Commit Graph
9 Commits
Author SHA1 Message Date
lyxcasterandlyxcaster 13cedc593b Make prescription glasses actually work (#42990)
* Made prescription glasses actually correct your vision

* Makes prescription glasses actually correct your vision

* Bug fix

* Bug fix

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Co-authored-by: lyxcaster <mser956@gmail.com>
2026-06-29 12:43:54 +02:00
Winkarst b2c5268fca Cleanup: Use `SoundSpecifier instead of string literals in EyeClosingComponent` (#35425)
* Cleanup

* Update

* Update

* Update
2025-03-01 14:18:42 +00:00
Cojoke c477d32203 telescreen and television require vision + Move eye to shared (#30260)
* telescreen and television require vision

* Move Content.Server.Eye to Shared

* fix popups

* Filthy
2024-08-09 17:55:40 +01:00
DrSmugleaf 84dc0e5285 Fix const data field in BlindableComponent (#27919)
* Fix const data field in BlindableComponent

* Fix usages
2024-05-18 13:52:28 +02:00
Moomoobeef 7f7edd62c7 Adds new "Short-Sighted" trait! (#26037)
* initial commit

* blindness trait now uses minDamage as suggested by deathride

* made fixes for review for shortsightedness

* review appeasal

* removed PermanentPoorVision & merged its functionality into PermanentBlindness
2024-05-18 13:36:13 +02:00
deathride58 6af522df55 Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)
* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)

(cherry picked from commit aa6645c8e9)
2024-01-26 21:27:55 +01:00
Nairod da901e84cd Welder Blindness Effect Increase (#22304) 2023-12-16 19:39:25 +01:00
DrSmugleaf a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrichandmetalgearsloth 84299cae63 Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 15:32:14 +10:00