* add Name field to SpeechVerbPrototype
* extra locale for voice mask ui
* SpeechVerb ui and handling
* raaaaaaaaa
* reeeeeeeeal
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* fix sort
* did you hear john syndicate died of ligma
* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit d13da2837d3a919df2101b37eae945e633c76c56)
* voxnames
* New generator parameters, names are more readable
* bunch of missing vox stuff
* more names
* sad
(cherry picked from commit 5a9ab3b315c90ddd054f2e2524af023d909e2a9e)
* Adds option to disable character names in chat/speechbubbles
* Moved the coloring of names to clientside
* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs
* Changed to be put under Accessibility section
* Cache CVar
(cherry picked from commit 247be5b5c770261544f4e468ea09422efb0f7028)
* Implemented electricity speech verb masking
* Handle speech verb override elsewhere in the system, even though we're not using it
* Fix that protoId business
* No nullable component fields
* Use ProtoId, and try going back to a nullable.
Specifiy DataFields on VoiceMaskComponent.
(cherry picked from commit b4046bc2bb498bd525b8a40c7839a543c92ca18c)
* Add department-specific radio channels
This commit adds working department-specific radio channels, while
minimizing damage to the current codebase. It is expected that a future
refactor will clean this up a bit.
ChatSystem now has a RadioPrefix() method that recognizes
department-specific channels (e.g. ":e" and ":m") in addition to the
global channel (";"). It strips the prefix from the message and assigns
messages an integer representing the destination channel, if any.
IListen and IRadio now accept optional 'channel' arguments with this
channel in mind.
The ugly is that the integer channel number is hard-coded and also shows
up in chat.
Comms are not modeled at this time. You cannot break comms (yet).
All headsets have channels soldered into them. You cannot change
encryption keys to hop on new channels. Steal a headset instead.
* Remove debugging print
* Convert to prototypes
* Use prototype names in headset prototype
* Adjust list style
* Document prototype fields
* cringe
* some cleanup
* colours
* Remove alphas at least
* cc
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>