mirror of
https://github.com/DeltaV-Station/Delta-v.git
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e1bc14743ba34bd2cd86ea8c1ac9f4d278d09821
17
Commits
| Author | SHA1 | Message | Date | |
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22f036413e |
Fix a collection enumeration modification exception in ArrivalsSystem (#22839)
Fix collection enumeration |
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0088530249 |
Shuttle timers (#19471)
* sync * sync * no more squiggles.. * last build error * updated maps for testing * some issue with receiving arrivals setup * networkpayload refactor. TODO: accurate timings * timings accurate. TODO: backport old bugfix * all set? * cleaned up source. TODO: diff arrivals methods * cleaned component. TODO: escape polish, docs * first documentation pass * escape timers work * no more magic numbers * removed dead code leads * sync sync * Automatic changelog update * shuttle timer groundwork no more squiggles.. last build error updated maps for testing some issue with receiving arrivals setup networkpayload refactor. TODO: accurate timings timings accurate. TODO: backport old bugfix all set? cleaned up source. TODO: diff arrivals methods cleaned component. TODO: escape polish, docs first documentation pass escape timers work no more magic numbers * BBQ rib sandwich (#21180) * Fix missing toggle fullscreen loc string (#21264) * Cave Decoration pack (#21265) * add chromite chasm * add desert chasm * snow chasm * finish * fixes and tweaks (#21172) * Automatic changelog update * Fix ItemPlacer (#21160) This is going to lead to many entities being ticked unnecessarily and performance problems. * headrev spawn music (#21119) * headrev spawn music * :trollface: * skill issue * double skill issue * :trollface: * :trollface: * :trollface: * Automatic changelog update * Techfab resprite + department fab sprites (#21136) * Fix popup messages appearing when someone tries to open a door without a tool. (#21099) * The fixTM * typo fix * addressing review * Show "departed and moved on" for when a ghost role is taken (#21092) * fix ghost role not counting for "departed and moved on" * I don't think that bit was needed so away it goes * hopefully finish the upsream merge * Automatic changelog update * Implant whitelist/blacklisting (#20678) * add whitelist and blacklist to implant and implanter components * handle whitelist and blacklist in systems * move hardcoded whitelist/blacklist to base implanter + add admeme implanter * give implants sensible whitelists * cleaner CheckTarget and fix * remove unused imports * network lists --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Ion storm event (#20277) * ion storm event prototype + locale * add lawsets * use lawsets, make borgs ion storm targets * ion storm rule and ion storm target * lawset prototype * use lawsets * update silicon law system to use lawsets and support ion storm event * new toys * fix * more fix * fixy * ion storm admin logging * assigning laws makes borg provide its own laws, other stuff * 1h reoccurence * 50% chance * better call saul * emagLaws is required * add announcment audio * fixy * family friendly gaming * fixy * address reviews * fixy * more fixy and no erp * pro --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * A return to foam (foam rework) (#20831) * Automatic changelog update * ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230) * "assist with medical efforts" * CentComm official description change * give cburn ert mask * Ert medic hardsuit uses blood-red medic values * description changes, they all used to use the blood-red description * ert engineer hardsuit uses cburn values, good for handling all possible engineering problems. * janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant. * spawn suffix changes * shorten suffix * drop armor from ert jumpsuits * drop armor from DS jumpsuit * add more armor to death squad to make up for removed armor in the uniform. * give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values * add nanotrasen * removed duplicate * give centcom IDs their hud icon * replace all ert bulletproof armor with basic universal armor * replace all oxygen tanks with air tanks; species is random. * remove gun and meds from ert engineer kit * give ert engineer materials * remove weapons and meds from janitor ert * give ert janitor light replacer * remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably. * Give ert sec the security pistol kit * typo * give eva ert sec pistol * give eva janitor ert gas mask * give jani purple gloves * medical gloves for medical ert * replicate security loadout to leader * quick ert lecter spawns for lazy admins * better suffixes to find them easier * add cburn to ertspawn * Replace "Spawn" with "role" * Add death squad. Give ert engineer gas analyzer. * death squad using wrong equipment * typo * missing ghost roles on lecter loadouts * add freedom implanter to deathsquad * deathsquad ghost role text * Operative sounds better * give Ds flashbang box (why isn't it entirely filled?) * fix typo. add energy shield to DS * fix typos * all centcomm roles are now mindshielded. These cannot be removed. * Rider didnt include some of the changes ? * give zipties instead of cuffs for mass arrests! * upgrade ERT survival boxes to extended capacity * give cburn extended oxygen too * Automatic changelog update * Restore Leviathan's 80 pop cap (#21281) * Un-revert IPlayerManager refactor (#21244) * Update engine to v172.0.0 (#21288) * Bandaid tests (#21292) * rename the rocks (#21275) * Make crystals noRot (#21279) IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm. * Fix nukies sound not played (#21268) * Play sound and sending greeting message works for nukies now!!!!! * oops * silly change * Automatic changelog update * Fix hijack objective (#21241) * Fix hijack * Max difficulty * Remove GridModifiedEvent (#21291) * Update submodule to 173.0.0 (#21296) * Fix namespace error (#21298) * Update yaml sequence option in editorconfig (#21297) * Fix namespace (#21299) * fix cburn bag issue, make new bag entity for them and filled bag entity (#21295) * Health analyzer UI improve (#17280) * Automatic changelog update * User accessible playtime (#21242) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Moves cloning comp & cloning event to shared (#21253) * Generalizes solution overflow & slightly increases space lube yield (#21094) * generalize SolutionSpikeOverflowEvent * let reactions overflow * spacelube: 3 -> 5 * restore TryMixAndOverflow threshold cap * Automatic changelog update * Move ActorComponent to shared (#21293) * Update engine to v174.0.0 (#21311) * Fix planet command help message (#21312) * Wearable bee plush (#20623) * add * fix * temporary change, needs fixing * mayb fix * actually fix FR * yes * Automatic changelog update * remove pulse rifle from ert medic (#21310) * Content audio (#20862) * Automatic changelog update * Update submodule to 175.0.0 (#21318) * Revert "Update submodule to 175.0.0 (#21318)" (#21319) * Atomic bomb add uranium (#21143) * fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor. * Atomic bomb * Action bugfixes (#21321) * Disable OOC during round (#21323) * Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320) * Automatic changelog update * Update belt.yml (#21317) changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited) * New foam sprites (edge sprites) (#21308) * New foam sprites (icon smoothing) * changed to edge sprites for foam * fix * edges for metal foams * fix * Fix bola stam damage, bring back old construction requirements (#21340) * Automatic changelog update * Added thermal insulation to flannel jackets (#21273) * Automatic changelog update * Space Asshole Gear (#21243) * Add Space Asshole Coat * Add sledgehammer * Adjust sledgehammer damage values * Add copyright string to sledgehammer * Fix broken slot highlight in midnight theme. (#21331) * removed dead code leads removed redundant ensurecomps * textscreen documentation * remove redundant ensurecomps * Add hint for the examine trigger effect (#21166) * examine locale * examine trigger desc Automatic changelog update cornmeal is actually obtainable now (#21162) * do the thing * lets find out * Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> --------- Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Automatic changelog update Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231) * mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water * added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it * fixed indent error, made a dumb mistake Automatic changelog update Fix anomaly locators frantically beeping when entering detection range. (#21178) * reset beep timer when out of range * prevent deficit from impacting beep timing Automatic changelog update Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177) Automatic changelog update Adds AttemptEntity(Uns|S)tickEvent. (#20728) * try-stick * convert spider charge to attempt-stick-events Change ListContainer to send null when selected is removed from the data (#20595) fix feeding unremovable items (#21234) Automatic changelog update Power switchable refactor (#20419) Co-authored-by: deltanedas <@deltanedas:kde.org> simple space mobs cant be flashed (#20784) Co-authored-by: deltanedas <@deltanedas:kde.org> give roundstart borgs names (#20081) Co-authored-by: deltanedas <@deltanedas:kde.org> fix searching on vending machines (#21233) syndicate snack box (#21024) Co-authored-by: deltanedas <@deltanedas:kde.org> Fix DockingControl (#21238) Shadow Dimension visual pack (#21237) Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Potato battery update + potato AI (#21142) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> [TEST MERGE] Slot-based Storage (#21212) Automatic changelog update Some mild item size balancing + fixes (#21250) Automatic changelog update Revert "Storage TEST MERGE" (#21258) Add missing changelog for storage refactor revert (#21259) * sync sync * Automatic changelog update shuttle timer groundwork no more squiggles.. last build error updated maps for testing some issue with receiving arrivals setup networkpayload refactor. TODO: accurate timings timings accurate. TODO: backport old bugfix all set? cleaned up source. TODO: diff arrivals methods cleaned component. TODO: escape polish, docs first documentation pass escape timers work no more magic numbers BBQ rib sandwich (#21180) Fix missing toggle fullscreen loc string (#21264) Cave Decoration pack (#21265) * add chromite chasm * add desert chasm * snow chasm * finish fixes and tweaks (#21172) Automatic changelog update Fix ItemPlacer (#21160) This is going to lead to many entities being ticked unnecessarily and performance problems. headrev spawn music (#21119) * headrev spawn music * :trollface: * skill issue * double skill issue * :trollface: * :trollface: * :trollface: Automatic changelog update Techfab resprite + department fab sprites (#21136) Fix popup messages appearing when someone tries to open a door without a tool. (#21099) * The fixTM * typo fix * addressing review Show "departed and moved on" for when a ghost role is taken (#21092) * fix ghost role not counting for "departed and moved on" * I don't think that bit was needed so away it goes * hopefully finish the upsream merge Automatic changelog update Implant whitelist/blacklisting (#20678) * add whitelist and blacklist to implant and implanter components * handle whitelist and blacklist in systems * move hardcoded whitelist/blacklist to base implanter + add admeme implanter * give implants sensible whitelists * cleaner CheckTarget and fix * remove unused imports * network lists --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Automatic changelog update Ion storm event (#20277) * ion storm event prototype + locale * add lawsets * use lawsets, make borgs ion storm targets * ion storm rule and ion storm target * lawset prototype * use lawsets * update silicon law system to use lawsets and support ion storm event * new toys * fix * more fix * fixy * ion storm admin logging * assigning laws makes borg provide its own laws, other stuff * 1h reoccurence * 50% chance * better call saul * emagLaws is required * add announcment audio * fixy * family friendly gaming * fixy * address reviews * fixy * more fixy and no erp * pro --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Automatic changelog update A return to foam (foam rework) (#20831) Automatic changelog update ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230) * "assist with medical efforts" * CentComm official description change * give cburn ert mask * Ert medic hardsuit uses blood-red medic values * description changes, they all used to use the blood-red description * ert engineer hardsuit uses cburn values, good for handling all possible engineering problems. * janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant. * spawn suffix changes * shorten suffix * drop armor from ert jumpsuits * drop armor from DS jumpsuit * add more armor to death squad to make up for removed armor in the uniform. * give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values * add nanotrasen * removed duplicate * give centcom IDs their hud icon * replace all ert bulletproof armor with basic universal armor * replace all oxygen tanks with air tanks; species is random. * remove gun and meds from ert engineer kit * give ert engineer materials * remove weapons and meds from janitor ert * give ert janitor light replacer * remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably. * Give ert sec the security pistol kit * typo * give eva ert sec pistol * give eva janitor ert gas mask * give jani purple gloves * medical gloves for medical ert * replicate security loadout to leader * quick ert lecter spawns for lazy admins * better suffixes to find them easier * add cburn to ertspawn * Replace "Spawn" with "role" * Add death squad. Give ert engineer gas analyzer. * death squad using wrong equipment * typo * missing ghost roles on lecter loadouts * add freedom implanter to deathsquad * deathsquad ghost role text * Operative sounds better * give Ds flashbang box (why isn't it entirely filled?) * fix typo. add energy shield to DS * fix typos * all centcomm roles are now mindshielded. These cannot be removed. * Rider didnt include some of the changes ? * give zipties instead of cuffs for mass arrests! * upgrade ERT survival boxes to extended capacity * give cburn extended oxygen too Automatic changelog update Restore Leviathan's 80 pop cap (#21281) Un-revert IPlayerManager refactor (#21244) Update engine to v172.0.0 (#21288) Bandaid tests (#21292) rename the rocks (#21275) Make crystals noRot (#21279) IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm. Fix nukies sound not played (#21268) * Play sound and sending greeting message works for nukies now!!!!! * oops * silly change Automatic changelog update Fix hijack objective (#21241) * Fix hijack * Max difficulty Remove GridModifiedEvent (#21291) Update submodule to 173.0.0 (#21296) Fix namespace error (#21298) Update yaml sequence option in editorconfig (#21297) Fix namespace (#21299) fix cburn bag issue, make new bag entity for them and filled bag entity (#21295) Health analyzer UI improve (#17280) Automatic changelog update User accessible playtime (#21242) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Automatic changelog update Moves cloning comp & cloning event to shared (#21253) Generalizes solution overflow & slightly increases space lube yield (#21094) * generalize SolutionSpikeOverflowEvent * let reactions overflow * spacelube: 3 -> 5 * restore TryMixAndOverflow threshold cap Automatic changelog update Move ActorComponent to shared (#21293) Update engine to v174.0.0 (#21311) Fix planet command help message (#21312) Wearable bee plush (#20623) * add * fix * temporary change, needs fixing * mayb fix * actually fix FR * yes Automatic changelog update remove pulse rifle from ert medic (#21310) Content audio (#20862) Automatic changelog update Update submodule to 175.0.0 (#21318) Revert "Update submodule to 175.0.0 (#21318)" (#21319) Atomic bomb add uranium (#21143) * fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor. * Atomic bomb Action bugfixes (#21321) Disable OOC during round (#21323) Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320) Automatic changelog update Update belt.yml (#21317) changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited) New foam sprites (edge sprites) (#21308) * New foam sprites (icon smoothing) * changed to edge sprites for foam * fix * edges for metal foams * fix Fix bola stam damage, bring back old construction requirements (#21340) Automatic changelog update Added thermal insulation to flannel jackets (#21273) Automatic changelog update Space Asshole Gear (#21243) * Add Space Asshole Coat * Add sledgehammer * Adjust sledgehammer damage values * Add copyright string to sledgehammer Fix broken slot highlight in midnight theme. (#21331) * removed old ensurecomps, stubs removed dead code leads removed redundant ensurecomps sync sync no more squiggles.. last build error updated maps for testing some issue with receiving arrivals setup networkpayload refactor. TODO: accurate timings timings accurate. TODO: backport old bugfix all set? cleaned up source. TODO: diff arrivals methods cleaned component. TODO: escape polish, docs first documentation pass escape timers work no more magic numbers removed dead code leads textscreen documentation remove redundant ensurecomps * sync * new shuttletimer sprite/offset * sync * sync * sync * sync * sync * builds * sync * sync * sync * offset adjustments * timer pattern implemented * arrivals timer system seems to work * sync * sync * sync * sync * sync * sync * sync * sync * sync * sync * implements shuttletimers * centcomm timers * set color to tg 1097fb * textscreen -> signalscreen, shuttletimer -> screen * move screens out of timer.yml * pruned unused properties/imports * license+copyright for screen.rsi * forgor change signaltimer event handler doc * roundstart arrivals ftl logic * block signaltimer screentext updates during timing * merged robust 185 * centcomm carpet uid collision PLEASE MERGE MY PR * remove arrivalssystem entitymanager dependency * refactored magic strings, added roundend getters * specific vgstation sprite commit licensing --------- |
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b87fcdb622 |
Remove uses of TransformComponent.ChildEntities (#22442)
* Make output of ChildEnumerator non-nullable * Remove uses of ChildEntities * poke tests --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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dfc7e3938f | Restricted range cleanup (#22402) | ||
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b99ebcf56b | Turn arrivals into a planetmap (#21777) | ||
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+24 |
fd2cc8570d |
Sync master up to 1/10 (#74)
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com> |
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bc097c7b4d | Teleport noobs off Arrivals shuttle to spawn (#17189) | ||
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13b4bc2c56 |
Build a leaner list during spawn selection (#18597)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> |
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e92a8fedab |
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> |
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676405f08f | Auto-orient rotation for arrivals (#16417) | ||
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fc61b9da62 | Use string for arrivals map cvar (#15104) | ||
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a0e7ce2005 | Add PreventPilot to arrivals source (#14899) | ||
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626dfa05cd | Adds arrivals blacklist (#14882) | ||
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448165ffda |
Escape pods (#14809)
* Namespace adjustments for days * pod * thanks rider * Fix the oop launch * Fixes * Fix stuff * eeeeeeeee * Fix * access * map * forgor * thing * Genericise escape pod fill |
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a8214c05d4 | Add tagged airlock for arrivals (#14785) | ||
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9932fe5c07 |
Arrivals tweaks (#14773)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com> |
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f3a06a0696 |
Add arrivals (#14755)
* Arrivals * More arrivals and shitty uhh preload * cvar * a * clockin + maps * shitter prevention * Placement * a * cvar for tests and dev * weh |