c7077a388c
Predict reagent grinder ( #42815 )
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* prediction!!!
* fixes
* fixes and add debug logs
* fix prediction and cleanup
* raise event on client + comp access
* reapply power state changes
* Update Content.Client/Kitchen/EntitySystems/ReagentGrinderSystem.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
* Update Content.Shared/Kitchen/Components/ReagentGrinderComponent.cs
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
* comments and prefilled grinder protos
* t
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Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2026-06-29 12:44:09 +02:00
slarticodefast
f38bfd1633
Predict TransferAmountBoundUserInterface ( #42358 )
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prediction!!!
2026-04-04 16:57:54 +02:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
mirrorcult
3ab4a30a0f
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
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* Damage units
* sum ext method
2021-11-03 16:48:03 -07:00
mirrorcult
d27164528e
Add UI for setting solution transfer amount ( #4074 )
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* basic eui and window
* finish EUI, update defaults
* unnecessary usings
* convert to bounduserinterface
* merge me up
merge me up inside
* Fix repeated define for component in prototype
* impl swept UI suggestion
* apply discord reviews
* small changes
2021-07-25 00:53:53 -07:00