* Pass 1.
* i'm FREE
* Prevent hangups.
* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.
* sigh.
* fix singular trigger bug so LatheTest doesn't flake.
* Remove SystemAttribute usage.
* Poke
* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.
* Change the faulty store test into two tests, one of which is ignored for failing.
* add reputation system
* add contracts button to PDA
* give traitors contracts
* add GetRandomObjective to SharedObjectivesSystem
* add TryRemoveObjective overload
* add everything needed for reputation store and objectives
* "ui"
* giant uplink reputation tagging
* prevent buying reputation-locked gear with uplink implant
* :trollface:
* more ui stuff
* :trollface:
* :trollface:
* remove default objectives
* :trollface:
* UI fixes
* stuff
* objective component changes
* add offerings and stuff to yml
* make some objectives work
* make rcd objective real
* more ui fix
* :trollface:
* ui usable
* bunch of low risk objectives
* syndie jail wip
* more wip
* massive amount of work
* add bad guidebooks
* prevent fultoning anchored things
* fixes
* disable claim buttons when no slots are open
* :trollface:
* :trollface:
* :trollface:
* update ui when a slot unlocks
* move rejecting to offerings, remove rescan (automatic now)
* add verb to attach fulton, fix
* dont get objective to ransom/kill someone you already ransomed
* make offering slots random + maximum count in rep level
* :trollface:
* rela
* update syndie jail
* more syndie jail update
* make marshal real
* fix
* fix power room power
* remove access from timer
* :trollface:
* engine
* allow syndicate items on syndie jail
* add ransom ui
* update map loading
* add ransom purchasing to cargo request console
* warn not error for loading
* ui fixes
* final fixy
* mg book fix
* final fixy II
* remove redundant Announcement word
* more []
* end ransom when leaving the jail
* :trollface:
* 10 tc for roundstart traitors
* make nuke core objective work for traitor
* guidebook gaming
* early merge of guidebook comments
* update bunch of objectives
* add min reputation to kill fellow traitor
* guidebook gaming
* evil
* giant stuff
* dont offer dupe objectives
* evil
* pronoun
* fix
* grr
* blacklist assist and DAGD from assist objective
* grr
* fix linter
* remove objectives from traitor rule test
* nuke disk anti-troll
* evil test
* add objectives test to find bad objective groups
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fixy
* fix
* fix stuff
* reword ransom announcement
* pro
* goida
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* The death of try20
* Add integration test for traitor gamerule
* Fix max difficulty being overshot
* Check at least one objective is assigned
* EntProtoId