Commit Graph

1915 Commits

Author SHA1 Message Date
Nemanja 9d5a3992fa
uplink and store freshening (#26444)
* uplink and store freshening

* more

* im gonna POOOOOOGGGGGGG

* we love it
2024-04-12 17:07:25 +10:00
lunarcomets 9d62b3c3e6
Cryogenic storage tweaks (#26813)
* make cryo remove crewmember's station record when going to cryo

* Revert "make cryo remove crewmember's station record when going to cryo"

This reverts commit 9ac9707289b5e553e3015c8c3ef88a78439977c6.

* make cryo remove crewmember from station records when the mind is removed from the body

* add stationwide announcement for people cryoing (remember to change pr title and desc)

* minor changes

* announcement actually shows job now

* requested changes

* get outta here derivative
2024-04-11 16:48:46 -04:00
Killerqu00 fd067731b5
Skipping bounties (#26537)
* add button to menu

* networking and component work

* try to add access stuff

* main functionality done

* add access lock? I think?

* remove extra line

* fix access system

* move SkipTime to StationCargoBountyDatabaseComponent

* Disable/Enable skip button based on cooldown

* remove debugging

* add access denied sound

* remove DataField tags

* dynamic timer
2024-04-09 18:18:07 -04:00
Pieter-Jan Briers d879665b52
Add new "grant_connect_bypass" admin command (#26771)
This command allows you to grant a player temporary privilege to join regardless of player cap, whitelist, etc. It does not bypass bans.

The API for this is IConnectionManager.AddTemporaryConnectBypass().

I shuffled around the logic inside ConnectionManager. Bans are now checked before panic bunker.
2024-04-09 17:25:21 +02:00
KittenColony a1fcfed7d9
Gauze Markings 3 - Revenge of the Wrap (#25481)
* Insectoid Gauze, Added racial marks to variants

* removed excess r from gauze_moth_lowerleg_r

* Update gauze.ftl

* moved all markings to Overlay Category

* fixed localization error

* a
2024-04-09 10:04:51 +02:00
Crotalus a9df8cf18a
Fix lathe materials list bug (#26826)
Fix lathe material list bug
2024-04-08 09:46:42 -04:00
chromiumboy f784e9ca4e
Bug fixes for RCD (#26792)
Various fixes
2024-04-08 13:17:28 +10:00
Crotalus a178754980
Show missing materials in lathes tooltip (#26795)
* Lathes: Show missing materials amount in tooltip

* Use AppendLine and remove the last newline at the end
2024-04-07 23:16:11 -04:00
deepdarkdepths 5ecff8a04b
Sanitizes "tbf" into "to be fair" (#26811)
add
2024-04-08 13:02:46 +10:00
Alzore 5523e016f4
Dionae now bleed sap, and this can be used to make syrup. (#25748)
* SapAndSyrup

* centrifug

* morewatervapor

* whyisitnotpushing

* nymphs

* lessrealmorefun
2024-04-05 14:06:12 -07:00
Aexxie 7ced9d42f0
OOC Patron Color Toggle (#26653)
* Adds the option for you to toggle your OOC Patron color visibility to yourself and others.

* Makes the button magically disappear if you arent a patron
2024-04-04 18:20:06 +11:00
Ed 7464d8284c
Infinity books (#25840)
* setup text data

* roundstart reshuffling keywords with gibberish words

* saved data categorized

* add book with hints

* start redrawing books

* +4 book design

* +books +random visual upgrade

* finish first file

* finish lore file

* finish with books.rsi now authorbooks.rsi...

* aurora! and some fix

* nuke author books

* speelbuke update

* finish respriting work

* fix scientist guide visual

* setup datasets

* setup stupid funny random story

* restore author books, upgrade hint generation

* add variety to story generator

* add learning system

* minor textgen edit

* file restruct, hint count variation

* more restruct

* more renaming
add basis learning system logic. Spears locked for special book for test.

* nuke all systems, for splitting PR gods

* typo fix

* update migration with deleted books

* add random story books to maint

* Update construction-system.ftl

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>

* typo fix

* interchangeably

* final

* Update Resources/Prototypes/Datasets/Names/books.yml

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* "."

* Update Content.Server/Paper/PaperRandomStorySystem.cs

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* Ubazer fix

* inadequate

* localized

* Update meta.json

* fuck merge conflicts

* fix jani book

---------

Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-04-01 14:00:10 -07:00
Sk1tch bc31c193c2
Added chat window transparency slider to options (#24990)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency

* Tweaked variable names

* Fixed order to match UI

* Renamed set chat window transparency function

* Changed and refactored to opacity instead of transparency

* Remove unnecessary int to float conversions

Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.

* Round the value to two decimal points

* Remove rounding for now

* Rename

* Unhardcode chat color by moving to stylesheet

* Fix indent

* Make opacity slider only change opacity

---------

Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-04-01 13:48:02 -07:00
Ed a4ec01d471
Anomalies behaviours (#24683)
* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 19:29:13 +11:00
f0x-n3rd 085a71eac8
Changes in chemicals page in guidebook (#25831)
* Added pages to chemical categories

The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".

* Update guides.ftl

* Update chemicals.yml

Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml

Co-authored-by: exincore <me@exin.xyz>

* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml

Co-authored-by: exincore <me@exin.xyz>

* Fixed a few errors and stuff!

A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!

* Update settings.json

* Fix?

---------

Co-authored-by: exincore <me@exin.xyz>
2024-04-01 07:20:37 +00:00
IProduceWidgets da69b0ab49
Add ERT Chaplain (#25956)
* ERT Chaplain

* Make BibleUser

* It was not intended

* reword my poor words

* 1984 a comment that I decided was unnecessary.

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-01 17:48:49 +11:00
Firewatch ea3e98e120
Bartender "Essentials" (#25367)
* drinks round 1

saving my progress before my hard drive explodes

* test 2

please work

* name fixes

whoops

* Update drinks.yml

* various fixes

am dumb

* add sol dry to vends

more fixes and changes, yippee!

* more fixes & ingame testing

shrimple tests

* last fixes :trollface:

should be ready for pr now

* Update soda.yml

sate thirst
2024-04-01 17:41:14 +11:00
deltanedas 1db178b632
scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:27:39 +11:00
UBlueberry ce6b6fd428
made the hover text less vague (sorry) (#26630) 2024-04-01 12:58:27 +11:00
Nemanja 1b69762816
disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs

* no locking open panels

* oops

* needback feedback

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* Update Content.Shared/Lock/LockSystem.cs

* sanity

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 17:34:17 +11:00
metalgearsloth c91ed96853
Revert Paint (#26593)
* Revert "Fix build (#26258)"

This reverts commit 6de5fbfafb.

* Revert "Spray Paint (Review Ready) (#23003)"

This reverts commit e4d5e7f1ae.

# Conflicts:
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml
2024-03-31 16:12:52 +11:00
UBlueberry 6b7427e3ee
Southern accent (#26543)
* created the AccentComponent and the AccentSystem

* word replacement schtuhff

* made it a trait fr ongg!!1

* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-31 15:39:40 +11:00
chromiumboy 02273ca0e7
Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD

* Radial UI buttons can send messages to the server

* Beginning to update RCDSystem

* RCD building system in progress

* Further updates

* Added extra effects, RCDSystem now reads RCD prototype data

* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken

* Added extra functionality to RadialContainers plus documentation

* Fixed localization of RCD UI strings

* Menu opens near cursor, added basic RCD

* Avoiding merge conflict

* Implemented atomized construction / deconstruction rules

* Increased RCD ammo base charges

* Moved input context definition to content

* Removed obsoleted code

* Updates to system

* Switch machine and computer frames for electrical cabling

* Added construction ghosts

* Fixed issue with keybind detection code

* Fixed RCD construction ghost mispredications

* Code clean up

* Updated deconstruction effects

* RCDs effects don't rotate

* Code clean up

* Balancing for ammo counts

* Code clean up

* Added missing localized strings

* More clean up

* Made directional window handling more robust

* Added documentation to radial menus and made them no longer dependent on Content

* Made radial containers more robust

* Further robustness to the radial menu

* The RCD submenu buttons are only shown when the destination layer has at least one children

* Expanded upon deconstructing plus construction balance

* Fixed line endings

* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag

* Bug fixes

* Revert unnecessary change

* Updated RCD strings

* Fixed bug

* More fixes

* Deconstructed tiles/subflooring convert to lattice instead

* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)

* Fixing merge conflict

* Updated airlock assembly

* Fixing merge conflict

* Fixing merge conflict

* More fixing...

* Removed erroneous project file change

* Fixed string handling issue

* Trying to fix merge conflict

* Still fixing merge conflicts

* Balancing

* Hidden RCD construction ghosts when in 'build' mode

* Fixing merge conflict

* Implemented requested changes (Part 1)

* Added more requested changes

* Fix for failed test. Removed sussy null suppression

* Made requested changes - custom construction ghost system was replaced

* Fixing merge conflict

* Fixed merge conflict

* Fixed bug in RCD construction ghost validation

* Fixing merge conflict

* Merge conflict fixed

* Made required update

* Removed lingering RCD deconstruct tag

* Fixing merge conflict

* Merge conflict fixed

* Made requested changes

* Bug fixes and balancing

* Made string names more consistent

* Can no longer stack catwalks
2024-03-30 23:29:47 -05:00
brainfood1183 5f063d2d6d
Toilet Upgrade (needs review) (#22133)
* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix
2024-03-31 14:21:18 +11:00
Simon 87a56b25c3
Make aghost command work on other players using optional argument (#26546)
* Translations

* Make aghost command work on other players using optional argument

* Reviews
2024-03-31 13:05:44 +11:00
keronshb b8363cd82a
Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user
2024-03-30 19:25:36 -04:00
Plykiya f192d7901f
Hyposprays Draw from Jugs (#25544)
* Hyposprays Draw from Jugs

* Fix last onlyMobs usage in yml

* Some Suggested Changes

* Remove unnecessary datafield name declarations

* Remove unnecessary dirtying of component

* Same line parentheses

* Added client-side HypospraySystem

* Cache UI values and only updates if values change

* empty line

* Update label

* Label change

* Reimplement ReactionMixerSystem

* Remove DataField from Hypospray Toggle Mode

* Change ToggleMode from enum to Bool OnlyAffectsMobs

* Add DataField required back since it's required for replays...?

* update EligibleEntity and uses of it

* Add user argument back

* Adds newline

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Guard for dirty entity

* Adds summary tag

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-30 14:59:16 +11:00
SonicHDC 52db14a19d
Zippable coats (#26494)
* Update base_clothingouter.yml

* Update coats.yml

* Change Flipped to Opened

* labcoat

* coat

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* cmo

* gene

* rd

* robo

* sci

* viro

* Locale zip-unzip

* Missing meta

* Fix wrong sprites
2024-03-30 14:31:32 +11:00
Crotalus a606909d30
Add auto modes to reagent grinder (#26290)
* Add auto-mode to reagent grinder

* Remove redundant stuff with DataField

* Use margin instead of dummy control

* Resolve grinder component
2024-03-29 17:30:50 +11:00
lzk 69a15ada7f
Send what seleted for secret to admin chat (#26500)
* Send what seleted for secret to admin chat

* add line

* Add localization support
2024-03-29 16:03:34 +11:00
lapatison 192f092f35
Sentien artifact ghost role locale (#26509)
localize
2024-03-28 18:13:14 +03:00
metalgearsloth bbe08c0bfb
Fix master (#26501)
* Fix master

* this

* messages

* Fix missing verb name parrot

* Fix messagePack for blockgame and spacevillain

---------

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-03-28 04:12:36 -07:00
deltanedas d13da2837d
voicemask can select speech verb (#25768)
* add Name field to SpeechVerbPrototype

* extra locale for voice mask ui

* SpeechVerb ui and handling

* raaaaaaaaa

* reeeeeeeeal

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* fix sort

* did you hear john syndicate died of ligma

* Update Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-28 17:36:43 +11:00
deltanedas 6863a7cc26
biggest gridinv update OF ALL TIME (#25834)
* add SaveItemLocation keybind

* make item direction public to avoid having to change between Angle for no reason

* add item location saving

* show

* Added a better save keybind, made it draw saved positions, and trying to save in a position it has already been saved in removes that position.

* w

* code style

* Make taken spots appear blue

* style

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: notquitehadouken <tripwiregamer@gmail.com>
Co-authored-by: I.K <45953835+notquitehadouken@users.noreply.github.com>
2024-03-28 17:31:47 +11:00
Tayrtahn b1ba6b5bb6
Arcade machine improvements (#24200)
* Give 'em something to talk about

* Wire panel visuals

* Wire graphics tweak

* More ads and thanks

* More ads for a noisy arcade

* New screen for space villain machines

* Implement EmitSoundIntervalComponent and a bunch of arcade noises

* Require power for sounds

* Allow earlier startup intervals

* Orange glow

* Audio attributions

* Include the PR link

* Replace EmitSoundInterval with expanded SpamEmitSound

* Remove pacman-themed arcade sounds

* Documentation good.

* Updated methods to use Entity<T>

* Refactored SpamEmitSound to get rid of accumulator and chance.

* Fixed prewarm logic

* Moved stuff to Shared

* Fix outdated YAML

* Better prediction, auto pause handling

* Make enable/disable reset the timer instead of trying to save it.
2024-03-28 17:28:45 +11:00
Nemanja 766192f4b5
Use nav beacon locations for announcements (#26437)
* use nav beacon locations for announcements

* :thumbs_up:
2024-03-28 16:53:18 +11:00
Mr. 27 4b28603990
Make chest rig purchasable in uplink (#26427)
a
2024-03-26 15:05:34 +11:00
Simon 771390bb67
Make all implants unable to be implanted more than once (#26250)
* Make mind shield implants unable to be implanted more than once

* Default AllowMultipleImplants to false and update implanters.yml

* Use TryComp instead of TryGetComponent

* Deny multiple implants for fun implants too.

* Make comment more precise
2024-03-26 01:16:19 +01:00
Tayrtahn cd4eda44b8
Make parrots talk like parrots (#26340) 2024-03-24 18:26:41 -07:00
IProduceWidgets 89235b9e1b
Add astro-jungle/mowed grass and astro-snow (#26381) 2024-03-24 18:14:04 -07:00
nikthechampiongr dca0c6694b
Add stealthmins (#26263)
* Add stealthmin command.

* Update Content.Server/Administration/Commands/AdminWhoCommand.cs

As suggested by CE.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Add admin notifications for admins toggling stealthmin.

* Localize stealthmin command

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-03-24 10:39:53 -05:00
Tayrtahn 225bc3c5ae
Fix bypassing vaulting clumsy check with verb action. (#24977)
* Fix bypassing bonking with verb

* Revert "Fix bypassing bonking with verb"

This reverts commit efa0f0f5777b893bcee5a852994cfa1e3fda3e71.

* Properly refactored BonkSystem.

* Oh hey, this is redundant now

* Better solution

* Reduced default bonk chance from 75% to 50%

* Also do a little grammar fix

* Moved BonkChance from BonkableComponent to ClumsyComponent.

* Revert "Moved BonkChance from BonkableComponent to ClumsyComponent."

This reverts commit 0acbd9273f20ec478692603781adf15e06e5ed41.

* Another little grammar fix

* Matched default bonk doAfter length to default climb doAfter length

* Fixed duplicate popups

* Check CanVault with verb use too. Add granularity to ClimbingComponent and remove Leg/Foot requirement.

* Don't show verb if you can't climb

* Removed CanForceClimb

* byref record struct
2024-03-23 20:29:43 +01:00
Leon Friedrich 18a35e7e83
Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
Ubaser 393bcbfc13
Throwing Knives: Syndicate Kit (#26026)
* add

* rename

* change damage type and lower price

* 6 tc

* fix?

* missed listing

* Update Resources/Textures/Objects/Storage/boxes.rsi/meta.json

* Update Resources/Textures/Objects/Storage/boxes.rsi/meta.json

* Update Resources/Textures/Objects/Storage/boxes.rsi/meta.json

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-23 15:13:06 +11:00
RenQ 6bffa31eba
The return of the 'long bedhead' haircut as an alternative (#26336) 2024-03-22 13:35:40 -04:00
SlamBamActionman 70c718f61c
Added verb action to Glue/Lube system (#26002)
* Added verb action to Glue/Lube system

* Changes based on feedback

* Fix TryGlue/Lube to use Entity<> rather than EntityUid, Component
2024-03-22 10:37:46 +01:00
lzk 3b3b874dd9
Snore is a trait now (#26322) 2024-03-22 18:00:57 +11:00
Doctor-Cpu 4f816b4b2f
Sanitize "ig" (#26328)
replace ig
2024-03-22 17:59:23 +11:00
Plykiya e627a0d24b
Door Remote now shows Mode in UI (#26162)
* Prep for DoorRemote Status

* Door Remote Mode Messages

* plural opens and closes

* never trust webedits

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-03-21 20:19:52 -04:00
Pieter-Jan Briers d776c4b392
Improve admin message seen/dismiss state. (#26223)
Fixes #26211

Admin messages now have separate "seen" and "dismissed" fields. The idea is that an admin should be able to tell whether a user pressed the "dismiss for now" button. Instead of using "seen" as "show this message to players when they join", "dismissed" is now used for this.

Existing notes in the database will automatically be marked as dismissed on migration. A note cannot be dismissed without being seen (enforced via constraint in the database too, aren't I fancy).

As part of this, it has become impossible for a player to play without dismissing the message in some form. Instead of a shitty popup window, the popup is now a fullscreen overlay that blocks clicks behind it, making the game unplayable. Also, if a user somehow has multiple messages they will be combined into one popup.

Also I had enough respect for the codebase to make it look better and clean up the code somewhat. Yippee.
2024-03-21 16:15:46 +01:00