* JammerSystem additions
* Temporary sprite
* Prototypes
* Locale and guidebook changes
* Revert "JammerSystem additions"
This reverts commit b4019131b2.
* All my homies hate RadioJammerComponent
* Lower the range a tad
* Add actual sprite
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fix stuff
* Kill SpriteFade while I'm at it
* Increase range
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Random rift spawn
* Change announcements
* Tweak timers
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Do in fact use ProtoId
* Revert "Do in fact use ProtoId"
This reverts commit cdc0972cac.
* Actually add the event into the pool
* Remove ancient code
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Change stuff
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fix
* How did that even get here
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* G O I D A
* how
* now proper
* a
* Update HypospraySystem.cs
* good catch
* Apply suggestions from code review
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Added Zombie faction roles everywhere that makes sense for initial infected to be associated with Zombies.
* Adding faction component to round start zombie. (not hopeful)
* Removed stupid attempts and added zombie faction component to the zombie system when the player is given the ability to force themself to zombify.
* Changed use of "zombie" for ProtoId<NpcFactionPrototype>
* Update Content.Server/Zombies/ZombieSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Zombies/ZombieSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Removed faction component from ZombieOutbreak event. Shouldn't cause problems with the event as II gets component with their ability to self zombify.
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix: only show pipe layer popups to the user changing them
* fix: don't show pipe layer subfloor popup when not using a screwdriver
* fix: properly pass down user and used for serverside pipe layer changes
Technically this doesn't matter as the Shared codepath for this method
doesn't actually use these on the server: only the user is used for a
clientside popup. Still, will be good to have these for future changes
that might need them.
* Add the instrument to the MIDI channel selector
* Reviews
Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)
* add to admin logs and limit track count
* Limit track names by length too
* remove left over comment
* Requested changes
* Reviews
* rings first commit
* changes implemented
* moved engraving.ftl to other folder
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Add the instrument to the MIDI channel selector
* Reviews
Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)
* add to admin logs and limit track count
* Limit track names by length too
* remove left over comment
* Requested changes
* Reviews