Commit Graph

2495 Commits

Author SHA1 Message Date
Nemanja e43ee216f6
store system currency rework (#10893) 2022-09-10 23:54:16 -07:00
Alex Evgrashin 385a52c390
Remove IItemStatus (#11055) 2022-09-10 23:53:17 -07:00
Leon Friedrich 61655c18b2
Add more networking options (#11046) 2022-09-10 23:52:37 -07:00
metalgearsloth 12e1a961d6
Reduce knocked down players tile friction (#11035) 2022-09-10 23:49:10 -07:00
metalgearsloth 06c9afeaa1
Eye lerping tweaks (#11162) 2022-09-11 07:51:41 +10:00
Illiux acd24bed4d
Use EntityUID for all ghost warps (#11113) 2022-09-11 07:47:17 +10:00
Visne 4cc5fa239e
Implement traits system (#10693) 2022-09-10 08:40:06 -07:00
Alex Evgrashin 2e69139cfd
Bandaid pinpointer (#11140)
* Fix

* Also do this
2022-09-10 03:49:02 -05:00
rolfero d7b31865ff
APC construction updated, uses electronics (#10987)
* APC construction and deconstruction
Construction action GivePrototype

* APC needs screwing + sprites

* apc framework, working construction recipe

* Energy swords hot

* APC changes

* APC construction/deconstruction

* removed comments

* Revert "Energy swords hot"

This reverts commit 75228483abb3cc6252118b319bc8949d5198362d.

* Renamed function for clarity

* Fixed the last step not showing in the construction menu

* Some fixes

* Update Content.Server/Power/EntitySystems/ApcSystem.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Construction/Completions/GivePrototype.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Power/apc.yml

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Server/Power/Components/ApcElectronicsComponent.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

* Update Content.Client/Power/APC/ApcVisualizer.cs

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-09-09 20:27:41 -07:00
Visne e1a0de3bcf
Fix cargo request computer category sorting (#11147)
* Revert "Automatic changelog update"

This reverts commit 18f714efce.

* Fix cargo request computer category sorting
2022-09-09 20:14:17 -07:00
Flipp Syder 3cfa00e91c
Flavor profiles (#10991)
* flavor profiles

TODO: every single flavor! yeah!!!

* adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message

* multiple and single flavor messages

* start on flavor localization, multiple flavors in localized flavors

* flavor prototypes

* a few more flavors, descriptions on what each section of the flavor file should be doing

* localization for flavor profiles in drink/food system

* adds an event that allows a flavor profile list to be transformed base on the user entity

* raises it on the food entity too

* changes a field in flavor, adds some more flavors, starts adding flavor prototypes

* adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors'

* changes call ordering in flavorprofile, adds flavor to ignored components server-side

flavor is really just a popup message, and those are all processed server-side

* fixes where food tried to get the flavor of the user instead of the food

* single flavors will now get the localized string

* getting the flavor message now ensures that flavors are deduplicated

* makes flavor processing more strictly unique bu making everything hashsets

* yeah, that could just not have distinctby now

* adds flavorprofile directly to food base instead for generic food taste

* FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes

* flavorprofilesystem now broadcasts the flavor profile modification event

* adds more flavors to the flavor profile loc file

* skips a flavor, if the flavor string is null/empty

* adds some more flavors, adds generic medicine flavor to medicinal chemicals

* more food flavors, adds flavors to swallowing

* adds some cocktails to the set of flavor profiles

* regenerates flavor prototypes

* adds flavor type to all flavors, adds whitespace between variants

* adds more flavors, adds flavors to several chemicals and food items

this is the part that took the longest

* changes backup flavor message

* spelling mistake

* more flavors, and flavors on food

* readds all the type fields, whoops

* fixes localization strings for forcefeeding food/drink

* fixes multiple flavor profile

* adds flavor limit for flavors

* makes that fetch the cvardef instead
2022-09-08 18:14:49 -05:00
metalgearsloth 2f07270744
Add examines for damage values (#11090)
* Add examines for damage values

Even immersive sims still give you values.

We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.

* Slightly better

* Cleanup
2022-09-08 18:08:14 -05:00
theashtronaut 868abaca5c
Gas Analyzer can now scan pipes/devices along with the environment (#10976) 2022-09-08 07:22:14 -07:00
Flipp Syder ae8fe43529
Bound uploadfile to the relative path's extension (#11120) 2022-09-08 07:02:26 -07:00
Leon Friedrich f5e98d60ea
Fix alerts clearing on PlayerDetached (#11112) 2022-09-07 21:08:32 -07:00
Leon Friedrich 8c352bd59b
Clickmap changes for engine PR (#11066) 2022-09-07 19:47:30 +10:00
Nemanja 47f312e90f
fix zombie mispredicts (#11043) 2022-09-07 11:59:27 +10:00
metalgearsloth fae71aeb3e
Use red damage animation for guns too (#10938) 2022-09-06 18:01:35 +10:00
Leon Friedrich 35a142965d
Firelock ECS + some other stuff. (#8366)
* firelock rejig

* dont error failed resolves

* fix

* less resolves

* switch fire and pressure messages

* update

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-05 22:55:33 -07:00
Leon Friedrich 75378b16aa
Fix explosion overlay bounds (#11074) 2022-09-06 15:27:29 +10:00
0x6273 0c8e52c163
ChemMaster ECS (#11052) 2022-09-05 22:06:47 -07:00
metalgearsloth 34b7e31e76
Context menu tweaks (#10883) 2022-09-06 13:40:31 +10:00
Leon Friedrich 2b1c6524a8
Fix gun animation (#11044) 2022-09-06 13:16:08 +10:00
Flipp Syder 0882d85176
Air alarm balancing (#11063)
* threshold balancing, restores none mode on atmos alarm

dear lord, panic mode with unbalanced thresholds was a nightmare

* that was 10%, not 1%

* adds widenet mode for scrubbers

* adds the vents to wide filter as well
2022-09-05 19:35:36 -07:00
Kara 63b147e111
Chem entity nerf (#11037) 2022-09-05 18:43:04 -07:00
Flipp Syder c3d7ecace6
Adds a link limit and UI to device list (#11017)
* adds a link limit to device list

* locale strings

* uhhh what's efcore doing there

* adds a UI for device list on the device

* merge conflict fixing
2022-09-05 18:22:39 -07:00
Flipp Syder 9ace52a6c1
Device link visualizer (#11054)
* shuffles devicelist to shared, adds an overlay for devicelist

* adds space property to overlay

* moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist

* dirties components upon change, adds networkedcomponent to sharednetworkconfigurator

* state handlers for networked components

* whoops

* lots of shuffling, renaming, and access changes

* randomizes color for every new entity added to the overlay

* adds a client-side action to clear all network overlays if they're active

* clones action (oops)

* localization, adds a command for clearing network link overlays (in case the action disappears)

* moves the entity manager up into the bui fields

* makes that a dependency

* attempts to just directly get the color from the dict when drawing, now

* fixes up a few comments

* adds dirty on init to devicelistcomponent

* hacky solution related to mapping with a networkconfigurator

* more stricter bound on that hacky solution

* just checks if the life stage is initialized instead of if the entity was initialized

* moves getalldevices to shared

* readds linq import

* tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay

* some reorganization
2022-09-05 19:55:44 -05:00
corentt 6301ac5147
AirAlarms fixes (#11062)
* modify airalarm thresholds

* display percentage, not ratio

* reopen doors on normal/warning state

* panic mode on danger state
2022-09-05 19:54:26 -05:00
metalgearsloth 0286b88388
NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00
metalgearsloth e81a467f87
Fix camera eye rotations (#11034) 2022-09-05 16:19:14 +10:00
wrexbe c55a015b77
Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName

* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
wrexbe 88465961e0
Make content work with UI engine changes (#10990) 2022-09-04 16:17:05 -07:00
Leon Friedrich 1b00f70dcc
Fix alerts not showing up when attaching to a new entity. (#11009) 2022-09-04 22:13:20 +10:00
Flipp Syder ba2995b7c8
Merge pull request #10721 from vulppine/air-alarm-fixup
Air sensors & air alarm fixup
2022-09-02 13:00:33 -07:00
metalgearsloth a0f2e7ac92
Fix griddrag and tethergun (#10510) 2022-08-31 20:11:45 -07:00
Justin Trotter e4a7a0afe9
Adjusted stripping menu size and order (#10628) 2022-08-31 19:21:02 -07:00
metalgearsloth 682ae5b1ba
Fix damage overlay rounding (#10792) 2022-08-31 05:43:19 -07:00
Andreas Kämper 42f3155c85
Clean up vending machines and port their visualizer (#10465) 2022-08-31 05:12:09 -07:00
Alex Evgrashin cad6c760ad
Radiation pulse ECS (#10641) 2022-08-31 03:24:21 -07:00
Kevin Zheng 4813a719ba
Fix reading rules multiple times (#10925) 2022-08-29 22:00:06 -07:00
Kevin Zheng b84d19e702
Send server rules over the network (#10847)
Add a new InfoSystem that sends SharedInfo from the server to client
when requested. Currently, only the rule header and rule text is sent.

Previously, the rule header and rule text was bundled in the client,
which means that the client would only display rules that it was built
with, even if the server has different rules.

This allows servers all running the same build to send different rules.
This could be useful, for example, for servers running the official
builds to send different rulesets without a client rebuild.
2022-08-29 21:38:56 -05:00
Rane f36d278499
Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00
vulppine e0bf77490d number of things, fixing warnings, AtmosAlarmType instead of AtmosMonitorAlarmType 2022-08-29 07:37:26 -07:00
metalgearsloth 3fa666bd06
Snap to nearest cardinal on traversal (#10869) 2022-08-29 15:59:19 +10:00
metalgearsloth 5b42861539
Smooth docking traversal (#10822) 2022-08-29 15:05:53 +10:00
Leon Friedrich 0ebc733b3a
Fix clickmaps for SnapCardinals (#10908)
* Fix clickmaps for SnapCardinals

* Poke tests
2022-08-28 20:55:32 -05:00
wrexbe 9d2a76e2d4
Fix Client EuiManager (#10898)
* Fix EuiManager cleanup

* cleanup

* This seems to work better
2022-08-27 22:17:30 -07:00
Nemanja 32abdf5f00
Microwave ECS (#10766)
* microwave ECS

* allcomponentdelete etset

ack

* container purge
2022-08-27 16:40:29 -07:00
metalgearsloth 9b84c1a9fd
Remove all but 1 IsIncapacitated (#10661) 2022-08-25 23:56:56 +10:00
Leon Friedrich 1e9e93a33c
Fix typing indicator input validation. (#10818) 2022-08-25 23:44:43 +10:00