* Don't clip text in item status
* Fix overflow in examine tooltip
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
(cherry picked from commit 9b08c2c908e344e3356c7cb4bd75efca0adae2e4)
* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
(cherry picked from commit 02273ca0e7a4091bac88e585ecca5253dd0e7fd7)
* add SaveItemLocation keybind
* make item direction public to avoid having to change between Angle for no reason
* add item location saving
* show
* Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position.
* w
* code style
* Make taken spots appear blue
* style
* !
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: notquitehadouken <tripwiregamer@gmail.com>
Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
(cherry picked from commit 6863a7cc26f815ec9089003e8735777cea927d0f)
* Kill the static InRangeUnOccluded
* Adjusted 4 more EntitySystems that were missed.
(cherry picked from commit 7d275a4b5e4188db424cc417c609dced3f9aca89)
* Add a toggle for progress bar colors
* yeah this thing
* PJB review
* optimization
(cherry picked from commit f3f4616c49317898aeeff304160b0b50df9ee851)
* feat(inventory): Add secondary quick-remove star
* style: Fix end of file newline
* feat(inventory): Change secondary smart-equip star to silver star
* feat(inventory): Decrease secondary quick-equip star luminosity to better match the primary
(cherry picked from commit c8cc806a8fed7de92db48f4f066f63d5464502d1)
* Alert autoremove v0
* Code cleanup and timing
* comment
* Tritium, code compression
* not resolving manually
* reduced lookups, new comp
* fix-fix yes
* use RemCompDeferred, handle OnUnpaused
* missed a todo
* entitysystem resolve
* remove unnecessary component updates
* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan
* Code cleanup
* comments
* combines AutoRemove input into Clear
* minor logic adjustment that does not really change anything but is less ambiguous
(cherry picked from commit ecd2d5a644540c6ad28903ee4fb2af87876e3030)
* Add option for admins to disable bwoink
In a vain attempt to get people to ahelp more, provide the possibility
for admins to not play the bwoink sound if they don't want to scare the
player.
* Add silent indicator to discord relay
* Use string interpolation
(cherry picked from commit a3c93b0bd7478c0f75daaa2f7d0bd8b88565b27e)
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
(cherry picked from commit 68ce53ae17985876d6d112b764b2144964a9f42e)
* Adds option to disable character names in chat/speechbubbles
* Moved the coloring of names to clientside
* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs
* Changed to be put under Accessibility section
* Cache CVar
(cherry picked from commit 247be5b5c770261544f4e468ea09422efb0f7028)
prevent people without permissions from opening the tile, entityspawn, or decal menus
(cherry picked from commit 2293f46bcac38c73a212fc34ee77d2839cd8558b)
* add Placeholder and make default buttons flags consistent w old behaviour
* DialogWindow ops
* make QuickDialog use DialogWindow
* Update Content.Client/UserInterface/Controls/DialogWindow.xaml
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 6b03aaaec78bd50c8f4730c9aa7d0f5cea76e782)
* Add some tests and fix some bugs
* Add more helper methods
* remove submodule
* fix merge
* also fix DirtyAll()
* poke
(cherry picked from commit 35ba42af9ccbbe41e8a3e59b30f2799ef8ca4b8d)
* Corner clothing (save point)
* IT WORKS. YIPPEE
* the last of it
* template rejigs
(cherry picked from commit 9b18357a882d6a9e3dfb3b4fccaa42f65238c9f0)
* Adds uses before delay so actions can be used multiple times before cooldown
* adds methods to get remaining charges, to set uses before delay, and to set use delay
* adds method to change action name
* moves set usedelay
* action upgrade ECS
* adds method to reset remaining uses
* adds upgrade events
* refactors action upgrade event and adds logic to parse it
* fix serialization issue
* adds level up draft method
* adds action commands and a command to upgrade an action
* more warning lines to help
* Gets action to upgrade properly
* Removes unneeded fields from the action upgrade component and now properly raises the level of the new action
* Cleans up dead code and comments
* Fixes punctuation in actions-commands and adds a TryUpgradeAction method.
* removes TODO comment
* robust fix
* removes RT
* readds RT
* update RT to 190
* removes change name method
* removes remaining uses & related fields and adds that functionality to charges
* Adds Charges to action tooltips that require it
* Fix chat filter button
Oh look, the popup code was copy pasted between chat filter and channel selector.
Hilarious.
Anyways same stuff as 995f506aafd770dd6572dfc9e7bf9e18186e485a. I pulled it all out into a base class so NO MORE COPY PASTE.
Fixes#22360
* Remove all further EnableAllKeybinds buttons.
Fixes#22346
Yeah none of these are valid use cases, why is this set...