Commit Graph
390 Commits
Author SHA1 Message Date
slarticodefast de82d72c34 Revert "Support for melee weapon user overrides" (#43106)
Revert "Support for melee weapon user overrides (#39633)"

This reverts commit 18149dbb3b.
2026-06-29 12:44:04 +02:00
Pok 74c336597d Support for melee weapon user overrides (#39633)
* redefining-using-melee-weapons

* animation bug fix

* review

* fix merge
2026-06-29 12:44:00 +02:00
SlamBamActionman ddeea645ef Add an option for hold-to-attack in settings (#42596)
* Initial commit

* Separate ranged and melee

* Move to controls tab
2026-06-29 12:43:40 +02:00
deathride58 50578834fe Fixes grappling hook audio infinitely looping (#42588)
Fixes a regression with grappling hook sounds by reverting a last-minute commit
2026-06-29 12:43:38 +02:00
deathride58andPrincess Cheeseballs e5f734769f Grappling rework - Grappling hooks are now physics-driven (#42409)
* Grappling rework - Grappling hooks are now physics-based

* still have no idea wtf is going on with portals but fixed a few bugs + cleanup

* bonus fixes + prep for optional-but-recommended engine PR

* dropkicking a stray comment outta here

* makes the impulses actually take into account the fucking relays, makes reeling cancel if the rope's already too short, and tweaks values

* reviews + cleanup + makes ungrapple behavior a bit more consistent
joint removal was removed from ungrapple because it mispredicts either way, and breaks grappling hooks attached to the grappling gun (always good to leave possibilities like that open)

* adds a hack to work around grids not caring about waking cross-grid joints

* makes use of dirtyfield(), defenestrates magic number

* y'know it'd probably be better if we were like actually awake before we made commits

* null-coalesce instead of if statement

* two changes

* dont datafield and fix up for sound overrides

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-06-29 12:43:38 +02:00
DisposableCrewmember42andneomoth 8c8f4b4f2c tweak: better screenshake (#6059)
* tweak: explosion shake directional, distance fall-off

partial port of ss14Starlight/space-station-14#3707 by neomoth:
0b6282eb267ef1efc0b2bcd78a39e53a776f1c79

Co-authored-by: neomoth <69372252+neomoth@users.noreply.github.com>

* tweak: melee shake depends on damage/wielding

partial port of ss14Starlight/space-station-14#3707 by neomoth:
0b6282eb267ef1efc0b2bcd78a39e53a776f1c79

Co-authored-by: neomoth <69372252+neomoth@users.noreply.github.com>

* tweak: explosion kick falloff

* chore: remove debug log

* feat: melee shake has heavy/light variants instead of only showing for high blunt/wielded

* refactor: use MathF instead of Math

* tweak: more noticeable camera kick falloff

* tweak: generally dampen explosion kick a little more, fall off slower

* docs: explain camera kick falloff

* docs: remove commented upstream code per review

* docs: document screenshake falloff too, clarify distance

---------

Co-authored-by: neomoth <69372252+neomoth@users.noreply.github.com>
2026-06-19 13:11:59 -05:00
pathetic meowmeow 6ab48778fb Merge pull request #5798 from sowelipililimute/work/jblackquill/es-audiovisual-sauce-bundle
The audiovisual sauce bundle
2026-05-30 09:34:27 -04:00
Janet Blackquill 01812253c5 janet interaction particles port (#1332)
* Interaction particles (#163)

* move stuff

* tweaks/fixes

* schema fixes

* another

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
2026-05-30 09:16:08 -04:00
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00
CorynandJanet Blackquill 1f8afb9ba6 Nubody (1/3) - Ipc removal (#5840)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "added ipc plushie (batteries not included) (#3023)"

This reverts commit 743cdbb606.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* remove oil

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* motorkinds need to inherit an actual species base

* forgot the alerts

* irrelevant coscult code

* excess casualties

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-19 18:53:01 -04:00
9146c59ecf feat: Fancy Screenshake from Ephemeral Space (#5503)
* cherry-pick: Screenshake (EphemeralSpace/ephemeral-space#627)

* commit your shit at some point maybe

* y

* who knows

* rename?

* debugging  + shit api

* i hope no one fucks my ass

* erm

* p

* replace with shit that makes way more sense

* stuff

* pretty sure this is just fine

* actual fix noise shit

* uhhh hmaybe if i feel like it wrong then later

* explosion shake

* grav shake

* gun shake

* idk

* projectile melee

Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>

* tweak: tune recoil on weapons

* docs: add _ES license info to LEGAL.md

* fix: screenshake on spawn fix from ss14Starlight/space-station-14#3664

Co-authored-by: neomoth <69372252+neomoth@users.noreply.github.com>

* feat: add client cvar to disable screenshake

* feat: add screenshake toggle to accessibility settings

* fix: upmerge compatibility

* docs: properly document cvar

* docs: add missing import comments

---------

Co-authored-by: mirrorcult <mirrorcult@pm.me>
Co-authored-by: neomoth <69372252+neomoth@users.noreply.github.com>
2026-05-15 23:32:40 +02:00
BarryNorfolk d62f7cef10 Revert "Nubody Merge" (#5807)
Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.
2026-05-12 21:05:30 +00:00
b465cfb3fd Nubody Merge (#5670)
* Nubody (#42419)

* Nubody

* fix test fails

* gibbing

* lung test returns

* doc comment

* hand organ test

* giblet test

* yaml formatting

* returning

* relocate

* trimming

* re-smite

* oops thusd tweak

* arachnids have slower metabolism i guess

* never mind the old behaviour is bad actually

* rider whyyy

* style changes and allat

* fix collision

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* C# files done

* Visual nubody (humanoid appearance refactor) (#42476)

* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Let vox eat trash again (#42503)

* C# complete port

* Getting closer

* Harpy Nubody Port

* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff

* Port Oni

* Port Rest, except Motorkind

* Port Motorkind

* Remove more surgery, restore too much deleted stuff

* Fix Typos and change some organ names. Need to split eyes next

* Harpy HAve Wings again

* Some fixes, More Surgeyr Removal, Copying of eye organs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Use correct Body imports

* Markings Refactoring, Harpy Layering

* Motorkind doesn't crash anymore. Some layer remappings.

* Allow Organs to have Markings Displacements again. (#43604)

* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix STalk eyes and several layerings

* Fix sexed organs (#42554)

* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it

* Additional IPC-related removals

* Vulpkanin eyes are now correct again

* Fix Subtle Cultist Marks on species

* Fix Asakim Sprites (sexed) and make CD imports work

* Migration, error fixes, and Height

* Fix humanoid profile voice being broken (#42550)

Fix humanoid appearance voice being broken

* Change Kitsune SexChanged Event to with ref

* Fix asakim issue, Respirator fix

* Simplify hands UI code (#42534)

* Simplify hands UI code

* i remembered about SortedHands in the component

* minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration

* yml linter errors and an rudimentary onAdd Organ Functionality

* Fixing it trying to remove nothing

* midpoint migration

* Why do you put so many organs everywhere

* More missing prototypes

* Migration of more organs

* Forgot lungs

* Move character preview handling into a specialized control (#41252)

* Move character preview handling into a specialized control

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>

* Restore job name that I accidentally removed from character picker buttons

* Just resolve dependencies the standard way

---------

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>

* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)

* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Changes to make it work for us.

* No more bald Harpy

* OperatingTables instead of null

* Adding Delta V Comments, commenting out instead of deleting

* Fix broken Height Scale.

* Remove HumanoidSilicon Mention

* Did an error. Readded, uncommented.

* Clean up Marking data structure, add tests for Zombie transformation (#42756)

* Clean up Marking data structure, add tests for Zombie transformation

* empty

* AAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix markings colour setting (#42771)

* Fix: Markings Color For Downstream

* Comment out A Leg. Remove Todo

* Revert to original hidden species code

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
2026-05-12 21:55:29 +02:00
ādaandiaada 8eb0d3eb32 Grappling gun rope visual change (#42207)
* sprite changes

* system changes

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:57:23 +02:00
Red 6c8f446f12 Melee weapons animations upgrade (#41425)
* upgrading

* Update MeleeWeaponSystem.Effects.cs

* Easing
2026-04-04 16:57:22 +02:00
mq a4e9f24572 Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-04-04 16:57:22 +02:00
GeneralGaws ef1d5f1bd6 Energy guns' fire mode text formating fix (#42103)
issue
2026-04-04 16:57:20 +02:00
CentroniasandScarKy0 d50706dd5e Adds BallisticAmmoSelfRefillerComponent (#38537)
* Adds BallisticAmmoSelfRefillerComponent

And uses it to replace battery-based refilling of the Syndicate L6 and Viper modules.
- Add `BallisticAmmoSelfRefillerComponent`
- Handle `EmpPulseEvent` to pause refilling behavior for EMP's duration
- Change `Content.Server.Weapons.Ranged.Systems.Update` override in `GunSystem.AutoFire.cs` to `UpdateAutoFire`
- Add `Content.Server.Weapons.Ranged.Systems.Update` to `GunSystem.cs` so that it can call `UpdateAutoFire` and `UpdateBallistic`
- Add public methods to GunSystem for use by refilling implementation
  - PauseSelfRefill
  - IsFullBallistic (same as #299)
  - CanInsertBallistic (same as #299)
  - TryBallisticInsert (same as #299)

* _timing -> Timing

* unspawned count stuff

* imagine building the code before pushing

* - apply to c20r ROW
- make predicted/shared

* revert server system import only changes

* oop

* o great and wise Slarti

* Scar comments

* field deltas + correct serializer

* review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-04-04 16:57:18 +02:00
slarticodefastandPrincess Cheeseballs 17ff77b61f Unify BatteryComponent and PredictedBatteryComponent (#41867)
* unify

* cleanup and merge conflicts

* floating points

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-26 19:25:32 +01:00
Princess CheeseballsandPrincess Cheeseballs 5fbeecb011 [HOTFIX] FIX LIGHT MELEE LOGS (#41655)
God fugcking

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-26 19:25:32 +01:00
slarticodefast 50b2986ef7 Predict powercells, chargers and PowerCellDraw (#41379)
* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction
2026-01-26 19:25:30 +01:00
Sir Warock cc26f5cb0f Fix Ammo Visuals Bug (#41362)
Fix Ammo Count Updating
2026-01-26 19:22:37 +01:00
58cc793e86 Port Starlight's expanded makeshift items (#4984)
* 1

* 2

* remove dismantle testing changes

* add ammount handling, and add random angle

* code-side things

* code-side things

* code-side things

* 3

* 4

* 5

* 6

* changed description for now

* whoops

* 7

* 8

* 9

* Texture fix

* Tada!

I diiid iiitttt

* Delete .icon.png-autosave.kra

* 10

* test

another

* 11

* Localization fixes 2

Also some minor rebalancing of armor/shield/helmet crafting

* ROOOUND 33333

* test

wawa

* wiz

* fixes

* MORE FIXES

* MORE MORE FIXES

* Smg mag fix

* Why does it have reflet

Removed reflect chance and made the damage the same as a plasteel arming sword

* belt fix

* phosphorus addition

* improvised round bulk crafting

* Update tags

* tags update 2

* Update tags.yml

* fix tags AGAIN

* TAG FIX AGAIN

* Fixed the sound path

* Fixed missing components hopefully

* fix it hopefully

* Update tidebreaker.yml

* fixed errors

* fixed?

* Update shields.yml

* Update tools.yml

* Fixes

* Update tools.yml

* Update tools.yml

* Update tools.yml

* Update tools.yml

* Update tools.yml

* screwdriver fix 200

* Update tools.yml

* Update tools.yml

* Apply suggestions from code review

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update SharedItemSwitchSystem.cs

* review changes

* Fix server and client files

* Namespace fixes.

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/crowbars.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

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* Update Resources/Prototypes/_StarLight/tags.yml

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* Update Resources/Prototypes/_StarLight/tags.yml

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* Update Resources/Prototypes/_StarLight/tags.yml

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* Update Resources/Prototypes/_StarLight/tags.yml

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* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
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* Update Resources/Prototypes/_StarLight/tags.yml

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* Update Resources/Prototypes/_StarLight/tags.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update SharedWeaponDismantleOnShootSystem.cs

* Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/Boxes/improvised.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

---------

Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>
Co-authored-by: KillerTheFlareon <tyler443344@outlook.com>
Co-authored-by: Matthew Herber <matthewherber@sbcglobal.net>
Co-authored-by: Athena-AI <AthenaTheAI@outlook.com>
Co-authored-by: stickycheZ101 <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>
Co-authored-by: stickycheZ101 <96800602+stickycheZ101@users.noreply.github.com>
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Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2025-12-31 14:08:48 -06:00
SlamBamActionman c6f98a3008 Fix walls and other unanchorable objects being unanchored by the G.O.R.I.L.L.A gauntlet (#41219)
* Initial commit

* Review fixes

* Bitwise? Yeah my wisdom score is a 10

* Review comments
2025-12-29 11:39:35 -06:00
SnappingOpossum 1104ad85b7 Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029)
Pacifists can stun with emagnum and eshotgun
2025-12-29 11:39:33 -06:00
Hannah Giovanna DawsonandPrincess Cheeseballs bd98b9212b Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
metalgearslothandSlamBamActionman 6a8e307679 Double bullet speeds (#34971)
* Double bullet speeds

The only reason we had it at 20m/s was tunneling reasons.

The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption).

* Fix

* Fix impact visuals, as they overshoot otherwise

* Revert changes

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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-29 11:39:33 -06:00
Kyle Tyoandslarticodefast d52dd5dcd6 Mosin be tested, Verin be breaded. (#40957)
* Create WeaponSniperTests.cs

* Update SharedGunSystem.cs

* requested changes.

* Update WeaponTests.cs

* rerun tests

* Update WeaponTests.cs

* Update WeaponTests.cs

* Update Content.IntegrationTests/Tests/Weapons/WeaponTests.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:29 -06:00
Vanessa f440bc0ebd Migrated hitscan protos to new entity. Fixed vox emotes. 2025-12-29 11:39:27 -06:00
beck-thompson 760f44386e Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-12-29 11:39:27 -06:00
Callmoreandslarticodefast 28a8b5298b Automatically add trash tag to spent bullet casings (#40829)
* Automatically add trash tag to spent bullet casings

* Resolving comments

* 2

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:22 -06:00
slarticodefast e8cd4d39dc fix NetEntity datafield in JointVisualsComponent (#39987)
fix netentity datafield
2025-12-29 11:39:21 -06:00
slarticodefastandArtisticRoomba 709ebff010 Predict damage examine (#40168)
* predict damage examine

* .

* required true

* nits

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-29 11:39:20 -06:00
Sir Warock 6a79e627e0 Fix Shotgun ammocount not updating (#40568) 2025-12-29 11:39:14 -06:00
Vanessa 50c48c70ca Small fix to AttemptShoot method that returns a bool now 2025-12-29 11:39:08 -06:00
slarticodefast c6019e5fa6 Add chasm integration tests (#40286)
* add chasm integration test

* fix assert

* fix

* more fixes

* review
2025-12-29 11:39:08 -06:00
slarticodefast 73c5ae5b31 fix chasmsystem resolve error (#40281) 2025-12-29 11:39:05 -06:00
a31dfef43e Being grappled with a grapple gun allows you to cross chasms (#39983)
* Being grappled with a grapple gun allows you to cross chasms

Closes #31698

* Update Content.Shared/Weapons/Misc/SharedGrapplingGunSystem.cs

* AAAAAAAAAAAAAAAAA

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:02 -06:00
Sir Warock 4a0736235b Fix NT-3 (#4764) 2025-11-26 14:29:54 +01:00
09cbcd71cb Add the NT-3 (#4622)
* Add Bipod System

* Add the NT-3

* Small fixes

* Small fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix Test Fails

* Small oversight

* Robust the Code

* Fix Action Name

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Fix Action Description

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Add WallPierce + Changes

* Small fix

* Cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix Testfail + Add Descriptions

---------

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-11-25 18:03:33 +00:00
Kyle Tyo 6c10744d9b Cleanup of resolves and usings. (#39865)
* commit

* commit
2025-11-23 15:22:30 -06:00
f9ac85552e Inflatable Module (#35100)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-11-23 15:22:30 -06:00
Princess CheeseballsandPrincess Cheeseballs 94e398b071 EVENT BASED WEIGHTLESSNESS (#37971)
* Init Commit

* Typos

* Commit 2

* Save Interaction Test Mob from failing

* ssss

* Confident I've gotten all the correct prototypes

* Whoops forgot to edit those

* aaaaa

* Better solution

* Test fail fixes

* Yaml fix

* THE FINAL TEST FIX

* Final fix(?)

* whoops

* Added a WeightlessnessChangedEvent

* Check out this diff

* Wait I'm dumb

* Final optimization and don't duplicate code

* Death to IsWeightless

* File scoped namespaces

* REVIEW

* Fix test fails

* FIX TEST FAILS REAL

* A

* Commit of doom

* borgar

* We don't need to specify on map init apparently

* Fuck it

* LOAD BEARING COMMENT

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:27 -06:00
60cee5b245 Stunnable New Status and Cleanup (#38618)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-11-23 15:22:21 -06:00
Princess CheeseballsandPrincess Cheeseballs 1d0af70980 Crawling Fixes 2: Salvage Nerf (NPCs can shoot downed targets) (#39085)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:21 -06:00
e442b8d9f3 Crawling Part 1: The Knockdownening (#36881)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-11-23 15:22:21 -06:00
Kyle Tyo ce981cb86c Predict base and damage examines of cartridge ammo. (#39401)
* commit

* requested changes +
2025-11-23 15:22:17 -06:00
slarticodefast 2d14cd4cc0 Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Vanessa 9e6dfed7e5 Fixed colossus stamina issues (#4688)
* Fixed colossus stamina issues.

* Fixed some spacing.
2025-11-19 11:07:21 +01:00
Sir Warock e9033fb71b Buff Zombies (#4585)
* Buff Zombies

* Fix Interaction with gloves that are weapons

* CommentOps
2025-11-15 00:45:13 +01:00