Commit Graph

3552 Commits

Author SHA1 Message Date
daerSeebaer 44ba62e87f Display current load and maximum capacity (#20181) 2023-10-20 15:30:21 +02:00
metalgearsloth b1a821b243 Fix vaulting mispredict (#21082) 2023-10-20 15:30:20 +02:00
DrSmugleaf 626ee38ecb Fix debug assert when shooting guns (#21070) 2023-10-20 15:30:20 +02:00
DrSmugleaf 6bb3ad25f6 Replace all T : Component constraints with T : IComponent (#21073) 2023-10-20 15:30:20 +02:00
DrSmugleaf 4526541d58 Replace Component.OnRemove with ComponentRemove event subscriptions (#21072) 2023-10-20 15:30:20 +02:00
I.K 437201a07d Change wide swing sprites to be that of the weapon used (#21050)
Co-authored-by: notquitehadouken <1isthisameme>
2023-10-20 15:30:19 +02:00
metalgearsloth c3e1f60bfc Update submodule to 167.0.0 (#21060) 2023-10-20 15:30:19 +02:00
Nemanja a30e3ae432 technology auto guidebook (#21029)
* technology auto guidebook

* boo-womp

* boo-womp II
2023-10-20 15:30:17 +02:00
metalgearsloth 6576b1ebf8 Fix item drop mispredicts (#21035) 2023-10-20 15:29:43 +02:00
Kara add503c97c Kill `SharedEntityExtensions` and all popup extensions (#20909)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-10-20 15:29:43 +02:00
Leon Friedrich 5e737cdb4d Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
Nemanja 72a2d11fce Fix uncuffing for zombies (#21021) 2023-10-20 15:29:04 +02:00
ShadowCommander 60ed4e80d4 Fix sound on material reclaimer (#21030)
* Fix saw sound error on client

The sound tried to play using shared PlayPvs which doesn't work on client. PlayPredicted handles client and server.

Fixed NextSound not playing again while continuously gibbing items.

* Fix duplicate splat sound on Recycler gibbing
2023-10-20 15:29:04 +02:00
ike709 8a48fc6d07 Allow Hand-Prying Most Unpowered Airlocks (#21002)
Co-authored-by: ike709 <ike709@github.com>
2023-10-20 15:29:03 +02:00
DrSmugleaf d50e18c5fd Fix not being able to sort by playtime in the F7 players tab (#21004) 2023-10-20 15:29:00 +02:00
Debug c37a4d53c8
Role whitelists (#191)
* Add job whitelists

* Redo whitelist system with jobrequirements

* Remove unused function

* Fix linter errors

* Remove unused dependency and whitespace
2023-10-19 00:23:17 +02:00
JJ f06fc04768
Deep Fryer And Its Powers (#163)
* Deep Fryer And Its Powers

The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include:
1. Mixing Oil and Water at a certain temperature causes smoke.
2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing.
3. When an item is sliced, an event is triggered that other items can see.

* Update meal_recipes.yml

* Reworking the effects so they won't trigger on init.

* Create DeepFryerTest.cs

* Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway.

* Update DeepFryerSystem.cs
2023-10-18 23:57:10 +02:00
Debug 57a4fd2516
Fix moth color blending (#196)
* Fix moth color blending

Also fuck verifying the hue, whats the worst they can do

* Replace my lerps with MathHelper.Lerp

I guess I should've looked more. Still, why no Color.Lerp >:(

* Update SkinColor.cs
2023-10-18 15:58:14 +00:00
VMSolidus 992c582fc8
Harpy Customization Pack 1 (#175)
* Harpy Customization ExPac 1

* Update meta.json

* Holy fuck I found out swappable instrument works on them.

* Fixing a bug where dead harpies can sing

* Review Changes

Also I remembered to add Vulpakin mimicry

* Color color

* Harpies can no longer sing while dead

* Simpler fix

* Update Content.Server/DeltaV/Harpy/HarpySingerSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update Content.Server/DeltaV/Harpy/HarpySingerSystem.cs

Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update speech_emote_sounds.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Fixing a 6 month old speech bug because it annoys birds

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-17 21:12:31 +00:00
Debug 665c3dfc26
Moth RGB 2: The electric boogaloo (#184) 2023-10-17 22:09:26 +02:00
DrSmugleaf 253e012462 Add admin Erase verb, add checkbox to erase from the ban panel (#20985) 2023-10-14 22:19:04 +02:00
DrSmugleaf 67d77c256f Show total playtime in player list and AHelp window (#20980) 2023-10-14 22:19:03 +02:00
DrSmugleaf d72f54bada Add panic bunker UI and automatic panic bunker (#20954) 2023-10-14 22:19:02 +02:00
metalgearsloth b2e81d5fc8 Cleanup more follower leaks (#20902)
* Cleanup more follower leaks

Rather than check stop everywhere we'll just check it on start and cleanup the old following. If someone were already following and followed something new the FollowedComponent would never get cleaned up and would never have its ref to the entity removed.

* Don't cause archetype changes
2023-10-14 22:13:17 +02:00
DrSmugleaf 5f47e9260b Make starting gear automatically find hands for inhand items (#20861) 2023-10-14 22:13:13 +02:00
TemporalOroboros 8c55d3e5ce Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-14 22:07:17 +02:00
Kara c6310c3322 Kill `SharedUnoccludedExtensions` (#20914) 2023-10-14 22:07:16 +02:00
Nemanja cfaaa7d5a2 Fix hostile simplemob rotation (#20900) 2023-10-14 22:06:22 +02:00
liltenhead 7eb370921a Increase containment field connection duration (#20965) 2023-10-14 22:06:18 +02:00
chromiumboy 50fb4cbf7e Radiation collector sprite update (#20956) 2023-10-14 22:06:17 +02:00
Psychpsyo ab4bac057f Jittering System Fix + Cleanup (#20921) 2023-10-14 22:02:40 +02:00
DrSmugleaf 262817b4f2 Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832)
* Fix not removing RevolutionaryRoleComponent from minds on mindshield application

* Simplify other part of the mindshield code

* Fix being able to mindshield head revs

* Other way around
2023-10-14 22:02:40 +02:00
Leon Friedrich b5e4dfffc0 Add methods to transfer actions between containers (#20901) 2023-10-14 22:02:39 +02:00
Leon Friedrich 41a6d5dbd9 Fix inventory relay by-ref events (#20816)
* Fix inventory relay ref events

* this works too (avoid duplication)

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-10-14 22:02:37 +02:00
mokiros b0222c4be3 Fixed "Dropping things makes you teleport" (#20919) 2023-10-14 22:02:36 +02:00
Kara d6abba1198 Kill `ComponentExt` (#20907) 2023-10-14 22:02:35 +02:00
Kara c812f6eab0 Kill `ContainerHelpers` (#20908) 2023-10-14 22:02:35 +02:00
Kara 584779cdb9 Kill `GravityExtensions` (#20911) 2023-10-14 22:02:34 +02:00
DrSmugleaf 4877e2aaf8 Replace string data fields with LocId where relevant (#20883) 2023-10-14 22:02:30 +02:00
deltanedas ba22c02c5e uncloak ninja after attacking (#20892)
* raise MeleeAttackEvent on the user after swinging

* add disable bool to RevealNinja

* uncloak ninja after attacking

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-14 22:02:29 +02:00
metalgearsloth de7879694f Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
metalgearsloth f3edf06da3 Fix salvage mission biome seed (#20885) 2023-10-14 22:02:27 +02:00
metalgearsloth a5f6bc3f79 Fix salvage faction non-determinism (#20886) 2023-10-14 22:02:27 +02:00
Slava0135 c299ebdaac Use conditions to store progress for Ninja objectives (#20254)
* TryGetObjectiveComp

* helper function to get objective

* store N of jacked doors in condition

* store called in threat bool in condition

* store techs in steal research condition

* fix access

* remove unused transform system

* use popup from shared system

* fix formatting

* condition => obj everywhere

* i fogror to remove downloaded nodes from role

* change signature

* use query

* View Variables

* spider charge detonated => condition
2023-10-14 22:02:24 +02:00
iacore 8bef6dbeaf cleanup: remove TargetingDoll-related code (#20866) 2023-10-14 22:01:28 +02:00
gus df6011122f Using capital letter for radio channel prefixes works now (#20846)
Co-authored-by: gus <august.eymann@gmail.ccom>
2023-10-14 22:01:25 +02:00
Nemanja 9393b0acbd Make MMIs work again (#20844) 2023-10-14 22:01:25 +02:00
Nemanja 4397b6e093 Reformat hand examine text (#20842) 2023-10-14 22:01:23 +02:00
VMSolidus 9a9f06bb57
Harpy Species (#78)
* Funny birb start

* Adding yet another harpy.yml

One day the linter will be happy. That day is not today

* Adding the traitor item, sans component

Still need to refactor ActionChangeVoiceMask into an implantable component on the DeltaV namespace

* GUH, EMOTES

* URIST MCHARPY WORKS

* Rename uplink-catalog.ftl.txt to uplink-catalog.ftl

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Icon Fix

* Changing DAW to Synthesizer by Debug's request

* removing percussion so it sounds better

* Update implanters.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update uplink_catalog.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Update speech_emote_sounds.yml

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Create modifier_sets.yml

* More fixins

* THE WINGS ARE HERE

* Fixing harpy wings

* Finally finished with all of the "Natural" sounds, birb sounds next

* Adding default tail.

* Semifinal commit, all defaults are ready

* FINAL COMMIT UNLESS THE LINTERS MURDER ME

* Guh?

* Final fix

* For reasons I don't know, they didn't have handcuff layers

* Updating HarpySinger to use microphone as default

Birds will sing

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

* Confiscating Urist McHarpy's 3rd leg

Signed-off-by: VMSolidus <evilexecutive@gmail.com>

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2023-10-13 13:25:12 -05:00
Debug f4791df9f2
Update default cvars (#144)
* Update cvars

* Add default configs

* Update CCVars.cs
2023-10-09 18:00:31 -05:00