* Added TransferActionWithNewAttached and TransferAllActionsWithNewAttached and OnActionAdded event method to ActionContainerSystem. These are needed where the action needs to have a different attached entity for usage. Fixed a bug with not being able to upgrade actions between levels. Added a way to grant and remove a singular action.
* adds an action container component to mind on action added to fix tests
* Swaps trycomp for hascomp
* Maybe this will fix the thests
* Grants action container to performer as well
* Wait that makes no sense, removing that
* fixes mind action grant logic
* Changes ent check back to netent check
* Reverts unintended container changes
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
* Fix error when the client gets an Eui state message before its open message
* Revert "Fix error when the client gets an Eui state message before its open message"
This reverts commit 440e2746ee8d77306f59ddea558eda32ec927f18.
* Make all Eui msgs reliable ordered
* feat(star.yml): make throwable star damage stamina
* feat(Components): add new StaminaTresholdDamageOnEmbedComponent
* feat(SharedProjectileSystem): update system with new events to change
stamins treshold on embeed projectile remove / add
* feat(StaminaSystem): update system with new subscriptions
* feat(throwing_stars): update yml with new component
* feat(StaminaDamageOnEmbed): add stamina damage on embeed
* cleanup unused / ajust numbers
* fix(StaminaSystem / OnEmbedComponent ) apply requested changes
* Rest of the review
* another warning
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* add primary departments
* make command and station specific secondary
* add a unit test
* fixy
* compile
* webedit ops
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Co-authored-by: deltanedas <@deltanedas:kde.org>