Commit Graph

4468 Commits

Author SHA1 Message Date
Quanteey ded0b17e38
Fix damage state displays in the Crew Monitoring UI (#2973)
fix damage state calculations
2025-02-13 17:44:24 +00:00
Michael Shaw 94dcefd803
Revert `Storage UI V2` (#2950)
* Revert `Storage UI V2`

Storage UI v2 has been a buggy and infuriating mess to use.
This idea needs additional polish before it is ready. I think we should
go ahead and remove it until that point, to alleviate further
aggrevation.

Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>

* storage: remove unused cvars

---------

Signed-off-by: Michael Shaw <michaelsshaw44@gmail.com>
2025-02-10 22:55:39 +00:00
deltanedas a2367725d6
fix shop vendor buying on non-click (#2906)
* fix shop vendor buying on non-click

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-07 09:25:15 +00:00
Tobias Berger 27383be3dc
Nanochat lookup (#2794)
* NanoChat Phonebook MVP

* Only work with active Telecomms server with correct channel

* Add localization and program sprite

* Cartridge icon

* Only preinstall on HoP, Courier, and QM PDAs

* untroll, fix formatting

* fix double newline

* replace NanoChat lookup cartridge with UI elements

* List Number setting in NanoChat instead of PDA

* replace NanoChat lookup cartridge with UI elements

* re-fuck formatting just to make the diff on GitHub nicer

* remove superfluous svg

* remove leftovers I somehow created

* address simple requested changes; remove more leftovers

* NanoChat lookup to own Container

* fix indentation
2025-02-06 13:53:38 +00:00
pathetic meowmeow 64565ba4f7
Add surgical cleanliness and sanitation (#2847) 2025-02-06 13:49:48 +00:00
pathetic meowmeow c996ac78f1
Filter autodoc to only show surgeries relevant for selected part (#2844)
* Filter autodoc to only show surgeries relevant for selected part

* remove deltav comments

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-02-06 10:23:44 +00:00
Niomi 6f0e1c01fb
Swap hands in reverse (for borgs) (#2829)
* Added keybind to swap hands in the reversed direction for borgs or creatures with more than 2 hands.

* Made the reversed hand swap feature more compliant with standards.

* Code review changes

Added default keybind and comment where the previous method was removed.
2025-02-01 19:49:51 +00:00
beck-thompson 36e12ede2d
Minor fixes for feedback popups (#2806)
* fix

* More fixes

* pro review

* opps
2025-02-01 09:19:05 +00:00
deltanedas c4b44a983c
fix storage stars (#2824)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-31 05:16:16 +00:00
Tobias Berger 323007785a
Fix silicon law UI not populating (#2818)
* Fix silicon law UI not populating

* Comment
2025-01-30 20:49:14 +00:00
deltanedas 01c727ddcf :trollface: 2025-01-28 05:46:39 +00:00
Zachary Higgs 380e743849 Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)

- Add FakeMindshield System and Component

- Add FakeMindsheildImplantSystem and Component

- modify ShowMindShieldIconsSystem to check for FakeMindshields

- add all supporting yaml for the Implants, action and uplink

- add loc file stuff

- add unfinished sprites

* Cleanup, add to thief toolbox, remove metagame

- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants

- cleanup the systems and components

- add the fake mindshield to the Thief toolbox

* part 1 of fixing the folder problem

* Make the fakemindshield sprite folder lowercase

* CR - Move ImplantCheck into shared, cleanup

- Moved ImplantCheck and eventsubscription into Shared

- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed

- make OnToggleMindshield Private, use the event!

* CR - Cleanup extra lines, fix some Prototype

- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing

- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon

- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component

* Fake Mindshield CR:

- Added a comment about IsEnabled

- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp

- fixed some formatting in uplink_catalog

* CR - Add a bit more comment
2025-01-28 05:03:05 +00:00
SlamBamActionman 63d05a5e53 Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
metalgearsloth a525587dcb Storage sidebar fix (#34680) 2025-01-28 05:01:41 +00:00
eoineoineoin 0e0108f19e Make crew monitor update blips at consistent rates (#32555) 2025-01-28 04:55:34 +00:00
Coolsurf6 a7f00f263c Added Pain Numbness Trait (#34538)
* added pain-numbness component and system

* added numb as a trait that pulls the pain numbness component

* removed new event as mob threshold event as already being fired

* checked for MobThresholdsComponent first before running VerifyThresholds

* refacted force say to using LocalizedDatasetPrototype and added numb messages

* added severity check alert

* added comment for BeforeForceSayEvent

* removed space formatting

* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb

* changed prefix damage-force-say-numb to 5 (whoops)
2025-01-28 04:53:45 +00:00
metalgearsloth 767b43fd26 Storage UI V2 (#33045) 2025-01-28 04:52:58 +00:00
Milon d659d75d25 display the current version in the changelog window (#34556)
* just works first try

* introduce more magic numbers into the codebase

* idiot doesnt know the difference between AND/OR
2025-01-28 04:49:34 +00:00
Ignaz "Ian" Kraft ddfbc31fd3 replace all instances of "department-{id}" with department.name (#34607)
replace all instances of "department-{id}" with department.name"
2025-01-28 04:36:11 +00:00
Fildrance 21c5713374 Feature/make radial menu great again (#32653)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2025-01-28 04:33:54 +00:00
Leon Friedrich 8cde53d545 Optimize & clean up RadiationSystem (#34459)
* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-01-28 04:31:28 +00:00
chromiumboy b0dcb69a3d Holopad networking rework (#34112)
* Initial commit

* Finalizing main changes

* Addressed reviews

* Fixed a few issues

* Switched to using global overrides

* Removed unnecessary references
2025-01-28 04:31:28 +00:00
c4llv07e 31d4558719 Add option to disable bwoink sound. (#33782)
* Add option to disable bwoink sound.

* Now it's working only with active admin status.

* No bwoink, only "notification sound"

* Moar changes

* Another one
2025-01-28 04:31:25 +00:00
Myra c4b22fca82 Remove baby jail (#34443)
* Remove baby jail

Closes #33893

* Test fail fix.
2025-01-28 04:31:23 +00:00
Pieter-Jan Briers 1dc9cc6d2e STAThread client content start (#34212) 2025-01-28 04:31:22 +00:00
Pieter-Jan Briers 6f6888d339 Persist deadmin to database, add admin suspension system (#34048) 2025-01-28 04:31:22 +00:00
Pieter-Jan Briers 5659c343f4 Fix bad Rider analysis error in AccessOverriderWindow.xaml.cs (#34213) 2025-01-28 04:31:21 +00:00
deltanedas eda41474f5
refactor felinid/chitinid item coughing (#2790)
* move BlockInjection to shared

* add ItemCougher

* make Chitinid use ItemCougher

* make felinid use ItemCougher

* update actions

* access

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-23 20:56:34 +00:00
hivehum 01a9e61ce9
Animated Emotes from Impstation (#2746)
* when the emotes are animated

* hopefully untouched

* INCORRECT

* can this work.

* flipping out
2025-01-18 23:50:21 +00:00
Dvir 2a25a1e719
Add EMP Blast effect shader (Frontier #2262) (#2762)
* Add EMP Blast effect shader (#2262)

* Update emp.swsl

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

* Update shaders.yml

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

* Update emp.yml

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

---------

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>
2025-01-18 11:56:47 +00:00
BarryNorfolk ee50aa7273
Bounty/history improvements (#2743)
* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first
2025-01-16 20:21:13 +00:00
deltanedas 92a1e0dfc6
rodentia crawling refactor (#2754)
* make draw depth stuff reusable and good

* rodentia crawling refactor

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 15:28:03 +00:00
Errant e7cd9bc0dc Role Types (#33420)
* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-12 08:26:32 +00:00
Southbridge 20415a6894 Add copy threshold button to air alarms (#34346) 2025-01-12 08:14:50 +00:00
Errant bf062d828f Lobby chat width and custom lobby titles (#33783)
* lobby name cvar

* panel width

* skrek

* server name localization fix

* comment format fix

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* remove redundant newline

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* string.empty

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* use SetWidth

* Update Resources/Locale/en-US/lobby/lobby-gui.ftl

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-12 08:08:27 +00:00
SlamBamActionman 7992a69376 Add Chameleon PDA (#30514)
* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review
2025-01-12 08:05:13 +00:00
Dylan Hunter Whittingham c8a77a1821 Added pricegun sound (#34119)
added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-12 07:46:00 +00:00
deltanedas 5069863d6f
fix shocked door spraypaint error (#2700)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-11 10:43:55 +00:00
Emily d361ecea17
Add Machine Incompatible Trait (#2395)
* Mostly done, just needs some messaging added

Going to change the description for the unborgable brain and add a popup.

* Inspection says if brain has trait

* Comments

* Moved comment, removed body, localized, etc.

* move to shared, shitmed ready, add warning to health analyzer

* pro

* remove old component

* untroll brain system

* :trollface:

* :trollface:

* fix

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-10 04:45:39 +00:00
Joe 29879a151f
Add pronouns to crew manifest (#2647)
* Refactored crew manifest

* Add Delta-V Comments, Move locale file to _DV scope.

* Missed adding comments to a file.

* Made the comments slightly more verbose to make it clear why the changes were made.

* Comments are love, comments are life.

---------

Co-authored-by: TGRCDev <tgrc@tgrc.dev>
2025-01-08 11:39:09 +00:00
deltanedas 83a8002922
Merge pull request #2542 from deltanedas/shitmed-ops
shitmed real
2025-01-07 17:15:23 +00:00
deltanedas 1f01adef38
Merge pull request #2589 from deltanedas/upstream-ops
upstream merge 2/1/25
2025-01-06 01:35:55 +00:00
deltanedas 84c0b3e895
snipe qol prs from upstream (#2614)
* Remove discard functionality from the ChemMaster

This duplicates other methods of discarding chemicals, including
the drain conventionally given to chemistry labs.

Any problems it solves are miniscule compared to the severe UI error
that is having a destructive action without confirmation attached
to a mode, the most common source of user error.

* Improve animal cube interactions (#31668)

* Working on dehydrate recipes to renew animal cubes

* Added remaining cube dehydration recipes

* Add OnExamine to RehydratableSystem.cs, need to add functionality to check total volume vs current volume to determine if 'soaked' text needs to be displayed

* Added logic to append text to the description when the wrong reagent has been added to a compressed animal cube

* Re-adding deleted summary

* Update default SolutionName to be correct

* Remove cube recipes to prevent infinite nutrient generation

* Add OnMicrowaved event to RehydratableSystem.cs in order to clear solution of cube when microwaved. CURRENT ERROR REQUIRES REFACTOR OF MICROWAVECOMPONENT

* Subscribe to microwave event

* Refactor of MicrowaveComponent.cs to be in shared folder, accessible to RehydratableSystem.cs. Updated imports

* Modify cube to only dehydrate in microwave when cooked for at least 5 seconds

* now using event to check access to fingerprint

* Tweak - Reflective vest and Energy Katana should reflect only in correct slots (#31902)

* ReflectComponentLogicFix
Added bool InRightPlace and updated relevant system

* Using SlotFlags

* prevent friendly fire for dragon/carp (#32231)

* add NoFriendlyFire

* make zombies use NoFriendlyFire

* no friendly fire for dragon

* let dragon kill naughty fish and validhunting syndies

* add button to print logprobe logs (#32255)

* add EntityName at the bottom of LogProbe

* add button to print logprobe logs

* Add camera mod to diagnostic hud (#32254)

* ai-glass

* weh to protect against bad grammar

* transmutation into diagnostic hud

* Apply forensics when loading with an ammo box

* inaprovaline metabolizes slower

* :trollface:

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
Co-authored-by: Preston Smith <Blackfoot03@outlook.com>
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ArZarLordOfMango <arzarchannel@gmail.com>
Co-authored-by: themias <themias5@gmail.com>
Co-authored-by: Alzore <blackern5000@gmail.com>
2025-01-05 03:55:34 +00:00
beck-thompson 36a18def82
Feedback popups (#2561)
* First commit

* Added webhook

* Added round number support

* More fixes

* Fixes

* Merge conflict begone

* how is that even possible
2025-01-02 22:22:04 +00:00
deltanedas a23928c9db
make CrimeAssistPage use LocId and ProtoId instead of a test (#2100)
* make CrimeAssistPage use LocId and ProtoId instead of a test

* use an enum instead of le funny

* use enums in the prototypes

* rust

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* fix

* untroll engine

* actually fix spelling

* lovely language

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-02 18:45:44 +00:00
Colin-Tel 0918330ef2
Patrons - December 2024 (#2582)
* Update Patrons.yml

* Update Patrons.yml

* additional changes
2025-01-02 16:07:04 +00:00
chromiumboy 352f9921e8 Holopad UI tweak for incoming calls (#34137)
* Initial commit

* Update

* Comment correction

* Minor margin increase
2025-01-01 17:19:49 +00:00
chromiumboy 7cfedd2651 UI improvements for holopads (#34055)
* Initial commit

* Minor update
2025-01-01 17:16:48 +00:00
Ed 4bef289200 Multiple items in loadouts (#33193)
* loadouts update

* Update loadout_groups.yml

* darts to candles

* Update Resources/Prototypes/Loadouts/dummy_entities.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-01 17:10:42 +00:00
Pieter-Jan Briers b9710b9090 Fix the sensor monitoring console (#34035)
Still isn't really suitable to just map but at least it doesn't outright NRE anymore.

Alternative to #34032
2025-01-01 17:10:26 +00:00