Commit Graph

50 Commits

Author SHA1 Message Date
Tayrtahn a0de0ab1f8
Server-only component YAML cleanup (#26836)
* First pass cleaning up server-only YAML errors.

* Second pass
2024-04-09 00:20:49 -04:00
lapatison 192f092f35
Sentien artifact ghost role locale (#26509)
localize
2024-03-28 18:13:14 +03:00
Nemanja b2c5ae9023
nerf rad artifacts (#26422) 2024-03-25 17:22:59 +11:00
Whisper 30e09af2a4
Add weh to: Anomalies, Artifacts, random puddles (#25611)
* Add weh to: Anomalies, Artifacts, random puddles

* also change weh to wehs!
2024-02-26 15:59:15 -07:00
Gotimanga dfa59a4df6
Small Artifact Fixes (#25416)
* 20kw artifact fix

* Change that hopefully doesn't completely break storage artifacts without me realising
2024-02-20 17:28:03 -05:00
wafehling f4876bdb26
Artifact hemoglobin trigger now accepts all sentient blood types (#25240)
* Artifact blood trigger now accepts all sentient blood types

* Update artifact-hints.ftl
2024-02-15 15:56:22 -05:00
AJCM-git b8f0ed3975
Cleanups PolymorphSystem/Components/Prototypes (#23721)
* Cleanups PolymorphSystem

* forgot this

* Nah

* Fix test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-01 23:17:02 +11:00
Nemanja 5e2e652165
Generalize tile prying to any tool quality (#24432)
* Generalize tile prying to any tool quality

* ballin
2024-01-22 23:45:40 -08:00
Alzore 5dd48f3dc0
Tesla Artifact Effect (#23958)
EffectTesla
2024-01-11 20:41:44 -05:00
Emisse df1d8c36e5
kill machine parts + migrate machine part spawners to salvage loot spawner (#23752)
* kill machine parts

* guidebook and artifact effect

* worst test ive ever seen in my life

* nuke test
2024-01-08 16:24:36 -07:00
AJCM-git 9c522c8b19
UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
icekot8 77c10185bb
artifact effect fauna and flora spawn (#23295)
* adding EffectFaunaSpawn

* add spawn flora effect, blood trigger

* fix

removed the bloody trigger

* fix

oh, I hope this solves the problem.

* I added an icon sprite..

* fix

I'm stupid..

* final touch...
2023-12-31 22:40:49 -08:00
Ed bf7aa47b32
More artifact content (#22574)
* 3 new effect

* new trigger

* swap portal to Cak

* cake

* portals

* finish

* pupupu

* limitations (same maps)

* its broken now

* a

* portal fix, thx deltanedas
2023-12-31 21:19:03 -05:00
Kara ad97580727
Rename Miasma to Ammonia (#22791)
* Rename Miasma to Ammonia

* Namespace changes

* Map change????? why
2023-12-20 21:19:50 -07:00
Ed 98b7194e68
add 2 new artifact effects (#22551)
* add content

* t3 to t1
2023-12-15 10:39:24 -05:00
Nemanja cc8984d096
Grid Inventory (#21931)
* Grid Inventory

* oh boy we keep cracking on

* auto insertion is kinda working? gross, too!

* pieces and proper layouts

* fix the sprites

* mousing over grid pieces... finally

* dragging deez nuts all over the screen

* eek!

* dragging is 90% less horrendous

* auto-rotating

* flatten

* Rotation at last

* fix rotation and change keybind for removing items.

* rebinding and keybinding

* wow! look at that! configurable with a button! cool!

* dragging is a bit cooler, eh?

* hover insert, my beloved

* add some grids for storage, fix 1x1 storages, fix multiple inputs at once

* el navigation

* oh yeah some stuff i forgor

* more fixes and QOL stuff

* the griddening

* the last of it (yippee)

* sloth review :)
2023-12-04 16:04:39 -07:00
Nemanja a43ebc45ba
return foam artifact effects (#21656) 2023-11-14 18:34:42 -07:00
Nim 3d1333280a
The Mobs of the Living Light (#21338)
* The Mobs of the Living Light

* fix

* sound

* radius

* minor sprite changes
2023-11-05 19:24:14 -07:00
Nemanja 0c329ed661
Storage Standardization [Take 2] (#21270) 2023-10-30 20:55:55 -07:00
metalgearsloth c08349a947
Revert "Storage TEST MERGE" (#21258) 2023-10-26 00:46:22 -07:00
Nemanja 41795720da
[TEST MERGE] Slot-based Storage (#21212) 2023-10-25 18:53:38 -04:00
liltenhead 13c5ac7f62
Add hint for the examine trigger effect (#21166)
* examine locale

* examine trigger desc
2023-10-24 16:37:16 -04:00
brainfood1183 ad17adfb63
Polymorph Artifact Effect (#20660)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-10-09 16:49:42 -07:00
metalgearsloth fb4d980848
Mining tweaks (#18686)
So we have pickaxe, drill, crusher, and PKA (projectiles).
The tier list in terms of mining speed should go:
- PKA
- Crusher
- Pickaxe
- Drill

As a result:
- Nerfed PKA firerate to 0.5 and bumped damage (slight DPS nerf due to meta).
- Crusher bumped to 1 hit per second as PKA is still more common and also to make it better at mining.
- Pickaxe is 1 hit per second and also gets structural (fireaxe should still beat it by a little bit) so it's better to break stuff than crusher but worse in combat.
- Drill is 1.5 hits per second but otherwise weak.
2023-08-05 20:23:38 -05:00
crazybrain23 60b1d25d33
bye bye syndicate channel (#18375) 2023-07-27 14:03:47 -06:00
Nemanja 6dbfbc52c0
Good Intercoms (#17950)
* crystal anomaly

* Good intercoms

* fixes

* fix construction fail

* Revert "crystal anomaly"

This reverts commit 0d9e3f62ff82c79e72f882b9c7f4ca1b9c6e6dd8.

* migration
2023-07-11 17:58:18 -06:00
Nemanja e73e5ccf84
Make singulo artifact effect more rare (#17774) 2023-07-01 12:01:08 -07:00
Nemanja b4fb089e00
Imagine if artifacts fucking killed you (#17746) 2023-06-30 15:25:33 -04:00
Nemanja 489077868c
Artifexium (#17604) 2023-06-24 22:00:42 +10:00
Nemanja d86effe630
Fix foam artifacts (#17332) 2023-06-15 21:26:10 +10:00
metalgearsloth 0e81cb4319
Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
Julian Giebel 6ebd784cb6
Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
Nemanja 823c8204c9
Simplifying Machine Upgrading (#15802) 2023-04-29 13:23:49 +10:00
DrSmugleaf 9146374e39
Remove ghost role component references (#15262) 2023-04-12 23:32:14 +10:00
Slava0135 b874304d38
Add emp artifact effect (#14493) 2023-03-09 00:30:00 -08:00
Nemanja 4adfec9548
artifact soups (#14067) 2023-02-15 15:06:45 -04:00
Nemanja 80b42c9c5a
Printable T3 machine parts (#13817) 2023-02-07 20:39:07 -04:00
Kara 1f015dbb1d
Minor artifact fixes (#13360)
* rename phasing artifact + fix it

* fix wandering cant be scanned
2023-01-11 02:16:16 -06:00
Kara b170b823eb
More artifact effects (#13300) 2023-01-03 15:13:10 -08:00
Nemanja 01ef7a2d1b
Good artifact effects (#13223) 2022-12-31 21:59:38 -08:00
Nemanja 182462f34b
make drill xenoarch effect item-only (#13209) 2022-12-27 15:21:31 -08:00
metalgearsloth b4688bc682
Revolver fixes (#12697) 2022-12-06 15:38:10 -08:00
Nemanja 9330e4018c
mild xenoarch fixes (#12773) 2022-11-27 00:01:41 -08:00
Alex Evgrashin 82db3a3979
Omnitool fixes (#12476)
Fix https://github.com/space-wizards/space-station-14/issues/11203
2022-11-23 22:00:34 -08:00
Nemanja 619fdc7241
various xenoarch adjustments (#12677)
* magboots can now activate magnet artifacts

* more shit

* Update artifact_analyzer.yml

* Update item_artifacts.yml
2022-11-20 00:52:32 -06:00
Nemanja 257a9db5c1
xenoarch inhands + a few effects (#12655) 2022-11-17 15:10:45 -08:00
Kara eaa7c0dd36
Item artifacts (#12652) 2022-11-17 09:40:05 -08:00
Nemanja 0c512cac99
more xenoarch tweaks (#12540) 2022-11-10 22:18:51 -06:00
Nemanja 8ba3d127cc
Xenoarch Tweaks (#12429)
* Xenoarch feedback

print out reports, weight node traversal, dialog for destroy menu, slight effect tweaks

* make the popup not bad

* the popup, jimbo...
2022-11-07 15:57:29 -06:00
Nemanja 273e0968e4
XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00