Commit Graph

7480 Commits

Author SHA1 Message Date
c4llv07e ee614dec5c
Fix cryostorage removing minds of players who have entered ghost role (#24991)
* fix cryo removed minds of players who entered ghost role

Signed-off-by: c4llv07e <kseandi@gmail.com>

* better way to handle cryo with mind in it

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2024-02-28 17:09:02 -05:00
Cojoke dddec4dcc6
Makes the e-sword light plasma fires, as intended. (#25665)
* Makes the e-sword light plasma fires, as intended.

* remove blank line
2024-02-28 16:59:35 -05:00
Menshin 9884351101
Add space heaters (#25250) 2024-02-28 10:27:29 -08:00
metalgearsloth f819404f6d
NPC steering blending (#25666)
* NPC steering blending

Significantly more stable than using LastSteerDirection and also AntiStuck never got tripped locally when I was running around. I also left future notes for me to cleanup the pathfinder in future.

* Remove index
2024-02-28 17:41:15 +11:00
metalgearsloth a9502be29e
Revert "Fix chat bubbles (#25643)" (#25645)
* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
2024-02-28 00:51:20 +11:00
metalgearsloth d204896bf5
Fix projectiles (#25636) 2024-02-28 00:04:32 +11:00
Julian Giebel 0752acdc2c
News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
TemporalOroboros f284b43ff6
Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00
LankLTE cc865c547b
Zombie Diona Fixes (#25404)
No reform, zombie nymphs
2024-02-26 16:31:37 -07:00
Whisper ff65cb7b0c
Whisper bleed update v3 (#25434)
* Whisper bleed update v3

* missed a few

* Add bleeding message to health analyzer.

* Fix bleed notification not updating.

* Apparently this either doesnt exist
2024-02-26 16:26:46 -07:00
Ed 7a5f81ddb4
Handheld Mass Scanner (#25526)
* handheld

* Update meta.json

* Update meta.json

* Update cargo.yml

* research

* add to borg

* bruh

* borg to T2

* fix
2024-02-26 16:19:51 -07:00
Pieter-Jan Briers e00f74505c
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
Pieter-Jan Briers 8d244f7b76
Character profile sanitization improvements (#25579)
Validate that job and antag prototypes can actually be set in character profiles, rather than just checking if the prototype exists.

Make preferences system just call existing validation code when loading prototype from database, instead of some hacked-together stuff.

Also I made the character profile validation logic take dependencies in via parameter because fuck resolves.
2024-02-26 13:36:38 +11:00
Tayrtahn 100ece2e20
Add a container display to dispenser UI (#25391)
* Implemented contents display for dispenser UI

* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Resolve the netent into a euid first

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-02-26 00:03:22 +01:00
metalgearsloth b26acc9547
Panic bunker fix (#25538)
* Panic bunker fix

I admin

* tired
2024-02-25 23:48:54 +01:00
Vasilis 3ef4e83558
Add server name into the replay final (#25564)
Turns out this is not what serverid was for... i guess you can find server familys with this so im not gonna remove it. Best we get for server name is the admin logs server name.
2024-02-25 23:44:05 +01:00
Kara de36ebe2df
Don't double-dip survival intensity scaling (#25570) 2024-02-25 14:04:51 -08:00
778b 87def406bc
Added ContainerSpawnPoint check for integration test (#25446)
* Added logic for ContainerSpawnPoint checks

* Improved with template function

* fixed nullable

* hehe

* hehe T?

* added type check before cast

* another nullable fix

* and another one

* return to old code (found typo)

* Code cleanup

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-26 00:54:44 +11:00
metalgearsloth bb0776c496
Revert "Cleanup ExecutionSystem (#24382)" (#25555)
* Revert "Cleanup ExecutionSystem (#24382)"

This reverts commit bcbe2ec1af.

* Revert "Executions (#24150)"

This reverts commit 2e83f5a0ec.

# Conflicts:
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
2024-02-25 22:36:17 +11:00
nikthechampiongr bcbe2ec1af
Cleanup ExecutionSystem (#24382)
* Creat Execution Component and add to sharp items

* Kill Server ExecutionSystem. Create ExecutionSystem in shared. Create ActiveExecution Component.
Transferred the Execution system into shared. Heavily re-wrote the system in order to reduce duplication,
and remove gun code from the system.
The melee weapon modifier which was dependant on swing rate was removed.

The ActiveExecutionComponent was created in order to apply the damage modifier to the shot from a gun execution.
It is added just before the gun fires and removed after an attempt is made.

* Fix bugs

The execution completed text will now only show up if the gun fires.

The client also no longer crashes because I forgot to network the component.

* Remove clumsy text

* Make BaseSword abstract

* Add ExecutionComponent to every weapon

* Fix bug

* Remove execution comp from battery weapons

Currently the gun system does not have a way to alter hitscan damage like it does with projectiles.

* Cleanup

* Revert "Remove clumsy text"

This reverts commit a46da6448d5d179a4e936f9213d5622bedb58a16.

* Actually fix the ExecutionSystem

Everything about the shot goes through the gun system now.
The Damage multiplier is only applied when a projectile impacts the target so people that get in the way don't get hit
with 9 times damage for no reason.

In order to make suicides work I needed to create fake EntityCoordinates because the gun system and the projectile
system do not play well with a projectile that has the same start and end position.

* Make launchers able to execute

* Fix prediction bug

The OnAmmoShotEvent is only raised on the server.

* Readd ability for clowns to accidentally shoot themselves while executing

* Cleanup

* Reset melee cooldown to initial value

* Address reviews fix bug

Addressed reviews on overriding messages.
Now I actually mark doafters as handled.
Return normal cooldown to some meleeweapons I forgot on the previous commit.

* Address Reviews

Remove duplication

* Exorcise codebase

Remove evil null coercion that I was sure I removed a while ago

* Address reviews again

* Remove melee weapon attack logic and rely on the system. Remove gun and
melee checks.

* Make system functional again and cleanup

* Remove code I forgot to remove

* Cleanup

* stalled

* Selectively revert gun penetration

The collision layer check doesn't work and I don't have time to fix it.

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-25 22:07:10 +11:00
Flesh aa4e7c0619
Made ordering multiple crates at cargo order multiple crates (#25518)
* please tell me this is empty

* it wasn't empty, fixing that

* This should fix it

* fix for the fix

* address changes

* fix

* Added some comments, hoping that failed test was a fluke.
2024-02-25 18:36:22 +11:00
ArchPigeon 5806401502
Remove the ability for command or any antag-safe role from being initial infected in zombie mode (#25529)
Remove the ability for command to be initial infected in zombie mode
2024-02-24 21:40:49 -05:00
beck-thompson 84fff930c2
Fixed Fire Extinguisher safety range (#25534) 2024-02-25 13:29:16 +11:00
metalgearsloth d8e5f5c24b
Optimise DecalOverlay (#25266)
ChunkSize is still 32 so doesn't cut down on heaps of decals atm though we avoid passing many decals to drawing with the coordinates bounds check now.
2024-02-23 18:12:23 +11:00
Pieter-Jan Briers 715794dd41
Make department / job list sorting consistent. (#25486)
* Make department / job list sorting consistent.

This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.

We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).

Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.

* Fix jittery job icons in lists.

They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.

Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)

Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.

Also gave a margin next to the icon on the crew manifest. Margins people!
2024-02-23 15:04:44 +11:00
Pieter-Jan Briers b1de6dd601
Switch project files to C# 12. (#25487)
Just unlocks new language features like primary constructors.
2024-02-23 15:02:59 +11:00
Tayrtahn 381bb9020a
Add prediction to Openable (#25477)
* Fix formatting problem with FullOpened

* Moved to Shared and networked

* Revert "Fix formatting problem with FullOpened"

This reverts commit f8353403da830a4402bdd457bcf24a2432a5f566.
2024-02-23 12:09:43 +11:00
Tayrtahn 146c7b272d
Fix examine text bug for Openable Drinkables (#25478)
Break up Opened/Closed and fill level onto separate lines
2024-02-23 12:04:23 +11:00
Nemanja ce0a51fc29
Predict doors and airlocks (#25419)
* predict doors and airlocks

* prying, too

* ack

* eek
2024-02-23 10:01:31 +11:00
HoofedEar 487dd113b0
Add RequiresGrid component (#23394)
* saving working code

* add checks for deletion
2024-02-22 22:26:02 +11:00
beck-thompson 48213ebb65
Changed radio jammer wattage from 6 -> 2 (#25432)
Changed wattage from 6 -> 2
2024-02-22 18:32:43 +11:00
genderGeometries 1360d57eea
Crop harvest int cast fix (#25453)
* deleted int cast on solution amount

* deleted int cast on solution amount for real
2024-02-22 11:19:50 +11:00
metalgearsloth 79c6385ca7
Fix bwoink sounds (#25441)
* Fix bwoink sounds

Didn't get a chance to test with 2 clients as I'm about to sleep but otherwise I'll check tomorrow.

* a
2024-02-21 16:14:57 -06:00
keronshb 046c874dae
Moves muted to shared (#25374)
* moves muted to shared

* fixes usings

* Update MutedComponent.cs

funny webedit

* Update MutedComponent.cs

oops using statement webedit
2024-02-21 15:53:46 -05:00
Fildrance ef849a0156
fix: #25102 cryo pod now uses health-analyzer system to update body state in UI (#25109)
* fix: cryo pod now uses health-analyzer system to update body state in UI

* refactor: use EntityEventRefHandler instead ComponentEventRefHandler in CryoPodComponent subscribe on EntRemovedFromContainerMessage

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-02-21 17:47:23 +03:00
Krunklehorn f29575f43f
Voice trigger fixes, death acidifier typos (#24941)
* Fixed length check, added attempt event, added popups on failure

* Fixed file name typo, fixed description

* Converted to else-if
2024-02-20 23:57:23 -07:00
dffdff2423 a3c93b0bd7
Add option for admins to disable bwoink (#25008)
* Add option for admins to disable bwoink

In a vain attempt to get people to ahelp more, provide the possibility
for admins to not play the bwoink sound if they don't want to scare the
player.

* Add silent indicator to discord relay

* Use string interpolation
2024-02-20 23:52:03 -07:00
metalgearsloth 012e6e6c86
Remove contests (#25425)
- Not mentioned anywhere ingame.
- Stupid.
2024-02-20 23:39:52 -07:00
Debug 8c6a8c3c5c
Remove drones, fix InnateToolSystem (#25372)
* Fix drones

* They dont need a full bloodstream

* Incorrect indentation

* Nuke drones

* Fix ClothingHeadHatCatEars

* Remove last mention of drones

* Implement requested changes
2024-02-20 23:23:04 -07:00
Callmore 5a2c744998
Tiny shove fix. (#25353)
* Remove second shove check.

* Change when popups and sounds are created.
Reduces phantom shoves that feel bad.

* why didn't i think of this i saw it earlier...

* Replaced Is fields with prefix

* remove some dependencies to fix tests???
2024-02-21 15:01:45 +11:00
Vasilis 5170593e85
Add roundid to replay_final.yml (#25398)
oopsy i forgor
2024-02-21 00:33:18 +01:00
Pieter-Jan Briers 2e6eaa45c5
Fix admin notes and database time nonsense. (#25280)
God bloody christ. There's like three layers of shit here.

So firstly, apparently we were still using Npgsql.EnableLegacyTimestampBehavior. This means that time values (which are stored UTC in the database) were converted to local time when read out. This meant they were passed around as kind Local to clients (instead of UTC in the case of SQLite). That's easy enough to fix just turn off the flag and fix the couple spots we're passing a local DateTime ez.

Oh but it turns out there's a DIFFERENT problem with SQLite: See SQLite we definitely store the DateTimes as UTC, but when Microsoft.Data.Sqlite reads them it reads them as Kind Unspecified instead of Utc.

Why are these so bad? Because the admin notes system passes DateTime instances from EF Core straight to the rest of the game code. And that means it's a PAIN IN THE ASS to run the necessary conversions to fix the DateTime instances. GOD DAMNIT now I have to make a whole new set of "Record" entities so we avoid leaking the EF Core model entities. WAAAAAAA.

Fixes #19897
2024-02-20 10:13:31 +01:00
Vasilis 2548b13abf
Hotfix: Set round end information for replays back to null on round start instead of round end (#25394)
* Hotfix

* I dont think i need this now
2024-02-20 02:36:13 +01:00
ArchPigeon e8eddf57f6
Stop wagging tails on crit (#25323)
* Add Flammable Touch Reaction for liquid tritium

* Stop tail wagging action on crit

* Revert "Add Flammable Touch Reaction for liquid tritium"

This reverts commit 41be57b058a0cdee0cecfc51eb1c4a25631e62f3.
2024-02-17 16:33:10 -05:00
Pieter-Jan Briers 1ce2155315
Add new "OptionsVisualizer" (#25128)
This is a visualizer somewhat similar to the Generic. It allows configuring appearance info based on specific CVars the user has set. This allows YAML to easily configure alternatives for accessibility CVars like reduced motion.
2024-02-17 15:52:11 -05:00
Vasilis cb999d23f4
Save round information into replay_final.yml (#23013)
* Save round information into the replay

* Add round end text too

* This is way better

* Get actual job

* oop

* OK THERE

* Fake line endings to make life easier

* I was told this yaml is legal

* I just realised this will make my life easier

* REVIEWS BABY IM A PROGRAMMER MOMMY

* Live pjb reaction

* Live pjb reaction 2

* Reviews 2

* Dont need this

* Please no more have mercy on my soul

* Oh frick
2024-02-17 21:30:54 +01:00
Flesh 5b485fedbd
fixed the specific if statement called when plant age is under 0 (#25346) 2024-02-17 10:08:59 -07:00
Plykiya 7d94cc719c
Fix: Grenades don't make trigger sound (#25321)
* Fix: Grenades don't make trigger sound

* transform instead of trycomp transform

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-02-17 09:54:58 -07:00
Arendian 9969bd2584
Fix nymphs being deleted immediatly after spawning (#25344)
* nymphs now don't get deleted together with the body of the diona

* moved nymph system to server
2024-02-17 09:38:21 -07:00
Flesh dab2c48849
Change plant clipping mechanics (#25326)
Make seeds from clipped plants inherit the decreased health from parents.
Also require one growth stage before clipping.
2024-02-16 21:02:12 -08:00
LankLTE 407d4aed58
Diona Nymphs & Splitting (#24630)
* Porting & implementation

* Fix two stupid errors

* Human not humans

* fix audio path

* Fix test fails & update cooldown

* Work on reviews & test fail

* Rework nymph organ system.

* Make the nymph organs nospawn.

* IsDeadIC
2024-02-16 18:54:44 -08:00
Pieter-Jan Briers 773d02f694
WebP lobby images (#25184)
* Allow webp in lobby background files

* Make lobby art webp images

Reduces folder from 10 MB to 2.5 MB without only slight quality loss.

* Update PutLobbyScreensHere.txt
2024-02-16 16:55:57 -07:00
MilenVolf c7870882f6
LockVisualizer (#25224)
* LockVisualizer

* Fix state

* Clean some code

* Make it component, fix tests fail

* Fix for StateUnlocked

Now it is possible to manually set the unlocked state and it will work!

* Optimize LockVisualizer, add check for unlocked state

* No todo I guess
2024-02-16 16:52:31 -07:00
Krunklehorn 1de3f24f16
Add sfx for writing on paper (#25257)
* Initial commit

* Moved params to sound

* Removed type tag

* Removed null check

* Forced default
2024-02-16 16:48:18 -07:00
Łukasz Mędrek 53270be66c
Fix spawning glass shard for each glass sheet in stack (#25308)
* fix: SpawnEntitiesBehavior now works with stacks

Fixed the issue of SpawnEntitiesBehavior not executing multiple times on
entities with stack conponent.

Fixes #25287

* fix: reduced dictionary iterations
2024-02-16 13:42:43 -05:00
Pieter-Jan Briers 3a45d519dc
Nuke fancification (#25297)
Actually use more icon states for deployed/armed/about to explode

Also unlit layer.

Also examine text
2024-02-15 16:26:45 -08:00
Pieter-Jan Briers 571d4f7358
Fix disposals bins not automatically flushing after an object is inserted (#25233)
Fix disposals bins not automatically flushing after an object is inserted.

Because of Spaghetti Code™️, AfterInsert() in DisposalUnitSystem still handles insertion itself. Except in all cases except drag/drop insert, the object is already inserted so this check fails and the remaining logic doesn't happen anymore. Fixed now.
2024-02-15 15:52:52 -05:00
nikthechampiongr 82f5bf8121
Clarify stripping logs (#25190)
* Indicate whether pickpocketing is stealthy in logs, change :user to :actor, and clean up messages.

* Remove ugly whitespace

* Do the thing I should have done but didn't because I didn't want to think

* Fix spacing
2024-02-15 13:36:43 -06:00
Jezithyr be29a054de
Death acidifier fix (#25251) 2024-02-14 17:37:56 -08:00
Plykiya d6139429ad
Fix: Holosigns can be stored again (#25249)
* Holosigns can be stored again

* TryComp to HasComp

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-02-14 19:06:11 -06:00
Menshin ce4bd8568c
Allow thermomachines to exchange with air instead of inlet (#25247)
Add purely atmospheric heat exchange to the gas thermomachine component (in preparation for space heaters).
2024-02-14 17:00:21 -08:00
brainfood1183 e1805e04d4
Add French accent beret (#21430) 2024-02-14 16:52:24 -08:00
Krunklehorn 2f0c837816
Fix spawn priority persistence on reconnect and restart (#25246)
Because of course I would forget one line
2024-02-15 01:24:35 +01:00
Pieter-Jan Briers 6d8be538c9
Predict Injector (syringes), cleanup (#25235)
At least the mode/transfer amount logic. Actual transfer logic needs Bloodstream which I didn't wanna move into shared.
2024-02-14 16:05:01 -07:00
Jessica M d0c24f9aff
Makes clumsy not delete guns (#25243)
clumsy no longer deletes guns

Co-authored-by: Jessica M <jessica@maybe.sh>
2024-02-14 16:04:06 -07:00
Nemanja 8ed32a1e42
Add events for TemperatureProtection and PressureProtection (#25165) 2024-02-13 23:44:47 -08:00
Plykiya e6c21d66fa
Ranged Holosigns (#25120)
* Changed holo signs to be ranged and used on click rather than Z.

* Updated comments

* Failed attempt at ignoring walls

* Getting rid of unused libraries

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-02-14 00:25:59 -05:00
Guilherme Ornel ff92025026
Fax machines can print from text file (#23262)
* added

* checks tweaking

* fixed what sloth wanted

* fixed?

* dialog diposing fix

* checks tweaking

* more changes

* dispose streamreader

* Update Content.Client/Fax/UI/FaxBoundUi.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Fax/FaxSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* fix minor typo

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-14 12:14:51 +11:00
Ed 4d7fd1cace
Anomaly Synchronizer + Signallers tweaks (#24461)
* content

* nerf

* fix rsi
2024-02-13 17:19:22 -05:00
James Simonson 25f73f6406
Microwave UX enhancements (#24547)
* Facelift Microwave UI

Includes new background light in UI, Uses predictive input, UI now properly disables buttons when microwave is active

* Microwave now shows Elapsed time

* Fixed bad formatting

* Added new term for "BottomMargin"

* Change yellow color

* Update StyleNano.cs

just spacing fixed

* Cook time countdown now detached from server


Instead of the server constantly sending out messages for the cook countdown, it is now predicted client side using TimeSpan

* Update MicrowaveMenu.xaml

forgot to re-add item space
2024-02-13 17:16:00 -05:00
Ed ae321151ca
Shadow anomaly returns (#24629)
* content

* add cat

* ambient

* I FORGOT HEARTS!

* fix ambient

* some fixes

* canCollide: false

* connect to damageable

* pi

* remove fx

* some fixes

* *sad bruh*

* hazed

* Update base_shadow.yml
2024-02-13 17:12:32 -05:00
Tayrtahn 75e47fff9e
Add verbs to Open/Close Openable containers, and add optional seals (#24780)
* Implement closing; add open/close verbs

* Add breakable seals

* Allow custom verb names; make condiment bottles closeable

* Remove pointless VV annotations and false defaults

* Split Sealable off into a new component

* Should have a Closed event too

* Oh hey, there are icons I could use

* Ternary operator

* Add support for seal visualizers

* Moved Sealable to Shared, added networking

* Replaced bottle_close1.ogg
2024-02-13 17:08:07 -05:00
Kevin Zheng 52f74fa39d
Require plants to be harvestable before sampling (#24851) 2024-02-13 17:05:28 -05:00
Pieter-Jan Briers 68ce53ae17
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
James Simonson 44ae7d234c
Added "wink" and "tearfully smiles" emotes + more cry emote variations (#25129)
Added wink and tearfully smiles emote + more cries  variations
2024-02-13 16:43:20 +01:00
deltanedas f41ece37c3
make linking logic gates 1000% better (#25041)
* make door status use SendSignal

* LastSignals and logic, add ClearSignal api too

* make everything outputting a logic signal default to false

* refactor ops

* :trollface:

* :trollface:

* protoid for LastSignals

* oop

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-11 23:45:51 -07:00
Plykiya 5f2cc18be7
Added display for amount of hits left in stun batons/stun prods. (#25141)
Added display for amount of hits left in stun batons/stunprods.

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-02-11 23:36:06 -07:00
SlamBamActionman 247be5b5c7
Add option for character name colors in chat & move coloration to clientside (#24625)
* Adds option to disable character names in chat/speechbubbles

* Moved the coloring of names to clientside

* Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs

* Changed to be put under Accessibility section

* Cache CVar
2024-02-10 22:38:55 -08:00
metalgearsloth 05a2ddff1c
Predict two-way levers (#25043)
* Predict two-way levers

Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately.

* space

* a
2024-02-11 14:19:45 +11:00
Jezithyr 541d8f8715
Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989)
* Moving Gibbing rework out from medrefactor into it's own PR

* Re-enabled warning for missing gibbable on TryGibEntity

* Implemented better logic for gibbing failover and better logging

* Allowing audio params and drop scattering customization per component. Created UnGibbable organ base types and made brains ungibbable.
Removed delete brain from gibBody function. Artifact crusher does not destroy brains anymore. It only destroyed brains before not other organs which was wierd.

* Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs

Fixing space for multiplication

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids

* removing audioParams var from component (sound specifier includes it)

* Fixing signature

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-10 15:37:06 -08:00
Plykiya 7a04acc851
Changed door remote to trigger based on vision occlusion(#25093)
Changed door remote to trigger based on vision occlusion rather than opaque collision targeting check. Ian's butt will no longer absorb your 5G signals.

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-02-10 02:22:19 -08:00
themias 543cd6a236
Fix crew manifest department bugs (#24975) 2024-02-10 01:17:25 -08:00
Kevin Zheng 28755f5405
Fix hybridization seedless probability (#25084)
Fix comparison

Hybrids (different plants being crossed) are supposed to have a high
chance of becoming seedless to balance overpowered plants.

However, a logic error in the comparison gave seedless to plants when
they were from the same seed (not hybrids) rather than the other way
around.

Reported by:    @genderGeometries
2024-02-10 12:21:48 +11:00
crazybrain23 f77550dc83
fix follow comannd help locale (#25032) 2024-02-08 18:13:06 -05:00
nikthechampiongr 1a3ce6cf2c
Fix brig timer labels to displaying correctly. (#25033)
* Fix brig timer labels to displaying correctly.

The TextScreenSystem was expecting a string, but the value inputted for
the label was an array of strings.

* Address nitpick

This should do the exact same thing but it is semantically clearer I guess.
2024-02-08 18:12:04 -05:00
Krunklehorn af21657cc3
Remove tail wag emote text (#25054)
Removed emote text
2024-02-08 18:08:06 -05:00
deltanedas 55dbe26019
predict egg cracking + refactor (#25028)
* move stuff to server and some refactoring

* update spikables to not use triggering

* add Delete bool just incase

* a new egg

* mom can we have webedit. no, we have webedit at home

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-08 17:24:24 +11:00
Krunklehorn 6e91190478
Fixed GluedComponent interactions with metamorphic glasses (#24943)
* Only rename if name matches reconstructed

* Rearranged query

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Okay

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-07 16:43:44 -07:00
Kot d4434dbb5e
Fix scram implant's teleportation out of containers (#24827)
* Fix scram teleportation out of containers

* re-run ci

* Use AttachToGridOrMap method
2024-02-07 16:41:11 -07:00
Kevin Zheng effcc5d827
Make radiation collector a power supplier (#24978) 2024-02-06 11:32:39 -05:00
Rainfey 4129c77a5b
Make Health Analysers UI continuously update (#22449) 2024-02-06 09:20:09 -04:00
Kot bedccf8e31
Allow opening doors mid-deny animation, if you have the access (#24969)
Allow opening doors mid-deny animation, if you have access ofc
2024-02-05 18:31:21 -05:00
Varen 1a4b96c2fc
Rebalances electrocution damage to a log scale (#24829) 2024-02-05 10:47:52 -08:00
deltanedas 9b1c88b78b
move criminal records console component to shared (#24957)
* move criminal records console component to shared

* todone

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-05 23:55:39 +11:00
keronshb e79d2b5561
Store Action Upgrade Fix (#24959) 2024-02-04 22:02:46 -05:00
AJCM-git a8c9af1227
Fixes bug with criminal records (#24954) 2024-02-04 20:12:07 -04:00
deltanedas 683591ab04
criminal records revival (#22510) 2024-02-04 19:29:35 -04:00
Kot 50e38cbd21
Fix quantum dispose (#24772)
* Fix quantum disposable issue

* remove force

* Iterate over all the disposal holder children instead of contained ones
2024-02-04 15:10:30 -05:00
metalgearsloth 042feae2e9
Predicted movement opening lockers (#24937)
Relay wasn't really networked properly and this annoys me.

EntityStorage is still pretty skrunkly but this fixes the main issue I think.
2024-02-04 13:23:16 +11:00
themias 09dd92ce61
EMP disables suit sensors (#24869)
* EMP disables suit sensors

* update to supersede and not disable

* Revert "update to supersede and not disable"

This reverts commit 337028c31af1c0fa2b1838bcf5d6759bfd7ed97c.

* separate logic out into just emp events
2024-02-04 11:50:23 +11:00
keronshb 257909fd97
Adds a refund button & action upgrades for stores (#24518)
* adds refunds to stores

* Adds method to check for starting map

* comments, datafields, some requested changes

* turns event into ref event

* Adds datafields

* Switches to entity terminating event

* Changes store entity to be nullable and checks if store is terminating to remove reference.

* Tryadd instead of containskey

* Adds a refund disable method, disables refund on bought ent container changes if not an action

* Removes datafield specification

* Readds missing using statement

* Removes unused using statements

* What the heck is listing data

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-04 11:48:51 +11:00
Jezithyr c15b0691ec
Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2.
2024-02-03 10:32:30 -08:00
Nemanja 2d48ec52ab
chat color change (#24922) 2024-02-03 12:33:57 -05:00
Krunklehorn d01d75073c
Travelling pointing arrows, brains can no longer point (#24864)
* Decoupled from gravity, constant animation time, manual networking, cubic interpolation

* Reduced overshoot

* Implemented PointAttemptEvent, reacts with mobstate & sleeping

* Brains can no longer point, PBs must be inside a chassis

* Removed chassis check, made callback more obvious
2024-02-03 19:09:20 +11:00
Nemanja 5db6a3eafc
Decouple panels and wires (#24840)
decouple panels and wires
2024-02-03 15:24:33 +11:00
lzk c4e7f1ebe8
Remove soapy water (#24301)
* localize shuttle timer eta etd

* remove soapy water for real
2024-02-03 15:23:34 +11:00
metalgearsloth 0d8254b2a2
Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
2024-02-03 14:36:09 +11:00
Jajsha e4f6a4bea6
Various borg law fixes (#24870)
* Various fixes

* Fix bad ordering with scrambled law orders
2024-02-02 21:29:40 -05:00
Tayrtahn 31207006f5
Fix pressing shift while held triggering escape (#24878)
* We meet again, my old friend.

* Helper property
2024-02-03 13:14:20 +11:00
Hannah Giovanna Dawson 2e7d23674e
Actually fix round restart audio this time (#24754)
In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.

The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)

This needs a refactor but at least the defect is fixed now.
2024-02-03 13:11:53 +11:00
Kevin Zheng 6b1524138b
Add popup message for activating trigger with hand (#24858) 2024-02-02 19:00:06 +11:00
metalgearsloth 606c5a8c8b
Make popups nullable (#24802)
This standardises it with audio and whatever. Me when I sprinkle nullchecks everywhere.

Was 50/50 on making new non-nullable methods but figured it would bloat too hard and you can't access strings by .Value anyway.
2024-02-01 23:25:58 -05:00
themias efb623de19
Fix cryopod debug assert (#24830) 2024-02-02 09:33:53 +11:00
deltanedas c49c78bafa
spray painter rework (#23287)
* refactor and add Department to PaintableAirlock, move it to server dir since its in namespace

* add departments to doors, cleanup

* add style -> departments mapping

* AirlockDepartmentsPrototype

* update shared spray stuff to have department

* name file the same as the class name

* department optional

* refactor spray painter system + send department

* fixy

* client

* no need to rewrite ActivateableUi

* pro ops

* the reckoning

* hiss

* .

* :trollface:

* add standard atmos colors to palette

* Update Content.Shared/SprayPainter/SharedSprayPainterSystem.cs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-02 09:30:46 +11:00
metalgearsloth 52808694e0
Remove obsolete transform call (#24217)
* Remove obsolete transform call

Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.

* Update calls

* weh
2024-02-02 00:39:43 +11:00
Magnus Larsen 9cd6e4dccd
Fix clientside storage Whitelists (#24063)
* Fix outdated component name in assaultbelt whitelist

RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)

* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared

* Move LightReplacerComponent to Shared

* Move Utensil, Mousetrap components to Shared

* Move SprayPainterComponent to Shared

The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.

* Add trivial Produce and Seed components to Client

This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:33:57 +11:00
Aexxie 467e983ba9
Move grenade components to shared (#22691)
* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Delete .run/Content Server+Client.run.xml

HOW DID THIS GET IN HERE ITS NOT AHHHH

* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update ExplodeOnTriggerComponent.cs

* Revert "Delete .run/Content Server+Client.run.xml"

This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.

* Fix?

* cannot figure out how to get this to go back please forgive

* Fixes a network issue

* leftovers

* Fixes

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:29:01 +11:00
Repo 0084121706
Fix aHelp relay to detect AFK Admins (#24482)
* Add AFK detection for aHelp relay and admin specific afk time.

* Correct query to new refactor

* Change AFK timeout to 10min or else Pancake closes my PR 😭

* It wasnt a bug it was a feature, way less aHelps that way.

* aHelp Colors arn't real!

* Update Content.Shared/CCVar/CCVars.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-02 00:03:49 +11:00
AJCM-git b8f0ed3975
Cleanups PolymorphSystem/Components/Prototypes (#23721)
* Cleanups PolymorphSystem

* forgot this

* Nah

* Fix test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-01 23:17:02 +11:00
Varen cdfff3c4bd
Fixes Electrocutions to use available power, not consumed power (#24554)
-Electrocutions now happen using how much power there is rather than how much is being used.
2024-02-01 12:54:24 +01:00
Pieter-Jan Briers 879b4d171e
Buff the AME until somebody fixes engineering (#24806)
All the engineering numbers are complete unusable garbage and it's apparently completely impossible to properly set up power on some maps.

This is a band-aid fix (and apology to all engineering players) until somebody fixes this shit properly.
2024-02-01 12:06:52 +01:00
Arendian ecea561e44
Paraplegicn't zombies (#24169)
* The zombie virus now cures paraplegia.

* no wheelchairbound anymore
2024-02-01 22:06:05 +11:00
Arendian 4f3b8d740c
Spacelube slide (#24801)
* Space lube now makes you slide

* review

* oh lord he slippin

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 21:39:10 +11:00
Krunklehorn ed0f2aa221
Client customization late-join spawner priority for arrivals/cryostorage (#24586)
* Initial commit, requires server restart to take effect

* Exposes callbacks directly instead, takes effect immediately

* Cleaned up control flow, swapped cvar for client customization

* Switched to int, dictionary of callbacks, migration

* Update Content.Shared/Preferences/SpawnPriorityPreference.cs

* krunkle stan

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 21:12:09 +11:00
Ed 498ad2d5d7
Lock Anomaly generator to research access (#24464)
* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 19:45:24 +11:00
Sergey Dikiy f3ff35dcfa
Added Warning state for AME (#24699)
added warning state for AME
2024-02-01 19:40:57 +11:00
Jajsha 27592ba898
Tweak borg laws (#24698)
* Change emagged laws to append modifiers instead of completely changing them.

* Maybe fix everything not working

* bugfix

* Fix missing secrecy law and allow basic borgs to be emagged correctly

* Localization

* Actual localization

* test

* Test

* Remove dummy debug value

* Fix bad law ordering

* Tweak the secrecy law

* Minor law tweaks

* Remove obsolete argument

* Fix YAML
2024-02-01 00:02:49 -05:00
Pieter-Jan Briers b029d05620
Fix chemical fuel generator division by zero (#24793)
This would happen when they run out of fuel.
2024-02-01 14:36:41 +11:00
metalgearsloth d2f20d8955
Remove vehicles (#24681)
* Remove wheelchairs

Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.

* Also this one

* Remove vehicles

* goodbye vehicles

* Remove this check

* sasd

* Cronch

* Add sprites back

* jani
2024-02-01 11:33:10 +11:00
metalgearsloth a6ea8b210d
Firestarter fixes (#24647)
* Firestarter fixes

- Actually networks the action.
- Namespace fixes.

* No networky for you
2024-02-01 00:01:52 +11:00
Kara cc24ba6a31
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker
2024-01-30 21:52:35 -08:00
Nemanja 724312bdf5
fix storage open sounds playing when they shouldn't (#24752) 2024-01-30 16:20:00 -07:00
themias 26d8084d52
Fix stun baton EMP state (#24706)
* Fix stun baton EMP state

* trydeactivate
2024-01-30 18:04:26 -05:00
nikthechampiongr 9bebdf5706
Fix improper prediction on unpryable doors (#24738)
Fix improper prediction on unpryable doors.

Entities that had CanPry to false on their components would get
improperly predicted as pryable on the client because the check was only
preformed on the server. Same problem existed for welded doors. Moved
the check from server to shared.
2024-01-30 13:03:15 -05:00
themias 3933490962
Fix centcom cargo gifts (#24701) 2024-01-30 04:05:20 -07:00
SlamBamActionman a86d0e51ec
Add water droplet hat for arachnids (#23822)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-29 16:21:25 -08:00
SpeltIncorrectyl 5d2ddc0d8b
Adds signal control to portable generators (#24157)
* added signal control to portable generators

* added documentation

* Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs

* added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype

* made GeneratorSignalControlComponent nicer

* implemented auto-revving

* added back necessary dependency

* can't send do-after event manually

* repeat now works with auto revving

* fixed

* removed vv

* stopping generating when it is revving now makes it stop revving

* Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* used resolve instead of TryComp

---------

Co-authored-by: Julian Giebel <juliangiebel@live.de>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-29 15:56:29 +01:00
Kara 1a74311c9f
Improve rotting examine text (#24689) 2024-01-28 23:50:17 -08:00
Vyacheslav Kovalevsky 7311ce671f
Store ninja objectives in conditions 2 (#20894)
* move spider charge target from role

* shorter field names

* remove ninja role comment

* remove unused systems in SpaceNinjaSystem

* GenericAntagObjectivesAddedEvent

* check if warp point is on same map

* remove unnecessary import

* add missing loc when spider charge has no target

* a

* remove spider charge target requirement comp

* inline SpiderChargeTitle

* allow planting charge without objective

* remove map check

* fix role check when planting

* obj.Target

* Fix merge

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-29 15:06:32 +11:00
Nemanja 2a6705818b
Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
metalgearsloth 11c69bca3f
Anti-anomaly fixes (#24634)
- Remove unnecessary mapcoordinates get.
- Remove mapping markers as everything should be ingame entities and this is functioning as an area.
2024-01-28 19:51:29 -05:00
metalgearsloth e1901aa6b6
Revert "Make flare gun explode, damage and stun the player when used … (#24679)
* Revert "Make flare gun explode, damage and stun the player when used with the wrong ammo (#22349)"

This reverts commit e301378114.

# Conflicts:
#	Content.Shared/Weapons/Ranged/Components/GunComponent.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml

* Fix revert conflicts

* Update Content.Shared/Weapons/Ranged/Components/GunComponent.cs
2024-01-29 11:20:34 +11:00
metalgearsloth 58b55ba06c
BatteryWeaponFireModes refactor (#24502)
* BatteryWeaponFireModes refactor

Made the code a bit better but still needs integrating into attachments.

* murder

* Fix serialization

* weh

* weh
2024-01-29 11:09:56 +11:00
DrSmugleaf 4e8b1fb0d3
Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
* Add a modifier event for GunComponent values

* Add docs

* Add VV readwrite to modified values

* Add more docs

* More docs

* Add Gun parameter to GunRefreshModifiersEvent

* Add another event for handling cartridge spread

* Fix pneumatic speed
2024-01-29 10:32:42 +11:00
Errant 556545e324
Localize preset labels on chem dispenser (#24617) 2024-01-28 14:31:16 -08:00
Kara 740c298d2f
Lower speech noise volume & refactor system (#24579)
* Lower speech noise sounds & refactor system christ fuck

* MORE
2024-01-28 21:49:55 +11:00
metalgearsloth b1f9e25c13
Steal cleanup (#24428)
- Fix datafield spelling
- Fix some code oddities
2024-01-28 12:10:39 +11:00
Pieter-Jan Briers 3e3cb10a96
Make some damage sources not cancel do afters (#24635)
- poison chemicals (HealthChange effect)
- being on fire
- guardians transferring damage to owner
2024-01-28 10:51:54 +11:00
avery 7e16ee0b55
Hallway textscreens (#24189)
* hallway screen refactor pending comms console support

* comms console broadcasts

* screen and timer localization
2024-01-27 08:51:24 -05:00
Ed a923beb21b
Gravity anomaly rework (#24452)
* balance

* gorilla gauntlet fix

* magboots update

* some more buff

* randomwalk speed scales with severity

* nerf

* content

* Revert "content"
2024-01-27 04:15:05 -08:00
deltanedas 4f186fc18b
fix singulo combining debug assert (#24602)
* fix singulo combining debug assert

* oh that wasnt useless

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-26 22:11:45 -05:00
Simon bb828af6d3
ERT, DeathSquad and Central Command Officer Inital Infected immunity (#23601)
II immunity

Make ERT, DeathSquad and Central Command officers immune to being II
2024-01-26 21:56:09 -05:00
Pieter-Jan Briers f855cb2b00
Make PACMANs a little better (#24604)
* PACMAN generators show network load/supply.

This gives more feedback to players that their PACMAN is properly connected and what the network status is (i.e. you don't have enough generators).

* Buff JRPACMAN to 8 kW.

Shifted all power values up by +3 kW.

They're frequently too weak to power even single rooms so they deserve a buff.

* Change unit format helpers number format.

Always displays one digit of precision. This avoids jumping around when a value is changing live.
2024-01-26 21:53:43 -05:00
Ed de9d7aed17
Rock and Meat anom rework (try 2) (#24449)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs

* spawn on shutdown variant

* fix entites, fix DataRecord

* fix some review

* god forgive me

* oh fuck wrong brench

* Revert "oh fuck wrong brench"

This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
2024-01-26 21:52:07 -05:00
Tayrtahn 149654be88
Fix color tags in admin logs (#24606) 2024-01-26 21:31:54 -05:00
deltanedas 9a7b8be428
Reset LastProduce after plant removal (#24590) 2024-01-26 11:50:50 -06:00
themias a304e8eda2
Fix notice board storage fill visuals (#24569) 2024-01-25 18:03:01 -07:00
MilenVolf 4f3265e950
Add price multiplier for armor component (#24561)
* Add price multiplier for armor component

* Fix datafiled
2024-01-25 17:04:01 -05:00
Tayrtahn 060fbcfbc8
Make EscapeInventorySystem respect Unremovable (fix glued hamster deletion) (#24488)
* Made EscapeInventorySystem respect Unremovable

* Oh look, there's a helper method

* Let's fix this too
2024-01-25 09:01:13 -05:00
ike709 6cbe4a8fb6
Ports colored chat names (#24478)
* Ports colored chat names

* Update name color on every message

---------

Co-authored-by: ike709 <ike709@github.com>
2024-01-25 01:39:00 -07:00
Krunklehorn 00c83844ac
Changed spawn priority to arrivals -> containers -> points. (#24476) 2024-01-24 17:48:58 -07:00
crazybrain23 80e0e2d101
Fix Admin Antag ctrl headrev icon to use RSI instead of texture (#24474)
Fix the warning about direct texture for headrev
2024-01-23 18:34:21 -08:00
J. Brown db6158931a
Fix bug with ActivelyMicrowavedComponent being stuck in powercuts (#23997) 2024-01-23 21:14:55 -04:00
Nemanja 71cb62e9c6
fix starting gear without PDAs (#24463)
* fix starting gear without PDAs

* legacy as shit
2024-01-24 11:02:24 +11:00
TinManTim f499dfb63a
Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-23 18:59:09 -04:00
Ed 1505f5b820
TriggerOnSpawn + Admin toys (#23999)
* spawn on trigger, or trigger on spawn?

* fixes

* fix?

* revert

* fixes

* Update admin_triggers.yml

* pip
2024-01-23 17:25:25 -05:00
Tayrtahn b4046bc2bb
Fix sloshing electricity & enable SpeechVerb masking (#24238)
* Implemented electricity speech verb masking

* Handle speech verb override elsewhere in the system, even though we're not using it

* Fix that protoId business

* No nullable component fields

* Use ProtoId, and try going back to a nullable.
Specifiy DataFields on VoiceMaskComponent.
2024-01-23 17:12:18 -05:00
Errant 2737c80169
Suffocation alerts for nitrogen breathers (#24373)
* Respiratorsystem namespace

* WIP gas alert update, does not work

* Finally
2024-01-23 15:17:40 -05:00
metalgearsloth 9e0bdcd8d8
Fix thrusters (#24446) 2024-01-23 07:49:19 -05:00
Ed 05a7eb07c2
Revert "Start rebalancing anomalies - Rock and Flesh anomaly reworked" (#24448) 2024-01-23 15:40:37 +03:00
Ed b02c211e2f
Start rebalancing anomalies - Rock and Flesh anomaly reworked (#24381)
* rework

* bruh

* all fixed

* balance

* bb

* Update TileAnomalySystem.cs

* Update EntityAnomalySystem.cs
2024-01-23 15:32:05 +03:00
Nemanja 5e2e652165
Generalize tile prying to any tool quality (#24432)
* Generalize tile prying to any tool quality

* ballin
2024-01-22 23:45:40 -08:00
LordCarve 05a2e6b3a2
Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
Nemanja a9e89ab372
Rip out remaining machine upgrades (#24413)
* Rip out remaining machine upgrades

* eek
2024-01-23 09:13:04 +11:00
Errant 044e6d6f3f
Fix battery trick debug assert (#24408)
* Why

* Missed a spot
2024-01-22 17:09:33 -05:00
IProduceWidgets fad00bb3b3
Zombie round shuttle autocall waits until more crew are zombied. (#24379)
More zombie more fun.
2024-01-21 21:02:25 -05:00
LordCarve c77eb8691d
DamageSpecifier Total => GetTotal (#24160)
* DamageSpecifier [Obsolete] Total => GetTotal()

* Remove obsolete Total member from DamageSpecifier.
2024-01-21 18:59:14 -07:00
Menshin eb0a54fef2
PA control box part detection fix (#24356)
* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted

* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-21 20:17:17 +11:00
Kot 8c5898b006
Add chat.max_announcement_length cvar (#23571)
* Add announce message length to UI and make a cvar for it

* Update comm console server-side trim to use the cvar

* Rely on the new OnTextChanged event

Because OnKeyBindUp only works for keys that have binds

* Add a similar indicator to nukies' war declaration UI

* Remove message length indicators for now cuz it requires the engine update

* Rename cvar slightly

* Refactor duplicated code to a helper method

* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens

* Rename to chat.max_announcement_length
2024-01-21 20:14:01 +11:00
Ed a2d5d74b46
Star Wars 14: Shuttle weapon update (#23644)
* setup codebase

* make auto-fire, but its broken

* collider problem

* fix rate, add toggle port

* add laser

* power cages

* ginormous cells

* fix inhand

* add pirate cannon

* salvage gun

* functional Nuke cannon

* rewrite to standart grenade

* fix naming, add emp sprite

* grenade cartridge

* thruster fix

* nuke cannon

* audio + visual polish

* balance tweak

* tweaks

* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage

* resprite energy cages, start implementing in game

* fix cage recharger craft

* add small laser gun

* fix colliders

* add  lasers and ptk to research and crafting

* finish implementing weapon to rnd and sec

* some fixes

* splitted grenades and cannon balls

* integrate new cannon balls

* tweaks stick

* move circuits to sectechfab, fix

* fix?

* add ability to E shoot, without signals

* fix!

* fix?!?! and naming tweak

* go!

* Lank fix

* oh

* mornings don't start with coffee.

* the morning starts with bug fixes.

* fucking bugs!

* finally

* it is now possible to craft projectiles separately from cartridges

* +2 fix

* refactor

* piu

* More weight

* add AutoShootGunComponent

* move autoshoot to partial

* SetEnabled()

* some fixes

* remove CanShootWithoutUser field

* remove null-checks ToCoordinates from AttemptShoot()

* war without reason

* return to home

* ?

* forgot remove it

* review

* Fix formatting and update path

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-21 19:58:40 +11:00
Nemanja 60dd9f8951
Fix keyboard sounds not playing when opening a computer UI (#24348)
Fix keyboard sounds not playing on UI open
2024-01-21 18:36:03 +11:00
metalgearsloth b057ec6104
Content grid merging (#22448)
Mainly fixing thruster bugs
2024-01-21 17:41:10 +11:00
Ed b3b64e6cf2
The glowing forest anomaly (#24351)
* sans

* Papyrus

* add to game

* tweak stick

* fixes

* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-20 17:31:12 -08:00
Nemanja 691c3d55b8
Allow chemical-fueled generators to use multiple reagents (#24258)
multi-reagent generators
2024-01-20 17:25:52 -08:00
Trevor Day 25cde97d35
Add admin log messages for gamerule addition and end (#24092)
* Add admin log messages for gamerule addition and end

* Use EventRan end EventStopped LogTypes instead of new GameRule logtype

* Apply suggestions from code review

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-01-20 12:02:12 -06:00
Errant efdc6f8d4c
Beacon localization (#24138)
* localize beacons

* No not like that

* Tesla beacons were already depreciated, time to give the reaper their due

* Entity name fallback

* The real treasure was the far easier solution we missed along the way

* weh

* Shared mapinit

* fix RT version

* a single line break
2024-01-20 19:59:41 +11:00
Kacper Urbańczyk 1ff31f8b7a
Change what items can be fultoned while stopping anchored items from fultoning (#20628)
* Check and restrict players from fultoning their equipped items

* Changed fulton whitelist to items and anchorables

* Stop from anchored items being fultoned

* Moved containermanager check to CanFulton function

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-20 15:57:05 +11:00
Nemanja 21e77dffb0
Fix cargo product groups (#24212) 2024-01-20 14:47:08 +11:00
Hannah Giovanna Dawson 5af1d0ea8b
Fixes round restart audio clipping (#24044)
* Fix round end audio clipping

* weh

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-20 14:40:00 +11:00
Scribbles0 7a2e500f68
Unrevivable trait (#24226)
* unrevivable trait + remove unclonable remnants

* cleanup

* change to hascomp
2024-01-20 13:22:15 +11:00
SpeltIncorrectyl fd673cf6e3
Can emag artifact crusher (#23957)
* initial commit

* made it emaggable

* removed OnAttemptEmagEvent

* moved emagging to shared

* added local file to git
2024-01-19 10:35:02 -05:00
Kara 818b07ecf8
Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist
2024-01-19 10:33:07 -05:00
metalgearsloth f82fd23f2c
Clear cargo orders on approval (#24278) 2024-01-19 20:32:33 +11:00
metalgearsloth ad23facb7a
Add ability to put spesos into cargo console (#24263)
I thought we had it already but maybe it was an unfinished pr or something.
2024-01-19 18:23:07 +11:00
Repo 7bf62f1d19
Restart votes check player count and ghost levels (#23453)
* Restarts have max player count

* Now counts ingame ghosts to determine if restart can be called

* consistant cvar name

* Added a player count with state conditional
2024-01-19 18:10:05 +11:00
metalgearsloth 243491dd59
Rework wheelchairbound (#24173)
* Rework wheelchairbound

Fixes the save/load bug and fixes it being a singleton.

* weh
2024-01-19 00:18:19 -05:00
metalgearsloth a7388e5c05
Add trade stations (#23863)
* puters

* Start on fulfillment

* weh

* Smol update

* FTL sound fixes or smth iunno

* Add consoles

* More tweaks

* Make it unanchorable

* final wehs

* weh

* Fix 1 test

* Shrimply bump the distance

* cat
2024-01-19 13:02:28 +11:00
Nemanja ea299caff9
Finally fix cryostorage duping (#24251) 2024-01-18 19:27:21 -05:00
Kevin Zheng 3506e67e88
Fix drink examine text (#24241) 2024-01-19 09:26:19 +11:00
Tayrtahn 20dadf45ec
Fix solution corruption when grinding a stack of items (#24242)
Fix corruption when grinding a stack of items
2024-01-18 16:39:13 -05:00
0x6273 7a7d0017b5
Use old reagent dispenser beaker slot ID (#24209)
Change the slot ID back to what it was to keep old map saves with an item in the slot loading correctly.

This also fixes the "You can't put this in the dispenser!" message not appearing when inserting an item without FitsInDispenserComponent because the whitelisted slot name wasn't changed.
2024-01-17 17:30:30 -08:00
Kevin Zheng 1e9eab0a0b
Do not log missing components in OpenableSystem (#24208)
Do not log missing components
2024-01-17 19:16:58 -05:00
Kevin Zheng ad233066f2
Fix comp.Owner (#24206) 2024-01-17 15:52:26 -08:00
lzk 89e765c9cb
localize shuttle timer eta etd (#24204) 2024-01-18 09:20:30 +11:00
Kevin Zheng 9394a26245
Add limited-reagent dispensers (#23907)
* Add limited-reagent dispensers

* Add empty versions for all dispensers

* Fix lint

* Set initial window size so all buttons are visible

* Simplify logic, add parenthesis

* Use localized name for initial labels

* Adjust button style

* Avoid touching items before MapInit

* Remove pre-labeling

* Reduce diff

* Clean up YAML

* Fix test

* Really fix test

* Document

* Adjust based on review

* Add labels for obnoxiously long bottles

---------

Co-authored-by: AWF <you@example.com>
2024-01-17 16:43:48 -05:00
Kara fd3222993e
Significantly less annoying eating sounds (#24195) 2024-01-17 11:46:06 -05:00
Boaz1111 0c78c34653
Xenoarch scanning time halved (#24188)
* SALVATION

* Update ArtifactAnalyzerComponent.cs

* Update artifact_analyzer.yml
2024-01-17 11:45:18 -05:00
Kara 1f92376579
Reagent grinder jittering (#24190)
* Reagent grinder jittering

* Fix jittering for offset sprites
2024-01-17 06:14:32 -07:00
metalgearsloth 7d3fe676dd
Remove obsolete ftl call (#24187)
Nothing burger
2024-01-17 23:01:40 +11:00
DrSmugleaf 8902701271
Move rotting stages and examine to shared (#24183) 2024-01-17 01:49:21 -08:00
Veritius 2e83f5a0ec
Executions (#24150)
* Execution (you monster)
not done

* woops

* more stuff

* Melee executions

* Prevent executing those who can interact

* Better checks for if you can execute

* Scale the execution time of a knife with its attack speed

* Translations for fucking up an execution

* rename some functions

* Properly scale execution speed of melee weapons

* Fix checks in CanExecuteWithAny

* Allow executing yourself (funny)

* More versatile localisation

* Suicide with guns

* Popups for successful gun executions

* whoops

* Stop flare guns crashing the game on executions

* Various tweaks

* Remove some old usings

* Pacifists can no longer execute

* Remove unnecessary check

* Use CanShoot in gunsystem

* Capitalisation in ftl string

* Fix melee executions not playing a sound

* localisation tweaks
2024-01-17 01:45:45 -07:00
LankLTE 44abe3e54d
Follow command and ahelp menu follow (#24142)
* Command & ahelp rename

* Reviews

* remove tpto
2024-01-16 17:26:14 -08:00
Nemanja e145a8f696
try and purify cryosleeper code (#24165) 2024-01-16 16:02:26 -07:00
metalgearsloth 3b7679f9c9
Don't throw on player spawn for playtime failure (#24148)
Still gets logged but won't abort the entire startup process.
2024-01-16 01:01:41 -07:00
Nemanja c29896f505
fix radiators leaking heat into atmos blocked tiles (#24124)
* fix radiators leaking heat into atmos blocked tiles

* Fix the fix

Pointyhat to: emogarbage

* Remove unused imports

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-16 18:58:04 +11:00
Trevor Day d571ed940f
Explosion log fix fix (#24136)
* Reaction and Explosion admin log coordinates

* Remove extraneous whitespace
2024-01-16 00:53:46 -07:00
Nemanja 017450ef17
fix cryosleepers deleting the station (#24143)
* fix cryogenic units deleting the station

* ship it
2024-01-15 23:10:52 -05:00
deltanedas 0a1b3ba601
more objective logging + maybe fix the no objective bug (#24139)
* more objective log

* remove hijack from group!!!!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-15 16:09:14 -07:00
deathride58 35e255b834
Fixes the eye protection requirement of welding tools being inverted (#24106)
After a power outage and a whole hour of fixing a broken .git: fixes welding tools having inverted toggle states for eye protection requirements
2024-01-15 00:47:00 -07:00
keronshb c8466055ef
Action, Action Container, and Action Upgrade changes (#24005)
* Added TransferActionWithNewAttached and TransferAllActionsWithNewAttached and OnActionAdded event method to ActionContainerSystem. These are needed where the action needs to have a different attached entity for usage.  Fixed a bug with not being able to upgrade actions between levels.  Added a way to grant and remove a singular action.

* adds an action container component to mind on action added to fix tests

* Swaps trycomp for hascomp

* Maybe this will fix the thests

* Grants action container to performer as well

* Wait that makes no sense, removing that

* fixes mind action grant logic

* Changes ent check back to netent check

* Reverts unintended container changes
2024-01-14 23:37:38 -07:00
Nemanja 736b9dd7df
Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Arendian 04a8761bb6
decelerator nerf and projectile penetration mini refactor (#24032)
* decelerator nerf and projectile fix

* datafield name difference

* forgot to add component

* missed datafield styling

* comment made summary

* CanPenetrateComponent and CollisionLayer check.

* Small comment changes
2024-01-14 15:39:09 -08:00
themias fd7ff690b1
Grave digging and decomposition (#23646)
* Grave digging and decomposition

* fix

* update based on review comments

* code review

* remove unused field
2024-01-14 11:47:31 -05:00
Magnus Larsen 29acc5e945
Remove bad Dirty call introduced by PR #20778 (#24076)
The HealOnBuckleHealingComponent is not in Shared/Client code, need not
be networked, and cannot be dirty.
2024-01-14 21:51:38 +11:00
AJCM-git 108f001731
Virtual items cleanup (#23912)
* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 21:18:47 +11:00
metalgearsloth 1f3a29c092
Entitylookup method renames (#23519) 2024-01-14 19:10:38 +11:00
Morb 9063cfe454
Tail wagging (#19573)
* MVP

* Uncomment animated prototypes

* Disable wagging on death

* Move component to server

* Looped tail animation

* Apply front tail template

* Disable animated markings globally

* Add emote sending

* Update documentation

* Move locale

* Use static instantAction & remove action on comp del

* Use fluent POSS-ADJ

* Update docs

* Add copyright

* Update copyright

* Update license & copyright

* Move to main directory & format meta.json

* Fix path

* Change namespace

* Remove empty meta.json

* Update

* REMOVE unnecessary IsNullOrWhiteSpace check

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move animated markings to main file

* Use emotes

* new

* fix

* fix

* Tests, pls

* fix dixel

* Remove networked from wagging comp

* Remove unused import

* Remove unused imports

* Move wagging comp to shared

* Revert the emotes

If we're getting it the action is better.

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 18:52:07 +11:00
Pieter-Jan Briers 123a4147de
BUI bugfixes / improvements (#23881)
* Fix ActivatableUIRequiresPowerCellComponent stopping power draw when one of two people closes the UI.

Also fixes it to check UiKey properly.

* Remove unnecessary CrewManifestViewer on PDAs

This is for a pop-up crew manifest UI, which the PDA doesn't use.

* Fix BoundUIClosedEvents that didn't check UI key/not correctly at least.

Uses the new helper method in engine.

* Fix drone (cargo shuttle) pilot console UI breaking if two people open it and one person closes it.

* Fixes for disposal router/tagger UI.

Code was badly copy pasted without changing identifiers, never worked.

Also cleaned up some of the logic (text trimming, sounds).

Also removed the "refuse to work if you have something in your active hand" check like why.

* Avoid running most ActivatableUIComponent logic when closing a UI via toggle

Activating the UI while it's already open closes it via toggle. Except it still ran 99% of the "attempting to open" logic which makes no sense.

This probably fixes a bug or some other dumb behavior somewhere.

* Bitch
2024-01-14 18:18:39 +11:00
metalgearsloth db175fd9ba
Teleport fixes (#24064)
- Teleport to physics center not transform center.
- Fix NetEntity not being passed in.
2024-01-14 17:43:53 +11:00
Tayrtahn 2d6d2aba0b
Hackable intercoms (#23984)
* Enable wire interface for intercom

* Implement BlockListening component and system

* Implement ListenWireAction

* Added cooldown/overload to mic wire pulse

* Properly persist voicemask settings when user already has one.

* Addressed requested changes

* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
Vasilis 22c0b4425d
Cvar to allow whitelisted players to bypass panic bunker (#23885)
Among us
2024-01-14 16:27:32 +11:00
Trevor Day 7a84f9e203
Add admin logs for thermomachines (#24056) 2024-01-13 20:05:45 -08:00
deltanedas a558b112a1
better deconversion (#23315)
* add deconverted window

* show deconverted window when deconverting + remove the role

* webedit ops

* antagonist -> revolutionary

* evil

* oh

* eui ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 14:20:35 +11:00
lzk e47e359108
Remove archaic accent (#24052) 2024-01-13 21:45:54 -05:00
Pieter-Jan Briers f191c90999
Desk bells can be rung with activate (#24047)
* Desk bells can be rung with activate

Important

* Remove obsoletions too while I'm at it.
2024-01-14 12:43:59 +11:00
Tayrtahn 055d62f560
Fix vending machine thank you flag timing (#24049)
Fix thank you flag timing
2024-01-14 12:43:05 +11:00
degradka 562d7b4b82
Add a check for item size in the microwave system (#24026)
* Add a check for item size in the microwave system

* DataField suggestion

* Merge TryComp with HasComp

* Add datafield changeability for admins
2024-01-13 13:11:09 -08:00
Ilya246 bd27b53ff0
Fix oxyburn energy not accounting for heatscale (#24023) 2024-01-13 12:12:14 -08:00
Arendian 98f0814c2b
Fix emergency flare not igniting through verb menu. (#24027)
Emergency flare ignites when activated through verb menu
2024-01-13 09:24:40 -07:00
{Koks} cb6aafc8b5
Fixed shuttle movements on some systems (#24008)
* Vector2.Dot copied from system library

* Slightly clearer workaround

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-01-13 11:43:40 +01:00
Pieter-Jan Briers 3a2cd95d7f
Fix solution editor UI (#24004)
Fixes #23645

The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied.

A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so...

This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.
2024-01-13 15:52:42 +11:00
keronshb 2375a6cd1d
Moves ShootProjectile to shared (#24007) 2024-01-13 15:52:02 +11:00
Pieter-Jan Briers a6c9c36b68
Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI
2024-01-12 23:22:01 +01:00
themias f8f5524fd5
Limit hydraulic clamps to one DoAfter at a time (#23982)
Limit Ripleys to one DoAfter at a time
2024-01-12 13:33:47 -07:00
deathride58 f5c40c3623
Fixes construction graphs proccing while being microwaved (#23835)
* Fixes construction graphs proccing while being microwaved

* git those indents in line

* We knew we were missing something!
2024-01-12 01:42:41 -07:00
GreyMario 1c3c596bae
Pie tins returned from all pies in all situations, add lathe recipes for pie tin and some other basic kitchenwares (#23217)
* move pietin trash to FoodPieBase so all pies return their pie tin when eaten

* spawn trash from a SliceableFood if the Food has a trash

* add a limited selection of additional tablewares to the autolathe

* kitchenware material adjustments

* fix crash when slice pie in hand/inventory

* use system helpers + slices now go in parent container
2024-01-12 01:42:15 -07:00
metalgearsloth abc5094a16
NewsSystem fixes (#23969) 2024-01-12 01:04:55 -07:00
Tayrtahn b8de514237
Cuttable speaker wire for vending machines (#23873)
Implement SpeechWireAction
2024-01-12 01:03:02 -07:00
Nemanja 0126b9820d
Stop the inevitability of death from misgendering you (#23949)
Fix rotting messages and make them use pronouns
2024-01-12 10:12:32 +11:00
themias 25c477a642
Fix clumsy defib debug assert (#23930)
* Fix clumsy defib debug assert

* don't need to specify null
2024-01-11 16:58:25 -05:00