Commit Graph

8558 Commits

Author SHA1 Message Date
deltanedas d9a50737ae fix exped caves generation (#32890)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-07 21:45:11 +00:00
MilenVolf 5e8009c47b Allow shuttles on planets to make FTL jump (#33507)
This check conflicts with an attempt to FTL from the planet before expedition ends
2024-12-07 21:45:11 +00:00
goet 62cf5730e2 Ensure wires can always be cut (#32447)
ensure wires are always cut
2024-12-07 21:43:14 +00:00
IProduceWidgets d4f4f6292f baby proof the terminal (#33281)
* baby proof the terminal

* Make a couple exceptions for items that you might take with you.

* alwayspoweredlights

* Uncuttable cables since cablecomp is a snowflake construction system

* chairs and vendors

* rerun heisentests

* rerun tests again
2024-12-07 17:27:35 +00:00
c4llv07e 588357d6ca Add telegram to the server info-links (#33459) 2024-12-07 17:25:37 +00:00
chromiumboy 48ad7a9f60 Gas pipe sensors (#33128)
* Initial commit

* Monitored pipe node is now referenced by name

* Review changes

* Simplified construction

* Tweaked deconstruction to match other binary atmos devices

* Helper function removal

* Updated attribution
2024-12-07 17:25:26 +00:00
slarticodefast f6dda6b725 electrification hud 2024-12-07 16:50:43 +00:00
IProduceWidgets 1689950693 Coal presents and chrimmas tree options. Presents no longer itemify (#33147)
* Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already.

* presents and tree

* woops

* reviews a
2024-12-07 16:50:31 +00:00
DrSmugleaf 12781b4fe5 Fix imports 2024-12-07 16:38:11 +00:00
DrSmugleaf 078dbfb287 Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared 2024-12-07 16:37:50 +00:00
Saphire c437a5d9d6 Move some of the new singularity code into shared
Hopefully without explosions yay
2024-12-07 16:32:22 +00:00
SlamBamActionman 0ede705300 Add emag functionality 2024-12-07 16:32:15 +00:00
MilenVolf abac268e9a Localize planet dataset names (#33398)
* Localize planet names (borer)

* DatasetPrototype -> LocalizedDatasetPrototype

* Apply requested changes
2024-12-07 16:31:37 +00:00
Pieter-Jan Briers 7ece549aa8 .NET 9 forward compatibility changes (#33421)
This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future.
2024-12-07 16:21:13 +00:00
Ilya246 eba8a40e76 fix viewing nav slowing shuttle down (#32381)
fix
2024-12-07 16:20:56 +00:00
Saphire f6ff4c7937 Bump the failsafe timer down 2024-12-07 16:20:47 +00:00
faint 4b3bdc9a2f Replace direct uses of GameTicker dictionary with `TryGetValue` (#33222)
Fix station events schedulers, antag selection and possibly other systems acting weird in a rare scenario
2024-12-07 16:20:37 +00:00
ScarKy0 d383ee6217 Changes + Cleanup 2024-12-07 16:18:20 +00:00
ActiveMammmoth 6fe0d4631c Wizard Summon Guns/Magic (#32692)
* mostly done but there's a bug with spawning

* RandomGlobalSpawnSpellEvent now actually works

* Summon Guns/Magic is working

* Added sound, cap gun, and auto pick up

* Added all requested changes/fixes from reviews

* Halving cooldowns
2024-12-07 16:11:56 +00:00
Saphire f7b57d2375 Fix the component defaults 2024-12-07 16:11:07 +00:00
Saphire 363e9aa878 Temporarily make singularity a bit harder to loose as non-antag 2024-12-07 16:11:03 +00:00
MossyGreySlope 875ab71002 Fix server crash when the seed extractor is used on the dev map (#33312)
handle event when using seed extractor

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-07 15:43:42 +00:00
Saphire Lattice 8e0b24b38a Fix utensils not being thrown away (#33326) 2024-12-07 15:43:42 +00:00
Saphire Lattice c65ab51393 Improve crayon UI to not be stuck in 1996 (#33101)
* Improve crayon UI to not be stuck in 1996

* Make a horrifying crayon spaghetti

* Crayon

* Undeprecate the crayon, describe the crayon
2024-12-07 15:43:36 +00:00
ScarKy0 c86c20355c S: Awaiting Changes 2024-12-07 15:43:26 +00:00
beck-thompson 8abdafc353 Clumsy system refactor (#31147)
* First commit

* Fixes

* Added the noise

* Renames

* Timespan

* Fixed space

* entity -> ent

* This shouldn't work

* opps....

* Datafield name change

* Better comments

* small comment

* Personal skill issue

* Event renames and stuff

* Couple fixes

* Defib ref fixes (Silly me)

* Added clumsy back!

* no hard code clumsy!

* Identity fix

* Event name change

* Comment change

* Function name change

* opp

* Update names

* Damage stuff!

* Fixes!

* Fixes

* opps

* This was hidden away!!

* negative diff feeds me
2024-12-07 15:42:29 +00:00
deltanedas 04a33dcea9
dont give AI a fugi report (#2363)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-04 23:20:55 +00:00
deltanedas 027df56d23
borg slavery 🔥 🔥 🔥 (#2337)
* fuck it fix emag law 4

* add borg enslaving

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-12-01 23:48:13 +01:00
Pieter-Jan Briers 26b36db09d Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-29 19:18:11 +01:00
sativaleanne a07cb3b222 Rolebanlist command UI (#30827)
* rolebanlist command opens ui

* removed commented out section
2024-11-29 19:18:11 +01:00
Kr8art 04b9239581
Port Dogtags from CD and fix some minor issues with it. (#2301)
* Port Dogtags from CD and fix some minor issues with it.

* Addressing reviews
2024-11-28 12:04:17 +00:00
deltanedas b4d79a29cb
fix the shadow factory (#2299)
* update code to allow lawset updating

* use lawset field on borgs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-28 07:22:06 +00:00
deltanedas 921a0e26fd
zombie gamemode semi rework (#2194)
* zombie gamemode semi rework

* remove 1

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-26 12:23:26 +00:00
Milon d375f35350
fix KillPersonCondition (#2289)
* aaaaaaaaaaaaaaaaaa

* what even was this
2024-11-26 08:26:47 +00:00
deltanedas 3a27784542
fix debris having nothing (#2280)
Revert "improve BiomeDunGen (#33113)"

This reverts commit b94731c4f8.

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-24 20:25:25 +00:00
deltanedas 11807309de
cherry pick portable charger (#2206)
* Portable Recharger: Arsenal T3 (#26655)

* sys

* item

* ahm.

* Update Content.Server/Power/Components/ChargerComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* remove funny spaces

* funny fix

---------

Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-24 11:09:31 +01:00
deltanedas 51d8874c74 merge master 2024-11-24 04:27:00 +00:00
Milon c723d16298
fix pain popups (#2248)
whoopsie!!
2024-11-20 20:26:19 +00:00
deltanedas 3b6c3b56ec merge master 2024-11-20 05:15:21 +00:00
Lyndomen fdb26756ec
Ports Bloodstains And Footprints from EE (#2186)
* bogos binted

* bogos binted

* Update human.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update skeleton.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* untouch

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* untouch please

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* fixed real

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2024-11-20 01:00:15 +00:00
Milon f1c859a9ee
pain system + addictions + traits (#2192)
* the nightmare continues unchecked

* HOLY FUCKING SHITCODE

* Update traits.ftl

* makes the yaml linter happy

* we'll regret this later

* what why
2024-11-20 00:59:17 +00:00
Lyndomen 0e3643bee9
Port frontier no power popups (#2230)
* meow

* meow

* meow

* meow

* meow
2024-11-18 22:19:17 +00:00
deltanedas 069a73317e
Merge branch 'master' into upstream-ops
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-11-18 21:42:45 +00:00
Lyndomen b1941efa97
Ports Salv Cannon requiring power from Frontier (#2227)
* meow

* meow
2024-11-18 16:53:07 +00:00
Lyndomen 39d9ea854d
Change Kill Person to "Teach person a lesson" (#2184)
* bogos binted

* bogos binted

* bogos binted

* bogos binted

* bogos binted

* bogos binted

* bogos binted

* fixes, still doesnt stay completed.

* fixed real

* meow

* meow
2024-11-18 04:33:27 +01:00
Pieter-Jan Briers 4aecc673ae Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-15 19:35:37 +00:00
CheddaCheez 0fbf77cf90 Fix mime broken vow alert (#33303)
Swap VowAlert and VowBrokenAlert on lines 149 and 150 so that the proper alerts are cleared and shown
2024-11-15 17:58:01 +00:00
keronshb 0fee1b6d2b Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201)
* Act

* Adds Jaunt ECS and related prototypes

* Adds jaunt sounds

* Adds enter and exit sound support to polymorphs

* Updates jaunt description

* Adds jaunt action sprite and changes jaunt polymorph to use it

* Adds Jaunt and upgrade to the wizard grimoire

* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt

* Update Resources/Locale/en-US/store/spellbook-catalog.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Polymorph/PolymorphPrototype.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* removes meta changes

* removes other meta changes

* adds context menu and a description to basemobjaunt

* comments for jaunt component and adds on component shutdown method

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Content.Shared/Jaunt/JauntComponent.cs

* Update Resources/Prototypes/Catalog/spellbook_catalog.yml

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-15 17:45:08 +00:00
dffdff2423 a48bc2d02f tag:with toolshed command (#31751) 2024-11-15 17:45:08 +00:00
Repo 345cf26239 Fix unban/editing role bans placed in groups. (#30659)
* On editing a roleban, get all the bans with the same time.

* forgoten newline

* Update to check for player ID too.
2024-11-15 17:42:52 +00:00