* Revert "Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349)"
This reverts commit e301378114b245fa6927372f83c19868cb90b13c.
# Conflicts:
# Content.Shared/Weapons/Ranged/Components/GunComponent.cs
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
* Fix revert conflicts
* Update Content.Shared/Weapons/Ranged/Components/GunComponent.cs
(cherry picked from commit e1901aa6b602516f0f7cc3f29844c77e90c77977)
* BatteryWeaponFireModes refactor
Made the code a bit better but still needs integrating into attachments.
* murder
* Fix serialization
* weh
* weh
(cherry picked from commit 58b55ba06c5de031079915a607ccf3adad781f93)
People are using these as unhackable and hard-to-tailgate airlocks into sec. They should not be trivial for security officers to move through.
Made LockComponent have configurable lock times to implement this.
(cherry picked from commit 8ca7cb59a3b83e86c9b27a9549bf85a9f914b6fe)
* PACMAN generators show network load/supply.
This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators).
* Buff JRPACMAN to 8 kW.
Shifted all power values up by +3 kW.
They're frequently too weak to power even single rooms so they deserve a buff.
* Change unit format helpers number format.
Always displays one digit of precision. This avoids jumping around when a value is changing live.
(cherry picked from commit f855cb2b0065083447128778c31c2a93bcd70a6a)
* Ports colored chat names
* Update name color on every message
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Co-authored-by: ike709 <ike709@github.com>
(cherry picked from commit 6cbe4a8fb6d39745141e71233d386206c36a1e19)
* DamageSpecifier [Obsolete] Total => GetTotal()
* Remove obsolete Total member from DamageSpecifier.
(cherry picked from commit c77eb8691dc08d384a88ddaf3b734f7777d741b5)
* Bunch of revolver fixes
Some stuff wasn't working with prediction so this should fix all of it.
* a
* fix weh
* Also usedelay
(cherry picked from commit 9bb2781bfca68bde47ce52576cb894bb41ab6511)
* Add announce message length to UI and make a cvar for it
* Update comm console server-side trim to use the cvar
* Rely on the new OnTextChanged event
Because OnKeyBindUp only works for keys that have binds
* Add a similar indicator to nukies' war declaration UI
* Remove message length indicators for now cuz it requires the engine update
* Rename cvar slightly
* Refactor duplicated code to a helper method
* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens
* Rename to chat.max_announcement_length
(cherry picked from commit 8c5898b0065cd2cf196c0383bc99c57c0f11795b)
* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
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Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit b3b64e6cf29f313a9782fb95ae8727f907b1836a)
* Update job priorities when job requirements are getting updated
* Sort jobs by weight and then by the name
* Sort departments too
(cherry picked from commit 4f307a49be5796eaa7b02f5988a83ea04db95535)
* localize beacons
* No not like that
* Tesla beacons were already depreciated, time to give the reaper their due
* Entity name fallback
* The real treasure was the far easier solution we missed along the way
* weh
* Shared mapinit
* fix RT version
* a single line break
(cherry picked from commit efdc6f8d4c5dc8c593b6403c6592f0ddc6212266)
* Check and restrict players from fultoning their equipped items
* Changed fulton whitelist to items and anchorables
* Stop from anchored items being fultoned
* Moved containermanager check to CanFulton function
* review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 1ff31f8b7a450bc7aa5a638a8a63b318a5cf5363)
* Prevent EntityStorages from being opened while inside a mech.
* compressed into few lines
* unneeded line
* Popup client
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit e89be95d4c3085d7d6d08ad5aafa942cfc32c934)
* initial commit
* made it emaggable
* removed OnAttemptEmagEvent
* moved emagging to shared
* added local file to git
(cherry picked from commit fd673cf6e30599f5895d58c3281eba2901301401)
* Various sounds ported
* Replace wall_bonk.ogg
* Metal/metalglass break sound pass
* Replace metalbreak.ogg
* Replace woodhit
* Replcae tap.ogg n some smack uses
* Fix lint
* Replace bang.ogg and some instances of hit_kick.ogg
* couple more
* fix wood sound
* i may be stupid
* le attributing
* bro what
* standardize more destruction sounds
* fix melee hit sound cutting off
* window threshold sounds and remove `destroySound` it literally doesnt exist
(cherry picked from commit 818b07ecf82bdd72dc5524f6bc093067b2ef6472)
* Restarts have max player count
* Now counts ingame ghosts to determine if restart can be called
* consistant cvar name
* Added a player count with state conditional
(cherry picked from commit 7bf62f1d1904b591580b17b2b5079f0dfe769e4b)