DoutorWhite
31133ef788
Fix RoundStartTimeSpan not being networked on client-side after reconnecting ( #23707 )
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Fix RoundStartTimeSpan state not being networked on reconnections
2024-01-07 19:30:10 -05:00
Errant
c4a99c129b
dev_test map update ( #23681 )
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beacons
2024-01-07 16:55:33 -07:00
Nairod
6c9c8abb13
Patch Cargo Lathe Abuse ( #23698 )
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* Reduce Several Prices
* Several Fixes
2024-01-07 18:51:17 -05:00
Arendian
e1e99e16c7
Fix duplicate popups in ripley ( #23692 )
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Fix duplicate popups on switching selected equipment
2024-01-07 16:32:46 -07:00
Pancake
2f4204c2e1
Fix Vote Relay ( #23670 )
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Update VoteCommands.cs
Pretty sure this is it.
2024-01-07 16:38:16 -06:00
Velcroboy
fd3c529717
Adds .001 chance for vending spawners to spawn mimic ( #21997 )
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Co-authored-by: Jeff <velcroboy333@hotmail.com>
2024-01-08 01:36:21 +03:00
Ed
1638d52ebf
Oneliner ( #23700 )
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* Update borg_chassis.yml
* Update borg_modules.yml
2024-01-08 01:33:44 +03:00
Naive817
1b93243bea
Adds syndicate cyborgs. Adds Assault cyborgs to nukie uplink ( #19733 )
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* added syndicate cyborgs
* add assault cyborg to uplink
* updated tags.yml
* changed syndicate cyborgs' hitpoints to 200
fixed NPCfaction
* added noslip and MovementAlwaysTouching component to syndicate cyborgs akin to carps, as a stop gap for no magboots or jetpack. Access component fix.
* fixes nodes
* fixes construction
* fixed typo and intergrationtests
* adds back ammocounter for l6c
* fix lawset
* fix item size
* nono, fix again
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-01-08 01:12:08 +03:00
Arendian
ac1990f290
Prevent ejection of cleaning module's holofan powercell ( #23696 )
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prevent battery ejection janitor cyborg holofan and make it recharge
2024-01-07 14:26:15 -07:00
TruePaInt
4c2fd55720
Gun cyborg module ( #19629 )
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* Update borg_modules.yml
* Update uplink_catalog.yml
* Update uplink-catalog.ftl
* Add files via upload
* Update meta.json
* Update uplink-catalog.ftl
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-01-08 00:03:18 +03:00
Ubaser
875f24bfbd
Core update ( #23690 )
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yes
2024-01-07 13:48:02 -07:00
lzk
ee21939066
Red racoon suit ( #22862 )
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* comit
* 🚯 🐼
* stupid
* stupid x2
* fix tests
* Update cargo_vending.yml
2024-01-07 23:37:56 +03:00
GreyMario
19e41011b8
Pies and tarts categorized in meal_recipes.yml, added their recipes where possible ( #23266 )
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pies and tarts categorized, added recipes where possible
2024-01-07 23:20:14 +03:00
Adrian16199
7c87ba3b41
Adds ties to the uniform printer. ( #23686 )
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To not bloat the vendors but to still allow one to be fancy if they bother head of personel enough.
2024-01-07 22:55:41 +03:00
Trevor Day
aa7fcb19ec
Update ChemicalReaction and ReagentEffect logs. ( #23649 )
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* Update ChemicalReaction and ReagentEffect logs.
* Updated explosion log as well, and small cleanup.
2024-01-07 14:23:18 -05:00
lapatison
c6e829ca6e
Ninja and Syndie reinforcement ghost role locale ( #23691 )
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ghost role locale
2024-01-07 14:23:09 -05:00
Ubaser
d9d28627a8
Butcher-able gloves ( #23216 )
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* ya
* something
* fixe
2024-01-07 09:54:16 -08:00
Nemanja
a78e9a854e
Hellfire Thermomachines ( #23543 )
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* hellfire thermomachines
* slight nerf? idk
* ilya review
* Improve clarity
* Update Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-07 08:55:22 -05:00
metalgearsloth
bc07cbc97c
Fix audio fades ( #23684 )
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Audio refactor casualty
2024-01-08 00:23:22 +11:00
metalgearsloth
5d1fcf9dff
Fix magnet re-parenting ( #23680 )
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Me when I test at default position and forgor to store localposition.
2024-01-07 23:57:54 +11:00
DrSmugleaf
c05a458de2
Revert "Game server api ( #23129 )" ( #23672 )
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This reverts commit dfc8ea6aee .
2024-01-07 02:04:21 -08:00
Aleksander Warzyniak
3e3ff025ed
Onion Rings can now be dipped ( #23582 )
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Updated onion rings
Changed maxVol of onion rings to 4 in order to allow dip
2024-01-07 12:07:03 +03:00
Ubaser
627aa56551
Tweak vodka martini description ( #23669 )
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* add
* tweak
2024-01-07 11:17:16 +03:00
Aexxie
f724291c2a
Adds the central commanders cloak. ( #23666 )
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* Adds the central commanders cloak.
* Adds it to CentDrobe, and also matches it to other naming schemes
* oops fucked up a capital letter. fixed
2024-01-07 00:12:12 -07:00
Ubaser
93a77e89fe
Flower wreaths ( #23662 )
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* add
* fix
2024-01-07 00:03:46 -07:00
brainfood1183
bb294a7aa2
Rock Anom effects ( #23633 )
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* Rock Anom effects
* fix
* fix
2024-01-06 23:44:04 -07:00
metalgearsloth
0fc5bf5546
Fix magnet despawning deletion ( #23657 )
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Silly mechanic.
2024-01-06 23:40:49 -07:00
2013HORSEMEATSCANDAL
23ec7d8554
added the pride cloaks to maint spawns ( #23658 )
2024-01-06 23:40:30 -07:00
Minty642
8fd8ca6a59
Add Food Recipe for food bounty in chef guidebook ( #23659 )
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add recipe
2024-01-06 23:39:56 -07:00
metalgearsloth
3c8d78c0d3
Disable magnet wrecks ( #23664 )
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Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.
2024-01-06 23:36:18 -07:00
Ubaser
1a2c3baf8e
Observation kit sunglasses actually look like sunglasses now. ( #23621 )
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* add
* suffix
2024-01-07 01:24:35 -05:00
metalgearsloth
fe91132f4e
Bump blob asteroid iterations ( #23660 )
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Occasionally the big blob is too small.
2024-01-07 15:21:16 +11:00
metalgearsloth
d0f51def1a
Fix asteroid UI determinism ( #23661 )
2024-01-07 15:21:05 +11:00
metalgearsloth
3452521021
Fix exped dungeons ( #23654 )
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mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
metalgearsloth
fb24f9accf
Fix salvage magnet determinism ( #23655 )
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Machine-specific moment, you'd think I'd remember from expeditions.
2024-01-07 14:23:44 +11:00
metalgearsloth
fed15b0330
Fix master ( #23656 )
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Proximity didn't pass CI.
2024-01-07 14:23:25 +11:00
Matt
40e4d43c3b
feat: add xsl stylesheet to changelogs ( #21930 )
2024-01-07 04:02:36 +01:00
MaloTV
b85a9d7688
Bullet Type Visual Indicator ( #21068 )
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* Bullet Class indicators
* New Practice Sprite
* Removed re-specified values
* fixes up whitespace to get this merged
---------
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
2024-01-06 21:36:51 -05:00
Ed
d22fe3f921
SyndiCat ( #22554 )
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* add content
* 4 tk to 8 tk
* replace to autoinject, now cat can explode in any moment. increase cost to 10tk
* Update animals.yml
2024-01-06 17:52:41 -08:00
Simon
dfc8ea6aee
Game server api ( #23129 )
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* Stuff
* Fix RoundStatus Action
* Rename stuff
* Also needs to run on the main thread
* minor stuff
* Move to not be an EntitySystem
* Part 1 of making this less shit
* Make some more stuff run on main thread
* Actor check, logging and remove token from log.
* Better log
* Change ActionKick to use Guid instead of username
* Fix build
* Bandaid fix for test fails
2024-01-06 17:47:29 -08:00
github-actions[bot]
5f8eab71ce
Update Credits ( #23651 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-01-06 18:40:37 -07:00
Trevor Day
39e59cb77f
Update dice state handling ( #23643 )
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* Auto generate dice component state handling, and update data field annotations
* Missed one.
2024-01-06 17:30:21 -08:00
Ubaser
8b107b5a9f
Update tips ( #23611 )
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* add
* fix
2024-01-06 20:19:09 -05:00
deathride58
21ec29bfa6
Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
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* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
* While we're at it there's honestly no need for this shit to be hardcoded
2024-01-06 17:16:39 -08:00
deathride58
e57b47242f
Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!
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* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
2024-01-06 17:08:51 -08:00
Ubaser
94d4d22f2d
Add trench coats ( #23563 )
2024-01-06 17:06:15 -08:00
Jezithyr
3261962f8c
Fixing performance issue with Proximity Detector ( #23557 )
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* fixing access levels and removed strings from data defs
* Fixing proximity detector performance
- Re-added component filtering for the close entity search.
- Changed criteria functionality to only allow for searching for entities with all specified comps (matching any would be too unperformant)
2024-01-06 17:04:33 -08:00
Leon Friedrich
4ddb3db1ec
Fix NavMap exception ( #23636 )
2024-01-06 16:06:52 -05:00
Ubaser
eb46918d7e
Remove a couple translations to the archaic accent ( #23614 )
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add
2024-01-06 15:42:20 -05:00
deathride58
abfa9ff856
Fixes NPCs that lack a UseDelay component failing to interact with objects ( #23638 )
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fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00