemporalOroboros c7d674733d
Resolves DrinkCanVisualizer is Obsolete (#13895) 2023-02-04 22:09:46 -04:00
TemporalOroboros 8e18d1f41f
Resolves CreamPiedVisualizer is Obsolete (#13894) 2023-02-04 22:06:02 -04:00
TemporalOroboros 5c4f52ece1
Resolves SignalSwitchVisualizer is Obsolete (#13892) 2023-02-04 18:16:04 -04:00