Commit Graph

41 Commits

Author SHA1 Message Date
MarkerWicker 3323a17b3d
predict StackSystem GetVerbsEvent (#39741) 2025-08-18 16:49:25 -07:00
pathetic meowmeow 39cb27fe21
Borg hands & hand whitelisting (#38668)
* Borg hands & hand whitelisting

* yaml linted

* yaml linted (x2)

* yaml linted (x3)

* my storage tests so pass

* no need for SetCount

* ok new stuff you can get fixed too

* oops

* staque

* what if we addressed feedback

* my place so holder

* what if we addresesd feedback

* what if i did it correctly

* terminating or deleted
2025-08-12 15:21:42 -07:00
Princess Cheeseballs 91854e0776
Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve

* 22 file diff

* What if it was just better

* Hold that thought

* Near final Commit, then YAML hell

* 95% done with cs

* Working Commit

* Final Commit (Before reviews tear it apart and kill me)

* Add a really stupid comment.

* KILL

* EXPLODE TEST FAILS WITH MY MIND

* I hate it here

* TACTICAL NUCLEAR STRIKE

* Wait what the fuck was I doing?

* Comments

* Me when I'm stupid

* Food doesn't need solutions

* API improvements with some API weirdness

* Move non-API out of API

* Better comment

* Fixes and spelling mistakes

* Final fixes

* Final fixes for real...

* Kill food and drink localization files because I hate them.

* Water droplet fix

* Utensil fixes

* Fix verb priority (It should've been 2)

* A few minor localization fixes

* merge conflict and stuff

* MERGE CONFLICT NUCLEAR WAR!!!

* Cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-06 12:53:38 -04:00
Nemanja 524725d378
HandsSystem Refactor (#38438)
* checkpoint

* pt 2

* pt... i forgot

* pt 4

* patch

* More test fixes

* optimization!!!

* the REAL hand system

* fix RetractableItemActionSystem.cs oversight

* the review

* test

* remove test usage of body prototype

* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* hellcode

* hellcode 2

* Minor cleanup

* test

* Chasing the last of the bugs

* changes

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
Winkarst bb110b376e
Cleanup: Pass in ``IComponentFactory`` in ``EntityPrototype.TryGetComponent`` calls inside ``SharedStackSystem`` (#35464)
Cleanup
2025-02-24 18:59:06 +01:00
Nemanja ada6455b17
Make printing from ore procecssors slightly more bearable (#31074)
* Make printing from ore procecssors slightly more bearable

* Update sheet.yml
2024-08-17 15:12:55 +10:00
Tayrtahn 4a83c36585
Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00
Nemanja 85f09cae86
More Storage Rebalancing (#21373)
* the changes...

* eek
2023-11-01 17:19:41 -06:00
DrSmugleaf f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
metalgearsloth 7064f262b4
Add ore bag area pickups (#19358) 2023-09-12 22:34:04 +10:00
deltanedas 4935a95687
borg construction module (#19260)
* cant insert materials into machine if unremoveable

* lingering materials

* add construction cyborg module

* fix empty stack color

* lathe recipe

* a

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-23 17:34:39 -04:00
Nemanja 7ddee71379
More borg tweaks (#19143)
* borg tweaks but i'm gonna go code fun stuff first

* werkin' on it

* a ton of tweaks

* fuck everyone and then myself
2023-08-14 18:34:23 -05:00
Nemanja 2d08f02d23
Material generators from Afterlight (#18387) 2023-07-31 14:42:38 -04:00
Leon Friedrich 35d6d490f1
Fix some machine construction bugs. (#18179) 2023-07-30 03:29:59 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Nemanja 5c60a27c7c
Make item size scale with stack size (#17623)
* Make stack count affect item size

* and the test, too

* readd this check

* vwoom

* huh

* if you ever read this commit message ping me on discord in #contributors

* changerinos
2023-06-25 10:44:37 -05:00
metalgearsloth a9c0007c77
Stack and storage enhancements (#16405) 2023-05-14 22:24:45 -04:00
DrSmugleaf b947856431
Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
Nemanja d506311985
make printed items from lathes automatically stack (#13603)
Closes https://github.com/space-wizards/space-station-14/issues/10402
2023-01-20 15:06:02 +11:00
Leon Friedrich 2f4e90a3e0
Fix popup bugs (#13233) 2022-12-31 10:46:04 +11:00
Nemanja faca40b8d5
more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-25 05:28:21 +01:00
Leon Friedrich 881a2b2ece
PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Nemanja 9428d4b341
stack cleanup and mild refactoring (#11717)
* stack cleanup

* fix tests and ulong

* somehow did half a commit

* ulong got usmall. (it's ints now)

* sussy baka cleanup

* mirror's review

* make da tests pass again

* shadowcommander review

* sloth por favor

* Update StoreSystem.Ui.cs
2022-11-08 20:24:23 -06:00
Vera Aguilera Puerto 27d41b3a5b
Shutdown cleanup for stack type handler (#11996) 2022-10-17 17:49:38 +02:00
Vera Aguilera Puerto f83f16df16
Add "count" to stack comp's type handler. (#11917) 2022-10-17 14:17:59 +02:00
metalgearsloth 600c0e3255
Fix a few warnings (#11576) 2022-10-04 14:24:19 +11:00
Leon Friedrich 51b1535255
Improve stack merging and crafting (#7105) 2022-03-27 21:03:14 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Vera Aguilera Puerto d75b384213
StackSystem uses the EntitySystem proxy methods. (#5699) 2021-12-14 18:11:26 +01:00
Acruid fa0ec5cbd9
AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
ike709 0865409521
Adds support for unlimited stacks (#5084)
Co-authored-by: ike709 <ike709@github.com>
2021-10-31 14:27:11 +01:00
Vera Aguilera Puerto 0869d837d6 Replace ComponentManager with EntityManager in StackSystem.
Stacks are the most advanced piece of code in this codebase...
2021-09-26 15:43:38 +02:00
Vera Aguilera Puerto 61d8852799
Update StackSystem to use Resolves. (#4664)
* Update StackSystem to use Resolves.

* Compile
2021-09-20 13:39:05 +02:00
Pieter-Jan Briers cd6c2bb373 Improve ExaminedEvent to handle newlines for you with helper methods. 2021-09-15 16:58:15 +02:00
Vera Aguilera Puerto fa48e2abae Move StackSystem Use method to SharedStackSystem 2021-08-30 12:31:28 +02:00
Vera Aguilera Puerto d1fe278afc Stack components are now entirely logicless.
- GetState is handled in SharedStackSystem
- Adds friend attributes to the stack components
2021-08-30 11:49:09 +02:00
Vera Aguilera Puerto f15ed2ba50
Updates ComponentHandleState usages to be by-ref (#4535) 2021-08-30 11:33:48 +02:00
Vera Aguilera Puerto 14c2f65b17 Stacks now use ComponentHandleState. 2021-07-11 11:07:27 +02:00
Galactic Chimp 392b820796
Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00
Vera Aguilera Puerto 0093a961bc
Refactor stacks to not use method events (#4177) 2021-06-12 11:24:34 +02:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00