Commit Graph

24328 Commits

Author SHA1 Message Date
DoutorWhite 31133ef788
Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707)
Fix RoundStartTimeSpan state not being networked on reconnections
2024-01-07 19:30:10 -05:00
Errant c4a99c129b
dev_test map update (#23681)
beacons
2024-01-07 16:55:33 -07:00
Nairod 6c9c8abb13
Patch Cargo Lathe Abuse (#23698)
* Reduce Several Prices

* Several Fixes
2024-01-07 18:51:17 -05:00
Arendian e1e99e16c7
Fix duplicate popups in ripley (#23692)
Fix duplicate popups on switching selected equipment
2024-01-07 16:32:46 -07:00
Pancake 2f4204c2e1
Fix Vote Relay (#23670)
Update VoteCommands.cs

Pretty sure this is it.
2024-01-07 16:38:16 -06:00
Velcroboy fd3c529717
Adds .001 chance for vending spawners to spawn mimic (#21997)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-01-08 01:36:21 +03:00
Ed 1638d52ebf
Oneliner (#23700)
* Update borg_chassis.yml

* Update borg_modules.yml
2024-01-08 01:33:44 +03:00
Naive817 1b93243bea
Adds syndicate cyborgs. Adds Assault cyborgs to nukie uplink (#19733)
* added syndicate cyborgs

* add assault cyborg to uplink

* updated tags.yml

* changed syndicate cyborgs' hitpoints to 200
fixed NPCfaction

* added noslip and MovementAlwaysTouching component to syndicate cyborgs akin to carps, as a stop gap for no magboots or jetpack. Access component fix.

* fixes nodes

* fixes construction

* fixed typo and intergrationtests

* adds back ammocounter for l6c

* fix lawset

* fix item size

* nono, fix again

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-01-08 01:12:08 +03:00
Arendian ac1990f290
Prevent ejection of cleaning module's holofan powercell (#23696)
prevent battery ejection janitor cyborg holofan and make it recharge
2024-01-07 14:26:15 -07:00
TruePaInt 4c2fd55720
Gun cyborg module (#19629)
* Update borg_modules.yml

* Update uplink_catalog.yml

* Update uplink-catalog.ftl

* Add files via upload

* Update meta.json

* Update uplink-catalog.ftl

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-01-08 00:03:18 +03:00
Ubaser 875f24bfbd
Core update (#23690)
yes
2024-01-07 13:48:02 -07:00
lzk ee21939066
Red racoon suit (#22862)
* comit

* 🚯 🐼

* stupid

* stupid x2

* fix tests

* Update cargo_vending.yml
2024-01-07 23:37:56 +03:00
GreyMario 19e41011b8
Pies and tarts categorized in meal_recipes.yml, added their recipes where possible (#23266)
pies and tarts categorized, added recipes where possible
2024-01-07 23:20:14 +03:00
Adrian16199 7c87ba3b41
Adds ties to the uniform printer. (#23686)
To not bloat the vendors but to still allow one to be fancy if they bother head of personel enough.
2024-01-07 22:55:41 +03:00
Trevor Day aa7fcb19ec
Update ChemicalReaction and ReagentEffect logs. (#23649)
* Update ChemicalReaction and ReagentEffect logs.

* Updated explosion log as well, and small cleanup.
2024-01-07 14:23:18 -05:00
lapatison c6e829ca6e
Ninja and Syndie reinforcement ghost role locale (#23691)
ghost role locale
2024-01-07 14:23:09 -05:00
Ubaser d9d28627a8
Butcher-able gloves (#23216)
* ya

* something

* fixe
2024-01-07 09:54:16 -08:00
Nemanja a78e9a854e
Hellfire Thermomachines (#23543)
* hellfire thermomachines

* slight nerf? idk

* ilya review

* Improve clarity

* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-07 08:55:22 -05:00
metalgearsloth bc07cbc97c
Fix audio fades (#23684)
Audio refactor casualty
2024-01-08 00:23:22 +11:00
metalgearsloth 5d1fcf9dff
Fix magnet re-parenting (#23680)
Me when I test at default position and forgor to store localposition.
2024-01-07 23:57:54 +11:00
DrSmugleaf c05a458de2
Revert "Game server api (#23129)" (#23672)
This reverts commit dfc8ea6aee.
2024-01-07 02:04:21 -08:00
Aleksander Warzyniak 3e3ff025ed
Onion Rings can now be dipped (#23582)
Updated onion rings

Changed maxVol of onion rings to 4 in order to allow dip
2024-01-07 12:07:03 +03:00
Ubaser 627aa56551
Tweak vodka martini description (#23669)
* add

* tweak
2024-01-07 11:17:16 +03:00
Aexxie f724291c2a
Adds the central commanders cloak. (#23666)
* Adds the central commanders cloak.

* Adds it to CentDrobe, and also matches it to other naming schemes

* oops fucked up a capital letter. fixed
2024-01-07 00:12:12 -07:00
Ubaser 93a77e89fe
Flower wreaths (#23662)
* add

* fix
2024-01-07 00:03:46 -07:00
brainfood1183 bb294a7aa2
Rock Anom effects (#23633)
* Rock Anom effects

* fix

* fix
2024-01-06 23:44:04 -07:00
metalgearsloth 0fc5bf5546
Fix magnet despawning deletion (#23657)
Silly mechanic.
2024-01-06 23:40:49 -07:00
2013HORSEMEATSCANDAL 23ec7d8554
added the pride cloaks to maint spawns (#23658) 2024-01-06 23:40:30 -07:00
Minty642 8fd8ca6a59
Add Food Recipe for food bounty in chef guidebook (#23659)
add recipe
2024-01-06 23:39:56 -07:00
metalgearsloth 3c8d78c0d3
Disable magnet wrecks (#23664)
Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.
2024-01-06 23:36:18 -07:00
Ubaser 1a2c3baf8e
Observation kit sunglasses actually look like sunglasses now. (#23621)
* add

* suffix
2024-01-07 01:24:35 -05:00
metalgearsloth fe91132f4e
Bump blob asteroid iterations (#23660)
Occasionally the big blob is too small.
2024-01-07 15:21:16 +11:00
metalgearsloth d0f51def1a
Fix asteroid UI determinism (#23661) 2024-01-07 15:21:05 +11:00
metalgearsloth 3452521021
Fix exped dungeons (#23654)
mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.

I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
metalgearsloth fb24f9accf
Fix salvage magnet determinism (#23655)
Machine-specific moment, you'd think I'd remember from expeditions.
2024-01-07 14:23:44 +11:00
metalgearsloth fed15b0330
Fix master (#23656)
Proximity didn't pass CI.
2024-01-07 14:23:25 +11:00
Matt 40e4d43c3b
feat: add xsl stylesheet to changelogs (#21930) 2024-01-07 04:02:36 +01:00
MaloTV b85a9d7688
Bullet Type Visual Indicator (#21068)
* Bullet Class indicators

* New Practice Sprite

* Removed re-specified values

* fixes up whitespace to get this merged

---------

Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
2024-01-06 21:36:51 -05:00
Ed d22fe3f921
SyndiCat (#22554)
* add content

* 4 tk to 8 tk

* replace to autoinject, now cat can explode in any moment. increase cost to 10tk

* Update animals.yml
2024-01-06 17:52:41 -08:00
Simon dfc8ea6aee
Game server api (#23129)
* Stuff

* Fix RoundStatus Action

* Rename stuff

* Also needs to run on the main thread

* minor stuff

* Move to not be an EntitySystem

* Part 1 of making this less shit

* Make some more stuff run on main thread

* Actor check, logging and remove token from log.

* Better log

* Change ActionKick to use Guid instead of username

* Fix build

* Bandaid fix for test fails
2024-01-06 17:47:29 -08:00
github-actions[bot] 5f8eab71ce
Update Credits (#23651)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-01-06 18:40:37 -07:00
Trevor Day 39e59cb77f
Update dice state handling (#23643)
* Auto generate dice component state handling, and update data field annotations

* Missed one.
2024-01-06 17:30:21 -08:00
Ubaser 8b107b5a9f
Update tips (#23611)
* add

* fix
2024-01-06 20:19:09 -05:00
deathride58 21ec29bfa6
Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime

* While we're at it there's honestly no need for this shit to be hardcoded
2024-01-06 17:16:39 -08:00
deathride58 e57b47242f
Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!
* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
2024-01-06 17:08:51 -08:00
Ubaser 94d4d22f2d
Add trench coats (#23563) 2024-01-06 17:06:15 -08:00
Jezithyr 3261962f8c
Fixing performance issue with Proximity Detector (#23557)
* fixing access levels and removed strings from data defs

* Fixing proximity detector performance

- Re-added component filtering for the close entity search.
- Changed criteria functionality to only allow for searching for entities with all specified comps (matching any would be too unperformant)
2024-01-06 17:04:33 -08:00
Leon Friedrich 4ddb3db1ec
Fix NavMap exception (#23636) 2024-01-06 16:06:52 -05:00
Ubaser eb46918d7e
Remove a couple translations to the archaic accent (#23614)
add
2024-01-06 15:42:20 -05:00
deathride58 abfa9ff856
Fixes NPCs that lack a UseDelay component failing to interact with objects (#23638)
fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00