Commit Graph

3679 Commits

Author SHA1 Message Date
Kevin Zheng 0d53dad58a
Wrap objective briefing text (#24244) 2024-01-19 09:25:40 +11:00
Kot 9b97c7f2f2
Fix entity menu grouping and sorting (#24243)
* Group entity menu by the displayed name instead of by the prototype

* Sort entity menu by the displayed name (with label) in current culture
2024-01-19 09:18:53 +11:00
Kevin Zheng 9394a26245
Add limited-reagent dispensers (#23907)
* Add limited-reagent dispensers

* Add empty versions for all dispensers

* Fix lint

* Set initial window size so all buttons are visible

* Simplify logic, add parenthesis

* Use localized name for initial labels

* Adjust button style

* Avoid touching items before MapInit

* Remove pre-labeling

* Reduce diff

* Clean up YAML

* Fix test

* Really fix test

* Document

* Adjust based on review

* Add labels for obnoxiously long bottles

---------

Co-authored-by: AWF <you@example.com>
2024-01-17 16:43:48 -05:00
Kara 1f92376579
Reagent grinder jittering (#24190)
* Reagent grinder jittering

* Fix jittering for offset sprites
2024-01-17 06:14:32 -07:00
DrSmugleaf 8902701271
Move rotting stages and examine to shared (#24183) 2024-01-17 01:49:21 -08:00
LankLTE 44abe3e54d
Follow command and ahelp menu follow (#24142)
* Command & ahelp rename

* Reviews

* remove tpto
2024-01-16 17:26:14 -08:00
Kot ef70629702
Fix DragDropHelper not respecting the control.drag_dead_zone cvar (#24166)
Fix regression with the drag_dead_zone cvar not being used
2024-01-16 14:35:48 -08:00
Nemanja be8d0e69b6
fix medhud bounds with 64x64 inhands (#24102) 2024-01-14 23:54:08 -07:00
Nemanja 736b9dd7df
Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Psychpsyo a747e6dda4
Plates & Cash gridinv visuals (#24075) 2024-01-14 11:44:17 -05:00
Kot 620074ab0a
Fix admins unable to hide the coordinates debug monitor (#24084)
Allow admins to hide the coords monitor
2024-01-14 17:37:29 +01:00
AJCM-git 108f001731
Virtual items cleanup (#23912)
* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 21:18:47 +11:00
Errant 40db236b82
Navmap UI enhancements (#23777)
* label scaling wip

* beacon toggle, cleanup

* weh

* caw

* Smooth scaling, almost-selectable font size, Magnification count, zoom scale accuracy change, opacity

* never asked for individual font sizes

* zoom

* format

* Fixes CrewMonitor and PowerMonitor using the default tile color as text background instead of their custom tile colors

* font customisation, needs UI elements

* Station map rightclick now works

* UI scale will keep the local systems in line

* adjusting font size to UI scale

* typo

* fix RT version

* putting cache back in its place

* toggle labels moved to Examine
2024-01-14 16:08:43 +11:00
deltanedas a558b112a1
better deconversion (#23315)
* add deconverted window

* show deconverted window when deconverting + remove the role

* webedit ops

* antagonist -> revolutionary

* evil

* oh

* eui ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 14:20:35 +11:00
DrSmugleaf 6a7f1b2f1f
Fix error when switching to a screen without an inventory gui widget (#24059) 2024-01-14 14:18:28 +11:00
Pieter-Jan Briers 8416fc746b
Quick dialog fixes (#24046)
Pressing "enter" on the last dialog box now confirms the dialog.

Localize.
2024-01-14 14:18:02 +11:00
Errant bda89918ff
Station Map window edges (#24024) 2024-01-13 16:04:45 +01:00
Pieter-Jan Briers 3a2cd95d7f
Fix solution editor UI (#24004)
Fixes #23645

The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied.

A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so...

This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.
2024-01-13 15:52:42 +11:00
themias 023d541063
Fix mass-media console (#23994) 2024-01-12 15:27:33 -07:00
Pieter-Jan Briers a6c9c36b68
Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI
2024-01-12 23:22:01 +01:00
Crotalus 668d0eca22
Added search bar to warp points (#23978) 2024-01-12 13:34:11 -07:00
metalgearsloth abc5094a16
NewsSystem fixes (#23969) 2024-01-12 01:04:55 -07:00
Pieter-Jan Briers e665c2487e
Use item status extension method (#23884)
Just removes some lines of code.
2024-01-11 19:14:13 -05:00
Nemanja 1886941da6
Add doors to the station map (#23639)
* Add doors to the navmap

* tweaksies

* gah

* draw primitive

* draw primitive? at least take me out to dinner first!

* Update Content.Client/Pinpointer/UI/NavMapControl.cs

* casualties

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-12 00:14:20 +11:00
metalgearsloth 1170121532
Fix objects tab not showing nents (#23837)
* Fix objects tab not showing nents

* Fix everything
2024-01-10 01:30:20 -07:00
metalgearsloth d7eb7b700c
Biome marker layer tweaks (#23663)
* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow
2024-01-09 22:44:38 +11:00
metalgearsloth b22c9aa5e2
Fix storagecomp serialization (#23780)
* Fix storagecomp serialization

* Fix state
2024-01-09 03:47:51 -07:00
Nemanja 5db615af54
Autoattacking weapons (#23765)
auto attacks
2024-01-09 00:25:07 -07:00
user424242420 6913ebcf05
Add ability to copy data from pda (#23533)
* This commit add ability to copy station name and time to clipboard

* Add ability to copy name and profession. Fix style of code.

* fix

* Make copy by pressing on label

* Fix style code

---------

Co-authored-by: Ivan Rubinov <linuxkernelpatch8234@riseup.net>
2024-01-08 11:06:44 +01:00
I.K dc994f9c66
Improve visibility of gun bolts (#23711)
* add overlay

* ??????
2024-01-07 23:23:41 -07:00
DoutorWhite 31133ef788
Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707)
Fix RoundStartTimeSpan state not being networked on reconnections
2024-01-07 19:30:10 -05:00
Nemanja a78e9a854e
Hellfire Thermomachines (#23543)
* hellfire thermomachines

* slight nerf? idk

* ilya review

* Improve clarity

* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-07 08:55:22 -05:00
metalgearsloth bc07cbc97c
Fix audio fades (#23684)
Audio refactor casualty
2024-01-08 00:23:22 +11:00
Ed f0097d4963
Barber scissors fix (#22895)
* barber!

* 5% change to maintenance

* some fixes

* refactor some

* ElectroJR fix merge

* aoa

* remvoe humanoid

* Magic mirror cleanup

* Cleanup

* Bunch more fixes

* Fix nohair + range bugs

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 20:19:45 +11:00
mr-bo-jangles 412f3f470c
Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map

* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be  given to borgs as well in time.

As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.

* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 18:31:20 +11:00
Kara 0ae3858b69
Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00
Vigers Ray 5492cc5fd1
Login tips (#22234)
* Init coomit

* meh

* okay

* Revert "okay"

This reverts commit bb638aa4baa8dbd0e285c3435aabf83171a4806a.

* enable-d

* Update Content.Client/Launcher/LauncherConnectingGui.xaml.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* review

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 17:06:49 +11:00
Hannah Giovanna Dawson a9075e5d24
Fix Round Restarted Announcements not playing (#23387)
* Fix Round Restarted Announcements not playing

Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.

Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.

* Remove the handling in ClientGameTicker.

* Pass in a specific filepass to broadcast.

* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert
2024-01-06 14:15:28 +11:00
Kot 3d911a64c7
Fix atmos UI decimal separator bug (#23009)
* Fix atmos UI inconsistent culture usage

* Remove the need to pass localization manager
2024-01-04 21:18:09 -08:00
KISS 920d7068e5
Fixed client console flooding with warnings on RGB color slider changes (#21333)
added reparent bool for this kinds of unequips

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
2024-01-04 21:04:11 -08:00
Nemanja a2cdbda019
Flatpacker Tweaks (#23552)
* flatpacker nerf

* stuff
2024-01-04 21:01:24 -08:00
Leon Friedrich 663983bfc3
NetSyncEnabled fixes (#23553)
NetSyncEnabled  fixes
2024-01-05 15:11:26 +11:00
Mr. 27 31b1b6f0f4
fix pda pai ejection slot image (#23547)
14 loko
2024-01-04 17:56:29 -07:00
themias edd85a5d2d
fix use delay cooldown visual bug (#23532) 2024-01-04 13:13:38 -05:00
PrPleGoo eed663e8b4
Add health bar overlays for eye equipment (#21980)
* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-04 11:48:57 -05:00
VMSolidus 84a2356831
Adding PAI Slot to PDA (#21086)
* Adding PAI Slot to PDA

* Update PdaComponent.cs

* Update pda.yml

* Update tags.yml

Sorting it alphabetically

* Adding PDA UI Elements.

* Addressing reviews

* Update PdaComponent.cs

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update PdaComponent.cs

* Update PdaComponent.cs

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2024-01-04 05:56:14 -07:00
LankLTE 01082c6c27
Add cvar to show new players in ahelp (#23265)
* Implement cvar

* Enable cvar on Wizden
2024-01-04 15:45:23 +11:00
SpeltIncorrectyl 082bde40ca
The Flatpacker 1001 can now make flatpacks for computers. (#23471)
* moved ComputerBoardComponent to Content.Shared

* made flatpacker accept computer boards

* made flatpack system and ui function with computer boards

* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour

* unhardcoded the computer flatpack assembly cost

* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)

* removed code duplication in SharedFlatpackSystem

* removed code duplication from FlatpackCreatorMenu.xaml.cs

* remove code duplication from FlatpackSystem (on the server)

* fixed indentation error
2024-01-03 23:23:47 -05:00
metalgearsloth bf79acd127
Salvage magnet revamp (#23119)
* Generic offering window

* More work

* weh

* Parity

* Progression meter

* magnet

* rona

* PG asteroid work

* code red

* Asteroid spawnings

* clams

* a

* Marker fixes

* More fixes

* Workings of biome asteroids

* A

* Fix this loading code

* a

* Fix masking

* weh

* Fixes

* Magnet claiming

* toe

* petogue

* magnet

* Bunch of fixes

* Fix default

* Fixes

* asteroids

* Fix offerings

* Localisation and a bunch of fixes

* a

* Fixes

* Preliminary draft

* Announcement fixes

* Fixes and bump spawn rate

* Fix asteroid spawns and UI

* More fixes

* Expeditions fix

* fix

* Gravity

* Fix announcement rounding

* a

* Offset tweak

* sus

* jankass

* Fix merge
2024-01-04 14:25:32 +11:00
Hannah Giovanna Dawson 1defdebd7b
Fix MIDI Loading Failing Whilst a MIDI is playing (#23339)
SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing

The behaviour of the button event handling did some wonky
async handling that got PJB swearing repeatedly in the contributor
VC.

Improve switching MIDI songs by:

0. Add a bool that tracks if we're currently waiting for the MIDI file
browser to terminate. Use this bool to short-circuit the
MidiFileButtonOnPressed function, ensuring you don't have to close
a morbillion file windows if you spam-clicked the  button or forgot
you'd opened the window.
1. Remove a four-year-old hack involving waiting 100ms to load a MIDI
after trying to stop the last MIDI, because _the rot consumes_ or some shit
2024-01-04 13:19:22 +11:00