Commit Graph
23 Commits
Author SHA1 Message Date
Moony 6656adc083 Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.
2026-06-29 12:44:18 +02:00
Tayrtahn 169280a80a Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-08-09 17:26:13 +01:00
Kara b93f956353 Resolve 'EntitySystem.Get<T>()' is obsolete in content (#27936)
* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content

* pass entman

* dog ass test

* webeditor
2024-05-18 13:58:55 +02:00
Visne 9bd30d57ad Remove obsolete PoolManager methods (#19499) 2023-08-25 12:13:11 +10:00
Visne 3c667b6f7e Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
Leon Friedrich 9c84108672 Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
TemporalOroborosandmetalgearsloth ba91023a85 Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-07-06 14:54:25 +10:00
Visne c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
wrexbe 81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
wrexbe bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
mirrorcult ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Moony eb6d24abd0 Makes map vote and roundstart smart about player count. (#5418)
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.

* a typo

* Address reviews.

* Localized.
2021-11-20 11:32:07 -07:00
moonheart08 9f0c3daa65 Restart round vote now correctly shows round end screen. (#4817) 2021-10-09 20:18:20 +02:00
Pieter-Jan Briers 4b6fb9f13e RestartRoundTest now loads saltern. 2021-07-06 16:41:57 +02:00
Vera Aguilera Puerto d3a611164b Turns GameTicker into an EntitySystem. (#4197)
* GameTicker turned into an EntitySystem

* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events

* Change event names to be more consistent with the rest.

* YAML linter uses the dummy gameticker CVar override.

* Fix game ticker initialization order

* Dummy ticker won't spawn players.

* Fix character creation test
2021-06-20 10:09:24 +02:00
DrSmugleaf f878f353e4 Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
DrSmugleaf ff1a2d97ea Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00
DrSmugleaf 87f9a6e167 Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder

* RIDER
2020-12-03 13:40:47 +11:00
DrSmugleaf a48a0ba4f3 Change RestartRoundTest to also startup a client (#2683) 2020-12-03 11:52:34 +11:00
DrSmugleaf bf5b9ad03b Change cvar usages to use CVarDef and define them in CCVars (#2250)
* Change cvar usages to use CVarDef and define them in CCVars

* Merge fixes

* Remove duplicate cvar registration
2020-11-07 11:15:56 +11:00
DrSmugleaf 80940a8d8a Add restart round command test (#1897) 2020-08-25 15:26:33 +02:00