Commit Graph

55 Commits

Author SHA1 Message Date
Debug df1e3dce7b
Merge master up to 31/10 (#365)
* Update deathhead_r_leg.png (#21226)

* Add hint for the examine trigger effect (#21166)

* examine locale

* examine trigger desc

* Automatic changelog update

* cornmeal is actually obtainable now (#21162)

* do the thing

* lets find out

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Automatic changelog update

* Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)

* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water

* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it

* fixed indent error, made a dumb mistake

* Automatic changelog update

* Fix anomaly locators frantically beeping when entering detection range. (#21178)

* reset beep timer when out of range

* prevent deficit from impacting beep timing

* Automatic changelog update

* Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)

* Automatic changelog update

* Change ListContainer to send null when selected is removed from the data (#20595)

* fix feeding unremovable items (#21234)

* Automatic changelog update

* Power switchable refactor (#20419)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* simple space mobs cant be flashed (#20784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* give roundstart borgs names (#20081)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* fix searching on vending machines (#21233)

* syndicate snack box (#21024)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix DockingControl (#21238)

* Shadow Dimension visual pack (#21237)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Potato battery update + potato AI (#21142)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Adds AttemptEntity(Uns|S)tickEvent. (#20728)

* try-stick

* convert spider charge to attempt-stick-events

* Automatic changelog update

* Automatic changelog update

* Add missing changelog for storage refactor revert (#21259)

* Automatic changelog update

* BBQ rib sandwich (#21180)

* Fix missing toggle fullscreen loc string (#21264)

* Cave Decoration pack  (#21265)

* add chromite chasm

* add desert chasm

* snow chasm

* finish

* fixes and tweaks (#21172)

* Automatic changelog update

* Fix ItemPlacer (#21160)

This is going to lead to many entities being ticked unnecessarily and performance problems.

* headrev spawn music (#21119)

* headrev spawn music

* :trollface:

* skill issue

* double skill issue

* :trollface:

* :trollface:

* :trollface:

* Automatic changelog update

* Techfab resprite + department fab sprites (#21136)

* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)

* The fixTM

* typo fix

* addressing review

* Show "departed and moved on" for when a ghost role is taken (#21092)

* fix ghost role not counting for "departed and moved on"

* I don't think that bit was needed so away it goes

* hopefully finish the upsream merge

* Automatic changelog update

* Implant whitelist/blacklisting (#20678)

* add whitelist and blacklist to implant and implanter components

* handle whitelist and blacklist in systems

* move hardcoded whitelist/blacklist to base implanter + add admeme implanter

* give implants sensible whitelists

* cleaner CheckTarget and fix

* remove unused imports

* network lists

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Ion storm event (#20277)

* ion storm event prototype + locale

* add lawsets

* use lawsets, make borgs ion storm targets

* ion storm rule and ion storm target

* lawset prototype

* use lawsets

* update silicon law system to use lawsets and support ion storm event

* new toys

* fix

* more fix

* fixy

* ion storm admin logging

* assigning laws makes borg provide its own laws, other stuff

* 1h reoccurence

* 50% chance

* better call saul

* emagLaws is required

* add announcment audio

* fixy

* family friendly gaming

* fixy

* address reviews

* fixy

* more fixy and no erp

* pro

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* A return to foam (foam rework) (#20831)

* Automatic changelog update

* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)

* "assist with medical efforts"

* CentComm official description change

* give cburn ert mask

* Ert medic hardsuit uses blood-red medic values

* description changes, they all used to use the blood-red description

* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.

* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.

* spawn suffix changes

* shorten suffix

* drop armor from ert jumpsuits

* drop armor from DS jumpsuit

* add more armor to death squad to make up for removed armor in the uniform.

* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values

* add nanotrasen

* removed duplicate

* give centcom IDs their hud icon

* replace all ert bulletproof armor with basic universal armor

* replace all oxygen tanks with air tanks; species is random.

* remove gun and meds from ert engineer kit

* give ert engineer materials

* remove weapons and meds from janitor ert

* give ert janitor light replacer

* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.

* Give ert sec the security pistol kit

* typo

* give eva ert sec pistol

* give eva janitor ert gas mask

* give jani purple gloves

* medical gloves for medical ert

* replicate security loadout to leader

* quick ert lecter spawns for lazy admins

* better suffixes to find them easier

* add cburn to ertspawn

* Replace "Spawn" with "role"

* Add death squad. Give ert engineer gas analyzer.

* death squad using wrong equipment

* typo

* missing ghost roles on lecter loadouts

* add freedom implanter to deathsquad

* deathsquad ghost role text

* Operative sounds better

* give Ds flashbang box (why isn't it entirely filled?)

* fix typo. add energy shield to DS

* fix typos

* all centcomm roles are now mindshielded. These cannot be removed.

* Rider didnt include some of the changes ?

* give zipties instead of cuffs for mass arrests!

* upgrade ERT survival boxes to extended capacity

* give cburn extended oxygen too

* Automatic changelog update

* Restore Leviathan's 80 pop cap (#21281)

* Un-revert IPlayerManager refactor (#21244)

* Update engine to v172.0.0 (#21288)

* Hopefully fix Delta commands

* Bandaid tests (#21292)

* rename the rocks (#21275)

* Make crystals noRot (#21279)

IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.

* Fix nukies sound not played  (#21268)

* Play sound and sending greeting message works for nukies now!!!!!

* oops

* silly change

* Automatic changelog update

* Fix hijack objective (#21241)

* Fix hijack

* Max difficulty

* Remove GridModifiedEvent (#21291)

* Update submodule to 173.0.0 (#21296)

* Fix namespace error (#21298)

* Update yaml sequence option in editorconfig (#21297)

* Fix namespace (#21299)

* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)

* Health analyzer UI improve (#17280)

* Automatic changelog update

* User accessible playtime (#21242)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Moves cloning comp & cloning event to shared (#21253)

* Generalizes solution overflow & slightly increases space lube yield (#21094)

* generalize SolutionSpikeOverflowEvent

* let reactions overflow

* spacelube: 3 -> 5

* restore TryMixAndOverflow threshold cap

* Automatic changelog update

* Move ActorComponent to shared (#21293)

* Update engine to v174.0.0 (#21311)

* Fix planet command help message (#21312)

* Wearable bee plush (#20623)

* add

* fix

* temporary change, needs fixing

* mayb fix

* actually fix FR

* yes

* Automatic changelog update

* remove pulse rifle from ert medic (#21310)

* Automatic changelog update

* Atomic bomb add uranium  (#21143)

* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.

* Atomic bomb

* Action bugfixes (#21321)

* Disable OOC during round (#21323)

* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)

* Automatic changelog update

* Update belt.yml (#21317)

changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)

* New foam sprites (edge sprites) (#21308)

* New foam sprites (icon smoothing)

* changed to edge sprites for foam

* fix

* edges for metal foams

* fix

* Fix bola stam damage, bring back old construction requirements (#21340)

* Automatic changelog update

* Added thermal insulation to flannel jackets (#21273)

* Automatic changelog update

* Space Asshole Gear (#21243)

* Add Space Asshole Coat

* Add sledgehammer

* Adjust sledgehammer damage values

* Add copyright string to sledgehammer

* Fix broken slot highlight in midnight theme. (#21331)

* Update Patrons.yml (#21344)

* Thicken thindow bounds (#21280)

* Automatic changelog update

* 1984 mouse AI (#21353)

* Automatic changelog update

* Pumpkins, jack o' lanterns and pumpkin hat resprite (#21176)

* Pumpkin textures

* Pumpkin prototypes

* Jack o lantern prototypes and pumpkin cake

* Finishing touches

* Arbitrageloose

* Restore old pumpkin helmet sprites (God I hope it works)

* Update ground_lighting.yml (#21350)

* fix fireaxe swing (#21346)

* Automatic changelog update

* Enable skeletons temporarily for Halloween (#21356)

* Automatic changelog update

* Revert "Enable skeletons temporarily for Halloween (#21356)"

This reverts commit ad1780bec1.

* Automatic changelog update

* Update Changelog.yml

* Pea Plants (#20504)

* Add Pea Plants

* Pea soup

* Update flavor-profiles.ftl

* Update seeds.yml

* Add seeds to vendors

* Make things more expensive to fix free money exploit

* Update textures

* Revert "Update textures"

This reverts commit b1b7046504afc7468742b0722f601d98684a1c89.

Vines dont grow straight into the air.

* Shift up 4 pixels

* Fuck autofix conflitcs

* Shift up 3 more pizels

* I finally got byond working so I made sure they were EXACTLY the same

* Address Reviews? I think?

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* fix smoke not transferring (#21332)

* Automatic changelog update

* Fix the organtype (#21347)

* Automatic changelog update

* Candy Bucket for Halloween (#21257)

* Added candy bucket and component to update appearance of held containers akin to it

* cleanup newline

* newline was load-bearing

* moved component to Shared, cleanup

* newline is spooky

* You build and run without errors, stop pretending otherwise

* Updated for new storage system in master branch

* Revert "Candy Bucket for Halloween (#21257)"

This reverts commit 74f1098008e4cd6e13778a385e3f69712e4833d7. That moment when you have to sneak changes in via other commits. I'd literally rather just skip this entire entity instead of trying to change the added stuff.

* Fix whitelist code

* Fix missing namespaces and other errors

* Remove duplicate flavor

* Fix cargo arbitrage

---------

Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: liltenhead <104418166+liltenhead@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Stealthbomber16 <100171035+Stealthbomber16@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Myakot <30875116+Myakot@users.noreply.github.com>
Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Mr. 27 <45323883+27alaing@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: nmajask <nmajask@gmail.com>
Co-authored-by: JoeHammad1844 <130668733+JoeHammad1844@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: crazybrain23 <44417085+crazybrain23@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Morb <14136326+Morb0@users.noreply.github.com>
Co-authored-by: Artjom <artjombebenin@gmail.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: kerisargit <108146620+kerisargit@users.noreply.github.com>
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
Co-authored-by: Yousifb26 <132729941+Yousifb26@users.noreply.github.com>
Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com>
Co-authored-by: Subversionary <109166122+Subversionary@users.noreply.github.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
Co-authored-by: ZeroDayDaemon <60460608+ZeroDayDaemon@users.noreply.github.com>
Co-authored-by: LankLTE <135308300+LankLTE@users.noreply.github.com>
Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com>
2023-11-01 09:08:44 +01:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
OCO_Omega 8ad2f087ef
Make it grey again! (#149)
* Grey

* fix

* fix2

---------

Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
2023-10-13 15:06:21 +00:00
Leon Friedrich 83f54813a4 Changes for SplitContainer Engine PR (#20383) 2023-10-08 19:58:57 +02:00
Leon Friedrich cd8e4303a2 Improve `vv /c/enthover` and add keybind (#20127) 2023-09-27 21:59:12 +02:00
metalgearsloth 21fdea5e5a Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
DrSmugleaf 94bc23b9a6 Fixed error when equipping the energy katana as a space ninja (#20015) 2023-09-27 21:59:12 +02:00
metalgearsloth 98f6619563 Remove custom tooltip timings (#19604) 2023-09-27 21:59:12 +02:00
Visne 11a57be230
Remove usages of obsolete SpriteView.Sprite.set() (#19500) 2023-08-25 11:16:46 +10:00
Pieter-Jan Briers 73996d17e4
Remove accidental using directives on transient dependencies. (#18999) 2023-08-11 16:56:40 -05:00
eoineoineoin 08d6a42983
Minor visual fixups from StyleboxTexture scaling (#17763) 2023-07-09 04:57:47 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Nemanja ba9a369d0e
Guidebook links (#17162)
* Guidebook links

* warning!
2023-06-07 02:51:11 -05:00
Leon Friedrich 6269548835
Make `SlotControl` textures nullable (#16519) 2023-05-17 10:18:52 +10:00
Skye fac42ef0c0
Fix action numbers (/handle UI default theme update) (#15840)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-15 13:45:56 +10:00
Leon Friedrich 883d6646ea
Make guidebook start with some entries collapsed (#16181) 2023-05-07 13:12:29 +10:00
Leon Friedrich 49a22ed29d
Set SpriteView sizes in various controls. (#15935) 2023-04-30 16:46:45 +10:00
metalgearsloth be4e69b0c0
Station maps (#13027) 2023-04-13 16:21:24 +10:00
metalgearsloth 317a4013eb
Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Flipp Syder 12192ada0b
removes previous bruteforce method (#14548)
instead checks if the final size of the container is supposed to be bigger than zero: if it is, then it will continue to attempt to set the split fraction until the size is no longer zero, then it will do it once last time before stopping
2023-03-09 10:33:13 -06:00
Flipp Syder ec3a519a46
Store chat size (#14299) 2023-03-06 11:06:57 -08:00
Visne c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Leon Friedrich 22d72f56b5
Guidebook Revival (#13320)
* Fix some bugs in stations and do a little cleanup.

* Begin backporting the guidebook.

* wow that's a lot of work.

* More work, gives the monkey some more interactions.

* disco monkye.

* monky

* jobs entry.

* more writing.

* disco

* im being harassed

* fix spacing.

* i hate writing.

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* builds again

* a

* pilfer changes from AL

* fix and remove unused code

* pilfer actual guide changes from AL

* localization

* more error logs & safety checks

* replace controls button with command

* add test

* todos

* pidgin parsing

* remove old parser

* Move files and change tree sorting

* add localization and public methods.

* Add help component/verb

* rename ITag to IDocumentTag

* Fix yml and tweak tooltips

* autoclose tooltip

* Split container

* Fancier-tree

* Hover color

* txt to xml

* oops

* Curse you hidden merge conflicts

* Rename parsing manager

* Stricter arg parsing

tag args must now be of the form key="value"

* Change default args

* Moar tests

* nullable enable

* Even fancier tree

* extremely fancy trees

* better indent icons

* stricter xml and subheadings

* tweak embed margin

* Fix parsing bugs

* quick fixes.

* spain.

* ogh

* hn bmvdsyc

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-01-16 02:42:22 -06:00
Leon Friedrich 4102c9cf7c
Add fancy tree control (#13426)
* Add fancy tree control

* inject dependencies
2023-01-16 00:45:46 -06:00
eoineoineoin ff9cf108b6
UX improvements to Air Alarm UI (#12681)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2022-12-06 15:46:07 -08:00
Flipp Syder a3dafd88dc
Oldchat (#11913)
* attempt at moving MainViewport to UIWidget

* oldchat (prototype)

* separate oldchat and default ss14 HUD into their own files

* restores original default game screen logic and adds that logic into separated chat game screen

* hand reloading, several tweaks to port oldchat to main ss14 branch

oldchat is currently not selectable

* screen type cvar, gameplay state screen reloading/loading

* reload screen on ui layout cvar change

* fixes up basic reloading (HUD switching is still very bad)

* some UI widget reloading for main UI screen switching

* alert sync on screen change

* inventory reload

* hotbar margin fix

* chat bubbles above viewport

* whoops

* fixes ordering of speech bubble root

* should fix the chat focus issue (at least in-game, not lobby yet)

* should fix up the lobby/game chat focus

* fixes chat for lobby, turns lobby into a UI state

* viewport UI controller

* viewport ratio selection

* whoops

* adds the /tg/ widescreen ratio

* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion

* menu button reload

* unload menu buttons only from gameplay state shutdown

* bugfix

* character button fix

* adds config options for viewport width/UI layout

* variable naming changes, get or null instead of get to avoid exceptions

* moves entity system get into controller
2022-10-17 17:13:41 -05:00
Leon Friedrich 6e6ddc0cb8
Fix crew monitor for rotated eyes (#11931) 2022-10-16 11:07:42 +11:00
Leon Friedrich efac113469
Improve stripping UI (#9768) 2022-10-16 04:00:04 +11:00
DrSmugleaf ad9999211e
Fix inventory button hover indicators not appearing anymore (#11880) 2022-10-13 07:07:27 +02:00
Jezithyr 571dd4e6d5
Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00
Jacob Tong 473542b13c
Fix ListContainer (#11296) 2022-09-15 00:25:40 -07:00
wrexbe dc8cc81137
More minor UI refactor stuff (#11287) 2022-09-14 20:42:35 -07:00
Jacob Tong 09c6a5b252
Add Context Menu to Bwoink Window (#9374)
* Clean up EntityListDisplay

* Rename EntityListDisplay to ListContainer

* Rename stuff

* Rework ListContainer

* Add tests

* Replace IControlData with record ListData

* Make _data non-nullable

* Fix test record items being duplicates

* Split filter method from populate

* Rename UpdateList to DirtyList

* Replace _count with _data.Count

* Clarify local variable toRemove

* Cleanup

* Add data selection to ListContainer

* Add selection test

* Fix comments and test name

* Fix ListContainer layout hiding items when scaled

* Add test for ListContainer top item

* Toggle fix

* Ensure buttons are re-generated

* Update unread count on select

* a

* Fix toggle test

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-09-14 19:03:13 -05:00
wrexbe b3f75f9ffe
More minor UI refactor changes (#11213) 2022-09-11 21:30:11 -07:00
wrexbe 35b90736b7
Minor UI refactor (#11212) 2022-09-11 20:42:12 -07:00
wrexbe 56c2ad6a16
Move/Rename stuff (#11209)
-     Change namespace, and folder of FancyWindow to Content.Client.UserInterface.Controls
-     Change xaml reference from ui to controls in some places
-     Change ClientAlertsSystem from internal to public
-     Change namespace, and folder of HighDivider to Content.Client.UserInterface.Controls
2022-09-11 18:56:21 -07:00
Leon Friedrich 8b4fcf1a08
Fix direction icons (#10592) 2022-08-14 21:14:00 -07:00
metalgearsloth 87c05f2949
Cleanup overlay shaders when done (#10432) 2022-08-13 10:58:53 +10:00
Leon Friedrich 91a70bdaac
Add directional icons to crew monitors (#7404) 2022-04-09 11:50:59 +10:00
Jesse Rougeau 8418098dd8
Lobby Refactor (#7077) 2022-03-13 19:33:19 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
ShadowCommander d568664702
Add examine, activate, and context menu to storage buttons (#4525)
* Add examine, activate, and context menu to storage buttons

* Handle UIClick
2021-10-24 16:42:47 +11:00
ShadowCommander 6a1ca13111
Implement Entity List Display and rework StorageComponent window (#4140)
* Create EntityListDisplay

* Rework ClientStorage window

* Add styling

* Remove unnecessary colors

* Rename list

* Make scrollbar push content

* Change children update a bit

* Add old index

* Localize ClientStorageComponent

* Add size return

* Remove spaces

* Fix usings
2021-08-12 10:05:02 -07:00
DrSmugleaf ff1a2d97ea
Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
metalgearsloth bd0d0ec512
Fix action item rotation (#3764)
Similar to how hands does it.
2021-03-31 12:10:56 +02:00
DrSmugleaf 902aa128c2
Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00
Pieter-Jan Briers b898443f28
WPF layout (#3346) 2021-02-21 12:38:56 +01:00
Acruid ca4fd649fe
Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Pieter-Jan Briers 080846d396 Make AlertControl use AnimatedTextureRect for animated alert icons. 2021-01-24 23:02:29 +01:00
chairbender 803eda40c3
Fix "stuck" drag/drop controls using ControlFocusExited (#2828)
* #1449 use new ControlFocusExited override for drag/drop controls to avoid getting
"stuck" dragging when the control lost focus mid drag, also use the renamed
KeyboardFocusEntered/Exited methods.

* Update Content.Client/UserInterface/ActionMenuItem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update ActionMenuItem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-13 23:20:23 +01:00